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Found 40 results

  1. For this one, I just recently did the mission 'Ritual of Faith' at the Steep Stand using a compass. This is a Fo mission presently here on Independence. I did get the 'epic helper' when I completed the ritual. But now, on my mission list, when I cursor over the mission bar, I do not see on my list, any participation indication for this mission. As you can see, it does show my participation in the Magranon mission to slay champion black bears. But the Fo Ritual mission is not showing up on my window to indicate that I have indeed participated in that mission. Usually each mission that I have participated in will show up at the bottom to indicate my percentage of participation for all missions I have helped with. Am not seeing the Ritual mission though right now. Please fix this. My friend has completed this ritual mission, and his also does not display to show his own participation, even tho he also did get the epic helper pop up when he did it. Thanks your time, TeeeBOMB
  2. Today, I found a Traitor Champion Blue Whale in the South West area of Release. After a short bit of combat, I had to back off to tend some wounds, and prepared to finish him off. While bandaging on my boat, I watched as he started moving to the West, crossing the server border, and simply vanishing from existence (had him selected and targeted, both immediately switched to nothing selected). There is a Rowing boat near the area named "Zora's Hand" at roughly T8 on the in game map. The mission is still active (it had just started 30 minutes prior), but the creature is simply gone. Name: Everyone: Magranon's jest Creator: System Started: 5/27/18 11:29 AM Progress: 1.0% Expires: 6/3/18 11:29 AM Difficulty: 7 / 7 Description: Magranon commands you to slay the traitor champion Blue whale seen fleeing from Valrei to these lands. It was last spotted in the southwest regions. Rewards: 15m sleep bonus for the person who completes this mission as well as 3500 karma per creature with 210m extra sleep bonus split between participants upon completion (30m max each)
  3. Hi! First off, thank you for taking the time to read this. The bug in question is with changes not working as intended on Epic with Sacrificing for missions. Recent Patch Changes: Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less. The way it is currently working: Primary Concern: After many attempts by several players on different mobs. Sacrifice is clearly being interrupted at a FAR higher rate than before the last update leaving us unable to complete sacrifice missions due to the frustration of interruption. Secondary Concern: The action timer for sacrificing does not reflect the twelve second action that it is suppose to take. E.g. the action timer is about 2 seconds and extremely quick for Sacrificing. Assorted sacrificial knives ranging in different QLs.
  4. On Elevation, Libila mission told us to build an Obelisk on the Northwest. After preparing the area in the northwest and attempting to build, event gave the message "This must be built in the northeast". After going northeast and building the obelisk, event gave the message "The Charge Of Song is complete! However, it failed to fulfil the requirements to become an Epic focus point." Mission did not complete and is still sitting there on 1%. Some screenshots: https://gyazo.com/b60c7eadf97001339676a58dd984a10c https://gyazo.com/e503040ebe426c34b30260a35c52e408 https://gyazo.com/e51bce0dd37c7494db93c3dc8b1f0261 Edit: Just to clarify there's 2 bugs at play here, most likely related. Firstly: The mission details gave the incorrect build location, which was only realised when an event message gave an error when attempting to build the obelisk. Secondly: Upon going to the "correct" location and building the obelisk, it failed to complete the mission, even after moving/rotating the finished obelisk.
  5. The new Mission system is nice but i think is not fair. We have now 66 dredge 20min base and 60min for share to all particpants (max 30 for one). So when i make 20 item i am still working for players that will put 1 item inside and we all will heve same amount of extra bonus. Only the amount of player that participate incrase amount of bonus we all gain. I sugest we have something like this 20min base and 1,5min (this amount depends on mision total item count lower for 200items higher for 6) for every item we make for mission (max 20min-30min for person) The amount of SB granted in mision will be same as actual system 66 dredges x1.5min = 99min extra bonus for contriubutors and ppl who make more item will be granted higher sb amount. Also the cap of 20-30min per person for extra bonus will prevent one player to contribute all items. The max bonus one person can get in this case its around 19/66 items made and it will be 20+30min no matter how manny participants are in mission. Make ppl work for their SB ! Cheers.
  6. Hey! So the missions that are going on Xanadu have two sacrificing required missions, the Deadly Quill one for Libila and Black Circlet for Magranon. I found a Deadly Quill and sacrificed it, but got mission progress out of Black Circlet mission. Here's the screenshot of me picking the Deadly Quill on event tab, but got the progression on Black Circlet mission.
  7. Hello there! WU dont' have rifts, but Epic Missions from gods give quest on shoulder pads (prize for rift win). Yep, I know, admin can cast this item, but..
  8. As said before. Have killed 4 random animals (bull, 2x spider, hen and a troll) and all gave me 4% towards the mission to kill 40 cave bugs. This is on exodus.
  9. There's this mission on release, but making an actual 'sailing boat' doesn't really complete the mission, it's either any other kind of a boat/ship or something else "[13:18:21] You create a small sailing boat in front of you on the ground". - and.. nothing
  10. Had a recent mission on Desertion server for Magranon God to create "2 towers". Tried three types of towers , archery tower, guard tower and even bell tower. After each was built nothing went towards completion of mission. Is there any tower in the game that was missed or is this a bugged creation mission? Any thought? Note : Guard tower was built by a nahjo follower, but part of MR kingdom. Archery tower was built on perimeter by a mag follower, MR kingdom. Bell tower was built on deed by a mag follower, Mr kingdom. Not sure if this info helps but it's there just in case.
  11. Hello everyone, I've been playing around with the Mission Ruler a bit this week as I wanted my server to have a little extra content. I've managed to come up with a few things and I'm starting to get a grasp of what it can do. As the Mission Ruler appears to have very little information about it I thought I'd share a couple video tutorials in hopes more people begin to figure out everything this tool can do. I've put everything into a playlist and will continue to add to it as I have more ideas and learn new things. Hope someone finds it useful! Regards, Lord Dan
  12. When my alt, Bagheera, killed 2 scorpions on her own, for the scorpion mission on Exodus 2 days ago, she was not credited with contributing to the mission in any way. I also killed scorpions for this mission, was credited with the kills, but did not get 30 minutes of SB once the mission was completed today, even tho' I had less than 2 hours SB left. Thus, it would seem that this mission was somewhat bugged.
  13. Minor typos (too many spaces or missing spaces) in 2 different types of missions' descriptions. 1. Drain token missions, there's an extra space after the deed name. Description: Libila wants you to drain the Jenn-Kellon settlement token of Midgard Keep in the centerwest regions. Description: Libila wants you to drain the Jenn-Kellon settlement token of Midgard Keep {remove space here}in the centerwest regions. And another example just to show it's all deeds (thereby a mission description issue) vs. the name of a specific deed having an extra space. Description: Tosiek asks you to drain the Jenn-Kellon settlement token of Sanctuary in the south regions. Description: Tosiek asks you to drain the Jenn-Kellon settlement token of Sanctuary {remove space here}in the south regions. 2a. Give items to avatar mission, there is an extra space before the "number" of players to give an item to the avatar. 2b. Give items to avatar mission, there is no space after the end of the first sentence and start of the second. Description: Fo wants 1 of you to bring and give clay to venerable Avatar of Fo.venerable Avatar of Fo was last seen near Elysium in the southeast regions. Description: Fo wants {2a remove space here}1 of you to bring and give clay to venerable Avatar of Fo.{2b add space here}venerable Avatar of Fo was last seen near Elysium in the southeast regions. Could also make an argument for capitalization consistency on all mission descriptions, examines, mouse-over labels, and similar for age of creatures, Venerable vs. venerable, etc. but I'm sure that's a bigger dealy doo to fix.
  14. Game Breaking Mission Issue

    A GM on my server created a mission and I guess it glitched or something. Now every time we try to set destination to teleport, the mission pops up too, we click send and it says we answered an old question and the mission window is there saying we failed it. We can't set aux data on anything, even packing a tile it pops up this mission. We can't do anything with our GM's because of this. Even manage restrictions on items we can't cause it pops up this mission. We also can't make any other players GM's cause it just pops up this mission and cancels out anything we try to do. What I'm wondering is how can we delete this mission? When we do #togglemission and type the mission name it says failed to find the mission with this name. We're completely stuck, and the only option we have is to reset the whole server, losing everything we did and our other players. Please help us
  15. A friend who's relatively new to wurm expressed a feeling he had about the way towns in wurm don't function like towns in other games or RL. He observed that players just build things around them and basically play by themselves mostly. This is basically true. We'll come together to complete a joint project, but then we go back to our private domain and exist there. Today, I was in a chat talking about starter towns, and I was trying to explain why I thought Esert is a weird place. It's because it has open space and occasional buildings. It should have a built-up street. And then I wondered what buildings a street would have to make it feel like a town on at the frontier of great adventures, and I thought about other games. Other games of this ilk tend to have taverns and guild houses and temples with NPCs in them, and you'd visit those to learn, advance, and to find lucrative/rewarding work. Aspects of this would work beautifully in Wurm. Wurm already has missions. If those missions were connected to physical buildings and NPCs in them, it would get people out of their silos, promote greater travel and exploration (to see what new mission can be found at a different town), and would make towns in themselves more meaningful to new and old players alike. The current system of pulling missions out of a HUD window break immersion. Having to visit an 'official' temple to learn about god A's latest whim in a personal mission would be great, as would meeting a farmer npc in a tavern and agreeing to supply x number of y item of z quality. This mechanic would get more people out and about, interacting and making the streets of Wurm more alive and buzzing. Missions could be cross server, and even include risky ones to Chaos maybe (take a priority message to someone, maybe) I have no idea how the economy of Wurm works, so I'm not going to suggest how mission would be rewarded, but any non-religious (or non meditation path... - why can't there be Schools of Path X for meditation to rival the temples and guilds?) needs a more concrete reward than sleep bonus. Someone must have suggested this before, but a quick search didn't show me anything like it.
  16. Ok so I got the mission ruler to make a in game portal - heres how. Also you Must have EPIC turned on for mission to work. I put the Pics under spoiler tabs as its a pain to scroll down all these pics -Step 1 Frame/Ground Tile Build a frame work for your portal. Heres just a quick idea on what i did. Notice I highlighted the Cobblestone, thats because I used the mission ruler on it for the mission. Ground tile aka the cobble stone is where I implemented the mission. May be a better way but this worked fast for me. -Step 2 Mission Maker Next with the ground tile selected in your target bar, click/activate your mission ruler.(if you dont have this item, use your GM wand to Create it and itll show in your Inv.) Now open the menu on the ground tile and select manage mission . -Step 3 Mission Setup Now youll see this screen. Select create mission, mine shows Edit cause I spent to much dam time figuring this out:P -Step 4 Mission Editor Now you should see this screen. First Name it something good, dont forget what you name it. Make sure you name it something you remember as to what its going be. I choose Portal and test cause ...well it was a test:) Notice I selected "May restart when finished" if you want this to be repeatable this must be checked. also i put 30 sec's above it for fail time if player doesn't step on portal. No worries tho you can change this. At the bottom make sure to check Make trigger and Make effect, you need this also. If you dont or forget to its ok. Just re-click the ground tile and re-open the mission menu and pick create new trigger or effect if you need and make sure its connected to your mission. Also name your triggers and effects something related to the mission makes this so much easier. Kinda like Test portal effect, or Test portal Trigger -Step 5 Trigger Next screen you'll see is this one. Make sure the on action performed is set to "Step on" thats the action that triggers the Trigger. Next if you have the item/tile/NPC in your target selected bar then you can choose "Action Performed on target|Use Current Target Box". Seconds to trigger is for how long till you want the action to happen I pick 1 just cause I dont know if 0 works...didnt try it. Next mission affected is what mission is this affect/ gonna be part of. Put your mission name here you made. -Step 6a. Effect Next screen is for the effect that happens from the trigger this is the action part if you will. First part to pay attention to is box called Trigger. Here youll make it say the name you choose to save your trigger as, hope you remember'd to name it some thing along the lines of the mission, cause after about 20 or so more missions its gonna be a nightmare to find this puppy. Now ignore everything till you see Teleport/Special Effect X,Y- here is where you will put the coordinates for were you want to end up, or the other side of the portal if you will. You can get these by using your GM wand and clicking a ground tile were you want it to be and go to -specials -get coordinates. Make sure Surface = True or you'll end up underground or dead. -Step 6b Effect This is same effect box just the bottom part as you scroll down it. Again make the Mission Effected is set to your mission name you picked. Then put mission stat changed to 100. This will let it know this is the end or finish of the mission. Next I highlighted Text to display it makes a pop up box with what ever text you put here. -Step 7 Finished "YEAH!" Heres what the pop-up looks like. Im no michelangelo but heres some art to. I asked and asked got tired of waiting so this is for all of you looking to make a portal back to starting towns from your deeds or to the outskits maybe were your alters are in the deep wilds or a Island miles off shore. Either way hope it helps the community learn this Beast of a mission editor a little more.
  17. So the Ebony Wand allows us to modify the world with ease. The Mission Ruler allows us to add a feel to the world, making missions and rewards. I can't figure out/ find the final item that allows you to modify NPC's and scripting. There's starter NPC's that just stand there and chat with you, I tried making a mission using a statue to emulate what they are doing but I can't replicate them. They have an added NPC option to learn and invite to join. All while you can have your pets attack and follow you quite well. There's got to be a final tool, is it locked away? How can we access it to script NPC's?
  18. Is there a way to change this without modifying the server.jar? Like is there a config option in any of the files or something? We can't find the setting for it anywhere and we'd prefer not to modify the server files in any way. from com.wurmonline.server.statistics.ChallengeSummary.class private static final String rootdir = "/var/www/challenge/"; We'd like to have the challenge stats not saved to that location as the web server is not located there, or is this feature meant only for administrators? Any help or input from Code Club AB would be appreciated. If this is not the place for this discussion I understand but I didn't think it related to modding as it's something already in the game.
  19. Hi all, I have a question, how the mission process when you have to give avatar something look like. I have this mission in WU, but I have never fullfiled such mission in WO either, so I am not sure if I am doing something wrong, or if there is a bugged mission on my WU server. So i have a request from Fo: Fo wants 1 of you to bring and give iron ribbons to Fo avatar last seen ..... I have createad 2 iron ribbons and brought it to the avatar. I have a "give" option on right click but when I click give, nothing happens. No messae, he does not stomp my head or take the items. Just nothing happens. Does anyone know if there is such request from avatar, whether the items must be of certain quality, certain item or certain rarity to be accepted by the avatar? Or do I have to "give" it in some special condition or settings? (Like midnight, after i eat Mandrake root dug out in agony by dying hellhound? ) Or is my WU servers' mission bugged? Thanks a lot for any hint.
  20. "Fo wants you to drain the Horde of the Summoned settlement token of Gloomshade in the south regions..." It's not drainable. Thus this is an impossible mission. Remove starter deeds as possible raid targets for the mission generators.
  21. Mission

    http://www.wurmpedia.com/index.php/Mission going to edit Rewards Anyone who works towards the completion of a mission gets 30 minutes of sleep bonus, providing at the time of reward they have less than 4 hours remaining to Rewards Anyone who works towards the completion of a mission gets 30 minutes of sleep bonus(*sometimes), providing at the time of reward they have less than 4 hours remaining *After a rash of missions not giving Sleep Bonus Please file a bug report if this happens to you.
  22. Hello Wurmians! Let me begin with a story: When I first moved to Xanadu from Pristine, I acquired two mission structure "Shrines" and built them at the end of my docks as decoration. Fast forward nearly a year later, when my deed has expanded and rapidly changing - and I no longer wish those decorations to be where I once planned them to be. Today I went up to the shrines, expecting to activate my large maul and right click -> Destroy, only to be baffled when no such option appeared. Frustrated, I submitted a support ticket in which Enki responded, telling me that GMs are instructed NOT to remove them. This story has led me to post this suggestion: We need a method to remove these sort of things on the Freedom Isles servers. Lets face it, these items are pretty much purely decorative on these servers. They have fancy, flashy models and are somewhat difficult to obtain for the common player, so they make great deed decoration. Destroying them would have no effect as most of them are not constructed with a mission in mind. I've also noticed that not all Mission Structures are created equally. Obelisks, for example, can be created off deed, and then are able to be pushed on deed to act as sort of a monument - similar to the colossus. However when I attempted to do the same with my shrines, the object did not move, though the event logs did not complain as though it was impossible: "[21:00:43] You push the Shrine Of Fool a bit." Maybe this could be another suggestion to alleviate some aggravation on the subject: If ALL mission structures could be pushed, players could push the structure out of the way of new developments and move it to decorate elsewhere. The two underlined suggestions in this post need to be taken into consideration by the dev team. Enki told me in our conversation that this has been reported 4 times in the past 2 months alone. He also let me know that it would be brought up this week in the GM meeting with Rolf, so there's hope! TL;DR - Mission structures need reformatting for freedom deed decoration purposes. Thanks for reading! Yours truly,
  23. Yeah yeah, escort missions suck bigtime. Especially when the AI you are escorting is downright suicidal. Still how about needing to protect something while everyone else is hell-bent on destroying it? Even something a little Last Guardian... caring for something (dragon?) as a youngling from other players.
  24. Simply what the title says - remove seryll, glimmer, and ada items/lumps/ore/etc. from the mission database, as in - no missions should ever spawn for Valrei that require sacrifice of the base ore/lumps or any items derived from them, of any quality level. Almost every other mission I can think of is possible with enough population/time/effort, as the resources needed are available in the persistent world, or are driven by skills (i.e. create 20 colossus may take forever and not get done in a given mission timer period, but with enough people, there's no reason it couldn't be - clay, stone/bricks, and people - nothing outrageous there in terms of need - if the desire to get the mission done is present). Currently there is a "sacrifice 500 decent seryll lumps" mission up on Serenity - - there's no reason this mission or any like it should be included in the mission database. While technically possible, it is not feasible or plausible - even if the server were to have a full 400 population, all of whom save every lump of seryll they've ever obtained ever for a mission, and then all sacced it - it's questionable if that would be enough lumps, let alone enough of 30 ql (decent). I'd wager that 500 decent seryll lumps haven't even been generated on Serenity ever. These moon metals are rare enough and valuable enough as it is - there's no reason to include missions that require them, as there is no plausible way they will ever get done, even if player desire is at 110%...amounting to stalled missions, stalled Valrei progress, and general frustration. I'd add in remove sacrifice 1000 decent white-dotted flowers too, but that'd be a bit of a hijack of my own topic. Every mission should be doable based on persistently available resources, skills, creature counts on the servers, with enough population, etc. While making 50 caravels may not get done - it COULD get done without relying on limited-spawn resources like moon metals. Otherwise, these particular moon metal-related missions just amount to the RNG deciding which faction gets shafted in a scenario, and that's wrong - elements of randomness are fine of course in the mission selection, but every mission SHOULD be REALISTICALLY doable - even if that means the server had to be at full pop and work non-stop through the duration of the mission, so be it - but missions involving obscene numbers of ultra-rare materials don't do anything for the gameplay except create roadblocks and dictate event outcomes that should be dictated by true hard work and sacrifice by the players, not losing RNG roulette.
  25. Hello, the mission below did not seem to give any SB, I have seen my and two other talk about it in the chat. Others where not sure if they got it, they did not look at before and after on SB. Name: Everyone: Magranon's quest Creator: System Started: 22.9.2014 18:06 Completed: 22.9.2014 21:35 Restartable: No Description: Magranon demands 11 of you to perform the Ritual of fog at the Magranon Foundation using a christmas tree. It is located in the southwest regions. This is log lines from my chat [21:42:51] <Vincentruth> how come i didnt get sleep bonus from mission [22:15:18] <Stimrol> was there no one that got SB for last mission? [22:27:51] <Araxiel> i idnt get any either I know that Sianna, Kern, Oscarius and Sardine also did the mission, but I have not talked to all of them if they got SB or not. Sianna did not know, SB before and after. Was also told that Rooferrob/Redfive also did mission The tree made did not vanish after using it for the ritual, so maybe everyone used the same two trees. But all of the rituals counted so it should be the same as doing the mission.