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  1. As of the time of this post, I've played (lived in) Wurm Online for 6+ years. One thing that always happens is the over development of "Pristine" lands. Shorelines become paved and square, man-made islands dot the lakes and oceans, roads pop up like varicose veins, and the "natural" slopes become level jagged peaks that once held now abandoned settlements. I believe its one of the reasons people want new servers created. That and the chance to hunt down and kill one of the special monsters "uniques". (Dragons, Giants, etc) I've always jokingly referred to it as "The Nothing" http://www.youtube.com/watch?v=CrG-lsrXKRM Yes, finding that old abandoned settlement in the middle of nowhere is great. However finding the land horribly misshapen in greater degrees as you get closer to the spawn location is not. I suggest reserving large patches of areas (large deeds) as National Parks that would be controlled by your staff (GM's, Developers, etc). http://en.wikipedia.org/wiki/List_of_national_parks_of_the_United_States These lands would only be developed VERY minimally. (Road to and from, with an area for your staff to live. Like ranger stations) Guards (both spirit and tower) would not be allowed. Access to shelter buildings would also not be allowed. (Making the hunt harder) All special monsters "uniques" would be set to spawn in each of these locations (at very slow re-spawn rates). I'm thinking at least a month between spawns. Note: Academies are fantastic settlements that offer guidance and support to new players. The area around the new player starting location should be a "National Park" and could be maintained by those academies. (Deed should be held by a GM and guards would be permitted here for new player protection.) This could be implemented on new servers in the future. (Current servers could be left as is) Doing so would allow the change to require Dragon Hide to improve Dragon armor on the newer servers while leaving it as is on the existing servers. It of course could also be implemented on existing servers, however current Dragon Armor should be exempt from that change. (People spent a lot of money on them for their current mechanics and as such should not be changed) I believe the mechanics described above would improve our experiences in game considerably. Tuanta, aka Faetyl, Malyk, Bhutan, Dieb, Taken, Glitch, Tuvok, Wiki