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Found 1 result

  1. Dyes: 1. Make dye accessible through gathering the variety of flowers we are supplied with in game. This would give gardening much more meaning. It would open up the possibility of grinding up just one skill that would give us the raw materials for creation rather than butchering, mining, foraging/botanizing, and would give more reliable quality levels than hunting for that elusive 80+ zinc vein. 2. Make the flowers that dye would be derived from grow and reproduce just the same as reed and grass tiles to make skilling a little easier AND to keep things realistic. 3. Making dye available through flowers would open up the possibility of new and lighter tinted colors since we already have purple, pink, white, blue, and yellow flowers available. 4. Just to keep things a little closer to realistic, creating dyes from flowers should probably be done through a specific dye-making skill. This would both open up a new trade between players and crafting dyes is not quite the same as creating healing items. Natural dyes are still made today from a variety of flowers and have been made from flowers for centuries, so for those seeking authenticity in Wurm, this idea holds that too. Wreaths and Garlands: On the line of thought that while we do have a few ways to make our deeds and homes our own through statues, dyes, and even snowmen, wreaths and garlands would add in another stationary, festive, individual decoration. These too should be made from the flowers already supplied in game. Flower tiles at full height should yield a number based off of gardening skill. Garlands and wreaths should take a specific number of flowers per item, with a finalized ql and decay rate. As a suggestion, garlands should be able to be applied to walls and gates, wreaths to statues and house walls? Types of flowers making a difference in the look of garlands and wreaths would also be nice (blue and yellow, pink and white, etc).