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(Warning, this is a suggestion generated at midnight after drinking a lot) I do love wurm, especially as a PvE player. This idea is for PvE servers only, so please do not comment on PvP imbalance or I will have to be sarcastic (and no-one wants that!). The idea is that wurm seasons already effect gameplay in a minor, positive, way (harvests). This is a notion to add a flipside to the coin, a balance to make the PvE gameplay more challenging. Essentially in winter, players can be frostbitten. The armour a player wears effects their exposure rate. Metal armour being the worst, no armour being the second worst, cloth armour/leather armour middle of the line, wool armour 2nd best and then a nice new fur armour being the best at keeping a player warm (on par with leather in all respects). QL matters. Players near a fire regain heat quickly, 1 min being enough to fully restore body heat if next to a well fed fire. Hot food/drink will instantly restore heat. What does frostbite do? It turns the stamina bar blue slowly. Blue parts of the bar regen at 1/2 the normal speed. When the entire bar turns blue, players start taking light "frost" wounds to their extremites (hands and feet) that will heal when a player is warmed up (akin to drown damage). Frostbite can kill, though this is a slow process (taking 1 real time hour). To give a metric : 15 mins for the frostbite bar to fill with the worst (1QL) metal armour and 4 hours to fill with the best (QL100) fur armour. To balance this for new players, all new players gain a special "heatstone" that makes them immune to cold effects for their first winter (24 hours ingame duration before it expires, not transferrable/droppable 0 weight). New Skill Extra : As players survive winters they gain a skill that increases their cold resistance, meaning longer term players can survive for longer (subskill of nature) Priestly Extra : Because priests cannot craft or imp, they gain a spell at 50 faith that protects them from cold for (power*5 mins) from cold effects (costing 30 favour and 50 difficulty). Summer Extra : Some kind of overheating/sunstroke mech for the midsummer month that works as a mirror for the frostbite one.