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Found 2 results

  1. I'm going to do be doing a series of tests in various things through-out wurm, and I'm welcoming anyone who wishes to, to follow along and perhaps even provide your own data. I ask that you maintain the same basis of which these tests are run however. For example if you wish to submit data for Horse speed Testing, you follow the pattern of completely unequipped horses, with near empty inventories of your player character. This ensures that all data collected is with the same control factors as other tests. Speed/Trait Testing - May also include trait testing of other common animals such as Cow/Bull Each provided link allows comments to be made to the document, where you may post your own findings, questions or suggestions to assist in finding out the information we're hoping to unmask and document, once and for all. Any off-topic, rude or otherwise unwelcome comments made to the documents will be removed entirely and disregarded. If too many off-subject or unwanted comments or alterations are made to these documents, comments will be closed indefinitely to the document themselves. If you'd like to see other testing done on other Wurm features, please let me know in this thread and I will look into begining more tests to run with what I have available to me.
  2. This data is no longer relevant or realistic as a patch was applied to fix the problem. For the lazy amongst us, here's the data up front : (i've done an extra test not documented below, this is with the single shoe, interestingly giving results as if there was no shoe) Hello wurmians, I have just spent the last few hours collecting data on one particular horse...here she is! Here are the speeds she managed with no equipment : 15.11 15.82 16.58 17.26 18.02 18.74 19.44 20.17 21.62 (I now believe i'm missing one speed range here) These speeds were random, and changed as they pleased, no amount of moving, slapping, kicking or biting would make the horse change to a desired speed. So we can immediately see here that the fleeter movement trait seems to toggle on and off, and at varying strengths. How often it toggles also seems completely random. (the RNG is everywhere AH!) I put on a set of horse shoes to see what would happen, the shoes are 90.10QL and one has 90WoA and another 100WoA (yes just two shoes for now). I will take time here to note that the horse was fed, groomed, tamed and i rode it downhill for all tests (to ensure maximum speed at all times). I was also carrying nothing, the horse was not injured at any time, and i carried out my monitoring over 150 tile lengths, several runs for each configuration. Here is what I documented : 19.45 20.17 21.60 22.32 23.03 23.75 24.47 25.19 25.93 26.62 According to the wiki math : Those two shoes should give a bonus of 3.00km/hr but as the data shows, we are receiving a bonus closer to 5km/hr Confused, and suspecting effective quality, i decided to get a set of shoes that should give a slightly lower bonus than the 90ql ones. This set was 4x shoes at 50ql with 50/50/70/70 woa. Using our wiki math this would suggest a speed bonus of 2.5km/hr. Here is what i found : 19.45 20.17 21.60 22.32 23.03 23.75 24.47 25.19 25.93 26.62 Yep...absolutely identical to my 90ql shoes. As a final test I let the shoes wear down to 0.20 dmg (the 90ql ones) - this should reduce the effective QL below 90, reducing the bonus by 0.5km/hr....theoretically. Practically however this did not happen, and the shoes continued to perform at a +5km/hr bonus. Something is either wrong with horse shoes, or our wiki math is off. Due to sub par shoes behaving the same as nice ones, i'm going to wager we have a bug here. Can anyone further corroborate or disqualify my findings?