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Found 9 results

  1. I crash and crash and crash i bug and bug and bug i used to dig and dig and dig, but now i dont regen stamina, i never climb, i barely move, my buttons stop working, my windows are gone, im restarting alot. verify files my main file is always need redownload. 800mb something yes relogg fix everything but not fun when it happens 10 times in a day and game crash 3 times every startup. couldve just been really abd luck with servers aswell that day. idk. and im on steam which seem to suck guys do you even know there is a steam forum? i mean its just for show its a joke right? =p. lol https://steamcommunity.com/app/1179680/discussions/0/3101264555059976063/?ctp=1 So anyway, im gonna post the stupid log here, and this is my crash on startup log. the other bugs dont cause me to crash so theres no log of the real issue Menu buttons stop working, Cant regenerate Stamina anywhere. Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [12:43:10] [12:43:10] Preparing to enable console logging. [12:43:10] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Majora.log [12:43:10] Time is Fri Mar 19 12:43:10 CET 2021 [12:43:10] Running client version 4.2.36 [12:43:10] client build# 06f9eff4b42aac80c0cf16913e06b9f00231888e [12:43:10] client build time 2021-03-11 15:40 [12:43:10] [12:43:10] === System information === [12:43:10] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\ [12:43:10] Operating system: Windows 10 (arch: amd64, version: 10.0) [12:43:10] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [12:43:10] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [12:43:10] Available CPUs: 4 [12:43:10] [12:43:10] [12:43:10] === Wurm options === [12:43:10] animation_playback_self = 0 [12:43:10] ao_level = 1 [12:43:10] auto_mipmaps_enabled = 1 [12:43:10] auto_run_source = 0 [12:43:10] cavedetail = 2 [12:43:10] censor_chat = true [12:43:10] collada_animations = 3 [12:43:10] colorItemsDamage = true [12:43:10] color_black = 0.0,0.0,0.0,1.0 [12:43:10] color_cyan = 0.0,1.0,1.0,1.0 [12:43:10] color_enchant_desc = 0.5,0.5,1.0,1.0 [12:43:10] color_enchant_name = 0.0,0.5,0.5,1.0 [12:43:10] color_enchant_power = 0.0,1.0,1.0,1.0 [12:43:10] color_error = 1.0,0.3,0.3,1.0 [12:43:10] color_fuchsia = 1.0,0.0,1.0,1.0 [12:43:10] color_green = 0.4,0.72,0.47,1.0 [12:43:10] color_grey = 0.5,0.75,1.0,1.0 [12:43:10] color_lime = 0.5,1.0,0.5,1.0 [12:43:10] color_maroon = 0.5,0.0,0.0,1.0 [12:43:10] color_navy_blue = 0.23,0.39,1.0,1.0 [12:43:10] color_orange = 1.0,0.58,0.04,1.0 [12:43:10] color_outline_ally = 0.5,1.0,0.5,1.0 [12:43:10] color_outline_friend = 0.5,0.75,1.0,1.0 [12:43:10] color_outline_hostile = 1.0,0.0,0.0,1.0 [12:43:10] color_outline_neutral = 0.5,0.5,1.0,1.0 [12:43:10] color_purple = 0.5,0.0,0.5,1.0 [12:43:10] color_red = 1.0,0.0,0.0,1.0 [12:43:10] color_royal_blue = 0.5,0.5,1.0,1.0 [12:43:10] color_salve_acid = 1.0,1.0,0.0,1.0 [12:43:10] color_salve_fire = 1.0,0.0,0.0,1.0 [12:43:10] color_salve_frost = 0.0,0.0,1.0,1.0 [12:43:10] color_silver = 0.75,0.75,0.75,1.0 [12:43:10] color_system = 0.5,1.0,0.5,1.0 [12:43:10] color_teal = 0.0,0.5,0.5,1.0 [12:43:10] color_white = 1.0,1.0,1.0,1.0 [12:43:10] color_yellow = 1.0,1.0,0.0,1.0 [12:43:10] combat_world_text = true [12:43:10] compressed_textures = false [12:43:10] compressed_textures_S3TC = true [12:43:10] contribution_culling = 200 [12:43:10] custim_timer_source = 1 [12:43:10] customTimer1 = -1|-1 [12:43:10] customTimer2 = -1|-1 [12:43:10] customTimer3 = -1|-1 [12:43:10] customTimer4 = -1|-1 [12:43:10] customTimer5 = -1|-1 [12:43:10] debug_mode = false [12:43:10] defaultActions_source = 0 [12:43:10] depth_clamp_enabled = 2 [12:43:10] disable_select_all_shortcut = false [12:43:10] display_settings = false:false:0:1920:1200:32:60:true:false [12:43:10] enable_contribution_culling = false [12:43:10] enable_debugs = false [12:43:10] enable_lod = true [12:43:10] enable_seasonal_mappings = true [12:43:10] enable_shift_drag = false [12:43:10] enable_volumetric_fog = true [12:43:10] enable_vsync = false [12:43:10] enable_world_drag = true [12:43:10] event_log_rotation = 2 [12:43:10] exec_source = 0 [12:43:10] fast_yield = false [12:43:10] fbo_enabled = 2 [12:43:10] fog_coord_src = 0 [12:43:10] font_antialias = 2 [12:43:10] font_bold = 11 [12:43:10] font_default = 11 [12:43:10] font_header = 24 [12:43:10] font_italian = 11 [12:43:10] font_monospaced = 11 [12:43:10] font_static = 11 [12:43:10] fov_horizontal = 80 [12:43:10] fps_limit = 60 [12:43:10] fps_limit_background = 30 [12:43:10] fps_limit_enabled = true [12:43:10] free_look_mode_disable_on_close_component = false [12:43:10] free_look_mode_disable_on_combat = false [12:43:10] free_look_mode_disable_on_open_component = false [12:43:10] free_look_mode_sensitivity = 10 [12:43:10] game_client_thread_priority = 2 [12:43:10] glsl_debug_loading = false [12:43:10] glsl_enabled = 2 [12:43:10] gpu_skinning = true [12:43:10] gui_opacity = 3 [12:43:10] gui_skin = 1 [12:43:10] has_read_eula = true [12:43:10] head_bob = false [12:43:10] hide_cursor_with_ui = false [12:43:10] hide_inactive_friends = false [12:43:10] hide_menu_examine = false [12:43:10] hide_menu_no_target = false [12:43:10] hide_menu_spam_mode = true [12:43:10] hide_menu_stop = false [12:43:10] hide_onscreen_fail_messages = false [12:43:10] hide_onscreen_hostile_messages = false [12:43:10] hide_onscreen_info_messages = false [12:43:10] hide_personal_goal = false [12:43:10] high_res_binoculars = true [12:43:10] hint_texture_scaling = 2 [12:43:10] impColumn = true [12:43:10] inverse_mouse = false [12:43:10] irc_log_rotation = 2 [12:43:10] irc_notif = 0 [12:43:10] item_creature_render_distance = 3 [12:43:10] key_bindings_source = 0 [12:43:10] keyboard_layout = 0 [12:43:10] limit_dynamic_lights = true [12:43:10] loadInventoryStartup = true [12:43:10] local_list_in_event = false [12:43:10] lod = 1 [12:43:10] log_extra_errors = false [12:43:10] log_gl_errors = false [12:43:10] mark_text_read = true [12:43:10] material_as_suffix = true [12:43:10] max_dynamic_lights = 8 [12:43:10] max_shader_lights = 8 [12:43:10] max_texture_size = 2 [12:43:10] mega_texture_size = 5 [12:43:10] model_loader_thread_priority = 2 [12:43:10] model_loading_threads = 3 [12:43:10] mount_control_mode = 0 [12:43:10] mount_rotation = false [12:43:10] mouse_camera_sensitivity = 10.0 [12:43:10] mouse_smoothing = 0.0 [12:43:10] multicolor_usage = 1 [12:43:10] multidraw_enabled = 1 [12:43:10] no_brightness = false [12:43:10] no_terrain_render = false [12:43:10] no_world_render = false [12:43:10] non_power_of_two = 1 [12:43:10] normal_maps = true [12:43:10] occlusion_queries_enabled = 2 [12:43:10] offscreen_texture_size = 2 [12:43:10] other_log_rotation = 2 [12:43:10] outline_picking = true [12:43:10] player_texture_size = 2 [12:43:10] quick_keybinds = true [12:43:10] reflection_texture_size = 2 [12:43:10] reflections = 2 [12:43:10] remember_password = true [12:43:10] render_bloom = false [12:43:10] render_distant_terrain = true [12:43:10] render_fxaa = true [12:43:10] render_sun_glare = false [12:43:10] render_vignette = false [12:43:10] renderer_type = 1 [12:43:10] resident_models = false [12:43:10] save_skills_on_quit = false [12:43:10] screen_brightness = 0.0 [12:43:10] screen_shake = true [12:43:10] screenshot_file_format = 1 [12:43:10] season_override = 0 [12:43:10] send_extra_tile_data = false [12:43:10] setting_timestamps = true [12:43:10] settings_version = 14 [12:43:10] shadow_level = 0 [12:43:10] shadow_mapsize = 1 [12:43:10] shift_drag_default = 10 [12:43:10] showKChat = true [12:43:10] show_body_in_inventory = false [12:43:10] show_creature_overlay = true [12:43:10] show_detailed_hover = true [12:43:10] show_examine_world_text = true [12:43:10] show_hit_direction_indicator = true [12:43:10] show_local_world_text = true [12:43:10] show_old_menu = false [12:43:10] show_old_quickbar = false [12:43:10] silent_friends_update = false [12:43:10] skillgain_minimum = 2 [12:43:10] skillgain_no_alignment = true [12:43:10] skillgain_no_favor = true [12:43:10] skydetail = 1 [12:43:10] sound_al_gain = 5 [12:43:10] sound_buzzlevel = 2 [12:43:10] sound_cache_enabled = true [12:43:10] sound_doppler_enabled = false [12:43:10] sound_engine = 2 [12:43:10] sound_footstepslevel = 10 [12:43:10] sound_music_level = 4 [12:43:10] sound_play_PMAlert = false [12:43:10] sound_play_UIsounds = true [12:43:10] sound_play_ambients = true [12:43:10] sound_play_buzz = true [12:43:10] sound_play_combat = true [12:43:10] sound_play_door = true [12:43:10] sound_play_emotes = true [12:43:10] sound_play_footsteps = true [12:43:10] sound_play_music = true [12:43:10] sound_play_weather = true [12:43:10] sound_play_work = true [12:43:10] structure_render_distance = 3 [12:43:10] submit_client_data = 2 [12:43:10] supersampling = 0 [12:43:10] swap_mouse_buttons = false [12:43:10] terrain_res = 2 [12:43:10] test_attach_equipment = false [12:43:10] test_mode = 0 [12:43:10] thirdPerson = false [12:43:10] tile_transitions = true [12:43:10] tiledecorations = 2 [12:43:10] togglePushToTalk = true [12:43:10] treelist_outline = true [12:43:10] trees = 3 [12:43:10] ui_font_scale = 100 [12:43:10] ui_scale = 100 [12:43:10] update_optional = true [12:43:10] use_alpha_particles = true [12:43:10] use_anisotropic_filtering = 4 [12:43:10] use_antialiasing = 1 [12:43:10] use_default_action = true [12:43:10] use_fast_clock_work_around = true [12:43:10] use_nano_timer = false [12:43:10] use_non_alpha_particles = true [12:43:10] use_phobia_models = false [12:43:10] use_tree_models = true [12:43:10] use_weather_particles = true [12:43:10] vbo_enabled = 1 [12:43:10] vg_ui_theme = 1 [12:43:10] viewport_bob = true [12:43:10] water_detail = 2 [12:43:10] [12:43:11] Setting up WurmModel Model Loader [12:43:12] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [12:43:12] Translating legacy key NUMPAD7 to KP_7 [12:43:12] Translating legacy key NUMPAD9 to KP_9 [12:43:12] Translating legacy key SUBTRACT to KP_SUBTRACT [12:43:12] Translating legacy key EQUALS to EQUAL [12:43:12] Translating legacy key ADD to KP_ADD [12:43:12] Translating legacy key NUMPAD8 to KP_8 [12:43:12] Translating legacy key NUMPAD5 to KP_5 [12:43:12] Translating legacy key MULTIPLY to KP_MULTIPLY [12:43:12] Translating legacy key NUMPAD0 to KP_0 [12:43:12] Translating legacy key NUMPAD3 to KP_3 [12:43:12] Translating legacy key NUMPAD2 to KP_2 [12:43:12] Translating legacy key DECIMAL to KP_DECIMAL [12:43:12] Translating legacy key DIVIDE to KP_DIVIDE [12:43:12] Translating legacy key NUMPAD6 to KP_6 [12:43:12] Translating legacy key NUMPAD4 to KP_4 [12:43:13] Word filter loaded: 23 [12:43:13] Starting global frame job manager with 4 worker threads [12:43:13] Starting global lazy job manager with 2 worker threads [12:43:13] Setting up OpenAL Sound Engine [12:43:13] OpenAL version: 1.1 ALSOFT 1.19.1 [12:43:13] OpenAL renderer: OpenAL Soft [12:43:13] OpenAL vendor: OpenAL Community [12:43:13] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [12:43:13] Generating: 128 source channels. [12:43:13] [12:43:13] === OpenGL information === [12:43:13] LWJGL version: 3.2.3 1.2.0 [12:43:13] OpenGL vendor: NVIDIA Corporation [12:43:13] OpenGL renderer: GeForce GTX 960/PCIe/SSE2 [12:43:13] OpenGL version: 4.6.0 NVIDIA 432.00 [12:43:13] OpenGL extensions: [12:43:13] GL_AMD_multi_draw_indirect [12:43:13] GL_AMD_seamless_cubemap_per_texture [12:43:13] GL_AMD_vertex_shader_viewport_index [12:43:13] GL_AMD_vertex_shader_layer [12:43:13] GL_ARB_arrays_of_arrays [12:43:13] GL_ARB_base_instance [12:43:13] GL_ARB_bindless_texture [12:43:13] GL_ARB_blend_func_extended [12:43:13] GL_ARB_buffer_storage [12:43:13] GL_ARB_clear_buffer_object [12:43:13] GL_ARB_clear_texture [12:43:13] GL_ARB_clip_control [12:43:13] GL_ARB_color_buffer_float [12:43:13] GL_ARB_compatibility [12:43:13] GL_ARB_compressed_texture_pixel_storage [12:43:13] GL_ARB_conservative_depth [12:43:13] GL_ARB_compute_shader [12:43:13] GL_ARB_compute_variable_group_size [12:43:13] GL_ARB_conditional_render_inverted [12:43:13] GL_ARB_copy_buffer [12:43:13] GL_ARB_copy_image [12:43:13] GL_ARB_cull_distance [12:43:13] GL_ARB_debug_output [12:43:13] GL_ARB_depth_buffer_float [12:43:13] GL_ARB_depth_clamp [12:43:13] GL_ARB_depth_texture [12:43:13] GL_ARB_derivative_control [12:43:13] GL_ARB_direct_state_access [12:43:13] GL_ARB_draw_buffers [12:43:13] GL_ARB_draw_buffers_blend [12:43:13] GL_ARB_draw_indirect [12:43:13] GL_ARB_draw_elements_base_vertex [12:43:13] GL_ARB_draw_instanced [12:43:13] GL_ARB_enhanced_layouts [12:43:13] GL_ARB_ES2_compatibility [12:43:13] GL_ARB_ES3_compatibility [12:43:13] GL_ARB_ES3_1_compatibility [12:43:13] GL_ARB_ES3_2_compatibility [12:43:13] GL_ARB_explicit_attrib_location [12:43:13] GL_ARB_explicit_uniform_location [12:43:13] GL_ARB_fragment_coord_conventions [12:43:13] GL_ARB_fragment_layer_viewport [12:43:13] GL_ARB_fragment_program [12:43:13] GL_ARB_fragment_program_shadow [12:43:13] GL_ARB_fragment_shader [12:43:13] GL_ARB_fragment_shader_interlock [12:43:13] GL_ARB_framebuffer_no_attachments [12:43:13] GL_ARB_framebuffer_object [12:43:13] GL_ARB_framebuffer_sRGB [12:43:13] GL_ARB_geometry_shader4 [12:43:13] GL_ARB_get_program_binary [12:43:13] GL_ARB_get_texture_sub_image [12:43:13] GL_ARB_gl_spirv [12:43:13] GL_ARB_gpu_shader5 [12:43:13] GL_ARB_gpu_shader_fp64 [12:43:13] GL_ARB_gpu_shader_int64 [12:43:13] GL_ARB_half_float_pixel [12:43:13] GL_ARB_half_float_vertex [12:43:13] GL_ARB_imaging [12:43:13] GL_ARB_indirect_parameters [12:43:13] GL_ARB_instanced_arrays [12:43:13] GL_ARB_internalformat_query [12:43:13] GL_ARB_internalformat_query2 [12:43:13] GL_ARB_invalidate_subdata [12:43:13] GL_ARB_map_buffer_alignment [12:43:13] GL_ARB_map_buffer_range [12:43:13] GL_ARB_multi_bind [12:43:13] GL_ARB_multi_draw_indirect [12:43:13] GL_ARB_multisample [12:43:13] GL_ARB_multitexture [12:43:13] GL_ARB_occlusion_query [12:43:13] GL_ARB_occlusion_query2 [12:43:13] GL_ARB_parallel_shader_compile [12:43:13] GL_ARB_pipeline_statistics_query [12:43:13] GL_ARB_pixel_buffer_object [12:43:13] GL_ARB_point_parameters [12:43:13] GL_ARB_point_sprite [12:43:13] GL_ARB_polygon_offset_clamp [12:43:13] GL_ARB_post_depth_coverage [12:43:13] GL_ARB_program_interface_query [12:43:13] GL_ARB_provoking_vertex [12:43:13] GL_ARB_query_buffer_object [12:43:13] GL_ARB_robust_buffer_access_behavior [12:43:13] GL_ARB_robustness [12:43:13] GL_ARB_sample_locations [12:43:13] GL_ARB_sample_shading [12:43:13] GL_ARB_sampler_objects [12:43:13] GL_ARB_seamless_cube_map [12:43:13] GL_ARB_seamless_cubemap_per_texture [12:43:13] GL_ARB_separate_shader_objects [12:43:13] GL_ARB_shader_atomic_counter_ops [12:43:13] GL_ARB_shader_atomic_counters [12:43:13] GL_ARB_shader_ballot [12:43:13] GL_ARB_shader_bit_encoding [12:43:13] GL_ARB_shader_clock [12:43:13] GL_ARB_shader_draw_parameters [12:43:13] GL_ARB_shader_group_vote [12:43:13] GL_ARB_shader_image_load_store [12:43:13] GL_ARB_shader_image_size [12:43:13] GL_ARB_shader_objects [12:43:13] GL_ARB_shader_precision [12:43:13] GL_ARB_shader_storage_buffer_object [12:43:13] GL_ARB_shader_subroutine [12:43:13] GL_ARB_shader_texture_image_samples [12:43:13] GL_ARB_shader_texture_lod [12:43:13] GL_ARB_shading_language_100 [12:43:13] GL_ARB_shader_viewport_layer_array [12:43:13] GL_ARB_shading_language_420pack [12:43:13] GL_ARB_shading_language_include [12:43:13] GL_ARB_shading_language_packing [12:43:13] GL_ARB_shadow [12:43:13] GL_ARB_sparse_buffer [12:43:13] GL_ARB_sparse_texture [12:43:13] GL_ARB_sparse_texture2 [12:43:13] GL_ARB_sparse_texture_clamp [12:43:13] GL_ARB_spirv_extensions [12:43:13] GL_ARB_stencil_texturing [12:43:13] GL_ARB_sync [12:43:13] GL_ARB_tessellation_shader [12:43:13] GL_ARB_texture_barrier [12:43:13] GL_ARB_texture_border_clamp [12:43:13] GL_ARB_texture_buffer_object [12:43:13] GL_ARB_texture_buffer_object_rgb32 [12:43:13] GL_ARB_texture_buffer_range [12:43:13] GL_ARB_texture_compression [12:43:13] GL_ARB_texture_compression_bptc [12:43:13] GL_ARB_texture_compression_rgtc [12:43:13] GL_ARB_texture_cube_map [12:43:13] GL_ARB_texture_cube_map_array [12:43:13] GL_ARB_texture_env_add [12:43:13] GL_ARB_texture_env_combine [12:43:13] GL_ARB_texture_env_crossbar [12:43:13] GL_ARB_texture_env_dot3 [12:43:13] GL_ARB_texture_filter_anisotropic [12:43:13] GL_ARB_texture_filter_minmax [12:43:13] GL_ARB_texture_float [12:43:13] GL_ARB_texture_gather [12:43:13] GL_ARB_texture_mirror_clamp_to_edge [12:43:13] GL_ARB_texture_mirrored_repeat [12:43:13] GL_ARB_texture_multisample [12:43:13] GL_ARB_texture_non_power_of_two [12:43:13] GL_ARB_texture_query_levels [12:43:13] GL_ARB_texture_query_lod [12:43:13] GL_ARB_texture_rectangle [12:43:13] GL_ARB_texture_rg [12:43:13] GL_ARB_texture_rgb10_a2ui [12:43:13] GL_ARB_texture_stencil8 [12:43:13] GL_ARB_texture_storage [12:43:13] GL_ARB_texture_storage_multisample [12:43:13] GL_ARB_texture_swizzle [12:43:13] GL_ARB_texture_view [12:43:13] GL_ARB_timer_query [12:43:13] GL_ARB_transform_feedback2 [12:43:13] GL_ARB_transform_feedback3 [12:43:13] GL_ARB_transform_feedback_instanced [12:43:13] GL_ARB_transform_feedback_overflow_query [12:43:13] GL_ARB_transpose_matrix [12:43:13] GL_ARB_uniform_buffer_object [12:43:13] GL_ARB_vertex_array_bgra [12:43:13] GL_ARB_vertex_array_object [12:43:13] GL_ARB_vertex_attrib_64bit [12:43:13] GL_ARB_vertex_attrib_binding [12:43:13] GL_ARB_vertex_buffer_object [12:43:13] GL_ARB_vertex_program [12:43:13] GL_ARB_vertex_shader [12:43:13] GL_ARB_vertex_type_10f_11f_11f_rev [12:43:13] GL_ARB_vertex_type_2_10_10_10_rev [12:43:13] GL_ARB_viewport_array [12:43:13] GL_ARB_window_pos [12:43:13] GL_ATI_draw_buffers [12:43:13] GL_ATI_texture_float [12:43:13] GL_ATI_texture_mirror_once [12:43:13] GL_S3_s3tc [12:43:13] GL_EXT_texture_env_add [12:43:13] GL_EXT_abgr [12:43:13] GL_EXT_bgra [12:43:13] GL_EXT_bindable_uniform [12:43:13] GL_EXT_blend_color [12:43:13] GL_EXT_blend_equation_separate [12:43:13] GL_EXT_blend_func_separate [12:43:13] GL_EXT_blend_minmax [12:43:13] GL_EXT_blend_subtract [12:43:13] GL_EXT_compiled_vertex_array [12:43:13] GL_EXT_Cg_shader [12:43:13] GL_EXT_depth_bounds_test [12:43:13] GL_EXT_direct_state_access [12:43:13] GL_EXT_draw_buffers2 [12:43:13] GL_EXT_draw_instanced [12:43:13] GL_EXT_draw_range_elements [12:43:13] GL_EXT_fog_coord [12:43:13] GL_EXT_framebuffer_blit [12:43:13] GL_EXT_framebuffer_multisample [12:43:13] GL_EXTX_framebuffer_mixed_formats [12:43:13] GL_EXT_framebuffer_multisample_blit_scaled [12:43:13] GL_EXT_framebuffer_object [12:43:13] GL_EXT_framebuffer_sRGB [12:43:13] GL_EXT_geometry_shader4 [12:43:13] GL_EXT_gpu_program_parameters [12:43:13] GL_EXT_gpu_shader4 [12:43:13] GL_EXT_multi_draw_arrays [12:43:13] GL_EXT_packed_depth_stencil [12:43:13] GL_EXT_packed_float [12:43:13] GL_EXT_packed_pixels [12:43:13] GL_EXT_pixel_buffer_object [12:43:13] GL_EXT_point_parameters [12:43:13] GL_EXT_polygon_offset_clamp [12:43:13] GL_EXT_post_depth_coverage [12:43:13] GL_EXT_provoking_vertex [12:43:13] GL_EXT_raster_multisample [12:43:13] GL_EXT_rescale_normal [12:43:13] GL_EXT_secondary_color [12:43:13] GL_EXT_separate_shader_objects [12:43:13] GL_EXT_separate_specular_color [12:43:13] GL_EXT_shader_image_load_formatted [12:43:13] GL_EXT_shader_image_load_store [12:43:13] GL_EXT_shader_integer_mix [12:43:13] GL_EXT_shadow_funcs [12:43:13] GL_EXT_sparse_texture2 [12:43:13] GL_EXT_stencil_two_side [12:43:13] GL_EXT_stencil_wrap [12:43:13] GL_EXT_texture3D [12:43:13] GL_EXT_texture_array [12:43:13] GL_EXT_texture_buffer_object [12:43:13] GL_EXT_texture_compression_dxt1 [12:43:13] GL_EXT_texture_compression_latc [12:43:13] GL_EXT_texture_compression_rgtc [12:43:13] GL_EXT_texture_compression_s3tc [12:43:13] GL_EXT_texture_cube_map [12:43:13] GL_EXT_texture_edge_clamp [12:43:13] GL_EXT_texture_env_combine [12:43:13] GL_EXT_texture_env_dot3 [12:43:13] GL_EXT_texture_filter_anisotropic [12:43:13] GL_EXT_texture_filter_minmax [12:43:13] GL_EXT_texture_integer [12:43:13] GL_EXT_texture_lod [12:43:13] GL_EXT_texture_lod_bias [12:43:13] GL_EXT_texture_mirror_clamp [12:43:13] GL_EXT_texture_object [12:43:13] GL_EXT_texture_shared_exponent [12:43:13] GL_EXT_texture_sRGB [12:43:13] GL_EXT_texture_sRGB_R8 [12:43:13] GL_EXT_texture_sRGB_decode [12:43:13] GL_EXT_texture_storage [12:43:13] GL_EXT_texture_swizzle [12:43:13] GL_EXT_timer_query [12:43:13] GL_EXT_transform_feedback2 [12:43:13] GL_EXT_vertex_array [12:43:13] GL_EXT_vertex_array_bgra [12:43:13] GL_EXT_vertex_attrib_64bit [12:43:13] GL_EXT_window_rectangles [12:43:13] GL_EXT_import_sync_object [12:43:13] GL_IBM_rasterpos_clip [12:43:13] GL_IBM_texture_mirrored_repeat [12:43:13] GL_KHR_context_flush_control [12:43:13] GL_KHR_debug [12:43:13] GL_EXT_memory_object [12:43:13] GL_EXT_memory_object_win32 [12:43:13] GL_EXT_win32_keyed_mutex [12:43:13] GL_KHR_parallel_shader_compile [12:43:13] GL_KHR_no_error [12:43:13] GL_KHR_robust_buffer_access_behavior [12:43:13] GL_KHR_robustness [12:43:13] GL_EXT_semaphore [12:43:13] GL_EXT_semaphore_win32 [12:43:13] GL_KTX_buffer_region [12:43:13] GL_NV_alpha_to_coverage_dither_control [12:43:13] GL_NV_bindless_multi_draw_indirect [12:43:13] GL_NV_bindless_multi_draw_indirect_count [12:43:13] GL_NV_bindless_texture [12:43:13] GL_NV_blend_equation_advanced [12:43:13] GL_NV_blend_equation_advanced_coherent [12:43:13] GL_NV_blend_minmax_factor [12:43:13] GL_NV_blend_square [12:43:13] GL_NV_command_list [12:43:13] GL_NV_compute_program5 [12:43:13] GL_NV_conditional_render [12:43:13] GL_NV_conservative_raster [12:43:13] GL_NV_conservative_raster_dilate [12:43:13] GL_NV_copy_depth_to_color [12:43:13] GL_NV_copy_image [12:43:13] GL_NV_depth_buffer_float [12:43:13] GL_NV_depth_clamp [12:43:13] GL_NV_draw_texture [12:43:13] GL_NV_draw_vulkan_image [12:43:13] GL_NV_ES1_1_compatibility [12:43:13] GL_NV_ES3_1_compatibility [12:43:13] GL_NV_explicit_multisample [12:43:13] GL_NV_feature_query [12:43:13] GL_NV_fence [12:43:13] GL_NV_fill_rectangle [12:43:13] GL_NV_float_buffer [12:43:13] GL_NV_fog_distance [12:43:13] GL_NV_fragment_coverage_to_color [12:43:13] GL_NV_fragment_program [12:43:13] GL_NV_fragment_program_option [12:43:13] GL_NV_fragment_program2 [12:43:13] GL_NV_fragment_shader_interlock [12:43:13] GL_NV_framebuffer_mixed_samples [12:43:13] GL_NV_framebuffer_multisample_coverage [12:43:13] GL_NV_geometry_shader4 [12:43:13] GL_NV_geometry_shader_passthrough [12:43:13] GL_NV_gpu_program4 [12:43:13] GL_NV_internalformat_sample_query [12:43:13] GL_NV_gpu_program4_1 [12:43:13] GL_NV_gpu_program5 [12:43:13] GL_NV_gpu_program5_mem_extended [12:43:13] GL_NV_gpu_program_fp64 [12:43:13] GL_NV_gpu_shader5 [12:43:13] GL_NV_half_float [12:43:13] GL_NV_light_max_exponent [12:43:13] GL_NV_memory_attachment [12:43:13] GL_NV_multisample_coverage [12:43:13] GL_NV_multisample_filter_hint [12:43:13] GL_NV_occlusion_query [12:43:13] GL_NV_packed_depth_stencil [12:43:13] GL_NV_parameter_buffer_object [12:43:13] GL_NV_parameter_buffer_object2 [12:43:13] GL_NV_path_rendering [12:43:13] GL_NV_path_rendering_shared_edge [12:43:13] GL_NV_pixel_data_range [12:43:13] GL_NV_point_sprite [12:43:13] GL_NV_primitive_restart [12:43:13] GL_NV_query_resource [12:43:13] GL_NV_query_resource_tag [12:43:13] GL_NV_register_combiners [12:43:13] GL_NV_register_combiners2 [12:43:13] GL_NV_sample_locations [12:43:13] GL_NV_sample_mask_override_coverage [12:43:13] GL_NV_shader_atomic_counters [12:43:13] GL_NV_shader_atomic_float [12:43:13] GL_NV_shader_atomic_fp16_vector [12:43:13] GL_NV_shader_atomic_int64 [12:43:13] GL_NV_shader_buffer_load [12:43:13] GL_NV_shader_storage_buffer_object [12:43:13] GL_NV_texgen_reflection [12:43:13] GL_NV_texture_barrier [12:43:13] GL_NV_texture_compression_vtc [12:43:13] GL_NV_texture_env_combine4 [12:43:13] GL_NV_texture_multisample [12:43:13] GL_NV_texture_rectangle [12:43:13] GL_NV_texture_rectangle_compressed [12:43:13] GL_NV_texture_shader [12:43:13] GL_NV_texture_shader2 [12:43:13] GL_NV_texture_shader3 [12:43:13] GL_NV_transform_feedback [12:43:13] GL_NV_transform_feedback2 [12:43:13] GL_NV_uniform_buffer_unified_memory [12:43:13] GL_NV_vertex_array_range [12:43:13] GL_NV_vertex_array_range2 [12:43:13] GL_NV_vertex_attrib_integer_64bit [12:43:13] GL_NV_vertex_buffer_unified_memory [12:43:13] GL_NV_vertex_program [12:43:13] GL_NV_vertex_program1_1 [12:43:13] GL_NV_vertex_program2 [12:43:13] GL_NV_vertex_program2_option [12:43:13] GL_NV_vertex_program3 [12:43:13] GL_NV_viewport_array2 [12:43:13] GL_NV_viewport_swizzle [12:43:13] GL_NVX_conditional_render [12:43:13] GL_NVX_gpu_memory_info [12:43:13] GL_NVX_multigpu_info [12:43:13] GL_NVX_nvenc_interop [12:43:13] GL_NV_shader_thread_group [12:43:13] GL_NV_shader_thread_shuffle [12:43:13] GL_KHR_blend_equation_advanced [12:43:13] GL_KHR_blend_equation_advanced_coherent [12:43:13] GL_OVR_multiview [12:43:13] GL_OVR_multiview2 [12:43:13] GL_SGIS_generate_mipmap [12:43:13] GL_SGIS_texture_lod [12:43:13] GL_SGIX_depth_texture [12:43:13] GL_SGIX_shadow [12:43:13] GL_SUN_slice_accum [12:43:13] GL_WIN_swap_hint [12:43:13] WGL_EXT_swap_control [12:43:13] OpenGL pixel format: 8:8:8:8 [12:43:13] OpenGL depth format: 24:8 [12:43:13] [12:43:13] GLSL version: 4.60 NVIDIA [12:43:13] GLSL max vertex uniforms: 4096 (4096) [12:43:13] GLSL max fragment uniforms: 4096 (4096) [12:43:13] GLSL max varyings: 124 (124) [12:43:13] GLSL max lights: 8 (8) [12:43:13] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [12:43:13] [12:43:13] Vertex/index buffer memory limit: 2048MiB [12:43:13] Starting workaround for fast running clocks [12:43:13] Using LWJGL timer. [12:43:14] Startup Phase - Initializing.. [12:43:14] Preloading builtin materials [12:43:15] Preloading builtin materials done [12:43:15] Setting up Collada Model Loader [12:43:15] Launching Collada Model Loader threads [12:43:15] Launching WOM Loader threads [12:43:15] Startup Phase - Setting up.. [12:43:16] No positions file for 0x0 [12:43:16] No position data stored for fightwindow [12:43:16] No position data stored for healthbar [12:43:16] No position data stored for missionprogress [12:43:16] No position data stored for target [12:43:16] No position data stored for selected [12:43:16] No position data stored for quickbar [12:43:16] No position data stored for toolbelt [12:43:16] No position data stored for compass [12:43:16] No position data stored for skillTracker [12:43:16] No position data stored for notification [12:43:16] No position data stored for statusEffect [12:43:16] No position data stored for skills [12:43:16] No position data stored for spelleffects [12:43:16] No position data stored for missions [12:43:16] No position data stored for achievementWindow [12:43:16] No position data stored for chat [12:43:16] No position data stored for event [12:43:16] No position data stored for inventory [12:43:16] No position data stored for Character [12:43:16] No position data stored for timers [12:43:16] No position data stored for creation [12:43:16] No position data stored for creationList [12:43:16] No position data stored for recipeList [12:43:16] No position data stored for journal [12:43:16] No position data stored for equipment [12:43:16] No position data stored for wikisearch [12:43:16] No position data stored for stats [12:43:16] No position data stored for friend [12:43:16] No position data stored for support [12:43:16] No position data stored for trade [12:43:16] Gui initialized [12:43:16] Startup Phase - Preparing terrain... [12:43:18] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [12:43:18] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [12:43:18] Startup Phase - Connecting .. [12:43:18] Disabling Nagles [12:43:19] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\_Event.2021-03.txt [12:43:19] Disabling Nagles [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\CA_HELP.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\GL-Freedom.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\Freedom.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\Trade.2021-03.txt [12:43:23] Login successful [12:43:23] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [12:43:24] Starting update of login splash image... [12:43:25] Finished loading new login splash image! [12:43:30] No mapping found for hair7 [12:43:30] No mapping found for hair7 [12:43:30] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\windows_1920x1200.txt [12:43:30] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\windows_1920x1200.txt [12:43:31] Water reflection offscreen size 960x600 [12:43:32] Execution aborted at connection 1, iteration 2 [12:43:32] Run time 2s, local time Fri Mar 19 12:43:32 CET 2021 [12:43:32] Destroying game window [12:43:32] ====== CLIENT CRASH ====== [12:43:32] Unexpected crash while playing [12:43:32] java.lang.ArithmeticException: / by zero [12:43:32] at class.XDO1vU8eta.FZOk5L6Gfy(SourceFile:285) [12:43:32] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:110) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:110) [12:43:32] at class.xHYFJrMTwk.FZOk5L6Gfy(SourceFile:836) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.Ht8j61Tv5X.FZOk5L6Gfy(SourceFile:964) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:219) [12:43:32] at class.KAOzhO17f.mMV5oPkCW(SourceFile:228) [12:43:32] at class.g9TyG9QWnB.FZOk5L6Gfy(SourceFile:287) [12:43:32] at class.gmrxAXrlHz.FZOk5L6Gfy(SourceFile:1163) [12:43:32] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [12:43:32] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [12:43:32] at java.lang.Thread.run(Unknown Source)
  2. So, I think I posted this before, but here goes again. We really need a separate menu for these big cooldown skills. It is way too easy to misclick and burn it, while disembarking, destroying pavement, examining, etc. PLEASE can we give these "once a day" skills a sub menu, or a "you sure you want to use this skill now?" popup. Something? I lose my Get Info almost every day, because menus are laggy and I think I'm clicking one thing and it turns out to be another.
  3. I dropped a sealed small barrel with soup. At right click, I see "Taste" twice in the menu. The menu also has 'drink', which I thought shouldn't be possible when the barrel is sealed. Indeed it doesn't work, it's just present. Please see image.
  4. I appear to be missing the "Move" menu on any object, I've reset the client (including ripping out the configuration files from my user directory in windows) and the issue persists. Any ideas how to bring back the "Move" menu? Wurm Online 4.0.11 (with or without experimental files, same problem).
  5. Right now it is very easy to compress a window, but you need to click what seems like a single 1 pixel wide target to expand it again. Add normal Expand and Compress buttons as large and obvious as the current X to close in the corner.
  6. Taste

    I suddenly realized (when I misclicked yet again when attempting to drink) that I have no idea what the menu option "taste" is used for. I've never seen anything other than "The water tastes fresh." when using it. Does it, or will it ever serve a function? And here comes the suggestion... Should it be removed? One less menu option if it doesn't have a current or planned purpose.
  7. I'd like to see that the dev's would clean and restructure the right click menu's. We have the crafting interface now, but why stop improving the interaction options and usability of Wurm here? Example Ohhhh I see a mob I want to kill! Right click mob > Attack > Target Why would we need a subcategory on Attack? The only thing I always want is to simply KILL! So Attack without the Target would suffice imo. Why was it categorised like this to begin with? It makes me wonder if there ever was an option like Attack > Self, Attack > Pet etc... I understand we need Spell > List of possible spells. But can't we at least get rid of the redundant and unlogical ones?
  8. 1. Alphabetize the menu's order. With the direction the new crafting UI is going is time remove that randomized order mechanic. The original purpose of randomizing was an attempt to stop bots. Today's bots can look for words anywhere on screen so all its doing now is imposing a hardship on users. 2. Let us customize how things are grouped. It should be possible to add a text file to our configuration folder that we can edit. There should be a default setup.
  9. Could you please add a checkbox in the game options for removing the "destroy" option from the menu. I'm always misclicking it as it's right next to "continue" and/or one of the improvement options. This is especially a problem for those with mouse aiming difficulties due to RSI etc. ps. The same goes for taking items out of of a bsb, the "send" button is too close to the "50" radio check box. Could that be moved a line lower please?