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Found 68 results

  1. Ever wish you could have fields of mycelium. My Idea that would not only benefit the player base, but also the economy is to add a HOTS based PVE servers. The idea came to me because we have all of these white light servers and then chaos on freedom. Why can we not have a Black light server. We all know that many of us would like to see Libila on freedom, but may not happen. The base kingdom would be HOTS. Everyone that goes to the server will be converted to HOTS. If a player would become a Libila follower or priest on this server, they could come back into freedom as a freedom and not be Libila any longer just like Chaos. I good location for this server could be East of Exodus, and South of Chaos. Also if a player is to go to Chaos then they will return to whatever kingdom they were on Chaos. It would benefit the player base by having something new, beyond just another server or a new game feature. It would also benefit the economy by allowing more players to become Libila priests, and not have to follow a certain kingdom and have all of their stuff taken in pvp.
  2. Is your PvP community toxic or led by critical elitists with 90 body strength? Does it seem like one side is winning every skirmish? Are you a Freedom player who's always wanted to give PvP a try but didn't know where to start? Give Epic a try! The "Epic" servers were established in 2011 and are relatively ancient, although some servers have been given new makeovers (Affliction 2014, Elevation 2019) to provide a clean slate. Composed of four total servers in this cluster, there are three home servers, one for each kingdom to start off in, and a fourth server where these kingdoms clash! Affliction (Horde of the Summoned), Desertion (Mol-Rehan), and Serenity (Jenn-Kellon) offer each kingdom a place to call their own, where natives have a combat rating (CR) bonus vs invaders. Here, each kingdom can establish a thriving economy, create sprawling deeds/alliances, hone their skills and collect their valuables. Home servers rarely see player-versus-player action but you never know when a raiding party might come around. The thrill of knowing all that you hold sacred may be at risk one day can drive a nation together. Will you support your fellow kingdom members or steal from your neighbors and sabotage them? Or are you merely looking to make as much 💰money💰 as possible, monopolizing the market and mastering the art of the deal. You might become world-famous as a supplier (as Led once did), a combat legend like Gary, a pirate like Kellyt, or an infamous picker of locks like Gbelcik who named each boat after himself + the counter of how many he had broken into. Your fate is your own and you should follow your Epic destiny! When ready to take PvP to the next level, Elevation offers a chance for each kingdom to create deeds/capitals, become king/queen and elect officials in their kingdom offices, and allows priests to become champions of their deity. Along with all this, there are "epic" Valrei scenarios where each kingdom is given a dedicated god to follow on the Valrei map. By completing missions and strategically controlling their god's efforts on the map, one kingdom can lead their god to victory, offering rare moonmetals, tomes of magic, and more to the kingdom's top contributing denizens. But "we have all these things on Chaos and Defiance" you might say... Well, Epic also boasts a unique skill curve that levels the playing field, ensuring newer players can stand a chance versus the servers' god-tier characters. This curve affects all skills besides characteristics, Fight skill, Faith, and Alignment. This curve enables you to swiftly achieve your goals and gain skills faster than ever. The curve essentially gives you extra, virtual skill on top of your base skill. It increases rapidly at first, slowing as you raise your skills beyond 70. It's visible by hovering your cursor over a skill in-game within the Skills window and worth noting that this curve only affects currently premium players. Epic Skill Curve Examples: 20 actual skill offers a curve of 36, allowing you to cut 36 QL logs at 20 Woodcutting 30 actual skill offers a curve of 50, allowing you to easily make 50 QL saddles at only 30 leather working 50 actual skill offers a curve of 75, allowing a miner to excavate 75 QL iron even though their mining is only 50 70 actual skill offers a curve of 90 90 actual skill offers a curve of 99 99.00 actual skill offers a curve of 99.99 The population on these servers is essentially null, however there are a few deeds left on each home server and a handful on Elevation. Serenity only has one public merchant at its starter deed (it's mine)! The benefit of playing on a nearly dead cluster is that you can easily make a name for yourself. Those who help others in need may quickly rise through the ranks. Whereas it can be spooky on Chaos/Defiance where you deed just a few thousand tiles away from enemies who want nothing more than to gut you and drain your deed, Epic's home servers offer much more substantial distances between you and your enemies and a CR bonus against attacking invaders. All kingdoms on these servers could use a boost of active players, there is no side taking the lead *yet* but you should definitely join Jenn-Kellon and that's definitely not just my opinion. Unfortunately, skills do not transfer to the connected Southern Freedom Isles like they do between Defiance<->Northern Freedom Isles. Players have often appealed to the developers of this great game to incentivize Freedom players to give Epic a try while benefiting their Freedom counterparts, but to no avail. The only thing that transfers between Epic/Freedom is Journal entries. Also unfortunately, if your character is on Defiance or other Northern Freedom Isles, you will have to create a new character and select a Southern Freedom Isle or an Epic server to play here. However, if you already find yourself on a Southern Freedom Isle, just create an Epic portal out of 4x 24kg logs and 11x stone bricks and hop right over! mods, I made this post here and not in "Epic: Recruitment" because ain't nobody reading those forums. If I want to recruit, I've gotta get my foot in the door where someone might actually read this post 😛
  3. Good afternoon Ladies and Gents This Auction if for a Beautiful HoTS complete set showed in the pictures below. The beautiful red Ligonberrywood finish really brings out the blood stains on the canvas, something to die for. THE SET INCLUDES THE FOLLOWING ITEMS 1 HoTS wagon with a zinc rune of Magranon attached to increase size (5%) and vehicle speed (5%) 2 HoTS Tall Banners 2 HoTS Banners 2 HoTS Flags 1 HoTS Pavillion 1 HoTS Military Tent No Buy Out/ No Reserve Sniper protection 1hr Starting Bid 16s Min Increase 1s Delivery Available: Pickup preferred (Celebration L10 close to server border with maritime access). Delivery to coast of any Freedom SFI server: additional 1 silver. Sorry no Chaos delivery
  4. Working as intended? Why is LiBila traveling to a tile we already occupy?
  5. Good afternoon Ladies and Gents This Auction if for a Beautiful HoTS complete set showed in the picture below. So polish them silvers, grab a seat and get ready to bid. No Buy Out/ No Reserve Sniper protection 1hr PM Bids are Welcome for non forum wurmians but they will be posted here on Auction so they will become public PM Ahsesino in game with your bid Starting Bid 16s Min Increase 1s Items can be delivered to ALL SFI servers if coastal, near server borders. Sorry no Chaos deliveries This auction is for the following Items as a set: 2 Hots Tall Banners 2 HoTS Small Banners 2 HoTS Flags 1 HoTS Pavilion 1 HoTS Military Tent 1 HoTS Unfinished Guard Tower 1 Beautiful HoTS Wagon in Lavender finish to complement its purty purple canvas
  6. (picture soon i been lazy, sorry) What is HOTSNPVPPHD? Horde of the Summoned New Player versus Player Players Housing Development. It's a free pre-built and stocked housing area (2 individuals per house) with the necessary items to help get started quickly such as forges, bulk storage bins, and beds. We're aiming to encourage new players on the Northern islands (Harmony, Melody, Cadence) to come over and try out Defiance and PvP. If you are currently on the northern islands, and want to try PvPing, send me a private message with some basic information about yourself (name, discord, experience, time zone, pvp experience, any past kingdom history, what interests you). We have a portal right outside the house ready for use. If you are enjoying it, you can always create your own house too! Note: You do not have to commit full time to living here on Defiance, we're happy to have you hop between the PvE server and Defiance. Why try Defiance? You have a chance to gain permanent affinities from killing enemies and always gain a temporary timed affinity. One affinity = 10% skillgain in that skill. You gain karma for each kill. Defiance is a full loot system, and you gain easily acquire valuables off players. There's no cooldown between transferring between Defiance and the other islands. You can come over and PvP when needed. A unique different perspective on the game. See how to work together in a large kingdom. Daily PvP, both large and small skirmishes. What do you need? A forum account Discord Working microphone Helps to speak English, but we have some Russian players Contribute in some way. While we want to have new players, we can't provide with everything. A good village requires everyone to contribute in some way - smithing, crafting, farming, breeding Again, if you're interested, send me a PM on the forums!
  7. So far we havn't seen a single mycelium patch anywhere on the server with the exception of around the starting deed. There is plenty of towers with altars straight under them and multiple days have passed. I asked players who played as hots on the latest elevation about it and acording to them the mycelium never spawned by itself, it only expanded from excisting mycelium and had to be "seeded" by priests. From my knowledge mycelium is supposed to spread when domain and influence is present. Thus im reporting this.
  8. Presenting you Libila enchants brewed with hate, deceit, and blood of slaves. We also accepting barter (especially with referral or sleep powders). Custom casts no longer available. Explanation of our unique enchants: BotD or Blessing of the Dark: woa and coc in a single cast. A 100 BotD is the same with item with 100 WoA + 100 CoC. They are best for improving items or getting a fast job done. WA or Web Armor: slow down both movement speed and attack speed of attacker. Useful cast for both pvp and pve, on pve I would recommend web armor on leather barding to slow down those pesky spiders that bite your horse. RT or Rotten Touch. Increase damage of a weapon, but make weapons damage faster. The damage also have infection wound, which get worse overtime. BT or Bloodthirst. Increase damage of a weapon based on it cast power. 10000 bloodthirst is 10% more damage. Need to shot player to raise this enchant power but it also the only damage-enchant you can put on bow. Costs for enchants: Cast costs for BotD: 1- 79 power : 1.5c per power. 80-89 power : 2c per power. 90-99 power: 4c per power. *not available on custom casts Cast costs for CoC or WoA: *not doing custom cast on this 1- 79 power : 1c per power. 80-89 power : 1.5c per power. 90-99 power: 3c per power. Cast costs for WA, RT, and BT: 1- 79 power : 2c per power. 80-89 power :3c per power. 90-99 power: 5c per power. *not available on custom casts Tools 78 BotD 70ql Iron Saw 1s 17c 83BotD 70ql Iron shovel 1s 66c 83BotD 70ql Iron shovel 1s 66c 74BotD 70ql Iron shovel 1s 11c 90BotD 69ql pinewood mallet 3s 60c 82BotD 68ql pinewood mallet 1s 64c 71BotD 70ql pinewood mallet 1s 7c 70BotD 69ql pinewood mallet 1s 5c 73WoA 85CoC 54ql iron needle 2s 1c 78BotD 70ql iron needle 1s 17c 76BotD 70ql iron needle 1s 14c 91WoA 91ql iron hammer 2s 73c 76WoA 70ql iron hammer 1s 14c 79CoC 84WoA 82ql iron hammer 2s 5c 77CoC 14ql iron hammer 77c 72BotD 66ql willow spindle 1s 8c 70BotD 68ql willow spindle 1s 5c 96WoA 39ql pinewood spindle 2s 88c 50BotD 71ql small iron anvil 75c 81WoA 63ql small iron anvil 1s 62c 73BotD 70ql iron leather knife 1s 10c 75CoC 68ql iron leather knife 1s 13c 77BotD 70ql iron awl 1s 16c 81BotD 90ql iron awl 2s 80BotD 70ql iron file 1s 60c 73BotD 70ql iron file 1s 10c 77WoA 91ql iron file 1s 16c 91BotD 70ql iron scissors 3s 64c 91BotD 70ql iron scissors 3s 64c 80BotD 70ql iron scissors 1s 60c 75BotD 70ql iron scissors 1s 13c 77CoC 71ql iron scissors 1s 16c 82BotD 70ql iron trowel 1s 64c 77CoC 20ql iron stone chisel 1s 16c 48CoC 57WoA 33ql iron stone chisel 1s 5c 89BotD 28RT 70ql iron rake 1s 78c 86BotD 70ql iron rake 1s72c 84CoC 14ql iron pickaxe 1s 68c 89CoC 95ql 3.89dmg Large rat pelt 1s 34c 70BotD 0.40kg 82ql 0.07 dmg mountain lion pelt 1s 5c 88CoC 0.80kg 98ql 0.78 dmg wild cat pelt 1s 32c Weapons 90RT 70ql Iron longsword 84RT 70ql Iron longsword 77RT 60ql Iron longsword 74RT 70ql Iron longsword 73RT 71ql Iron longsword 70RT 71ql Iron longsword 96RT 73ql Huge iron axe 91RT 72ql Huge iron axe 90RT 73ql Huge iron axe 95RT 72ql Large iron maul We also supply these items: - Unfinished HotS guard tower = 1s or FREE (check here!) When finished in freedom isles, it will show HotS tower texture but spawn freedom guards, can be mailed How it looks like: ​ - HotS wagon = 5s pick up 6s delivered (it is big and fill almost all room in the knarr) How it looks like: ​ - HotS purple banner = 60c (can't be mailed) - HotS purple flag = 60c (can't be mailed) All items will be mailed, COD paid by buyer. Exception for un-mailable items like banners then it can be picked up/delivered per case basis for a fee. Items also get damaged from storage and my smith are not in the same location with the merchant thus why they are not even counted in the pricing.
  9. Hi, Am looking to buy 2 HotS Guard Towers - the black ones with the spikes. Unfinished of course . Delivery to Summerholt on Xanadu, will pay delivery fee. PM me here or in-game. Thanks!
  10. [14:48:19] A fairly large wagon designed to be dragged by four animals. This is a very rare and interesting version of the item. It is locked with a lock of very poor quality. It is made from cedarwood. It could be improved with a log. Ql: 25.938593, Dam: 0.0. The name of the owner, Rocklobstar, has been etched in the stern. [14:48:19] You can barely make out the signature of its maker, '.oc...b....'. [14:48:19] A single zinc rune of Magranon has been attached to it, so it will increase size (5%) and increase vehicle speed (5%) (Rune for loading fbsb/bsb's into wagon) Starting bid: 20s Minimum increment : 50c Buyout is : PM me Sniper Protection : 2h Free delivery to most coastal locations*
  11. ______________________________________________________________________________________________________________________________________________________________ 1070AD; In the day of Awakening whispers have spread from the south... the Horde has risen once again. The Horde of the Summoned has returned With the new exciting changes bringing life back to Wurm PvP and more specifically the Epic Cluster, BL has taken on a new form and become active once again. Have any questions? Just PM Cyberhusky / Mondain / Oscarius / Northstar / Sphygmo / Eddiekey or those listed below! We are recruiting on Elevation: Active Elevation Deeds Deed ---------------------- Mayor Carlsborg - Oscarius (CAPITAL) Asgard - Northstar Oblivion - Touchmee W O R T H - Henslayer Ascalon - Erinyesthegreat Please note that "W O R T H" only recruits veteran and active PvP players. ______________________________________________________________________________________________________________________________________________________________
  12. Hey everyone! Some HotS goodies I've collected lately. Am able to make custom orders (Flags etc) x2 Tall Kingdom Banners - 75 c free delivery X0 Kingdom Banners - 50 c free delivery (more to come!) x1 HotS Wagon - 10 s (awaiting knarr completion, so cannot deliver just yet) free delivery ofc x19 Unfinished HotS guard towers - offer price I will be adding more stock quite frequently, RL permitting ^^ If there is something in paticular you want that I don't have, feel free to drop a request As the prices are a little difficult to get, I am willing to tweak the costs, within reason Ign BlackAvuli / Raistlinmajere
  13. Auctioning rare wagon, Horde of the Summoned version, it is shiny, and drive faster than non-rare, as i know, it is first and only rare hots wagon, so you can bid very unique item [01:28:25] A fairly large wagon designed to be dragged by four animals. This is a very rare and interesting version of the item. It is locked with a lock of very poor quality. It is made from cedarwood. It could be improved with a log. Ql: 60.138996, Dam: 0.0. The name of the owner, Kgorski, has been etched in the stern. [01:28:25] You can barely make out the signature of its maker, 'Kgor.k.'. [01:28:25] A single zinc rune of Magranon has been attached to it, so it will increase size (5%) and increase vehicle speed (5%) (rune of course can be changed if auction winner will want) Starting Bid: 10s Increments: 1s sniper protection 1hour
  14. Item up for Auction: 60QL Horde of the Summoned Wagon! The following Rune can be Attached if desired! [12:03:36] A single zinc rune of Magranon has been attached to it, so it will increase size (5%) and increase vehicle speed (5%) Can load a BsB + 3x Large Crates! Starting Bid: 2s Min Increase: 1s Reserve: None Buyout: 13s Snipe Protection: 1 Hour Items will be collected from G11 Release or Delivery can be negotiated for a fee. Happy Bidding All
  15. You seek the powers of the whisperer? Come, sons and daughters of Libila. Worshippers of the darkness and children of chaos. Now is the time to stand together against the forces of light. Now is the time to stand together as her Black Legion! Once, the Horde was feared. Once, the Horde demanded respect. After long years of fighting, of being oppressed by the forces of light, the Horde of the Summoned was but a shadow of its former self. Magranon’s power waxed while Vynora and Fo took a step back from human affairs. Libila was all but beaten down. She whispered to her children, demanding that someone answer her call. Calling loudly, she drew her most faithful towards her. Some had answered, but not enough. Enraged at this, Libila screamed with all her strength; breaking through mental barriers and driving people crazy far and wide. Her voice infected the world. People who’d never had an ill thought felt drawn to the dark lands. As her power grew, Libila whispered plans for a new way forward. Through the tools of order; chaos and destruction would be more easily spread. While Black Legion can trace some of it’s roots through most of Horde of the Summoned history, as a newly formed kingdom and the first HotS template PMK we are in the process of constructing an inclusive government to allow all a part, no matter your experience level. Black Legion has a host of excellent crafters and enchanters in house and continue to welcome people of all professions joining our kingdom. We may be ‘evil’, but barbarians we are not. Whether you wish to apply to join an existing settlement or build your own, we will endeavor to assist you as much as reasonably possible through the process. As mentioned above, our government is still under construction, however our village Senate has been convened and other offices are in the process of being filled. Both the Chief and Senator positions are held by elected officials with a round of nominations followed by a short campaign and of course a universal vote. Elected officials are subject to term limits so that all can have the opportunity to run for office. Join Black Legion today and help bring together an orchestra of death upon the lands of Chaos.
  16. From the Patch Notes linked above: As far as I know, it only works if you're converting followers of player gods. If a Smeagain follower tries to to convert a Libila follower, it says: [03:12:46] Libila will not accept that you leave the Horde of the Summoned for Smeagain. No, I'm not trying to leave HoTS, I'm in a HoTS PMK and being converted by a player in the same kingdom...
  17. Battle for the White Light Date: End of Beta Map 9 Location: The White Light Result: Stalemate, Altar of Three not destroyed. Kingdom: HOTS Jenn-Kellon Towns: VOCS Libilian Outlawz Libilaz Rebels ??? Strength: ?? Warriors Heavy Guards ?? Warriors (Outnumbering) Spawn Poi The White Light While the Archives lack any specific details of this battle. What is known is the Horde of the Summoned was led by Malvada, who supposedly was appointed to the post by none other than Libila herself. The objective was simple: Take the infamous Steel Sceptre of Ascension to the Altar of Three and destroy it. Rendering the forces of Jenn-Kellon effectively useless without their beloved White Light. Now the records do not say as to how or why the plan was discovered. But a defense force was quickly rallied up and camped a mere half-kilometer from the White Light. When the Horde discovered that the element of surprise was gone, they attacked with a fury not seen for many a starfall. The battle could be easily compared with the Battle of Armageddon that so many beliefs refer to in their texts. But for some reason unknown now, the Jenn-Kellon army was able to beat back the rampaging Hordes and claimed victory. However, it isn't known of what became of the Steel Sceptre of Ascension. Either it stills lies somewhere buried under the blood of many a fighter. Or worse, could've been spirited away to await perhaps the fabled Armageddon War that may be yet to come.... Review (WLers Point of View) The initial plan by the BLers was to take out the White Light by using a artifact (Steel Sceptre of Ascension). While this is risky, success would mean the storyline would move forward. Once Malvada advertised the attack, the WLers ran towards the WL. First they planted a Homestead about 500m from the White Light (a rule of Wurm is no deeds shall be planted on the Lights themselves), this did three things: One it shifted the focus of the battle to the deed, and it forced the BLers into having to attack the deed because it acted like a castle. It could not be ignored, and lastly, gave the WLers an unfair advantage as they already outnumbered the BLers, but now they could respawn when they died, as their towns were allied with this deed. Once the deed was there, it spawned guards which gave the WLers even more of an advantage and spawned fighters to annoy the attackers. After a while the BLers broke onto the deed, drained it, killed everyone and took the final lives from Champions, leaving the BLers to skip merrily back to their land, while being pursued by the last Champion, who wanted a 1 on 1 fight with Malvada. Malvada won, which finalised the victory for the BLers. Review (BLers Point of View) The majority of the warriors were from VCS, LO and FT and during this battle many champions fell, however more WLer than BLe The force met at VCS, and went through NT towards the Light. Once they got close many WLers appeared. The BLers noticed the newly planted deed and ran towards it, then followed the hunting down of many of the WLers that were not on the deed, Hyenas were used to kill WLers on the deed and they quickly fell. However, they soon respawned on the deed and collected new weapons. They continued to kill the WLers as they respawned and then procceeded to take there weapons until eventually they would not have any. The BLers then moved towards the Whitelight, easily getting past the incomplete walls surrounding it, any WLers that tryed to get closed were killed quickly. However, the destruction of the WL was not going well, descrating the Altar was not doing as much damage as everyone had hoped. The BLers moved back towards the deed and, although many WL champions had fallen they we still outnumbered, howver winning the battle. Once all the WL Champions were down, and they were running out of weapons, the BLers pressed onto the deed. The Spirit Templars were dealt with. The deed was looted and the BLers returned to there homes. The BLers had won, however they had not managed to destroy the WL as planned. They did however come out better off as the WLers had lost lots of items and champions.
  18. Siege of Merkamanost Date: January 28th, 2007 Location: Merkamanost (Wild Server) Result: Jenn-Kellon Victory, Successful defense Kingdom: HOTS Jenn-Kellon Towns: Libilian Outlaws Plaguewind Spire Kyara Silron Valley Strength: 12 Warriors Heavy Guards 8-10 Warriors Spawn Poin The Blacklighter attackers began their assault on Merkamanost by first establishing an altar to their god Libila, southwest of the fort Merkamanost. Once complete they marched to a beach just east of the homestead of Rolling Hills (the front gate of Merkamanost), assembled a catapult in record-time, and launched their assault on Rolling Hills. As rocks started pounding on Rolling Hills gates, the defenders skirmished the attackers but took heavy loses due to having little armor. They attempted to delay the inevitable collapse of the gates by repairing them, but the gate soon fell. The attackers killed the remaining deed guards and proceeded to loot the homestead, but found little other than empty chests. The defenders retreated into their tunnels which led to Merkamanost, with the invaders close behind them. The attackers faced a counter-attack from the defenders, who had equipped the armour from fallen attackers. Although the defenders suffered large casualties, they managed to hold off the attackers. During this battle the spirit templars of the homestead started to respawn at Rolling Hills cutting off the rear path of the attackers. They decided to tactically retreat to prevent being trapped in between the two heavily guarded deeds. The blacklighter attackers went back to the beach to start the attack again from a different approach; They attempt to mine to the inside of the cave complex to avoid the homestead guards. This attempt failed as the cave complex had been reinforced by support beams. The miners were harassed by whitelight warriors as they were cornered in this new cave. When their guard was down, the HOTS warriors rushed out of the cave. One was caught and killed, but most escaped and began the journey back to Libilian Outlaws. Two Jenn-Kellon warriors that chased after them were cut down unmercifully. During the raid, a citizen of Merkamanost revealed themselves as a spy by converting to the evil goddess Libila. The traitor was quickly slain by a village member.
  19. Battle of the Finger of Fo Date: December 14th, 2007 Location: Dark Citadel Result: Jenn-Kellon Victory(Captured the artifact) Kingdom: HOTS Jenn-Kellon Towns: Dark Citadel Whosville Kyara Fort Mole Others Strength: 7? warriors 8+ warriors Pet Bears Pet c Leading up to the battle A week before the battle, Vynoran Champion Chumpy went by himself to Dark Citadel Island, to try and get casts to locate the finger. Using gems donated by Fort Mole, Blackhorse Bay, Whosville, and Kyara, and casting during hours of low population, he was able to narrow it down to the hill just east of Dark Citadel. In hopes of getting one last close-in cast, he logged into an alt to see if the coast was clear, but it was not - Seth, a champion of Libila, was in the area of the finger, and had a lot of tiles dug up. Clearly, Chumpy knew, he was no longer the only one after the Finger. The race was on... Having used Wwiiol to ferry gems down to Chumpy earlier, Wwiiol logged in to try to take a shot at the Libilan champion. Seth also logged in as Sunn to fight and withdrew Seth to a safer location. Wwiiol and Sunn fought alone (watched by some not so innocent bystanders) atop the Finger hill, with Sunn coming out victorious. Both sides now knew, if they hadn't already, that time was short to get the Finger. That a battle lay brewing was evident to both sides, and the White Light assembled those willing to make the trek to Dark Citadel, for what was expected to be a very difficult mission... Story The leaders of the armies of the White Light, after finding out the Finger's final location, led their troops in towards the sullen fortress of Dark Citadel. The army soon arrived at the dig site and immediately began excavations. The warriors of Dark Citadel sallied forth one by one to fend off the White Light force. The White Lighters stopped digging and prepared to give battle. A raging melee developed, deaths on both sides and casualties everywhere. Some Black Lighters were courageous enough to show their dedication to Libila; they ran head on into the White Light forces to try and hinder their progress. They failed. Unable to locate the finger, Chumpy was brought into the midst of the fray, and after hours of fighting and digging the Silver Finger of Fo was finally revealed, and the White Light forces disengaged from combat and headed home for a well deserved rest.
  20. Battle of Tiergarden Date: July 12th, 2006 Location: Tiergarden Result: Jenn-Kellon Victory Kingdom: HOTS Jenn-Kellon Towns: Syphilis Tiergarden Greater Havens Strength: 5 warriors 8 warriors Town Guards The stage was set as the sun began to fall the valiant scourge of Syphilis marched northward supported with TDekker. Purging the WL defenses infiltrating deep into WL territory the scourge struck. After quickly disposing of the light guards the Gate was plowed over with tremendous force and the town was quickly pillaged. One Noble member of the Tiergarden quickly gathered the towns valuables not locked in chests and ran to the homestead mine under the protection of its Spirit Avengers. After securing his position he waited patiently for the invasion to subside. The scourge's persistence however forced them to fight thru 3 respawns of guards before moving to the homestead. Charging thru the homestead gates they became locked in combat with vicious Spirit Avengers. Yet this foe was still no match for the forces that had risen from the BL. The team quickly dispatched the Avengers and moved on Eddy. Eddy was then relieved by the coalition of WL soldiers. This band supported by Garretwademan and Wintersolstice among others took up a flanking position at the destroyed town of Tiergarden. As the guards respawned the scourge once again moved on Tiergarden. A skirmish erupted to little results for a brief time while the scourge found a strategy to once again quickly dispatch the deed guards. Rushing into the town the 4 remaining members of the party advanced on the now 7+ strong members of the WL coalition. The scourge slaughtered them however the addition of a few key wounds greatly weakened the scourge. The WL alliance then acted bravely in spawning back on the deed of Teirgarden and attacked again where some of them received their second deaths. Finally they managed to slay the invaders sans one and recaptured the land for which they had just fought. The one remaining invader Serph then began a long distance chase spanning many kilos. Finally just south of the town of Independent settlers Serph fell as well. This marks the first major battle of Gold v.1 laying the battle lines between good an evil.
  21. Battle of Syphilis Date: August 3rd, 2006 Location: Syphilis Result: HOTS Victory Kingdom: HOTS Jenn-Kellon Towns: Syphilis Dark Citadel Hammerfell Kyara Greater Havens Climax Others Strength: 13 warriors Town Guards 25+ warriors Pet The attacking Jenn-Kellon force consisted of players from many towns from both the Wild and Home server. They gathered at the White Light. It took a long period of time to gather their forces, so Syphilis and their allies at Dark Citadel had plenty of time to prepare. The leaders of the raid, Sye and Playtimeover, lead them to Syphilis, but were slowed down by problems on the way. Once the army reached the town, they built a catapult to lay siege to the town's only entrance. After realizing the catapult was not doing much damage, the army attacked the gatehouse directly. The Blacklighters started suicidal hit and run attacks, forcing some of the attack force to heal. The first wall of the gatehouse soon fell and the attackers proceeded to the second wall. About this time, Xplict and Serph decided to unlock the gatehouse. When the doors opened, both the Whitelight leaders charged inside the town and the door was relocked. Both Sye and Maul were quickly killed while the rest of the army was still at the gate. After the second wall was broken through, the rest of the army entered the outer edge of Syphilis. With some help from some guards, the Blacklighters were able to push the rest of the attackers out of the town. While some Whitelighters stayed to fight, others started to run. Some that escaped the counter-attack, died from wild beasts before they got home. Pictures from Raid (from Adoll) Review This is a prime example of how a Siege Battleplan can go horribly wrong. The first mistake the WLers did was to gather a large force at an obvious rally point, the White Light. Now while its generally a good idea to go to such a place, this also makes it easier for the enemy to observe such activities. And gives them a pretty accurate number of soldiers that you are bringing. The second error was bringing the entire force as one group, you NEVER want to do this in an actual battle. The primary reason being that the larger the force is, the slower it must go to stay together. In this case, the WLers had at least 25 soldiers in the army. To correct this error, the attackers would need to divide the army into 5 groups of 5 (not counting pets), with the co-commanders each leading two groups with the 5th group supporting the main army. This also opens up a few other battleplans to try out if the opportunity arises. Now I can't blame them for trying. But the third mistake was building the catapult, currently in Wurm catapults are not very effective in doing damage. What can be done instead is the Support group builds a small fort near the battlezone to give the attackers a safer place to rest and heal. Update: Catapults are now a far more useful siege tool than they were previously. The fourth mistake is the leaders falling for the trap Xplict and Serph deployed to lure them into the compound. Its never a good idea for a leader to charge in blindly, much less both of them. If one of the main leaders goes down in the battle, the army's morale takes a severe blow that is very hard to recover from. In summary: This battle could've been a legendary victory had it not been for a few rookie mistakes in the leadership and a dip in morale mid-fight. EDIT: Fun little note, this was my first large scale pvp experience in Wurm. Also the time I learned firsthand what a bunch of blowhards some players were. The comment, "died from wild beasts before they got home" included me. Sadly was jumped by three hyenas when I stopped to bandage some wounds.
  22. Note: Due to Seedling's recent upcoming spring-cleaning (fall-cleaning?) of the Wikipedia, I am dumping some of the more complete battle records here. Unfortunately, some wiki pages referenced information that's no longer accessible, old forums, and etc. Attempting to dump the content as complete as possible from the wiki; though, issues may arise. Most of these are from older maps that no longer exist. EDIT: In fact this one and another are the only ones that happened on an existing map: Chaos, the Map Formerly Known As Wildv2. Siege of Libilian Outlawz Date: August 5th, 2007 Location: Libilian Outlaws Result: HOTS Victory, Successful Defence Kingdom: HOTS Jenn-Kellon Towns: Libilian Outlaws Hammerfell Kyara Independent Settlers Fort Mole Whosville Strength: 15-18 warriors Zombie Trolls Town Guards 29 warriors Pet Crocs and Bears The Jenn-Kellon army entered the dark, stinking northwestern troll lands, with the intent to destroy the new Libilian menace that inhabited these lands. A fortress under construction by Libilian Outlaws had been sighted by several scouts deep within the forests. Any BlackLight stronghold so close to WhiteLight lands could not be allowed. As the army marched approached, they were soon seen by a lone scout. The WL army, realizing the time and place of the attack had been revealed, decided to began preparing siege equipment immediately. There were far more defenders present then was expected, apparently they had been preparing even before sighting the attacking army, and had raised numerous Zombies to assist them. The determined attack force set up camp near the deed, right outside a large earthwork wall. It was soon realized by the attackers that the rear was much less fortified, but it was decided to continue attacking from the original position. An encampment and mine were quickly set up as the forces of LO came out with many zombie trolls to meet the attackers. Constant clashes occured around the area of the siege encampment. The defenders, while taking some losses, were unable to prevent the breaching attempts on the town's incomplete outer defenses. A section of the earthworks was breached in approximately an hour, and catapult strikes were being directed at the inner stone walls. A pathway to the town center was cleared so the attackers started to directly engage the town guards; however, constant pressure from defenders in the breach - despite heavy losses - forced the attacks back. The attackers at this point were weakened from many injuries caused by the enemies Zombies, while the defenders kept returning to fight again after their deaths. Constant counter-attacks and word of fresh reinforcements from other BlackLight towns, convinced the attackers to get ready to withdraw. However, a deep shaft was opened by the mining team, and several attackers and their rescuers became stuck. A significant chunk of the attackers force became busy with rescue, and they found themselves outnumbered on the surface. When the BL executed a savage attack, the WLers went on the defensive and they were pushed into their seige encampment, as stragglers from the mine trickled in. The camp was surrounded and the BL used zombie trolls and mauls to break in. The WL army panicked, grabbed what loot was at hand and fled towards the safety of a nearby outpost. The majority of the raidforce was able to make it to the outpost; however, several warriors fell behind and were slaughtered with no attempt made to aid them... Since that fateful day, the northwestern lands have fallen more and more under the taint of the Goddess Libila. EDIT: Almost too easy... -.-
  23. Horde of the Summoned Return of the HOTS. We are looking for interested players to join us in our quest. Our ambition should be to rule ourselves, the true kingdom for each one of us; and true progress is to know more, and be more, and to do more. Since years PVP in Wurm has ups and downs. Now is the time with the new gods coming to form a respectful kingdom. What we offer. A fun PVP spot. Proper gear and tools from the kingdom. Friendly community. Forums: Forums is a part of Wurm and people tend to criticize others on forums. Thus aim of our kingdom is not to harm or criticize other but to put forward a united plan of action. PVP Guide: Recruiters- Horde of the Summoned Contact these players for any assistance and recruiting. Emperor Blackdeathdragon Gaul on Forums Our Anthem This post will be edited with time. Also please refrain from doing debates in the comment section. FAQ: War quotes : To be prepared for war is one of the most effective means of preserving peace - George Washington​ You must not fight too often with one enemy, or you will teach him all your art of war - Napoleon Bonaparte Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win - Sun Tzu Join Today !!!
  24. When we started creative server - we had Homeworld: Freedom Isles - all was good, but then, when players tried to create their own kingdoms, they couldn’t respawn on tent of their own kingdom (homeworld rules for one kingdom), then we switched settings to No Kingdoms, and now we can't set spawnpoint for HOTS (but we know needed coordinates), players just respawn in water in x0, y0. Settings can't take writen coordinates.