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Found 1 result

  1. Hi, I happened to make a newbie account recently for general messing around. Obviously starting a newbie account you are given a shortsword and wooden medium shield. I decided to take up some combat skilling anyway and remembered how awful skilling shields is at the inital starting phase. The shield you are given is 10QL, when going into combat with anything, whether you're in defensive or not - blocking anything with your puny 10ql wooden shield is a rarity. The only way you can really get some skill is to constantly shieldbash weak animals, which give much less skill than blocking a hit, due to the shieldbashing nerf you're unable to shieldbash constantly for skill. When you do manage to land a shieldbash you'll likely get a 0.06 increase at 1.00 shield skill. I got hold of a 30ql shield and found this was just as bad, there's literally no point in handing a newbie a shield as they can't effectively use it. My suggestion is: Allow practice dolls to fight back and allow you to block hits with your shield up to a maximum of 20 shieldskill of any shield type & give a small bonus to shields when under 20 skill like mining timers (this bonus is NOT effective in PVP) Back when i first trained shield skill on my main account, i worked out shield skill didn't help too much until you got into the 20's, so this would be fantastic for starting with. This will encourage the use of shields rather than relying on dual weilding when starting out. Shields prolong life for newbies (should they be able to use their shield), thus less deaths of newbies, which might prevent fustraited early quitters = More players!