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Hey Everyone! This week, devs have continued working on a variety of things. There's less to show this week as most of it was behind the scenes, including some code cleanup and management improvements to the server code, and we hence didn't roll out any client patches this week. Before you read this week's first article, we also have to warn you that this weeks' news may spontaneously combust and/or be quite warm. New Dragon & Drake Types In light of the success of semi-recent changes to unique spawning (meaning that new uniques spawn on all servers at regular intervals, with reduced drops) we've decided to expand the functionality of dragons and drakes. There will be a red, black, white, green and a new blue version of both drakes and dragons, each with their own drake or scale type of armour material drop. It'll be quite the challenge at first to make one of the new armour sets with how small the drops are, but we hope it'll be one that adds both more variety to armour and more late-game things to try and do. Steel Items Looks This week, the art team have also been working on giving steel items and armour their own look. The darker tint in the screenshot below shows what we're going for, and will eventually end up on most steel items ranging from horse armour to plate armour, differentiating the stronger metal from its iron counterpart. Village Planner Progress Last week we told you about the new village plan export system that we're working on, that will allow you to export a plan of a deed to a 3rd party planning program like Warlander's Deed Planner 2. It's looking good, and below is a picture of a Wurmian hillside that was successfully exported from the game to the program, with 3D terrain and trees! Eventually, it will even export all floors and design features of buildings. Permissions Tich is still working away on her permissions overhaul, and this week asked for feedback on the permissions associated with vehicles. Screenshot of the Week This week's screenshot is of Devily's Wyvern Castle. We love its design and how it's nestled away in a secret-looking valley! That concludes this week's news. I would stay to chat, but I'm really worried that the new blue dragon is going to take advantage of what's a very rare summer's day here in the UK and swoop from the sky with its camoflage to steal my cheese. No chance! *scurries away to hide all the cheddar*
Hey all! This week we've got more encouraging progress updates on the in-game Village Plan Viewer tool, which will allow you to both view a plan of your deed from in-game and export a plan to the 3rd party DeedPlanner program. Other than that, most of this week's other work was either behind the scenes again or stuff you've already seen, like the new dragons that went live on Monday. Rawr! The Week in Patch Notes The most significant patch this week was the implementation of the new types of dragon and hatchling. We also increased the loot dropped by them and implemented a 'pool' system to try and make scale/drake piece distribution fairer. We may tweak unique drops further at a later date depending on feedback - keep it coming! 31/8/15Fix for some creatures not moving in to attack properlyFixed an issue where some merchant contracts could not be moved between servers 2/9/15Dragon scale and hide loot amounts were increased on non-pvp servers.There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.Unique meat is now protected from butchering.Uniques should now bash mine doors more properly (was a bug).A bug with Mine Door permissions remaining after destruction was fixed. 3/9/15More work on tower guards to make them more responsive towards conquering.Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed. Village Plan View More work has gone towards the new village planning view this week, and barely an hour ago at the time of posting, Warlander successfully exported a deed to the 3rd party DeedPlanner program - which now includes details like buildings and fences! The only thing missing now is bridges, which aren't currently a feature in DeedPlanner anyway so can't be exported to. Bridges may not make it to the release version of the plan viewer, since it'd require quite a bit of work to DeedPlanner first to even make them viewable in a useful way in an export. Spot the difference? In addition, more work has gone into the in-game viewer from Tich, like an overlay to show which tiles are underwater and a tooltip on mouseover to show what each type of tile is. Permissions Tich also continued to work on the new permissions system this week. Below are examples of the proposed new building and deed permissions screens, and you can click here to give feedback on her proposed improvements to the deed permissions system. Tich sure wasn't lying when she said she wanted to "completely overhaul the game's entire permissions system" a few months ago... keep up the good work! Bandage Display Lastly for dev news is a small change to the way that wounds will be displayed. Bandaged wounds will be shown last! Which ought to help in stressful situations when you have to heal after you get attacked by that pesky aged troll. Screeenshot of the Week This week's screenshot was taken by Keenan, of a little project by Jakerivers, Whiterose and Rodney at Azkaban on Chaos. Apparently, "build a bridge between your two houses and put a pub on it" was a joke at first, but then they made it into reality! It's certainly the most... alcoholic example of what you can do with bridges we've seen! That concludes this week's news. Are you looking forward to the village planner? I am!