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Found 72 results

  1. Visit: http://www.sklotopolis.bplaced.net/ We are LIVE! Livemap: http://andistyr.github.io/wu-map/ We will be hosting a modded Wurm Unlimited PVE server. This server will have many features which will remove most of the hard grinding and make Wurm even more fun to play. On this server there will be an Wurm style economy with one big market place where people can sell there items to other people. There also will be many events (we try to make them weekly) where you can earn items and coins. With this server we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server will have: PVE: Server specs: -1 Server -200 Slots -4096x4096 map - http://andistyr.github.io/wu-map/ -40k mobs The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all non-continuous actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Steam Group Forum
  2. Server: [RU] GameComa.ru [RIFTS] in list. About video: 1st public Rift test. Action from 2h55m. 2nd test planned in near feature (17-18 or 24-25 of June) with bug fixes, balance and adding skills to mobs. You can follow the news on our forum https://gamecoma.ru/forum/forums/novosti-proekta.24/ Note: If you decide to join us, please note - this is a Russian server, be more reserved in a game chat with your native language. More info about rift: 3 waves + 1 boss wave Rift resources can be collected Players have 3 hours for killing mobs/collecting resources and killing the boss After killing boss - all in rift zone get reward: adamantine/glimmer/seryll lump and chance to get shoulder pads + rift accessory and rift resources from tiles disappear More screenshoots from dev-testing:
  3. WGenerator 2.9 - Wurm Unlimited Map Generator Download Here | Contribute on GitHub This map generator has been completely redesigned to give increased usability and platform support. Thanks to Budda for the original program. Major features include: multi-threading, progress bar, import/export heightmap and biome images, biome and river painting, map markers, and tons of new inputs for creating varied maps. Out-Of-Memory Error Improvements So Far Biome Color Pallet [r,g,b]: Options Menus 2.0
  4. Edit 6/2018: Project deleted (GitHub = sellouts). Hello, I'm working on a simple Google Maps generator for WU. It's actually continuation of my older project (Google Maps for WO). Current version: v0.9-beta.5 (2015-11-16) GitHub repository Download User guide Example maps (possible spoilers!) Generated maps are standalone (only HTML, CSS, JS and images), not connected to WU in any way anymore. Maps can be viewed locally (using any modern web browser) or uploaded to a web server (no PHP or Java needed). Generator is written in Java, so far working only on Windows (Linux fix coming soon). Future features: - more configurable options - bridges - walls, doors, fences, gates (only when zoomed enough) - in-game map annotations - altars - dens - source fountains - source springs - custom markers and labels (non database stuff: points of interest, road names, sea names, mountain names, canal names, tunnel names...) - tower zones (guards response, building restrictions) - settlement zones (deed, perimeter) - bigger zoom - progressive zoom - more... Any feedback or ideas are welcome.
  5. Custom Texturing Templates

    Hello all! As some of you may have noticed, there seems to be a slight.... lack of good resources on doing custom textures for Wurm aside from rather simple things like tabards, wagon covers and banners. I recently joined a fantastic server (but we aren't here to talk about that! Although if you want to know what I'm talking about, just check out the server "Requiem of Wurm") and was prompted by one of the head GM's to work on a texture for a creature after hearing I'd had experience doing custom texturing on my own... and I thought, "Sure! Shouldn't be too hard!" Little did I know that to properly and effectively make custom textures for WU, you'd need a small slew of tools to help along the way. For one, 7Zip to open RAR and zipped folders easily, but also an art program that can handle .psd files is extremely helpful and a 3D Model viewer so you don't have to pop the texture INTO your game and hunt down that one thing you changed, such as a bison or a custom mob that might be in your main server but not in your standalone testing server. After installing these, I thought I was all set to go! But no... its a bit more difficult than that. For one, when you open up a texture for a mob to edit it, you're greeted with something like this: Which, if you haven't done much texturing for 3D models other than something voxel based like Minecraft.... can be a bit overwhelming and confusing. Some parts are immediately obvious while others..... not so much. What part textures which piece of the model? Where are the "boundaries" of each piece? So, like anyone aspiring to learn anything on the internet.... I googled it. And I found.... nothing. Yep, nothing. Not a single template or guide or reference. Even on the forums here, I couldn't seem to find much aside from Code Club AB's announcement that people could do custom textures for tabards and kingdom banners and the like. So, I personally have set out on a quest of sorts to make templates to help other custom texture-er's figure out exactly what on Fo's green earth we're all looking at, but also to create a sort of "hub" for those who have the actual experience to help out us more troubled beginners. Welcome to Ciaru's Custom Texturing Templates! As an example for the rest of you viewing this, and as a starter for my own reference as well as my fellow Requiem server players, this is an example of which parts of the bison texture go to what part of the model. This is the template itself..... And these are what it looks like ON the 3D model. As you can see, my basic idea was this: color each different part a different color, and apply it to a model to see where each bit went, thus vastly simplifying and answering the question of what part goes where on the 3D model itself. Feel free to post your own color coded "templates" and provide links for those who may want to use them (I will credit you if you did it yourself!). As new things are posted, or as I template more models, I will update this post as quickly as I can.
  6. My plan to save WO

    So I've been talking to a friend about the declining playerbase and general issues with wurm online based on how player and customers in the video game/mmo market place act and want. Wurm Online is a niche game, I doubt anyone can dispute that. But often times even on high end computers it runs sluggish and that's an experience people who have been gaming for a while don't want in 2018. Gamers expectations have changed, and if they have a good PC and see a promising game, they'd like to run it at their fullest potential and have fun. To that end, why not port over wurm online to a new game engine. I know this has been suggested hundreds of times, but hear me out and let me tell Code Club why they have nothing to lose by trying . Here's the steps , simplified form: 1) Find a new game engine with decent 3rd graphics, collision and the ability to change the landscape, terraforming etc. 2) Create a trailer for Wurm Online in that game engine . 3) Put up the trailer and project on kickstarter, indiegogo, or w/e crowdfunding campaign site you want. Showcase how Wurm Online can be made better not just from a graphical stand point, but from new mechanics, functionalities and overall modernising WO. 4) Figure out how much money you'd need to hire devs to start coding WO in that. 5.) Figure out how expensive the game engine would be to create WO in that engine, whether it's about renting or writing code over time, renting servers, etc. 6) Based on those estimates, set a target point for your campaign. 7) Showcase in the trailer what made WO great and what can make it even more legendary in a new modern engine. 8) Based on how much money you manage to bring in, see how feasible it is to do step 4 and 5 to recreate WO in that new engine. 9) Do you have anything to lose by trying? Depending on how well the trailer is made, you could raise some funding for it. 10) Profit. An important note here is that the idea is not to copy paste maps and villages, and everything in WO to a new engine. I imagine that would take way longer to do than to rebuild WO in the new engine. It's easier to build from the ground up knowing what you need, than to actually build a scaffoling to transport a cathedral 1000 miles to another city, and specialized personnel , vehicles and permits do to so. One of the key things is the ability to transfer over what you have in WO to that new game engine, some items and some skills mostly. Donators on the crowdfunding page can get various boosts and rewards based on donation size. Well, how about it code club? Wanna save wurm? Think big.
  7. This is for sharing screenshots from Wurm Unlimited, specifically heavily modded content such as textures and models that would vary from vanilla Wurm. Show off your mods, designs, and artistic flair! To add an image, click insert other media > insert image URL. If uploading multiple pictures, try to place them inside spoiler tags to keep it tidy.
  8. WGenerator Map Generator for Wurm Unlimited Servers Download Here | View Source on GitHub | WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility. Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer. From there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Detailed Instructions HeightMap Generation: Map Size: Map width and height in tiles, defaults to 2048. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). Seed: Seed used to randomize heightmap generation. #: Automatically generate a new seed. Res: Resolution of the heightmap. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Iterations: How many times to pass over the heightmap adding more details. Lower iterations will leave a smoother, less detailed map. Min Edge: The minimum amount of tiles between the borders and first bits of land. Border Weight: How steeply the land will taper off near the borders. Higher number for steeper edges. Max Height: Maximum height for tiles (measured in dirt). More Land: Increases the base height of everything to create more land. HeightMap Erosion: Erosion Iterations: How many times to pass over the map eroding the heights. Erosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster. Dirt Dropping: Biome Seed: Seed used for random generation in dirt droppng and biome seeding. #: Automatically generate a new biome seed. Dirt Per Tile: How many dirt to drop on each tile total. Max Dirt Slope: Dirt will start flowing downhill above this slope. Max Dirt Slope (Diagonal): Dirt will start flowing diagonally downhill above this slope. Max Dirt Height: No dirt will be dropped above this height. For a few tiles just below this height, a smaller amount of dirt will be dropped. Water Height: The height of the water level (measured in dirt). Biome Generation: Dropdown: What type of tile to place with the biome generation. Tree and bush types will only be placed over other trees and bushes, or on grass tiles. Seed Count: How many initial seeds of the biome to place, each seed will spread to a certain size. Size: How far each seed can possibly spread to depending on growth percentage. Max Slope: Biome will not grow if the slope to the next tile is above this. Min Height: Biome will not grow below this height. Max Height: Biome will now grow above this height. Growth % N/S/E/W: Percentage rates that any tile will spread in a given direction. 100/100/100/100 will make every biome spread in a diamond pattern skipping no tiles. Add Biome: Adds the new biome. Undo Last Biome: Removes the last biome added - only stores the last biome, so can only use this once at a time. Reset Biomes: Reset all biome changes. Ore Generation: Each entry box holds the percentage of tiles that will be a given ore type. Rock is automatically calculated so everything adds up to 100%. Note: Default ore generation values may be very dense, you may want to test this. Saving & Loading: Text Box: Name of the map. All files saved and loaded will be saved to the "./maps/name/" folder from where WGenerator is launched. Save Actions: Saves all actions taken for the current map generation to a text file. Text file can then be edited to remove certain lines, or shared with others etc. Load Actions: Loads the actions file from the current map name directory. All actions will process through the UI in order, so may take a fair bit of time to load and generate everything. Save Image Dumps: Saves the map dump, topography map and cave map to the map name folder. Save Map Files: Saves all map files to the map name folder. If you want to test those maps with WGenerator still running, you may have to click this button twice before copying the maps, else it doesn't save the files completely. Show Map View: Shows the map dump view in the WGenerator window. Show Topo View: Shows the topography map view in the WGenerator window. Show Cave View: Shows the cave view in the WGenerator window. Show Height View: Shows the heightmap view in the WGenerator window. Tips & Tricks Heightmap Erosion and Dropping Dirt both take a fair amount of time to complete. Keep in mind that we're dealing with 4.2million tiles for a 2048x2048 map, and both erosion and dirt dropping are making around ~50 passes over every tile, maybe more depending on your settings. Don't be surprised if everything is taking a long time to complete, especially with large maps. With a (fairly) top end PC, erosion and dirt dropping still take 7-8 seconds each on a 2048 map for me. With older PCs and laptops, that can be at least 30 seconds each, if not longer. If you've clicked a button and the program is hanging, just wait until it completes - the button will stay pressed while everything is working. If you're clicking a button and something isn't finishing properly, e.g. clicking Drop Dirt and it finished in a few seconds with no change, you may be running out of memory. You can run from command line to confirm that. In order to fix that, run the jar from command line specifying how much RAM to use: "java -Xmx2048m -jar WGenerator.jar" where 2048m is how much RAM to use. Remember to check your maps folder fairly often. Map files tend to be saved a fair amount, so if you're generating a lot of maps, a lot of files will be created. Be sure to delete any folders for maps you no longer require, otherwise your storage drives might start getting full fairly quickly. That should be everything. Any questions feel free to ask here. Thanks to Xyp, Vardoj, Keenan and Tathar for testing, changes and feedback over the last few days helping to get this out in time for the WU release.
  9. So basically this suggestion is to create a team dedicated to advertising wurm online through various platforms on the internet : e.g. youtube, FB and so on. Why? Because Wurm needs new players and a lot of us actually would love to see new blood in it. So how would this work? We'll form a team , let's say through discord and start outlining a basic plan to advertise and create ad content we could share on free to use sites. Someone could help by making or creating a compilation of youtube tutorials. Another could find or create stunning pvp encounters and battles. One could help by writing content for various interesting stories that happened/could happen in wurm or even create machinima videos using Wurm Unlimited or WO. Other people make artwork stories or comics about WO stories, servers, events, etc. The team will be community driven, with the sole purpose of generating visibility for Wurm Online. So what do you guys think?
  10. [PVP] Sklotopolis Dungeon - Round #1

    Dungeon - A PVP Challenge by Sklotopolis - Round #1 Sklotopolis is going to the next level and introduces a PVP Challenge based server. What's Challenge? Challenge is an old concept in Wurm which was a big success in the first rounds but has been discarded by the Wurm Online developers before Wurm Unlimited was released. We are now trying to take the concept and improve it further. On challenge we will have two kingdoms Horde of the Summoned and Jenn-Kellon fighting against each other on a PVP Map sized 2048x2048 tiles. Dungeon will be the ultimative PVP experience without anyone who has to fear a loss or a long time bad influence on a character. The Dungeon rounds will be limited to exactly one calendar month, which means that each round will start on the first of every month and end on the last of every month. Maybe this doesn't make too much sense for someone who hasn't played on a PVP server, but it fixes PVP in this game in various ways. PVP in Wurm has been broken for almost 6 years now and DEVs have been unable to fix it since then. We have also seen it on different Wurm Unlimited server that there is interest in PVP but the victory of the world is decided within one month and players quit playing on the server. The major problem of PVP is the late game experience which is more than just boring, but with challenge we will never experience a late game PVP experience. The server will run for one calendar month and provides a clean and fresh start for every player. The reset happens every second month and is an automated process which doesn't need any developer interaction. Of course this server will not be grindy at all because of the limited time, action timers will be 20 times faster and skill timers will be 10 times faster compared to the EPIC server of Wurm Online. The Dungeon also has the Epic curve enabled, which provides a huge advantage in skill gain and makes the game much more enjoyable. For example bringing digging to an effective skill of 90 should take no longer than one hour. We also hope that the limited time will make this world about playing, enjoying and having fun in the game instead of PVP drama as we have seen it on Wurm Online. In the first rounds we will collect a lot feedback about the map, all the mods and some other PVP related stuff. We will use almost all mods we also have on our PVE cluster, to make the game more like it was meant to be played in the first place. There will be no real rewards in the first few rounds, but a live score list will be available from beginning, so the competition is real and there will be winners for sure. The world will also have various ressource points deployed all around the map, which will spawn very fancy and valueable stuff. This is where the most PVP interaction will take place, but also a HOTA and some other mechanics to force people into PVP will be given. Dungeon will also be 100% seperated from our PVE cluster, you will only keep the coins on your bank account between the resets. As I have mentioned above this is a try to make PVP more attractive to all players, without ending up with a dead world. We are planning to run at least 6 rounds, depending on the interest we will put more or less development power into the world. If the interest is high enough we will improve the PVP experience in the game , create a pool of maps which will be chosen randomly each month and much more. First round will already start on the 1st March, 2018 around 8 PM UTC and will run until 31st of March, 2018, you need a new character to join and can enter the adventure via a portal on our login server. Round #2 will start on 1st May, 2018. There is always a month break between the rounds to improve the world and dig through the collected feedback. The break will also help to keep the concept interesting hopefully as it is not something which is there all the time. Furthermore I can already proudly present the map of our Dungeon server: This map is inspired by the map Orion created by the awesome map creator @ausimus, which is available for the public in the Wurm Unlimited forums. Who are we? Sklotopolis is one of the most successful and most stable Wurm Unlimited servers out there, we have been up and running since 1st November 2015 and we are still growing and working on this project. Read all about Sklotopolis in our Wurm Unlimited forum thread right here: More information http://www.sklotopolis.bplaced.net/ Steam Group Forum Discord Disclaimer: We are aware that there are multiple client modifications which can make PVP very unfair, but in the first place this server should be about the fun. If the interest is high enough, there is a good custom client protection concept we have planned, which could go live in the future.
  11. Yay! Nice that we now have a section devoted to videos. Thus, I shall start this thread where I will post the ongoing saga of building Ultima Nostalgia. The Wurm Unlimited folks probably already know what this is about, but for the rest of you who don't, let me explain: Ultima Nostalgia is my aim to recreate the map and world of Ultima Online in Wurm Unlimited. It has drawn an astounding amount of attention so far, with several sites posting about it (Massively OP, Ultima Codex, New World Notes and even VICE Motherboard). It has also had several of the original creators of UO posting/commenting about it on Twitter etc, Lord British himself included! Honestly, when I started this project, I was never expecting that to happen. It was for my own amusement and I assumed that the only people interested would be a few Wurmians who also happened to play UO back in the day. But holy cow, seems I was wrong! With all that attention, it seems like I will actually have to see this thing through to the end! In addition, I've had a lot of non-wurm UO players ask me more about Wurm and ask if they can come and live on this server. The two games share so many similarities that Wurm is the perfect haven for old UO players who don't want to play UO anymore, but are not satisfied with what modern MMOs have to offer. So although originally (and in my first video) I say that this will only be a server you can visit, but cannot "play" in the full meaning of the term, I am starting to dabble with the idea of whether I might reconsider. But for that to happen, we would need to have a new permission system for tiles so that we can set additional permissions for specific tiles we want to make available for those living on our deeds. See the suggestion I made about it here, and vote it up if you agree that this would be great. And then on to the videos themselves!
  12. WurmWorldGenerator

    After long work I can finnally release the first version of my map generator. I've called it 'WurmWorldGenerator' to avoid confusion with the other one. All generation algorithms are executed on the GPU and it can even show all changes in realtime. In order to run the application you need a good graphic card with OpenGL 3.3 support and Java 8. You can download the latest version on sourceforge: https://sourceforge.net/projects/wurmworldgenerator/ Features Uses the graphic card to generate the map Can display changes in realtime Each step can be edited Generation data can be saved Current Limitations At the monent the full map is updated if a parameter is changed. No zoom function is available. Requirements Java 8 Graphic card with OpenGL 3.3 support ChangeLog Version 1.1.0 (2015-11-18) new start dialog menus and toolbar flower biomes possibility to change number of mining actions Version 1.0.1 (2015-11-15) map template scale window if larger than screen fix of problem with dirt generation
  13. When I join any one of the servers I've tried to launch my game off of, I'm met with an unloaded screen that shows the hud and just a vast ocean. Is there any way to fix this and get to playing?
  14. [Closed] Dutchland PvP

    Hello Everyone, This week we have have been busy with setting up a PvP server on Wurm Unlimited. We would like to invite you all to come play on this server. Server Information: Installed mods: All the information input is welcome. So we can keep up updating the server and make it even better! Map:
  15. Any suggested event which I could proclame for 4 or 5 players who play on server from 1 month ago aprox (mostly newbies on wurm). I was thinking on summon a unique, but I think players are not enough stronger... Any suggestion is very welcome! Thanks!
  16. Cavus Nostra - Wurm Unlimited Server Cavus Nostra is an Oceanic based Wurm Unlimited server hosted in Australia established on the 06/10/2017. We have adjusted the original game a little to make that skilling less like having a real job, but still a challenge so you feel the achievement when you achieve your personal milestones. You can labour alone or join others to work together and we will have server wide events open to all. We welcome players from all over the world and ask only that players respect each other and interact in a civil way. Below is a list of specifications and modifications to the server: General PvE 3x Action rate 3x Skill rate No deed costs, no upkeep costs Map The map can be viewed here Map size: 2048 x 2048 Max creatures: 17500 Aggressive creatures: 80% (server spawned, not player bred) Max players: 100 Starting Skills Mind logic: 21 Body control: 21.5 General: 10 Fighting: 10 Mods Dig to ground Dredge to ship Single rock tile mining Removal of priest restrictions Allow all light spells from any priest Moon metal (seryl, adamantine, glimmersteel) items can only be improved with steel Farming tick 4 hours No weeds Min mining on rock is 40 Hitch more animals of different ages and sizes (including champions if strong enough!) Bounty for animal kills Change your starting affinity once Increased surface mining chance of getting a shard No Holy Ground deeding restrictions Forum: https://forum.cavusnostra.net/ Map: https://thatsamguy.com/wu/map/index.html Website: https://cavusnostra.net/index.html Discord: https://discord.gg/P8vdXq3
  17. EDIT: I made this map in 2015 when Wurm Unlimited was released, it was an experiment to see if it would be possible to create a custom heightmap painted by hand inside photoshop. I no longer have the original .PSD files but the heightmap can be opened in an editor available in the mod tools forums here if you want to make modifications. ------------------------------------------- Hello people. Posting to share a custom map i did. I painted the heightmap in photoshop and use the generator to put the resources and ore. It is fully set up, just put in the server folder adjust the settings to your liking and play. The season is set for summer the spawn coordinate is already set to the center of the map, change if you want Download link 55.1mb compacted (RAR) https://www.dropbox.com/s/encgccvol8av1dw/VulcanLand.rar?dl=0 Extract inside the folder WurmServerLauncher and run the server. I'm making changes so that it will show the custom map in game when you press M, for now appears the default global map. Edit to explain trees I have not filled the map with trees, I left a lot of space without trees, most are scattered around the map, forests in different regions. i found interesting let some big areas without trees. with time, they will grow and spread (even in open areas you will find a few scattered trees, so it can spread). if you want to fill it with trees, just use the magnificent magic wand Album with in-game screens here http://imgur.com/a/tOOOj Map
  18. Hi all! A few of us are planning to get Wurm unlimited, but we are a bit confused about the differences between WU and WO. We know they are "mostly" similar, but we couldn't find a clear breakdown on what is different from online and unlimited. I know the wiki is designated specifically to WO, which is great, but I'm not aware of anything that can help us see what is actually in WU. Does that resource exist? We're primarily concerned about their being different items or skills or something like that that's a staple of the wiki.
  19. Patch Notes 2015-10-23 Game ClientSettings should now be saved correctly.The "Cancel Refresh" button will now be enabled on start.The Quit keybind will now unbind itself if bound to the F12 key.The Quit keybind will no longer default to the F12 key, uses F11 instead.Screenshot binding now defaults to F12. ServerMissions should no longer be generated with the objective of slaying 0 creatures.Logs will now be created in the current server folder, for instance in Creative/Logs.Removed some logging that is no longer used.You can now change which steam query port to use, enabling multiple server instances on the same machine.NPCs should no longer stay in local chat when they die or are too far away.You should no longer start with the hatchet and carving knife equipped.Kilns should now be movable.Amphorae are now turn-able.
  20. Please Delete

    Please delete
  21. Timelapse 6 seconds apart 4,036 Screenshots Imported into Adobe Premier Each Screenshot is 0.03 seconds
  22. Sawrio - 1x Rates

    Sawrio Sawrio is a PvE 1x rate server aiming to provide the original wurm experience and expand upon it. The server is almost 2 months old and some of the original objectives are being met, namely having a small friendly and quality community and we wish to continue expanding with this in mind, we prioritize quality over quantity. World Map Screenshots Main points Rates are 1x - The rates have been adjusted to match closely as possible to Wurm Online, to keep providing that original experience. This includes the skills, actions, growing, tree spread, animal pregnancy. World is 1024x1024 - The size is perfect for the current amount of players and will be expanded as needed. For example a landmass was added to the map recently. Mods - Expand the experience Deeds are NOT free - Gives more of a challenge, and ultimately everything will return to nature. Friendly and quality community - It's very akin to the Wurm Online community Everything is player built - The admins are not providing artificial boosts to anyone Active community - Chances are there's always someone in the server at all times. High peaks during evenings and weekends. Newbie friendly - We guide and help newbie players into Wurm Mods JPWM mods: Clay Removal, Offspring Names, Fishing Sounds, Deed In-game Map support Links Reddit Steam Group Other Features We have a Discord server, where people chat via text and talk via voice Active mod development, we listen to people request for features and we implement them as a mod. Join us in the server "Sawrio"! We'll be waiting.
  23. WurmHaven- Western Union server

    Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at http://wurmhaven.com I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.
  24. In Wurm Unlimited, it would be nice to have flags on the server to disable priest restrictions.
  25. My friend just purchased Wurm Unlimited and cannot play since it is not supported on Mac OS. I have read that it can be force installed and played regardless of the lack of support? Has anyone done this? Do the developers plan on updating the steam release to support Mac users? I know wurm online supports all platforms since it is Java. It would be beneficial to them to support Mac OS since that's a whole market they are currently missing.