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Found 2 results

  1. I'm having a very strange and frustrating problem. It started after I installed the latest version of 64-bit Java (Version 7, Update 55) to resolve another graphics issue I was having. The problem is this: Wurm is all of a sudden being very, very particular about highlighting the tile I want to highlight. Even if I'm standing right on the tile and right-clicking next to my feet, it will give me the tile border, the adjacent tile, or any adjacent animal or object. I have to keep gingerly moving the cursor until the right thing is highlighted, sometimes even by hovering over another tile or tile border. The same thing happens regardless of whether I'm using the on-board touchpad or an external mouse, and it's starting to make Wurm more frustrating than fun, especially when I'm trying to plant, tend, or harvest crops or forage, botanize, pick sprouts, or harvest trees and bushes. I'm running Windows 8.1 with Java 64 bit Version 7, Update 55. I have pretty much everything set to low and/or disabled. Processor IntelĀ® Core i5-3210M CPU @ 2.50GHz, 2501 Mhz, 2 Core(s), 4 Logical Processor(s) Graphics are Intel HD 4000 (shared, alas, not dedicated) Here's the information from my console with Wurm already running: >>> Launch queue entry exiting. Using LWJGL display 1280:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (10.18.10.3412) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4000 OpenGL version: 4.0.0 - Build 10.18.10.3412 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode Launching dotXSI Model Loader threads Launching Collada Model Loader threads Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1280x600.txt Loading props file C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1280x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Event.2014-05.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Friends.2014-05.txt Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Alliance.2014-05.txt May 16, 2014 8:35:39 AM class.DwGMxRpPEP run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d153bd12-a51a-4b4e-a48e-bd91203f13c4, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.5, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1045334314] Login successful Executing C:\Users\USERNAME\wurm\configs\low\autorun.txt May 16, 2014 8:35:39 AM class.DwGMxRpPEP run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\CA_HELP.2014-05.txt Starting update of login splash image... Finished loading new login splash image! Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\GL-Freedom.2014-05.txt Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Freedom.2014-05.txt May 16, 2014 8:38:58 AM class.DwGMxRpPEP run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d153bd12-a51a-4b4e-a48e-bd91203f13c4, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.5, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=3, name=cd01, value=-1045334314] May 16, 2014 8:38:59 AM class.DwGMxRpPEP run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Combat.2014-05.txt Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Skills.2014-05.txt Saved screenshot to C:\Users\USERNAME\wurm\players\LadyCygnet\screenshots\wurm.20140516.0931.jpg. Saved screenshot to C:\Users\USERNAME\wurm\players\LadyCygnet\screenshots\wurm.20140516.0931_1.jpg. Initializing font texture for Monospaced (11). Texture Size: 128
  2. Hi there, Please help. Last night my Windows 8 upgraded to Windows 8.1. Since then, when I want to play Wurm, all animals have very long ears and necks (like girafes) !! I have re-installed Wurm, re-installed Java... nothing changes... Please advise. Roy