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Found 5 results

  1. Greetings, I would like to know what the shortest time it has taken anyone to grind from 1-70. The reason I am wondering this is because I am planning on making a guide for hints and tips on making the grind to 70 for the purpose of assisting new players in wurm. And if there is no know shortest time, I would like to know the average time it would take someone to accomplish this.
  2. I would like to buy a practice doll if it can be mailed through COD. I asked in game chats whether it could be COD but no sure answer so I thought I'd post on here. Depending on ql will depend on price. I've no idea how much these things are worth with good ql so please post what you think is a fair price and I will let you know if I am interested thank you.
  3. Hello, I joined the game 6 days, 19 hours, and 12 minutes ago. I have only played 2 days, 6 hours and 36 minutes in that time. I have done some reading on the forums and have received information from some of the players that you are limited to how much experience you begin gaining around 70 fight skill. However I am at 55 currently and it has slowed down immensely. For example, at level 54 and below when I fought spiders it would give me about .25 experience per kill. Tougher creatures would give me about .30 - .40. However as soon as I hit 55, killing spiders alone dropped down to giving me .02 experience, tougher creatures would barely push .03-.04. I am brand new so I do not fully understand how the experience system works. I have heard some things about something called a curve however I do not understand that either. I know that epic gives you double experience as opposed to freedom, sleep bonus does not affect fighting skill, and that it is suppose to limit how much experience you get starting at level 70 fighting. Is there a reason my experience gain has dropped so low?
  4. Here's a suggestion to make it easier for new players to participate in PvP (or PvE) on the Freedom Cluster: If all fighting skills would be on the Epic skill curve but crafting skills stayed like they are it would allow for fairly new players to be able to somewhat compete in PvP and thus not scare away new players from Chaos as easily. I've been trying out Chaos now for 2 months with my 1 year old characters. I'm having fun, but what becomes apparent after a while is that being competive in PvP is something that take a huge grinding effort, you need good FS (70 minimum, this is the easy part), good weapon skill, good shield skill, high body stats and prefererably some bow skills. This grind can take years and I think it scares away many potential players. On top of that you need PvP skills which are not easily trained with a bad character. There are some truly impressive accounts on chaos, lots of work has been put into them for many years. Some have been sold several times, some are owned by thier original players. I understand that changing the rules like this will to some extent make this work less worth because newer players can achive almost the same skills (not body stats though) in less time. BUT, if nothing changes in this area the Chaos server will probably see very limited growth, because it's a playground for the select few who have really old accounts, either bought or made by themselves. The veteran players would still have the upper hand in terms of crafting skills, body stats, extreme weapon skills, existing deeds with good defenses and not least PvP experience. EDIT - Please move to suggestion section, wasn't intended to post here