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Found 42 results

  1. There is quantity of 10g for wood pulp displayed in crafting recipes window for paper sheet. It should be 3.0kg.
  2. Please make rare+ compasses and toolbelts *glow* on screen in the HUD / UI. NOTE: Please have it toggle, so folks can choose to show the effect or not. This would look *really* cool on Wurm streams, if Wurm streamers' rare items such as compasses and toolbelts had UI windows that glowed just as rares do. I think UI elements could be passed through a shader and given a glow with a bit of tweaking. Even some diagonal highlights that move across the UI window and back periodically might be cool and give it some life. Toggleable of course. Rare BSBs and other containers could open a UI window that glows around the edges in this way too. Just some ideas for coolness.
  3. How many times do you go to COD an item, and mean to go to the second page to enter the cost, but suddenly stop short with your mouse over the SEND button? "I'm not ready to send my item!" you say to yourself, even though you know from experience that it just brings up the next page. How much more confusing for the new player using the COD system for the first time? The SEND button dates from a time when the system was designed by programmers who were perhaps thinking in terms of the button's function - which is to 'send' data to the server. Time's moved on, and I think that there are new 'non-techie' players now who don't ask to be reminded of this. It's also about our immersion in the game world. In my opinion, a simple 'OK' or "Continue" or 'Next' might be far more intuitive, and cause a lot less confusion - especially when going to the 2nd/COD page before sending mail. Yes the button does 'send' data, it's not inaccurate, but nowadays I feel this function should be transparent to the majority of players who just want to play. It's too easy to see something like this for years, until we 'adopt' it, and start to forget our fellow players don't all have a coding background. What do you think? Perhaps people could please add their thoughts on this - and what they feel the button text should say in different circumstances, to help the Devs decide whether or not to make changes to the SEND buttons.
  4. Quite often new players spend time performing 'mine' on a rock tile, and can't understand why it never opens a mine. 'Mine' is for surface mining, and they need 'Tunnel' to actually open up a new mine to use as a newbie base. They don't know that until they ask in CA_Help. The problem arises because Tunnel and Mine are both verbs AND nouns - you can tunnel a mine, and you can mine a tunnel, and it's all a bit confusing for the new player. Could we please have a mouse tooltip over the tunnel and mine options? - or at least point new players towards the Tunnel command a little more clearly? Perhaps we could change the options to 'Tunnel a new mine' and 'Mine rock surface' whilst we are outside of a mine, rather than just 'Tunnel' and 'Mine'. What do you think folks? Interested to hear from those players who have had this problem as a new player, as well as those seasoned vet surface miners that use the external surface 'Mine' command a lot.
  5. New feature was added in recent patch to show required weight in Crafting Recipe window. It was working fine after the release, but now it show incorrect weight 65.54kg.
  6. I combined lava fiend statue fragments with 1 remaining piece missing so that I was carrying an unfinished statue weighing 69.18kg. When I moved, the game calculated that I was overburdened, but the UI incorrectly flashed my heaviest the first group instead of the statue fragment. The group was 27.93kg - not anywhere near as heavy as the combined fragment. Update: it seems to flash the first group in the list regardless of weight.
  7. When small crates is full with "Rounded Stones" 150x, and take out for example 10, more often than not the crate will still state there are 150x in there, closing and opening the crate will show the correct amount, This only happens when the crate is full, I've tested to see if i could take more than 150x out of the crate, this is not the case. Server updates correctly, UI does not. Minor inconvenience rather then anything else.
  8. It just gets in the way, covers up other items, and does not display any additional information that isn't already present within the inventory window. Pressing alt also does not improve the data unless you care about fractions of QL. There is an option to remove the outline in inventory items... but oddly there is no way to remove the infobox.
  9. Several days I've played, I have had issues with this bug increasing in frequency, to the point of making me want to just log off. The issue stems from trying to move items between containers/inventory (UI windows), and having it stop being selected/picked, or will change to an item that you move the item over instead. It also included making it difficult to manually turn the camera via mouse. I posted in Help about it, and it has helped to have changed the batteries in my mouse, but it was suggested to post about the drag-drop issue in forum anyhow, since several other players mentioned having the problem as well, in varying degrees. If this is hard to understand, I'll try getting pictures to attempt to visually explain or to explain further.
  10. Yeah, I know, confusing title, but it all makes sense. Thiis is what the display for the Alignment on a Libila follower looks like. I noticed it was MUCH worse (read: even more misaligned to the left), before. Please get it fixed so it aligns to the right as it does with positive values. EDIT: This is while running on a Linux machine with the native Linux launcher in use (not JNLP).
  11. I would like to suggest adding small notches to the favor bar to make it easier to see how much you have at a glance. Each notch shows 20 favor and would scale with faith - at max faith you would have a notch at 20, 40, 60 and 80. At 50 faith you would have a notch at 20 and 40, etc. Like this:
  12. Just a quick QoL addition, mainly for the many steam client users, but would also be useful for any client. A way to check bank balance from client, a button or command that can be used to check bank balance, instead of having to find a deed token, especially when way out in the wilderness where deeds are few. Yes Wurm client users can use shop to see their balance, but Steam users cannot do that, and frankly, it should be easily available for any character really.
  13. New UI Mouse-over weapon does not show demise spells. [19:06:14] A long and slender sword. It could be improved with a lump. ... [19:06:14] It is enchanted with Animal Demise and will be more effective against animals. [19:06:14] Flaming Aura has been cast on it, so it will burn targets hit with it. [44]
  14. I was just thinking. It be really cool if we could have different Loadouts for Equipment, allowing us to change what we have equipped with a Single Click. Picture it. Your out scouting the land and see a monster in the distance. Your wearing Leather Armor and equipped with a bow. You shoot at the monsters damaging it some but triggering its aggro after you. You stay shooting your arrows but now its getting too close. Press this loadout button and Boom. Your now in Full Plate Armor with shield and sword. You stab the monster and he falls to the ground lifeless. Now you butcher the body and press the other loadout to place back on your Leather armor. Or imagine that your out mining in a dark cave somewhere, when out of no where a Lava fiend attacks. You have no armor on because it was slowing down your movement. You press this Loadout and Boom. Full Plate equipped and your ready for battle. No need looking through your inventory to equip piece by piece anymore. When your done slaughtering the lava fiend you press another loadout and boom. All your gear is off except your pickaxe and now you can go back to mining. This effective armor change would balance out because you would need both sets of armor in your inventory to change between them. I think there should essentially be 3 Loadouts that a player could "save" equipment to. Then someone could save 1 for no gear(just the tool) 1 for leather gear with weapon of bow and 1 for plate with shield and sword. Or however they choose to save their loadouts. Allow all the loadouts to be hotkeyed so a player could use the keyboard to change between their armor sets. Let me hear a +1 on this topic
  15. Tracking key binding doesn't work on floors of buildings. It is possible to track on floor tiles if the tile is selected and no item is active. If the tile is selected but any item is active, there's no Tracking icon. Tested on vanilla server.
  16. It would be nice to free up some screen clutter by giving the option to combine all tabs in the event and chat window. This could be a good first step in cleaning up the UI for smaller screens.
  17. Currently you can toggle displayed buffs/debuffs on and off in the HUD settings. Know what buffs you have is very useful, making this a great feature. I think it would be clearer and more useful if permanent buffs/debuffs (from meditation or valari items for example) and temporary buffs/debuffs (Hurting, food, magic spells) were separate toggles.
  18. [RELEASE] UI Reskin

    Hey guys, I've been wanting to do a re-skin for the Wurm UI for probably as long as I've been playing the game, several years at least. WU gave me the opportunity so I'm jumping in with both feet! Here's a screenshot of the UI, note that I have the font size set to 14 here. This is something anyone can adjust in the game settings, it's not part of the re-skin. Instructions and download below. Download the WU-UI-Reskin.zip and save it on your PC. Open WU-UI-Reskin.zip in a zip application, I recommend 7zip. Close Wurm Unlimited if it's running. Navigate to where you have Wurm Unlimited installed, then open the Wurm Unlimited\WurmLauncher\packs folder. Make a copy of graphics.jar for safe keeping. Using a zip application, open graphics.jar. If you're using 7zip, just right-click on graphics.jar, highlight "7zip" and then "Open archive". Drag the "gui" folder from WU-UI-Reskin.zip into the open graphics.jar. Make sure you aren't dragging it into a folder, it should be updating the "gui" folder already in graphics.jar. Close graphics.jar and you're done. If Wurm Unlimited updates the graphics.jar file, you'll have to do these steps again.
  19. I did a quick search and didn't see a similar topic, apologies if this is well worn territory. A couple of improvements that I think could help make the crafting recipes window more useful: A Back button to return to the previous entry. For example if you are looking at the Large Cart recipe and click into the small wheel axle, you have to search for Large Cart again to get back, shouldn't be necessary. Show the amount of material needed. Looking up sheet all it tells you is that you need a needle and square cloth. It would seem reasonable for it to be more specific that you need 1.5kg of cloth.
  20. So, I recently upgraded to a shiny new 4k monitor, and I am running Wurm in windowed mode and have increased the font size (25 for static/default, 30 for header) so that I can actually still read things (small font is like trying to read a pocket sized bible). However, not all of the UI scales properly when the font size is increased. This means some parts of the UI are just using small text, which while not ideal is still better than what happens to some others. https://www.dropbox.com/s/o4v8d49qol9kcow/Screenshot 2016-09-25 10.55.11.png?dl=0 As you can see in the screenshot, it is impossible to see which friends are online unless you can guess from the first letter and a half of their name and which server they are on. Also, in the settlement role editing window when editing or adding a role, the save button is cut off - it is impossible to change these settings with larger font sizes. Also, imping icons etc remain small - it would be nice if those scaled up to match the increased space provided by the larger font in inventory etc. Currently I have to relog with smaller text sizes in order to change certain deed settings - not exactly Ideal..
  21. A UI improvement to the mission progress window, combine personal progress into the overall mission progress, displayed as a different color. The tooltips could be combined as well. Everybody: Fo's silly dance. 40% Fo urges you to create a bunch of stuff. You have contributed 15%. This would condense it slightly, creating a cleaner and more readable UI element.
  22. Please let us split skills and event tabs. Either give 1 the float option that friends has, or let us drag it to the chat window. Even putting a setting in options as to which window you want it in would work. I play widescreen, so a 3rd chat window would be the best.
  23. Everything's in the title. This would definitely hurt noone, but could help with making crafting more comfortable thus improving QoL a bit.
  24. I play steam:wurm unlimited the game is great you guys have done a excellent job with it. Here is what I have for an idea: I am digging I have 4 dirt in my inventory. At this point instead of clicking to open a dirt pile on the ground in front of me and dragging into it. I should be able to drag the 4 dirt from my backpack onto the pile of dirt I see in front of me without opening it. Thus removing a click to open containers. Players should be able to do this with all containers even people to open a trade window.
  25. So if I want to make a road that happens to be diagonal, I can only use regular cobblestone. Can we add other tile types to the 'Pave Corner' action ? It seems that it would just be an image change and adding an option to the current list of choices..