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Found 92 results

  1. The Northern Freedom Isles Market has a lot of active members and we are the center of a Harmony-based alliance focused on trade. We have a large market currently under development, where we expect many vendors will turn into an endgame market. Why join an alliance? Here are some useful perks of being part of our alliance: 1. You'll be able to easily ask our members if they have a certain product available for sale. We already have some merchants set up selling wares at our settlement. 2. If your settlement is large with several merchants, you will be able to have a small building in our market deed, with private access for only your villagers. The larger your village, the bigger the building. You'll be able to store stuff in the building to sell later on your merchant. 3. Your merchant will get more traffic and you will be able to see other wares all in one convenient location. 4. There are 3 main locations for merchants in our market. The prime location is for our marketeers, the secondary location (still great locations) are for our allies. And the third (and less favorable) location is for all others who want to place a merchant with us. What's the key point here? Join our alliance! 5. Place your merchants in our market and help us get more sellers while we help you get more buyers and traffic. 6. You'll be able to use our outposts later, which will provide safety and a place to rest while traveling. This is to be determined at a later time. This sounds too good to be true. What's the catch? There's really no reason NOT to join an alliance. You can set permissions for people in your alliance the same as you can set permissions for all other groups. Your village will continue to be safe as long as you don't give alliance members any special permissions that you don't want to trust them with. We look forward to adding you to the growing list of villages in our alliance. You can message me here or leave a comment, but the most effective way of joining will be messaging Turkeys while logged into Harmony. Thanks for reading! -Turkeys
  2. Hi all, I have been "blessed" with 2 1 white tomes. And I would like to trade them it for a tomes I don't have: Smoke from Sol Red cherry Blood of the angels(m) Blood of the angels(f) Green cherry Giant walnut Green Tome of Magic Black tome Blue tome Scroll of binding Slime of Uttacha Tome of incineration Feel free to contact me.
  3. WTB dragon scale set currently located in Laithlind SW of Greymead willing to buy outright with Silver or trade ingame services for.
  4. Hey all, It was just out of curiosity when I questioned in CA Help whether there was a name and shame page in the forums to warn players/characters both old and new of traders/players that may lead them astray or scam them in any many. This could be a failed currency exchange, an unpaid job or another duplicitous action. It would be a landing page to place a set of names for individuals victim to such deceptions to protect and hopefully prevent future disappointments. It's just an idea, but I'll like to know what you all think. Thanks, TheSmithy
  5. when trading rare or supreme item which was activated before trade, it is not light blue, but white when place in trade window. another person with who we trade see it light blue. works same on other toons, not only on my. https://youtu.be/lq1WJ5xBKOk
  6. ~ NEXA Market & Sanctuary ~ Newly remodeled! North East Xanadu -Located East of Summerholt on the highway Coastal deed reachable by water from the North and South/East Waterways Run by NEXA alliance, in a very friendly populated local. Vendor Spaces Available!!! Stop in for your tools, armor, decorations, horses, bison, enchants and more.. Don't see it? Ask! Sermon Schedule (Subject to change) Currently taking a break until 9/25/17 with a lack of preachers & vacations coming up - see you when we are back!! Closed! (send Mello or Aniceset a pm if you would like to stop by with priests - Mello will be running them) Stop on by to see us!!! You can keep busy by shopping in the market, fishing, crafting or just nibbling on our high quality meals! We have it all set up and ready for you with in sermon reach for max gains! Don't have a priest but want one? We have Nahjo, Fo, Mag, Vyn all available for conversions! MAP
  7. Looking to trade one Red Tome charge for one Green Tome charge.
  8. Spoiler: This suggestion is to ultimately do away with deed upkeep as money upkeep. I personally recommend that a deed be limited by upkeep via materials consumed for maintenance, fence borders for deeds, and have wurm move away from direct monetary payments. 3 types of NPC merchants in every starter town. I know a lot of people would whine and ###### about this system, but virtually everyone wants some sort of coherent market system. I strongly recommend this because it's simple, in-depth, allows players to actually be traders or even specialize in certain trades, and provides a pathway to support yourself without having to learn everything. I currently do not support private versions of these as it would cause to much headache. Each starter town merchants MUST be separate, A map wide or game wide connected merchant system would cause more damage and hurt the game in the long run. New action: Seal Crate Activate hammer/mallet and right click crate to be sealed. Nails are consumed as necessary from inventory. Crates of singular items can be sealed with a small or large nails respectively. (Yes Wurm, be specific,) The crates will then read as a "Large/small sealed crate of X quality Items". Large Crate merchants: Only purchases must be sealed large crate of singular items. Items in crates sold to vendor must be above 30 quality Items in crates sold from vendor will be 30 only quality. Crates sold to or from a cart or wagon. Will purchase crates of items at "market price" minus 20% as the taxes/merchants cut, whatever. Will sell crates of items at "market price" plus 20% as the taxes/merchant cut, whatever. Sales and Purchases are 1 at a time. Small Crate merchants: Only purchases must be sealed small crate of singular items. Items in crates sold to vendor must be above 30 quality Items in crates sold from vendor will be 30 only quality. Crates sold to or from a cart or wagon. Will purchase crates of items at "market price" minus 35% as the taxes/merchants cut, whatever. Will sell crates of items at "market price" plus 35% as the taxes/merchant cut, whatever. Sales and Purchases are 1 at a time. Basic Merchant: Purchases must be of singular items. Items sold to vendor must be above 30 quality Items sold from vendor will be 30 only quality. Items sold to or from a player inventory. Will purchase items at "market price" minus 50% as the taxes/merchants cut, whatever. Will sell items at "market price" plus 50% as the taxes/merchant cut, whatever. Sales and Purchases are 1 at a time. Edit 1: The market price of items on the merchant would need to be dynamic, so that as the merchant gains inventory the price lowers. Inversely if his inventory dwindles on a particular item, the price would increase respective of amount on hand.
  9. Newspring Markets

    Hello all, I was looking at the latest update to the Xanadu community map, thanks @Aniceset, and I see that there are no markets in the SW of Xan that meet the requirement of 6 active, stocked merchants. I was wondering if there is anyone who is planning on setting one up, or if there is one already that is up to date but maybe only has 4 or 5 traders? Basically, where is a good place to browse in SW Xan? Also, I suppose it should improve once the highway connection is done, linking Newspring, Linton, and Vrock Landing.
  10. closed
  11. WTB gold coin or silver coins, pm me in-game Nachtiti and we walk (fastest way to reatch me) but here is fine too but may go slower
  12. "Trade Record, Leather" I suggest that there should be an item in-game that tracks transactions your character makes with other players. Example: A few weeks ago, I purchased some sprouts from the in-game trade channel. It was a good deal, and I may be interested in more, but I have no idea who the trade was with. In real life, I could go back into my check book or online transaction summaries and see who I bought them from. In game, no such feature exists(aside from physically recording it in real time). With an item like this in game, every time we accept a trade a record of it would be recorded automatically for future reference. Features: -Records the name of the person you traded with -Records what you gave, and what you got -Records the time and date of the trade -Option to record manually via papyrus/reed for bulk sales, etc Pros: -Promotes the economy -Encourages individual merchants to make a name for themselves -Adds another book-like item to the game (like the Almanac) Cons: -Records "magically" (could be interpreted as unrealistic for game immersion) -More clutter to carry around in-game So, Trade Records? Pros outweigh the cons in my book! What do you all think!?
  13. Hi. I'm currently looking into buying an account for myself. ---Here is a list of things i am looking to find in that account : Ok thats a long list of dema
  14. I have a red rare glove, QL is a tad over 60. I can imp to 80 if needed. I need to trade it for a rare red boot. I can throw in a few silver too, to make up for the weight difference.
  15. [02:27:47] It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rowed with oars. The side rudder is on the starboard side. This is a very rare and interesting version of the item. It is locked with a lock of fantastic quality. It is made from applewood. It could be improved with a log. Ql: 92.06177, Dam: 0.0. It is moored here. The name of the owner, [Your name here!], has been etched in the stern. Selling for 25s or will trade for 2 Regular Cedar Knarrs and 4 Cedar Sailboats, Low Quality. Message me with what you have.
  16. I offered the trader 4 gold rings, which it moved down to the bottom window, I then proceeded to offer it rope, picking the rope one by one from my inventory and offering it to him, which he would accept and move down to the bottom window. I then decided to offer more than one rope at a time, re-selecting the ones already offered, and dragging all the rope from my inventory to the trader window when the client crashed with the following: EDIT: So this happened again after restarting the client. I traded with the same trader, this time offering it a different item than before. I got up without completing the trade to make coffee (you know, wurm and coffee), when I got back, same error. I had offered it the item, it accepted. I left, came back, time passed, error happened. All of this without ever completing the trade.
  17. Hey everyone, and welcome to the grand opening of Shydow's Pawn and Trade. We have a ton of stuff in stock, and always looking to make a good trade. High QL Iron (prices per large crate) - Delivery included to any outer coastline. Extra charges may apply for central Xan and Indy 90+ QL (in stock) - 2s 95+ QL (in stock) - 3s 99+ QL (sold out - mined to order) - 4s 100.00 QL (sold out - mined to order) - 5s High end meals (90 QL Bangers and Mash, 190+ varieties available) 10c each 15 for 1s Other stuff (make an offer for any items) Rare Huge Axe iron, 90 QL, blank Rare Large Maul iron, 65 QL, AD N73 FB82 C88 M82 Rare Unfinished Forge Can be finished and improved to 60 before delivery Supreme Stone chisel, low QL, blank Supreme Open Fireplace Potion of Woodcutting - 54 QL Oil of Weaponsmithing - 80 QL 2h Sword iron, 90 QL, HD N94 C83 FA98 M81 Seryll Pendulums (Never shatter when casting) 12 in stock 2h Sword iron, 85 QL, FB90 x10
  18. As title says, Hops, Grape, Ivy or Rose seedlings are for sale. *70ql *100x = 1s Location: Independence T19 (41x 62y) Shaylies Workshop/Bear Dock (South central coast) Not feeling like traveling? Delivery can be fixed. Pm/post here or message "Willbur" ingame. Best Regards,
  19. Trade Window

    Cannot move items back from Your demand window back to the Trader's offer window.
  20. My suggestion is to link chaos trade channel whether that be MR, BL, JK, or Player Made Kingdom trade channels to the main Freedom trade channel to better promote a cross server economy of goods that come from Chaos. The reason for this suggestion, Is that Chaos is still one part of the Freedom cluster, and being PVP or Not, should share the same level of commerce as the rest of the servers in the cluster. Thanks.
  21. My Pants Harbour is currently accepting new citizens! What is it? My Pants Harbour is currently a workplace for traders who produce and export goods. Once finished, it will also be a public market, with our own inn, trading square, temple and auction house, where events that we'll promote will take place. Who we are? Traders! Anyone who join can either make and sell his own goods or join the Morgan Hill Trading Company, where we concentrate our productions in one big stock in order to maintain a steady supply. Where we are? Our harbour is strategically located at Xan B17, pretty close to the map's edge, where people can easily travel to and from. What we offer? Tools, security, knowledge and an opportunity to make money. We will need people who extract raw material, produce goods, negotiate, deliver or can do it all like I do! The goal is to cooperate and trade under the same flag, creating a stable, reliable and well known market. Who are our partners? My Pants Harbour is part of a HUGE alliance consisting of 27 settlements. We're also part of the Morgan Hill Trading Company. What are our rules? - Respect everyone. - Respect everyone's property. - Be nice and friendly with our citizens, allies and customers. - Always welcome and offer help to newcomers and travelers. - Keep the place nice and clean. - Don't leave carts, containers, tools or whatever laying around. I'll throw it away or push it offdeed. - Moor your ships/boats in an orderly fashion. - Wherever you mine, reinforce it. - Whenever you cut trees, remove the stumps. - Don't dig for dirt or sand anywhere near any settlement, don't be a jerk.
  22. Wild Goose Farm's has 4 and 5 speed rare Horses for sell. We will sell or Trade for Goods. Pm Bigsmith.
  23. What if we had a system allowing us to know: 1) where are the merchants situated; and/or 2)which goods do they have It can be made through UI or as ingame mechanic. For example: Merchant owner can write goods listed for sale and merchant location.( That can be done using those papyrus sheets to make them more useful) That list can be sent as an object to anyone. (Using that list can add mark on the map for merchant location) And/or that list can be added to merchant database either accessible through UI or at the unique building/board at the main city.(although board can be craftable for more player-involved mechanic). P.S. Sorry if something like this was already discussed - don't even know how to search this subject.
  24. I would like to suggest a pack for horses to carry goods in. However, to be fair I would like this pack to replace a saddle and barding, so that the horse in question cannot carry passengers or armor. Also it should wear down slowly with use. Thoughts anyone?