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Found 2 results

  1. This is the second in the series and is to do with permissions for mine doors. You may notice a lot of similarities with the management of gates. Mine Door Permissions Currently Mine doors can be controlled where ever they are, and can have the village being able to manage them, and allies (and kingdom) to pass. Also individual players can be added. Proposed In the Manage menu (on body or inventory) will have a Manage - MineDoors option. This will show a list containing... All the MineDoors that you can manage, wether it be due to you adding the door or just having the "May Manage" permission on the mine door. The list will allow remote naming and managing permissions (including changing the 'settlement may manage' flag). Permissions are player oriented but also include groups or citizens, allies and everyone.(see Management of MineDoors below) Available permissions on the gate (per person/group) are.. "May Manage" controls the ability to name the gate and change permissions on that gate. "May Pass" The "Settlement may manage" flag is the same as on gates. Can rename or manage permissions for a mine door by r-clicking if have the appropriate permission. Management of Mine Doors You will be able to add a player by name, a player from trusted friends list a player from friends list a player from deed citizens (if you are a citizen) a Citizens group (e.g. all citizens would have the permissions). a Allies group (all allies would have the permissions) a Same Kingdom group (all members of kingdom would have same permissions). You will also be able to change permissions for any of the above. Examination of the mine door will show the name of the door, and if you have the "may Pass" permission, you will also see a signature of the (current) owner. Tich Please do comment.
  2. As part of the permissions changes I'm going to do a series of posts to get some feedback and hopefully, make.sure, I've not missed too much. These posts will not be in any particular order. Overall I'l be covering... Animals Buildings Carts Gates Mine Doors Ownership Papers (so can trade horses and things like that). Settlement (roles) - currently in testing on test server. Ships Wagons This is the first in the series and is to do with permissions for individual gates. Gate Permissions Currently Gates are only controlled when on deed by people with the "Manage Settlement" permission, and you may only set the open/close times and a name for each of those gates. Proposed In the Manage menu (on body or inventory) will have a Manage - Gates option. This will show a list containing... All the gates that you attached locks to. (e.g. you are the owner) they must not have the 'settlement may manage' flag set. if you have the 'Manage Allowed Gates' role permission (Mayor always does) then All gates are shown that are on deed, with information on if settlement may manage it. Manage Permissions will only work if gate has a lock. Actually can only access the permissions screen if it has a lock. The "May Pass" permission is only checked if the gate is locked. The list will allow remote naming and managing permissions (including changing the 'settlement may manage' flag). Permissions are player oriented but also include groups or citizens, allies and everyone.(see Management of Gates below) Available permissions on the gate (per person/group) are.. "May Manage" controls the ability to name the gate and change permissions on that gate. "May Pass" "May Lock" (or Unlock). More about the 'Settlement may manage' flag All existing gates on deed will start with this set and the 'may pass' will be defaulted to be true for citizens (only). Any (new) gates that are on deed which have a lock attached will automatically have this set and the 'may pass' will be defaulted to be true for citizens (only). Only the mayor can clear this flag. (e.g. let the 'owner' have control). Only the 'owner' can set this flag (Owner is the person who attached the lock). and thus allow the village to control the settings If the gate is off deed the 'owner' will still be able to set the flag so long as they are a citizen of a deed. If the owner changes village (or kingdom) after doing this, the village that can control this gate stays the same. Expanding a deed over an existing gate will automatically set the flag. Shrinking a deed so a gate is not longer on deed will remove the flag, thus reverting it to the 'owner'. The 'owner' will be able to change the owner so long as they have control (e.g. the 'settlement may manage' flag is not set). Question With this new system, should gate locks still have keys? if they do, could be problematic. When a village gets put on alert, all gates (on deed) will be locked, and when the alert is over, they will revert to the state they were before the alert. When the village disbands, currently all gates should be unlocked, but following this change only the 'settlement may manage' gates (that were on deed) will be unlocked. All gates that the settlement could manage (on or off deed) will revert back to the 'owner's. Adding a lock to the gates on deed will be controlled by the deed "Attach Locks" permission and the current deed gate permissions will vanish. Can rename or manage permissions for a gate by r-clicking if have the appropriate permission. Management of Gates You will be able to add a player by name, a player from trusted friends list a player from friends list a player from deed citizens (if you are a citizen) a Citizens group (e.g. all citizens would have the permissions). a Allies group (all allies would have the permissions) a Same Kingdom group (all members of kingdom would have same permissions). You will also be able to change permissions for any of the above. Tich Please do comment.