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Found 2 results

  1. Revert / Fix Yoyos

    Yoyos used to take only .1kg of a shaft to create (about 2 years ago), but now they use a full shaft. For the amount of time, effort, and amount of different skills needed to create a decent quality Yoyo, eating up a full 1kg shaft for creation simply isn't necessary. Let's go over the four double-favour items: Libila - Easiest 90 Farming > 90QL Produce, Skill = QL Magranon - Easy 90 Mining + 90 Locksmithing > Door Locks, ~75QL Average / 100 (requires 60kg of Iron per 100) Fo - Average 90 Cloth Tailoring + 90 Farming > 1kg Cotton turned into .2kg Strings turned into .3kg Squares, ~70QL Average / 100 (requires 30kg Cotton per 100) Vynora - Hardest 90 Toy Making + 90 Cloth Tailoring + 90 Woodcutting + 90 Carpentry + 90 Farming > Felled Trees cut to Logs turned into Shafts + Cotton turned into Strings, Combined into Yoyos, ~65QL Average / 100 (requires 200kg Log [2 trees] + 10kg Cotton per 100) Cordage - Hard Cordage requires extremely high ropemaking and a good ropetool for even 90%. I believe that's fair simply because it can be used as a "double-favour" item for all priests. (requires 65kg+ Wemp) Now, looking at the above items, it's painfully obvious how much harder Vynora has it compared to the other three Gods when it comes to sacrificing for favour. There is so much skill-grinding needed to make favour for Vynora. The material cost is huge compared to the others, too. One could argue it's because Vynora has such good casting spells, but to be fair, Fo can easily make the most money in the long run with LT, and Magranon can have a steady income with Strongwall casting 50c-1s per tile (like what, 5 doorlocks per cast?). Libila doesn't really count as she doesn't exist on Freedom. So my suggestion is to either lower the required shaft weight to .1kg per Yoyo, or completely rework how Yoyos are made. Perhaps just a string on log, and it takes out .1kg of log instead of having to make shafts. Opinions?
  2. This suggestion aims to finally make yo-yos and puppets useful in the form of players being Jongleurs, who were travelling entertainers. They used different forms of "tools" to entertain, usually in taverns or castle courts. So, my suggestions is: Have two different functions for yo-yos and puppets: * "play with" to train your yo-yo or puppeteering skill. * "perform" to give everyone in a certain radius a buff, what that buff would be, I don't know. Performing success would take several factors into play, QL of the toy, skill level in the respective toys skill and the size of the audience. A small crowd could be disheartening, whilst too large a crowd could be daunting. Perhaps a new "entertaining" or "performing" skill could account for the ideal audience size. Also one last thing, jongleurs also commonly entertained with instruments, that would be cool. Mandolas, lutes, harps, drums, reed flutes etc. -Ronanvv