Search the Community

Showing results for tags 'Relocation'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Jackal
    • Jackal Discussions
    • Jackal Market
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 1 result

  1. Hi all, Searching through the forums and it has come up in various other threads, but nothing dedicated to it recently. Deed Token Moves. The ideas I've seen the most support for are (in no set order): One time move for free Cool down timer (free or paid move) Asymmetrical deed edges To be clear, I am not asking for rampant token moving and I do personally feel there should be a limit on repeatedly doing this, however having to re-deed to expand because someone drops a 1x1 building at the edge of your deed (or another deed is "ninja" planted), to move the deed over a couple of tiles is a bit much. Maybe a combination of the first and second points above? You get 1 free token relocation, as long as it is within the existing deed lines (not the perimeter), and additional moves for a fee with a cool down (24hours, 1 month, etc...) As part of the move, you are given a deed relocation form (either for free or 10s to replace purchasing the new settlement form as you need to now), and like the settle form, all of the same check operations are performed, with your current deed being ignored. Or just the third (not sure it this might raise issues if you use a Spirit Templar as their roam distance may be based on token location, like the guards and their tower). Other ideas?