Search the Community

Showing results for tags 'Macroeconomics 101'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start















Website URL















Found 1 result

  1. Oh boy, here we go! I would love to see Wurm removed from the silver currency. This would put Wurm in a unique position for a computer game and push it yet again beyond the normal theme park towards a real sandbox. The goal of this post is not traders, so please don’t derail on that. The goal is to further the sandbox environment by putting one more thing directly in player control. The question is, how could we do it ? Here is one idea I’ve hammered out. Many numbered points will have a bullet under it to explain the ‘why’ of the number. It’s a bit of a read. I will add a section at the bottom of this post for my answers to frequently asked questions/comments. As always, forgive any formatting errors. Imagine silver as it is now doesn't exist. All currency in game is player made. Out of Game ~~ 1.) Silver cannot be purchased at the shop. Required obviously for the 'remove silver' part of this idea.2.) Traders are removed. Compensation of 50s worth of the below mentioned account ‘credits’ given to offset purchase cost.Fair is fair, they paid 50s to buy it afterall.3.) Cash-shop items are handled directly with RL money instead. All can be put on merchants.This will promote RL money purchases going to Rolf and allow people to move real money to in game money easily.4.) Premium time cannot be purchased in game except via ‘Premium Tokens’. See #5.5.) New cash shop item: Premium token. Gives one month of premium. Can be sold and put on merchants. This will allow people to move real money to in game money easily and keep the market available for in game purchase of premium time. Also, keeps Rolf making money when people buy premium in game.6.) Deed upkeep can paid via cash shop, gifted, and purchased in game using player-made currency (at whatever cost Rolf feels appropriate). Keeps Rolf's money coming in both directly via cash shop and gifts and indirectly through the removal of player-currency.7.) Silver is removed from accounts and account ‘credits’ given that can be turned in for premium time, deed upkeep, and deed worth (see below). This will allow for Rolf to set initial relative worth for player based currency and ensures no one loses any net value on their accounts in the currency transition.In Game ~~ 8.) All mayors can stamp coins out of gold. This could also be a permission. This puts currency into sandbox mode ! (The Goal) The next several #s are gonna be a bit dry mechanics btw.9.) The gold coin would bear the name of the town it was minted as well as the description wanted by the deed and the worth of the coin. Example: ‘Tap Dance Doubloon (100 worth)’. (obviously starter deeds wouldn’t generate worth, but it’s convenient for example purposes)10.) The worth of the coin would be determined when it was minted by the mayor. 11.) The coins minted by the mayor decrease the ‘worth’ of the deed. 12.) A deed generates worth based on its size and how many actions are performed on deed. It would be a ratio of about 90% deed size to 10% action timer length. This will make more active and more expensive deeds ‘pay out’ more and mitigate worth-farming.Example: If a deed has 100 worth and the deed's mayor decided to print coins worth 20, he/she would be able to print 5 of them, and his deed’s stored worth would be back to zero; or he could print a single coin worth 100, or anything in between.13.) Disbanded deeds’ minted coins would slowly lose worth (1 or 2 a week). Coin name would reflect that the deed is gone. This would promote deed longevity and provides some additional long-term inflation control.Example: ‘Tap Dance Doubloon (disbanded) (98 worth)’14.) Merchants are changed to have you set the price in 'worth' and accept any type of coins.Required obviously for the 'remove silver' part of this idea.15.) Merchants give change in the appropriate currency for the deed they are placed on. If not on a deed, merchant is exact change only.This one is pretty self-explanitory. Also allows a method for non-mayors to recycle defunct currency.16.) Merchants placed on a deed and by the deed-holder would have an option to convert coins received into raw worth for the village. This would allow recycling of worth from defunct deeds by active players.17.) Any coins can be decommissioned by a mayor to add raw worth to the village.This would allow recycling of worth from defunct deeds by active players.18.) Coins put into the player's bank would be converted to worth value and could be withdrawn from any token in the appropriate currency for where they are withdrawn.Another method for non-mayors to recycle defunct currency.FAQ ~~ See next post.