Search the Community

Showing results for tags 'Inner wall'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 2 results

  1. If you manage to fall onto the top of an inner wall (pictured below) you will be instantly teleported to ground level, taking no falling damage. The tile border below the wall pictured is another inner wall, followed by two floors of tiles with no inner wall on that particular tile border. To reproduce this you would simply have to walk onto the top of an inner wall that is not at ground level. What I expected to happen was to be able to walk on top of the inner wall and not fall through it. I suppose collision on top of a wall would be nice so that we can (carefully) walk on the top of a wall. At minimum it would be nice if the wall deflected us to one side of the wall or the other instead of teleporting us to the ground level. The inner wall I tested this on: I fell through another inner wall which I have highlighted here: Through another floor (with no inner wall) to ground level:
  2. I'm having a problem with my crocodile when it becomes untamed attacking me through my inner wall. I put a single tamed pet into this small 4 tile area which includes 3 grass tiles surrounded by fence and a tile of inner wall in a "T" shape (arched wall on the outside, two walls, and a double door). I had a cat in there for a while until it died of old age and had no problems with it attacking me through the wall when it was untamed. So I replaced it with a crocodile. However, when he became untamed I went home to tame it and it was capable of hitting me through the double doors (before I even open them) and through one of the side walls but not through the other wall. On the corner of the right wall and the double door it should mesh together, but a large chunk is missing. Here are a few pictures of the inner wall/outside arched wall: />http://i.imgur.com/8YF62.jpg />http://i.imgur.com/buMnK.jpg />http://i.imgur.com/hX0GU.jpg I cant stand within a tile of these walls without being attacked. Also when trying to tame him I have to stand on the outside of the arched wall or It says I cant reach him. If anyone knows a fix to this please respond.