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Found 2 results

  1. Myself and Sometouw spent the better part of today modifying WGenerator to load heightmaps from 16 bitdepth PNG files (though it works with 8 bitdepth files as well)! Have fun with it! Also new and improved sounds, just like your microwave WGenerator let's you know when it's done! https://github.com/nmusser/WGenerator/releases/tag/1.11_a
  2. So I'm messing around with WurmMapUploader and was wondering what the scale for the height is. I saw the variable where I can adjust the scale but digging through the code for both WurmMapUploader and for the API I can't find any documentation on what the default scale is. If I'm generating a height map is each shade bit increase equal to 1 meter in game? or 1 dirt?