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Found 71 results

  1. ˜”*°•.˜”*°•【APPLEBROOKE RIDGEMARKET】•°*”˜.•°*”˜ Feel free to contact (Neville) on the forums OR (Neville, Mylulv, Longbottom) ingame. BLACKSMITHING SKILL (***** 95.46 *****) Blacksmithing is the process by which tools and various other items are made by processing metal. Important: I can try pushing items + tools higher than 91ql but it can take quite a while. INDIVIDUAL ITEMS + TOOLS (IMPING COST = TARGETQL - EXISTINGQL) PLATE ARMOUR SMITHING SKILL (***** 93.04 *****) Plate Armour Smithing is the process by which plate armours are made by processing metal. Important: 95ql is only a placeholder for now until my skill is high enough. I can do 91ql though. INDIVIDUAL ARMOUR PIECES + FULL SETS (IMPING COST = TARGETQL - EXISTINGQL) CHANNELING SKILL (***** 81.24 *****) Channeling is the casting of spells in order to enchant items. Important: I cannot guarantee 90+ casts at the present time. However, I should be able to push casts to 80+. There is a much higher risk of shatters with difficult spells such as for e.g., LT or NIM so just be aware. PAAWEELR SERVICES
  2. Leaning items

    i love how we can drop<place items. can make a table look nice with plates and food or items and skulls. one thing that has been annoying is the backpacks, i never layed one down like ingame, usually i put the bottom down but im getting off topic now... i would think this idea would only work within structures for many good reasons but first. when we place a item i would like another option to lean item. when you get home from a fishing trip it would be nice to lean them in the shed rather than throw them on the floor or in a container. for a nice roleplay aspect i would like to lean my pickaxe on some crates getting ready for the huge operation. the rafts laying on the floor holding fragments, why not lean some up against the wall. barrels, must they all be upright except when on a shelf. most larger tools and items i would like to see them lean. over time it would be odd but cool to make a statue or "art" stacking items on other items. if anyone is familiar with "a tale in the desert" they have a art item, where anything you own can be put within this 1 tile zone making pictures or animals or even a tool made by that tool but with 100 of them. the reason i say it would be indoor only is it would be cool but odd to see a tent made of rafts randomly in the woods, or some using them as blinds from archers when approaching a enemy. im sure this is not really needed but would add more decorating in general, along with haveing a woodworking shop look like one with saws and other tools leaning on a table waiting to be used.
  3. WTS Random items

    Hello, I have following items for sell. Offer me a price in topic comments or in private message. NOTE: Rare Huge axe has 95NIMB, 79COC, 79LT
  4. This is mostly obvious already, but here goes: Rift Items are not working or functioning as intended: Confirmed Not Working: Short sword bracelet - This bracelet has the symbol of a short sword engraved. It is very stable and has much energy left. It can not be improved. Huge sword bracelet - This bracelet has the symbol of a two handed sword engraved. It is very stable and has much energy left. It can not be improved. Socketed Ring - This ring has a socket for a gem. You could add a gem in the empty socket. It is very stable and has much energy left. It can not be improved. Bracelet of Inspiration - The aura around this bracelet emits enhancing magic. It is very stable and has much energy left. It can not be improved. -------------------------------------------------------------------------- Unconfirmed: Artisan Necklace - A delicate necklace with artisan symbols. It helps improving items to a higher level. It is very stable and has much energy left. It can not be improved. Dark Ring - A dark ring that blends unnaturally well into any shadows. It can not be improved. ------------------------------------------------------------------------- Seems to be working: Necklace of focus - A large symbol of inner strength hangs from this necklace. It is very stable and has much energy left. It can not be improved. ------------------------------------------------------------------------- Missing from list: 1)Long sword bracelet. 2)That ring that detects stealth mode easier. 3)That other ring that prevents swimming damage. I am 100% sure I am missing some items besides shoulders. I can't seem to find the rest of them as they are somewhere in the abyss of rift items. Will check more later. Shoulder pads are a different story. Please look into this when the time becomes available. It has been quite a while and this is something everyone can enjoy. Thank you!
  5. Delete Items In Vicinity

    The ability (chat command maybe) for GM's to delete all items, fences, and structures in a certain radius of tiles. For structures, have it automatically bring up the annihilate structure window if it is within the radius (as a sort of confirmation of the building being destroyed). Or just do items only and let GM's destroy building on their own.
  6. This is just a simple suggestion to add items like nails and ribbons to the list of items craftable from steel. These items could be used in lieu of their iron counterparts with the natural steel benefits like taking less damage as steel does (Less decay and less failed attachment damage), and it wouldn't leave aspiring metallurgists on a mountain of cheap steel that they'll need a contrived way of getting rid of. I've originally not suggested added benefits but taken the point that leaving the suggestion too small leaves no room for making cheap steel truly sexy again, so here are some things the steel components could do (without messing too deeply with the current material system and how decay and damage is accounted for): 1) Increased (effective) QL, resulting in better attachment chance and quality increase, perhaps 20% better QL to be in line with the 20% less damage. 2) Steel components use a third less material, being more lightweight and taking up less volume. This would also mean that (in a scenario with 100% creation chance for brevities sake) for building components steel is 300% efficient in iron use as opposed to making them directly from iron. (200% efficiency by steel which is one half coal, and another 150% by reduced weight of the building components). This reflects, at least approximately, the extra effort of making steel, which is 3 stages as opposed to directly mining and smelting iron in one stage. On that last note, please don't derail the topic with counter suggestions how to currently get rid of masses of cheap steel. I'm imaginative enough to come up with something myself, but it'd be just nicer to have the metallurgy grinding byproducts be useful for more general purposes.
  7. Rag and Bone Market Merchants

    The Rag and Bone Market is located at P22 on Xanadu. We have a number of merchants with items - and if you're interested in any of these items but can't make it out to the market in person, you're welcome to contact me here on the forums and request it be mailed (if the item can be mailed). Please remember you pay all shipping costs. Merchants: Horseshoes and Lamps - various QL horseshoes ranging from 50ql to 75ql Horsesfinecarp - various 5 speed horses for sale (you buy the key and unlock the pen your horse is in, ride it home!) Ibexs Plate - various QL of plate goods, ranging from 70ql-75ql Braavos Carpentry - Check out their information here! Merchant Naiteytools
  8. Torbyn's Item Shop

    Rare 45ql lindenwood knapsack - 4s 37ql beautiful cotton meditation rug (coc44) - 4s 67ql iron pendulum - 4s 66ql rare large shield (coc66) - 2s 79ql leather barding (aosp 84) - 5s 50ql pinewood spindle (woa37) - 2s 8ql walnut spindle - 2s 32ql birchwood fine fishing rod (coc 58) - 2.5s mask of the returner - 4.5s 72ql supreme champagne 1kg - 2s 45ql rare champagne 1kg - 1.25s Armour Sets foods/related misc make offer
  9. Wares From Helm's Deep

    Welcome To the Merchant Ad for Helm's Deep Located just West of The Crystal Canal on Indipendence (on the line of R18 and R19 at the base of the mountian) (page still under construction but here is what ive got) Runed Mailbox A decorated model of a castle that works as a mailbox. It could be improved with a rock shards. Ql: 30.4232, Dam: 0.0. Courier has been cast on it, so it seems to be possessed by something. [97] A single zinc rune of Magranon has been attached to it, so it will increase size (5%) and increase vehicle speed (5%) Private message me on the forums or in game Jessemason If you don't see a price next to the item name then send me an offer Rift stuff & other things Weapons Armours Tools Horse Gear
  10. Close Please

    Hi guys! I'm buying Valrei mission items (under 90dmg), you can CoD it Boldheart without asking. Paying 20c each! Thank you! Got enough, thanks!
  11. Some stuff for sale

    Rares: 2ql rare grindstone 2s 84ql rare two handed sword, iron (Animal's demise, Nimbleness-97, Life Transfer-82, Circle of Cunning-91, Mind Stealer-81) 10s 52ql rare lounge chair, cedarwood 2s (3s with delivery) Plate Armour Set, Steel 2s 83ql plate gauntlet 81ql plate gauntlet 81ql plate vambrace 79ql plate vambrace 80ql basinet helm 80ql plate sabaton 79ql plate sabaton 79ql plate leggings 76ql breast plate Enchanted Tools: 77ql shovel, iron (Wind of Ages-67) 50c 73ql small anvil, iron (Wind of Ages-92) 1,50s 72ql trowel, iron (Wind of Ages-75, Circle of Cunning-43) 60c 60ql spindle, oakenwood (Wind of Ages-90) 1,30s 90ql hammer, iron (Wind of Ages-81, Circle of Cunning-76, Weapon Smithing Imbue-19) 1,50s 100ql whetstone 4.10dmg (Blessing of the Dark-95, Weapon Smithing Imbue-4) 60c 82ql whetstone 0.21dmg (Circle of Cunning-80, Armour Smithing Imbue-7) 40c 100ql pelt, mountain lion 4.40dmg (Blessing of the Dark-90, Weapon Smithing Imbue-3) 50c 98ql pelt, large rat (Circle of Cunning-86) 40c 93ql pelt, wild cat 0.01dmg (Circle of Cunning-73, Armour Smithing Imbue-10) 30c 72ql hammer, iron (Circle of Cunning-83) 1s 70ql pickaxe, tin (Wind of Ages-96) 2,50s 70ql pickaxe, iron (Circle of Cunning-71) 1s 80ql stone chisel, iron (Wind of Ages-89, Circle of Cunning-71) 1,70s 69ql mallet, oakenwood (Circle of Cunning-88) 60c 65ql spatula, oakenwood (Circle of Cunning-85) 60c 68ql clay shaper, oakenwood (Circle of Cunning-72) 50c Miscellaneous Items: 60ql JK Wagon, pinewood 4s (5s with delivery) 49ql corbita, cedarwood 2,50s (3,50s with delivery) 70ql dioptra, bronze 1s 19ql ring, seryl 15c Prices are negotiable. I'm most of the time online, you can send me in-game message to "Pakawala" or "Nether" Thank you!
  12. Ways to store pelts

    Furs can be stored in bulk storage bins or whatever, why do we have to store pelts in our characters, banks etc to avoid decay? It seems only logical that fur would decay just af fast as a pelt, they're both animal skin, so...why we cant simply store pelts like any item? I like to sort my stuff in chests, crates, bulk storage bins etc and I would like to store my pelts with all the other stuff I use to improve things. Why not change it? There's no reason at all to keep it this way. It doesn't make sense ('cause furs can be stored like anywhere without decaying so fast, you can also store them on bulk storage and get like zero decay) and it's annoying.
  13. Bank Ledger

    I am sometimes simply frustrated having to waste time traveling to a token just to check my bank balance or to check and see which items I have banked if I have forgotten. We can carry around the deed for our settlement, why not a ledger tracking the contents of our bank accounts? It is a minor thing but I think it would be a great convenience to many I suspect.
  14. how to remove artifacts!

    How do I remove the artifacts from my server? I deleted my altars and spawned new ones they were working but now if I turn endgame items off my altars don't work, I cant seem to delete the artifacts in the db in "endgameitems"
  15. Prices: rare seryll: 2s seryll: 1s adamantite: 2s huge sword bracelets: 2s each potion of mining: 3s rare lamps: 1s each Offer me on anything else in a post or PM, I can be reached either here or ingame on the same name. Also for sale: rare forge 53.75ql - 4s
  16. Any ideas or critics about the suggestions are open, tell me if something is missing or you want to see too. I have also studied many medieval cultures and technology, so most of the random things should be fitting with the game age. I am also trying to keep this to a simple crafting method for simplicity. Spawner Gate Now before I get into the first one, yes, I know you can spawn NPCs as a GM, this idea came to me while messing with portals and complaining that all my NPCs were killed in town. The idea is to make a gate that you can "Summon" NPCs by spending coin, there would be 3 types of NPC the Citizen, Town Guard, and Perimeter Guard, all spawned without gear and must be spawned on a deed(Taking up a citizen spot), after which only the mayor or top ranking members may edit the items and name on the NPC. The Citizen is more for RP and will act like a normal spawned human, its to bring more life to the area and should be the cheapest, maybe 20 copper or a silver and will stay within the main area of the deed, might be fun to "tax" them to help for upkeep. The next would be the Town Guard, they will act as the main defense against monsters and hostile players on the deed, with moderate skills for fighting and should respond like deed guards, they however will not respond to cries for help, they should cost 1 silver to roughly 20 and draw a salary similar to other deed guards(Though honestly they might be more useful than normal deed guards if armed properly). The last is the Perimeter Guard, this one is similar to tower guards and will come to the aid of friendly units and citizens in on the deed and will also move around the perimeter to help keep the town safer, this one should be stronger than the town guards and should cost more as well as draw a higher salary. This is a similar idea to another so I will add it in that maybe there can be a 4th and 5th "Type" adding adventurers as pet-like humans that will follow the player into battle and bandits, which would be uniquely spawned from a different portal(highway stone) that is off a deed, instead of helping fight they will attack nearby humans other their their "boss". Wealth is Power The idea is mainly to be used in a well developed server or heavy RP one, allowing bars to be made of precious metals(or any metal), coin blanks, and more importantly, unique coins. This is more built for player run economies that are separate from the generic "coin" values. A person can make the coin blanks from lumps(or bars), then use a coin die that is uniquely made to strike a coin unique to the die. The Bars are more or less a "trade" commodity, though they could be a step to making the blanks and should weigh 5kg each, they could also have smaller bars weighing 1kg and .5kg(this one is more suited for making coins). I can imagine this being a great addition, seeing a server with 3 kingdoms each with their own currencies, maybe kingdom a wants to stick to only one coin and calls it a Septim(from the Elder Scrolls), another wants to have a currency based on the roman solidus(gold), siliqua(silver) and nummus(a small copper coin), and the third may be more suited for the in game currency, the idea is more for larger servers, though imagining multi island servers trading at ports and exchanging currency would be a rather fun sight. This would also make the coin die a vital point of a kingdom and currency, it shouldn't decay or at least to the point of destruction. Magic and Stuff While this is not likely to get into the real game, I wouldn't mind seeing this in a mod. The ideas are more based on alchemy and the brewing of healing items and minor potions(not the blood ones), items like salves(yes, I know about Farmer salve), tonics, elixirs, and distillation or extraction of material like salt. Salves are made to help heal wounds, though I was more looking towards a specific wound like a bite salve or a burn salve, rendering them useless to other wounds. Tonics, one of the "potions" of the group is a direct healing item, though not as good for heavy wounds, it is instant(aside form a 2 second drink) and heals any type of damage as long as its not infected. Elixirs are the more buffing version of the "potions" family, instead of instant rewards it can reduce times of some actions, increase healing, even slight speed boosts, but wear down faster, lasting only a few minutes or a few seconds in some cases. Tinctures are the last "potion" time, and are like tonics, but instead of healing wounds, they do immediate special effects like removing hurting, curing disease, restoring stamina, and maybe even remove an infection(though the wound would remain). Tinctures need distilled alcohol to make, which is obtained at about a 10% rate from wine, so make sure its worth it. Oils are next, they are materials that are applied to items and weapons, using olive oil as the base, giving a small benefit to the item or making them deal a special damage, like poison, acid, or fire. The next is a bit different, it involves making magic parchments, these are designed to have a spell cast on them similar to vessel, increasing the difficulty of the spell by 10, but allow you to store a spell in the parchment, the spell must succeed to enchant the scroll, failure costs the favor like normal and quality of the paper. The scroll will have a single use and is castable even as a follower, so long as they are of the same faith, but the spell may still fail, the casting of the spell will be 20 points lower on difficulty. On the other hand, those with karma spells can also make scrolls, but at the cost of double the karma, the benefit is that no staff is needed to cast the spell. This would make these very valuable. I also wouldn't mind a "wand" being made that can hold charges of a single spell up to 10-50 charges, similar to a scroll, but requiring a shaft of wood, being enchanted and then slowly charged with spells, the downside of a wand is minimal, though the difficulty may be raised a bit more. Common ideas and not so common things This is more of a rough item list. First Glass, why do we not have any glass, this is such a common item, even back in dark ages and can be made easily using heated sand and maybe purifying it with some ashes similar to steel, glass is resistant to decay and would likely be very useful for long term storage, but cant be made to large. Glass flasks, bottles(use a peg to cork it and keep the liquid from decaying easily), goblets, bowls, orbs, alchemical glassware, etc as well as colored glass. Pewter, a common metal in old times, easily made with lead and tin, though not healthy to humans, it works for poor utensils. Slag, this one is a little different and isn't very useful to most people its more of a waste product that is made after melting ore, that said, it does have historical use as a concrete additive and can be used for that or if all else, make stone shards be a byproduct.Other small ideas are like making book bindings to hold sheets of paper, scrolls(I don't mean magic ones, literally, why has this not been a thing?) that can be sealed, Signet rings that can be used to seal scrolls with bees wax or mark papers with an official seal. Other ideas is to remove the metal restriction on utensils, allow metal plates, cups, flasks, jar(urn), bucket, rings(I actually wear a steel ring, heh). Other alcohols like vodka, beer, brandy, rum, cider, mead, etc as well as make wine not require maple. Daggers, why no small sharp blades to stick the enemy, or throwing daggers, throwing hatchets, throwing hammers, throwing spear/javelin, slings, crossbow, bolts, rapier(A sword designed more for poking holes instead of slashing), spiked flail, a wooden club(peasants rejoice), scale mail armor(scale plates are stronger than chain, but weaker than plate) etc. Oil pot lamp, a simple clay lamp that uses tar or oil to light a small area cheaply.
  17. In Item.Poll(), specifically the section related to wine's "positive decay", there is a bonus value based on the wine being in a small wine barrel, that barrel's rarity, and whether or not that barrel is made out of oak. However, that variable never seems to be used! The variable ought to be declared at the beginning of the "if (this.template.positiveDecay)" block, so that it can be used in the "positive decay" call to setQualityLevel(). That function call then would need to be modified to take that bonus into account. This is, of course, all assuming that this bonus is intended to work, and has not been dummied out intentionally.
  18. WTS Potions&Oils

    Hello my dear customers! Salves of Frost - 50c each Potions of Acid - 50c each Oils of Weapon smith 88ql/88ql /2.5s Fletching Potion - 82ql/1.2s If you are interested in rift items, just pm me with your offer. I am taking ALL offers into consideration!
  19. Skyfall Enchantsments Market [SEM]

    Welcome to Skyfall Enchantments Market Every business starts slow, and so does this one. My goal is to provide you with the best enchanted items on the market, for the best price! Mailing is ALWAYS for free! !SILVERS FOR SALE! Limited time offer: *** 10c discount on all butchering knife n grooming brushes *** (The discount is not showed in the price) Example; item price = 79c Limited time offer price = 69c!! !Offer of the month! "Buy for more than 12.5s and get a free corbita" !Silver sale! No silvers for sale atm... !CHECK OUT ALL THE NEW ITEMS! Enchanted tools: Butchering Knifes, iron: Cotton, Exquisite meditation rug, cotton: File, iron: Grooming brush, oak: Hammer, iron: Hatchet, iron: Iron lumps: Key, copper: Kindlings, pinewood: Large anvil, iron: Mallet, oak: Needle, iron: Pelt: Pickaxe, iron Pickaxe, steel: Rake, iron: Rope tool, cedar: Rope tool, oak: Saw, iron Sickle, iron Small anvil, iron Shovel, iron: Shovel, steel: Spindle, cedar: Spindle, oak: Steel and flint: Stone Chisel: Water: Whetstone: Yo-yo, pine Shields, armour (also horse wearing) and weapons: Large Shield, iron: Saddle, leather: Rift loot / unique items: Bracelets: Shoulder pads: Blacksmithing imps: 90ql - 89c 80ql - 49c 70ql - 35c 60ql - 19c 50ql - 9c Please note, that if your item increases rarity, I'll add a extra charge. Costom vynora casts: I can do casts above 90+! For prices please PM. Mining service: Payment: I do accept paypal - 1s/1e! I'm always open for trades! **I'm looking for Referrals 5s/1 ** **I'm looking for Sleep powder 1s/1** - Items will be added daily! Best regards Giblet, Skyfall
  20. Hello. As topic says, I am taking all offers into consideration, just pm me or leave message here telling how much would you like to pay for any of those items. Everything on screenshot for sale (except socked rings)
  21. Cast powers: 80+ 80copper 70+ 45 copper 60+ 30 copper Other 15c Write here or pm me what you need : )
  22. Name: Xarban Server: Pristine Starting bid: 150€ Min. increment: 5€ Buyout: possible with the right offer Reserve: No Snipe protection: 30 min. Verified paypal only. *I will only sell the character, items and settlement together* Niarja Character overview + Green Drake full set + Supreme Longsword, iron (N89, LT77, C85,, AD) + 16 x Sleep Powder + Path of Love + Merchant in the settlement + Guard Tower + Plenty of raw materials + Mines with Iron, Cobber and Gold The reason Im selling whole thing is because I don't have the time nor efforts, to put into this game. As a father of 2 small boys, I have to give up on this game, and spend more time with my kids and other games, where I don't have to spend a lot of time on. Skills dumped at 15-04-2016-----Skills: 0.0 Religion: 3.6561997 Prayer: 8.082568 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 17.224426 First aid: 33.058838 Clubs: 17.819122 Huge club: 29.266281 Archery: 6.029761 Short bow: 3.880534 Medium bow: 1.0 Long bow: 1.0 Thievery: 9.521998 Stealing: 1.0 Lock picking: 15.697042 Traps: 1.0 War machines: 1.9398472 Catapults: 2.2755582 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 7.4946594 Coal-making: 1.0 Milling: 1.0 Tracking: 5.5273104 Paving: 39.006264 Climbing: 8.70792 Thatching: 1.3252363 Firemaking: 21.596231 Pottery: 6.269967 Mining: 92.3147 Digging: 78.74654 Ropemaking: 3.8579772 Smithing: 35.482166 Blacksmithing: 56.93893 Locksmithing: 28.802826 Jewelry smithing: 1.771878 Metallurgy: 1.0 Weapon smithing: 23.887766 Blades smithing: 14.992894 Weapon heads smithing: 2.63932 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 46.581696 Cloth tailoring: 9.34428 Leatherworking: 90.00366 Masonry: 68.687645 Stone cutting: 66.3619 Cooking: 57.991776 Hot food cooking: 90.73381 Baking: 1.0 Dairy food making: 5.26411 Butchering: 40.819782 Beverages: 1.0 Nature: 60.740482 * Fishing: 1.0 Gardening: 39.209503 Foraging: 13.028604 Botanizing: 11.403903 Animal taming: 30.334206 Forestry: 41.669056 Farming: 90.31553 Milking: 9.876794 Meditating: 30.258284 Animal husbandry: 50.790054 Papyrusmaking: 1.0 Toys: 1.0 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 73.529755 Defensive fighting: 18.365839 Normal fighting: 37.95045 Weaponless fighting: 4.7216916 Aggressive fighting: 46.605606 Shield bashing: 2.1578767 Taunting: 1.0 Miscellaneous items: 73.959015 Shovel: 55.99001 Rake: 81.53306 Saw: 25.118153 Pickaxe: 94.40411 Repairing: 51.621502 Sickle: 40.127598 Scythe: 9.217015 Hammer: 67.9267 Stone chisel: 46.69947 Alchemy: 13.618097 Natural substances: 29.044125 Shields: 14.151007 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 25.148956 Medium wooden shield: 3.1119652 Large wooden shield: 1.0 Axes: 57.30189 Hatchet: 76.56604 Small Axe: 1.0 Large axe: 1.099 Huge axe: 60.373093 Swords: 20.711515 Longsword: 55.206112 Shortsword: 3.7485633 Two handed sword: 1.0 Knives: 38.538452 Carving knife: 29.041822 Butchering knife: 50.549236 Woodcutting: 84.83791 Mauls: 5.831015 Medium maul: 3.7294223 Small maul: 1.0 Large maul: 8.627422 Carpentry: 73.12697 Bowyery: 1.0 Fletching: 3.8374763 Fine carpentry: 60.183826 Toy making: 1.0 Ship building: 29.172668Characteristics: 0.0 Mind: 44.327785 Mind logic: 51.3413 Mind speed: 21.781195 Soul: 38.848625 Soul depth: 35.415813 Soul strength: 38.341423 Body: 51.3552 Body strength: 48.692703 Body stamina: 41.050453 Body control: 33.84169Religion: 0.0 Faith: 29.95 Favor: 29.95 Alignment: 99.14975 Screenshots Items Character and settlement information The Settlements http://imgur.com/a/MFkj4
  23. Name: Xarban Price: Make an offer in Euros. The transaction is through paypal *I will only sell the character, items and settlement together* Niarja Character overview + Green Drake full set + Supreme Longsword, iron (N89, LT77, C85,, AD) + 16 x Sleep Powder + Path of Love + Merchant in the settlement + Guard Tower + Plenty of raw materials + Mines with Iron, Cobber and Gold The reason Im selling whole thing is because I don't have the time nor efforts, to put into this game. As a father of 2 small boys, I have to give up on this game, and spend more time with my kids and other games, where I don't have to spend a lot of time on. Skills dumped at 15-04-2016-----Skills: 0.0 Religion: 3.6561997 Prayer: 8.082568 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 17.224426 First aid: 33.058838 Clubs: 17.819122 Huge club: 29.266281 Archery: 6.029761 Short bow: 3.880534 Medium bow: 1.0 Long bow: 1.0 Thievery: 9.521998 Stealing: 1.0 Lock picking: 15.697042 Traps: 1.0 War machines: 1.9398472 Catapults: 2.2755582 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 7.4946594 Coal-making: 1.0 Milling: 1.0 Tracking: 5.5273104 Paving: 39.006264 Climbing: 8.70792 Thatching: 1.3252363 Firemaking: 21.596231 Pottery: 6.269967 Mining: 92.3147 Digging: 78.74654 Ropemaking: 3.8579772 Smithing: 35.482166 Blacksmithing: 56.93893 Locksmithing: 28.802826 Jewelry smithing: 1.771878 Metallurgy: 1.0 Weapon smithing: 23.887766 Blades smithing: 14.992894 Weapon heads smithing: 2.63932 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 46.581696 Cloth tailoring: 9.34428 Leatherworking: 90.00366 Masonry: 68.687645 Stone cutting: 66.3619 Cooking: 57.991776 Hot food cooking: 90.73381 Baking: 1.0 Dairy food making: 5.26411 Butchering: 40.819782 Beverages: 1.0 Nature: 60.740482 * Fishing: 1.0 Gardening: 39.209503 Foraging: 13.028604 Botanizing: 11.403903 Animal taming: 30.334206 Forestry: 41.669056 Farming: 90.31553 Milking: 9.876794 Meditating: 30.258284 Animal husbandry: 50.790054 Papyrusmaking: 1.0 Toys: 1.0 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 73.529755 Defensive fighting: 18.365839 Normal fighting: 37.95045 Weaponless fighting: 4.7216916 Aggressive fighting: 46.605606 Shield bashing: 2.1578767 Taunting: 1.0 Miscellaneous items: 73.959015 Shovel: 55.99001 Rake: 81.53306 Saw: 25.118153 Pickaxe: 94.40411 Repairing: 51.621502 Sickle: 40.127598 Scythe: 9.217015 Hammer: 67.9267 Stone chisel: 46.69947 Alchemy: 13.618097 Natural substances: 29.044125 Shields: 14.151007 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 25.148956 Medium wooden shield: 3.1119652 Large wooden shield: 1.0 Axes: 57.30189 Hatchet: 76.56604 Small Axe: 1.0 Large axe: 1.099 Huge axe: 60.373093 Swords: 20.711515 Longsword: 55.206112 Shortsword: 3.7485633 Two handed sword: 1.0 Knives: 38.538452 Carving knife: 29.041822 Butchering knife: 50.549236 Woodcutting: 84.83791 Mauls: 5.831015 Medium maul: 3.7294223 Small maul: 1.0 Large maul: 8.627422 Carpentry: 73.12697 Bowyery: 1.0 Fletching: 3.8374763 Fine carpentry: 60.183826 Toy making: 1.0 Ship building: 29.172668Characteristics: 0.0 Mind: 44.327785 Mind logic: 51.3413 Mind speed: 21.781195 Soul: 38.848625 Soul depth: 35.415813 Soul strength: 38.341423 Body: 51.3552 Body strength: 48.692703 Body stamina: 41.050453 Body control: 33.84169Religion: 0.0 Faith: 29.95 Favor: 29.95 Alignment: 99.14975 Screenshots Items Character and settlement information The Settlements http://imgur.com/a/MFkj4
  24. For as long as I've played Wurm, there's been a bit of confusion about what sort of armor or clothing is effective to what degree. Usually this isn't a big deal, as we just had to remember which armor types were generally effective against what, and which helmets covered the eyes, and that sort of thing. However, as time goes on and new items get introduced, things get more complicated and hard to answer, leaving us with weird questions like how many of the new wool hats actually provide protection even at cloth level, and if they don't, why not. Seeing as how the effectiveness of a piece of clothing or armor can be extremely counter-intuitive, I feel the game ought to just tell you, on some level, how effective a piece of armor is, or at least what body parts it covers. I understand that the alternative, which the game currently seems to be going for, is for the armor options to simply make sense intuitively and for the players to figure out the rest. This makes sense if the items make sense, but they don't. For example, from what I've been hearing, a cloth hood counts as (cloth-level) armor, but a wool hat doesn't, which is rather silly. So, I guess my suggestion is for one of the following to happen: Either clothing and armor items need to make some kind of consistent, intuitive sense, or we need the game to tell us what they actually do. Either is fine by me.