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Showing results for tags 'Teleporting'.
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While storing some items in a un-finished cave/mine http://prntscr.com/dqbgl3 Some of the items appear outside the cave http://prntscr.com/dqbgsu Further info: - Some of the items were un-loaded from transported knarr. - The items were un-loaded onto a limited number of tiles - Previously in the same cave, different location had 4 hell horses hitched to a wagon, one of the hell horses appeared above ground. This was resolved by moving the wagon This effect could be caused by the game mechanic: that is when too many items placed on one tile, excess items are moved. Normally moves to an ajoining tile but in this case the item is moved above ground.
I use embark as passenger and moor all the time a and have found the knarr teleports 2-3 tile forward now when I embark as passenger it also teleports back once I reembark as captain. I havent tried mooring it as a passenger yet as each time it teleported on me I ended up with it beached and didnt want to get it stuck
Prenote: This is for epic only, just like epic has its "no midcombat corpselooting code". Well my suggestion is pretty simple. When a deed alarm is triggered and on lockdown, then teleports (karma and meditation) is blocked to that deed. This prevents people teleporting in with supplies and raidforce-sized groups across the map to wardeeds/remote gatehops that are at extreme distances from their actual kingdom.
I cannot fight from a cart. Even if I am inside the mob, it's too far away. If I get off the cart, however, I am teleporting and cannot perform any actions. I just stand there getting the tar beaten out of me and can do nothing back. I manage to get back onto the cart and can no longer attack. Also, I can kill a swarm of crocs (when I am not teleporting) back to back to back and get scratches. A bear comes along and I'm being owned. Killed a troll without being so much as shaken but a spider put me in a hurt locker. Something is seriously broken.