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Found 17 results

  1. The game allows you to use the Path of Love ability to enchant a lingonberry bush, but the tile does not change as it normally would when enchanted, simply wasting the daily use.
  2. Hello! As I have Path of Love level 9 in meditation, I started to concern that I find now Refresh skill basically useless. Before the update, I used Refresh almost daily and ate seldom. But after the update, it drains CCFP to 0%, so no point using it anymore, even for 99% nutrition. Is anyone else feeling like Path of Love has lost it's uniqueness and usability? Is there something that could be done to it, as now it feels like I should change path for no actual good skills (Enchanted Grass only for keeping animals happy and Healing Hands, well, healing more).
  3. With a baby on the way, I just don't have enough time to play all of the characters I love, so I'm parting with a few. Priest has been sold for a buyout offer - thank you all for your interest Starting bid: 20 EU - verified paypal only Sniper protection 1h Will consider buyouts, send in PM or reply to the thread. Rock on the path of love You have premium time until 20 May 2016 19:44:06 GMT Priest is located at P22 Xanadu, does not come with any gear / items besides a statuette. 1028 karma Female character Skills dumped at Apr 3, 2016-----Skills: 0.0Religion: 38.350227Prayer: 46.309494Channeling: 61.815865 Preaching: 15.324218 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 6.1442695 First aid: 15.934173 Clubs: 1.0 Huge club: 1.0 Archery: 19.69108 Short bow: 13.380396 Medium bow: 1.0 Long bow: 1.0 Thievery: 1.0 Stealing: 1.0 Lock picking: 1.0 Traps: 1.0 War machines: 1.0 Catapults: 1.0 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 1.0 Coal-making: 1.0 Milling: 18.135128 Tracking: 5.144381 Paving: 14.508436 Climbing: 4.3434076 Thatching: 1.0 Firemaking: 10.815693 Pottery: 5.8646164 Mining: 1.0Digging: 38.695763 Ropemaking: 15.841236 Smithing: 3.9710662 Blacksmithing: 8.155617 Locksmithing: 5.642074 Jewelry smithing: 1.0 Metallurgy: 1.0 Weapon smithing: 1.0 Blades smithing: 1.0 Weapon heads smithing: 1.0 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 5.8025055 Cloth tailoring: 15.708624 Leatherworking: 1.0 Masonry: 8.245068 Stone cutting: 7.909736Cooking: 39.603046Hot food cooking: 73.40993 Baking: 18.561476 Dairy food making: 24.324032 Butchering: 27.484608 Beverages: 13.209192Nature: 52.20651 Fishing: 23.06733Gardening: 47.35345 Foraging: 12.442357 Botanizing: 15.595394 Animal taming: 7.1296268Forestry: 36.288734Farming: 74.48925 Milking: 23.7498Meditating: 30.221922Animal husbandry: 51.596188 Papyrusmaking: 4.775056 Toys: 1.2355849 Yoyo: 2.0183067 Puppeteering: 1.0Fighting: 30.57136 Defensive fighting: 1.0 Normal fighting: 22.703709 Weaponless fighting: 1.500206 Aggressive fighting: 4.714688 Shield bashing: 1.0 Taunting: 1.0Miscellaneous items: 41.22825 Shovel: 2.2835002Rake: 61.619232 Saw: 8.706347 Pickaxe: 1.0 Repairing: 21.390537Sickle: 39.41682 Scythe: 27.578478 Hammer: 1.0 Stone chisel: 5.34585 Alchemy: 1.0 Natural substances: 1.2915436 Shields: 6.3519945 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 6.559316 Medium wooden shield: 3.0947084 Large wooden shield: 1.0 Axes: 21.390404 Hatchet: 28.816584 Small Axe: 1.0 Large axe: 1.0 Huge axe: 13.997453 Swords: 13.630483Longsword: 30.281164 Shortsword: 5.3214297 Two handed sword: 1.0 Knives: 26.203548 Carving knife: 7.6333566Butchering knife: 38.562992Woodcutting: 42.609455 Mauls: 1.0 Medium maul: 1.0 Small maul: 1.0 Large maul: 1.0 Carpentry: 20.941 Bowyery: 1.0 Fletching: 1.0 Fine carpentry: 1.365098 Toy making: 5.181236 Ship building: 1.0Characteristics: 0.0 Mind: 22.528372 Mind logic: 27.337498 Mind speed: 20.145805 Soul: 28.254395Soul depth: 32.71775* Soul strength: 23.509537 Body: 22.73006 Body strength: 25.093096 Body stamina: 21.195452 Body control: 21.350737Religion: 0.0Faith: 88.29588Favor: 47.31378Alignment: 99.75586
  4. About 8 months ago i spent 1 week+ and think it was 36 different spots and all 9 titles on ever spot multiple times trying to get either a PoK or a PoL tile on my pond. The whole time CAs and players were giving (bad) advice and had zero clue what was required. So please fix so other suckers are not given bad advice. Maybe the wording does not have to be specific, but should not be so obscure that someone wastes a week listing to bad advice and losses all faith in CAs Also, not 9 tiles, it is 25 tiles that are taken into account (final int[][] toReturn = new int[5][5];) PoK - Original text >> You should be able to create your own knowledge path tile by flattening a low 3x3 area close to open water and creating some sand tiles near by. Once planted, test each tile to see if it's "special" as the Knowledge Tile does not have to be in the center. If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before. << Open water (i am guessing that was a hint from a dev) is "nearwater" (within 2 tiles) and "farwater" (20 titles in one of the cardinal directions) AND either certain height; need someone to translate what it means to be a height diff (between current tile and "farwater" tile) of either <-400 or >400, have not had chance to figure this out OR Majority of tiles are sand PoL- Original text >> Love path tiles are usually found on flat or flattish grass, with flowers and water nearby. Usually love tiles will be within 5 - 7 tiles from the shore. You can create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on all of the tiles. Once planted, test each tile to see if it's "special" as the Love Tile does not have to be in the center. If the flowers are ever removed, the special tile may vanish. It must then be recreated, and may show up in a different spot than before. Sprouts spreading from trees and grazing animals can remove the flowers and therefore destroy the Path of Love special tile. It's rumored that trees can also be used instead of some of the flowers. << love tiles will be within 5 - 7 tiles from the shore. - does *not* have "nearwater" but must have "farwater" (20 tiles in a cardinal direction) AND does not meet PoK criteria AND 4 *not* plain-grass tiles (if i read correctly, i.e. flowers or such) Please correct if/where wrong, btw i can not have these tiles without surface mining now, which i am doing now as my pond is now only 18 tiles at longest. If i had know this little 20 tile fact I would not have built several things the way i did and would have had both tiles without a problem
  5. WTB char, Path of Love Level 7 (enchant), not fussed about other skills much. Please pm me here. Ta.
  6. Is there anyone in the NW that is able to raise my character up a level for path of love? I need someone at the respectful level of path of love, I can bring the meditation rug if necessary.
  7. Here is a question for Rolf and the devs: I'm wondering if there are really levels on the meditation paths beyond level 13. The wiki page ( seems to indicate that at least levels 14 and 15 exist, but I'm trying to receive the 14th question on the Path of Love for more than a month now. Although I'm using a high ql exquisite rug on a special tile I never succeed. So, could level 13 be the last one on the Path of Love? Maybe Rolf or any of the devs can answer this question.
  8. The description of the level 11 bonus on the Path of Love says: I'm on level 12 at the moment and I tried to test this several times. Activating one of my hands gives no menu option to heal wounds, neither in the wound's context menu nor in the hands'. So "use your hands" is incorrect. However, using cotton for healing really seems to have a better effect than before - not quite sure though. If you are really supposed to use your hands instead of cotton, we have a bug here. Maybe one of the devs can clarify?
  9. So far the majority agrees, Enchanted Grass needs some love. What do you think? Place your vote above. Problems with Enchanted Grass as is.... 1) Grass packs from animals grazing on it way too often. 2) Grass reverts to normal grass randomly even without any animals in the pen (bug or intended?) Here are some of the ideas we have come up with, so far, to fix enchanted grass. They are listed in no particular order. Have an idea to make Enchanted Grass better? We would love to hear it. Please post it below! 1) Kegan: Make enchanted grass have growing heights like normal grass. When it's eaten down, it won't feed animals, but it never packs. 2) Talilon: Make Enchanted grass permanent, but only on deed, 3) Reaverkane: Permanent Enchanted Grass on deed, but only if the animal ratio is above 15 4) Spellcast: Enchanted Grass can still be packed, but it lasts a lot longer on deed than it does off deed 5) Spellcast: Add some sort of feeding trough to the game which would act like a bsb but only hold grain, and allow animals to feed off of it. 6) Vroomfondel: Add a way to refresh Enchanted Grass to keep it from decaying.
  10. Please revert the Nerf to enchanted trees in PvE servers. As they have been rendered useless now. Or give ideas for new functionalities.
  11. Starting a horse farm and I am looking for a starter priest, preferably Fo, with level 7 path of love or close to it. The skills and stats don't have to be great just don't want to start from scratch because I have several horses that need a little help. I am tired of giving them the axe because of one bad trait. I am not interested in hiring a Fo priest.
  12. In the latest dev blog we find this cryptic sentence: I'm on level 12 of the path of love and I have no idea what this is supposed to mean! I tried to find a new menu item somewhere (body, hands, wounds...), but there is nothing. My wounds seem to heal exactly as before and there seems to be no option to use "Healing Hands", whatever they are. Devs, could you explain please? (And: why do dev notes always have to be cryptic? Is it supposed to be a part of the game? )
  13. As the title says I'm looking for a saint to enlighten one of my chars or maybe two depending on how long it takes to find one. Both are located on deli, but if I can find any saint I'll work something out to meet up.
  14. Looking to buy enlightenment to level 7 for Path of Love and Path of Knowledge (different characters). Will travel but would pay more for a home visit! Based on Exodus at Maple Hill, you can dock at Maple View x7, y10 if you will be visiting. PM or post offers and availability, thanks! (Path of Love sorted, thanks Lolly)
  15. The current ability for level 11 path of love is: Faster Healing Gained at level 11 Upon reaching level 11 (Saint) you see this message: 'You now heal faster.' Healing ticks will still be 10 minutes, but the amount of damage reduced per tick is larger. Very light wounds will heal completely after the first 10 minutes, light wounds will be reduced by 7 points of damage (instead of 4) per tick. Medium wounds (which normally don't heal at all) will heal by 3 points of damage per tick. I am seeing the interest for a change in that; to make it more practical for PVP, and players who hunt a lot. As of now it isn't really effective for those on a pvp server or practical, unless in some sort of mine hop situation. This is not a 'change this now or i'll leave' thread, it's a thread to bring up an issue many high-level players on the Path of Love have brought up. Also, yes, we all came into the path knowing this was the benefit of this level, but I don't want to see that as an excuse for anyone who -1's, because things can be changed and petitioned. There are a lot of arguments to change this, level 11 is one of the hardest things to do in meditation, and meditation alone is slow as ever, even on epic. Level 11 is 70 skill. There should be a more benificial effect for those who take the time to earn this achievement. Look at the Path of Insanity, you get a HUGE buff with 50% damage reduction. Some might say that 'if you wanted a pvp effect then go to that path stop changing things'. I believe that all views should be taken into effect for each part of the game, for pvp and for freedom, in each skill, and in each ability. Idea 1 My first idea is one I didn't think of myself, credit to another person on the love path; Is that we get the passive healing as that compared to a Troll, healing ticks every 5 minutes instead of 10. Idea 2 This keeps the same general ability as it is now, but it would heal tick any wound, instead of only Medium. Normally most medium wounds (I believe it's 15 damage or so) heal themselves, and of course anything under that. The current ability makes it so that any medium wound would have a heal tick. This would make it so that any wounds from severe to light tick heal. This wouldn't be as game breaking as it sounds. Severe wounds are 30-45 damage and up, meaning it would take already an extraordinary time to fully heal one, but it would mean you're guarenteed to not die from the worsening of wounds. I hope a change comes from this, I don't really see why anyone would disapprove of it, it wouldn't really take away anything from the current ability, and wouldn't be a game breaking change in my opinion.
  16. I am currently lvl 7 rock path of love and would like to get enlightenment from a lvl 10 Respectful Leader. {{ or if I can find a lvl 12 deva to enlighten a lvl 9 protector an in game friend ( then i can get enlightened )}}