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Showing results for tags 'Starter Towns'.
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Hello, I recently setup a server with a custom map. I have sucessfully setup 4 starter towns for each kingdom : JK, MR, HotS, and Freedom. However I noticed an issue upon selecting MR or HotS kingdom players are teleported to the Freedom starter deed, then upon being murdered by spirit guards can properly spawn at the MR or HotS starter town. Has anyone had this issue? Also, how can I remedy this issue? Thanks in advance!
I recently created a really nice map I want to use for a PvP server. I have it running fine, but now that I am trying to setup the initial towns for each kingdom I'm having issues. What is the recommended way of setting a settlement token as a "permanent town" for each kingdom? I have tried using deed stake, clicking make permanent, and finishing, but I get an error saying I do not have the silver required. I have spawned a settlement form and created a town, but it does not work correctly and I cannot set kingdom. The server is setup as a creative server with PvP enabled, but not Epic server settings. What is the recommended way to setup starter towns for each kingdom, as I cannot seem to figure it out. Thanks in advance!
Further to the latest news update and the suggestion to improve starter towns, maybe it would be an idea to fix the traders in the starter towns too. Over the last couple of months, I have checked the Newspring Starter Town traders, to see what they have to offer. You will see from the images below that each month there are plenty of seriously damaged items on offer. Newspring Traders on offer Suggestions: 1. Maybe these items need to be cleared more regularly? 2. At the same time, less of the ridiculously expensive items could be put on the trader; is it really necessary to offer 3 transmutation rods and 3 magical chests, etc? Then maybe, the constant message of being short on cash, etc. would not appear so often?