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Found 8 results

  1. I suggest the kingdom title equivalent of Court Smith actually help improvement rates so that kingdom smith toon can imp gear to pvp standards at faster rate. I am not sure what % increase in imping would be appropriate, but remember most PMKs have a single shared smithing account that handles most of the kingdom smithing gear demand. Would be nice to see the title help improvement rates a substantial amount. DA
  2. Could someone please tell me how to put freedom as a kingdom to choose on top of the list when joining the server. EXAMPLE :
  3. Kingdom Spawn issues

    Hello, I recently setup a server with a custom map. I have sucessfully setup 4 starter towns for each kingdom : JK, MR, HotS, and Freedom. However I noticed an issue upon selecting MR or HotS kingdom players are teleported to the Freedom starter deed, then upon being murdered by spirit guards can properly spawn at the MR or HotS starter town. Has anyone had this issue? Also, how can I remedy this issue? Thanks in advance!
  4. Hello Wurmians, I read of many people talking about wanting a PvP server that has 1x Skill timers and 1x Action timers, so I went a head and created one! The map is a 4k x 4k custom map I created and called Wildlands, it has spawns for 4 kingdoms : JK, MR, HotS, and Freedom. The server has officially been up since 11/7 and will be up indefinitely. Currently I want to keep the server pretty vanilla, however I have installed the following mods : - Bounties Mod ( Get money for killing creatures for your deed cost and upkeep. ) - Spell Mod ( No Priest Restrictions, You still are restricted to cast spells from only the god you choose to follow. ) - Announcer Mod ( So you can see when people login. ) - Dig to Ground Mod ( Makes digging a little easier on everyone. ) - Working on getting ServerPacks Mod installation completed soon for ingame map. The link to the map is here : Server IP & Port : Currently having some issues with initial kingdom spawns, but hope to have that resolved as soon as possible! Hope to see you in game, Ronbuan
  5. Lore/storylines

    I've been very interested lately in creating more lore for Wurm. Although it would be fanfiction since the developers would have the final say on official lore, I believe flushing out some temporary lore would be quite fun. I would greatly appreciate some help doing this. The lore and real-time storylines would be quite immersive and lengthy. If you are interested in creative writing and would like to help, listed below are the areas where I could use help: Creating characters Filling in existing back-story Ideas on story direction and plot points (this would be a great opportunity for those who enjoy creative writing to explore pacing and twists) Editing Peer Evaluation Wurm is a wide open slate perfect for story telling and creation. What better world to create history and a compelling story than one of the most intricate life-like games on the market. Serious inquiries only please! Leave your in-game name (if not on Independence please state so and I'll contact you on here) Time frame you'll be able to be reached (including time zone) What area of the process you'd like to be involved in (character creation, plot points, back-story, etc) *All credit will be given where credit is due
  6. Currently 2 servers with 1 more in development/testing. Interactive maps, cluster info and a tutorial on how to install the maps for our servers in to your client can be found with this link. We've been running VWT Home since 23rd of October 2015. VWT Home - 2048x2048, landing server, 8000 creatures (30% hostile), altars VWT South - 4096x4096, 16000 creatures - will be increased once population rises (25% hostile), has a couple of no-PvP zones, altars All new players have the option of 3 kingdoms to join: Freedom Isles (Freedom), Dragonsteel Militia (Mol Rehan based PMK) or Tenebrous Exiles (HotS based PMK) all with their associated newbie villages which have most newbie resources close by. We're currently looking for more active players to join Tenebrous Exiles and Dragonsteel Militia so as to balance the three kingdoms. There is even a spot for an active player to become the King/Queen of Dragonsteel Militia as we already have a King for Tenebrous Exiles. Game mechanic settings: PvP - yes Skillgain - 1x Characteristics start at 20 Fighting starts at 5 All other skills start at 1 Combat rating - 1x Action timers - 1.4x (subject to change) Upkeep is enabled Free deeds are disabled Minimum mining actions - 40 Breeding modifier - 1x Field growth - 8 hours Tree spread - 1x More active players are also needed to become priests and meditation leaders. We're hosting events every month (with prizes or loot) which are decided by polls so the players get to choose what we do that month. Silver (and gold) coins can be made available along with skill dumps from your Wurm Online character should people find playing on our servers enjoyable and wish to donate to the running costs of the servers. If you didn't check out the cluster info link above: to connect to the servers search for "VWT Home" in the server list. The Violent Isles waits for you...
  7. After going through the 5 easy things for PvP thread and seeing the BL need PMK suggestions I took a step back and realised that this was one of the few hard coded things we cannot change as players. I'm always against hard coding where possible and of course that led to this suggestion. It comes in several parts The first is the splitting of the white light, one light for each god. Splitting means a Green Light of Fo, a Blue Light of Vynora, a Red Light of Magranon and of course the Black Light for Libila. Each god gets to be represented as an individual. This will offer up some tactical decisions for kingdoms as outlined below. The second is that religion becomes an individuals choice totally unrelated to to the kingdom you are a part of. When creating the kingdom the whole template thing is dropped. You just make a kingdom and then make of it what you will. This means that each kingdom can legitimately have priests/followers of all four gods. Things like Libila's mycelium influence still stands and her followers can still leech the stuff for sustenance. The third is that the lights are more "involved" with each religion. No building or terra-forming would be allowed within the influence of any of the lights but priests of the appropriate faith within a kingdom could pray and sacrifice to their god at the primary altars. Sufficient effort here grants some small bonuses to those of that faith within the kingdom. It could be as simple as all casts come out +1 power or no shatters. There could be different effects for different gods. The prayer and sacrificing has to be sustained over time to keep the benefits. Efforts from the same faith of another kingdom can wipe those benefits out and they can then try and gain them for themselves. Any kingdom can have a champion of any faith, they simply need a good enough priest to step up. Alternatively if the kingdom template still enforced a "primary" god as part of the kingdoms character, then only priests of that primary god could champion. To then create a "BL" PMK the majority of the population simply choose to be Libila followers. All kingdoms already keep opposing priests for casts, stuck in caves outside of their kingdoms this removes that artificial get around and the priests can be full members of their kingdom. Caveat : - With all spells available within a single kingdom it might be necessary to review some with a mind to balance. - The rules for mycellium spread may have to change. - Other? there is always an other......