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Found 4 results

  1. Edit: Installed Java, this seems to stop the frequent disconnects. This started happening today after the Hotfix. Disconnected numerous times after being in game for 2 - 5 minutes. Copy of console.log follows. [16:10:27] [16:10:27] Preparing to enable console logging. [16:10:27] [16:10:27] Preparing to enable console logging. [16:10:27] Now logging to d:\games\wurm online\wurm\console.Azaral.log [16:10:27] Time is Thu Apr 27 16:10:27 EDT 2023 [16:10:27] Running client version 4.2.94 [16:10:27] client build# 1141b594bcfd71ef7eedb197dcaf80874d3bf6cb [16:10:27] client build time 2023-04-25 12:28 [16:10:27] [16:10:27] === System information === [16:10:27] Executing from D:\Games\Wurm Online\ [16:10:27] Operating system: Windows 10 (arch: amd64, version: 10.0) [16:10:27] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [16:10:27] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [16:10:27] Available CPUs: 8 [16:10:27] [16:10:27] [16:10:27] === Wurm options === [16:10:27] animation_playback_self = 0 [16:10:27] ao_level = 1 [16:10:27] auto_mipmaps_enabled = 1 [16:10:27] auto_run_source = 0 [16:10:27] cartography_indicator_distance = 8 [16:10:27] cartography_on_compass = false [16:10:27] cavedetail = 2 [16:10:27] censor_chat = true [16:10:27] collada_animations = 3 [16:10:27] colorItemsDamage = true [16:10:27] color_Item_Grey = 0.9,0.9,0.9,1.0 [16:10:27] color_PM = 0.5686275,1.0,0.61960787,1.0 [16:10:27] color_black = 0.0,0.0,0.0,1.0 [16:10:27] color_cyan = 0.0,1.0,1.0,1.0 [16:10:27] color_enchant_desc = 0.5,0.5,1.0,1.0 [16:10:27] color_enchant_name = 0.0,0.5,0.5,1.0 [16:10:27] color_enchant_power = 0.0,1.0,1.0,1.0 [16:10:27] color_error = 1.0,0.3,0.3,1.0 [16:10:27] color_fuchsia = 1.0,0.0,1.0,1.0 [16:10:27] color_green = 0.4,0.72,0.47,1.0 [16:10:27] color_grey = 0.5,0.75,1.0,1.0 [16:10:27] color_lime = 0.5,1.0,0.5,1.0 [16:10:27] color_maroon = 0.5,0.0,0.0,1.0 [16:10:27] color_navy_blue = 0.23,0.39,1.0,1.0 [16:10:27] color_orange = 1.0,0.58,0.04,1.0 [16:10:27] color_outline_ally = 0.5,1.0,0.5,1.0 [16:10:27] color_outline_friend = 0.5,0.75,1.0,1.0 [16:10:27] color_outline_hostile = 1.0,0.0,0.0,1.0 [16:10:27] color_outline_neutral = 0.5,0.5,1.0,1.0 [16:10:27] color_purple = 0.5,0.0,0.5,1.0 [16:10:27] color_red = 1.0,0.0,0.0,1.0 [16:10:27] color_royal_blue = 0.5,0.5,1.0,1.0 [16:10:27] color_salve_acid = 1.0,1.0,0.0,1.0 [16:10:27] color_salve_fire = 1.0,0.0,0.0,1.0 [16:10:27] color_salve_frost = 0.0,0.0,1.0,1.0 [16:10:27] color_silver = 0.75,0.75,0.75,1.0 [16:10:27] color_system = 0.5,1.0,0.5,1.0 [16:10:27] color_teal = 0.0,0.5,0.5,1.0 [16:10:27] color_white = 1.0,1.0,1.0,1.0 [16:10:27] color_yellow = 1.0,1.0,0.0,1.0 [16:10:27] combat_world_text = true [16:10:27] compressed_textures = false [16:10:27] compressed_textures_S3TC = true [16:10:27] contribution_culling = 200 [16:10:27] custim_timer_source = 1 [16:10:27] customTimer1 = -1|-1 [16:10:27] customTimer2 = -1|-1 [16:10:27] customTimer3 = -1|-1 [16:10:27] customTimer4 = -1|-1 [16:10:27] customTimer5 = -1|-1 [16:10:27] debug_mode = false [16:10:27] defaultActions_source = 0 [16:10:27] depth_clamp_enabled = 2 [16:10:27] disable_select_all_shortcut = false [16:10:27] display_settings = false:false:0:1024:768:32:-1:false:true [16:10:27] enable_contribution_culling = false [16:10:27] enable_debugs = false [16:10:27] enable_ingame_wurmpedia = true [16:10:27] enable_lod = true [16:10:27] enable_seasonal_mappings = true [16:10:27] enable_shift_drag = false [16:10:27] enable_volumetric_fog = true [16:10:27] enable_vsync = false [16:10:27] enable_world_drag = true [16:10:27] event_log_rotation = 2 [16:10:27] exec_source = 0 [16:10:27] fast_yield = false [16:10:27] fbo_enabled = 2 [16:10:27] flashAssist_climbing = true [16:10:27] flashAssist_inventory = true [16:10:27] flashAssist_stamina_low = true [16:10:27] flashAssist_stamina_water = true [16:10:27] fog_coord_src = 0 [16:10:27] font_antialias = 2 [16:10:27] font_bold = 11 [16:10:27] font_default = 11 [16:10:27] font_header = 24 [16:10:27] font_italian = 11 [16:10:27] font_monospaced = 11 [16:10:27] font_static = 11 [16:10:27] fov_horizontal = 80 [16:10:27] fps_limit = 60 [16:10:27] fps_limit_background = 30 [16:10:27] fps_limit_enabled = true [16:10:27] fps_ui_buffer = 30 [16:10:27] fps_uilimit_enabled = false [16:10:27] free_look_mode_disable_on_close_component = false [16:10:27] free_look_mode_disable_on_combat = false [16:10:27] free_look_mode_disable_on_open_component = false [16:10:27] free_look_mode_sensitivity = 10 [16:10:27] game_client_thread_priority = 2 [16:10:27] glsl_debug_loading = false [16:10:27] glsl_enabled = 2 [16:10:27] gpu_skinning = true [16:10:27] graphics_profile = 2 [16:10:27] gui_opacity = 3 [16:10:27] gui_skin = 1 [16:10:27] hard_mode = false [16:10:27] has_read_eula = true [16:10:27] head_bob = false [16:10:27] hide_cursor_with_ui = false [16:10:27] hide_inactive_friends = false [16:10:27] hide_menu_examine = false [16:10:27] hide_menu_no_target = false [16:10:27] hide_menu_spam_mode = true [16:10:27] hide_menu_stop = false [16:10:27] hide_onscreen_fail_messages = false [16:10:27] hide_onscreen_hostile_messages = false [16:10:27] hide_onscreen_info_messages = false [16:10:27] hide_personal_goal = false [16:10:27] high_res_binoculars = true [16:10:27] hint_texture_scaling = 2 [16:10:27] impColumn = true [16:10:27] inverse_mouse = false [16:10:27] irc_log_rotation = 2 [16:10:27] irc_notif = 0 [16:10:27] item_creature_render_distance = 3 [16:10:27] itemtag_color = true [16:10:27] itemtag_keybind = 0 [16:10:27] keep_fightwindow_hidden = false [16:10:27] key_bindings_source = 0 [16:10:27] keyboard_layout = 0 [16:10:27] limit_dynamic_lights = true [16:10:27] loadInventoryStartup = true [16:10:27] local_list_in_event = false [16:10:27] lod = 1 [16:10:27] log_extra_errors = false [16:10:27] log_gl_errors = false [16:10:27] mark_text_read = true [16:10:27] material_as_suffix = true [16:10:27] max_dynamic_lights = 8 [16:10:27] max_shader_lights = 8 [16:10:27] max_texture_size = 2 [16:10:27] mega_texture_size = 5 [16:10:27] model_loader_thread_priority = 2 [16:10:27] model_loading_threads = 3 [16:10:27] mount_control_mode = 0 [16:10:27] mount_rotation = false [16:10:27] mouse_camera_sensitivity = 10.0 [16:10:27] mouse_smoothing = 0.0 [16:10:27] multicolor_usage = 1 [16:10:27] multidraw_enabled = 1 [16:10:27] no_brightness = false [16:10:27] no_terrain_render = false [16:10:27] no_world_render = false [16:10:27] non_power_of_two = 1 [16:10:27] normal_maps = true [16:10:27] occlusion_queries_enabled = 2 [16:10:27] offscreen_texture_size = 2 [16:10:27] other_log_rotation = 2 [16:10:27] outline_picking = true [16:10:27] placement_rotation = 0 [16:10:27] player_texture_size = 2 [16:10:27] quick_keybinds = true [16:10:27] reflection_texture_size = 2 [16:10:27] reflections = 2 [16:10:27] remember_password = true [16:10:27] render_bloom = false [16:10:27] render_distant_terrain = true [16:10:27] render_fxaa = true [16:10:27] render_sun_glare = false [16:10:27] render_vignette = false [16:10:27] renderer_type = 1 [16:10:27] resident_models = false [16:10:27] save_skills_on_quit = false [16:10:27] screen_brightness = 0.0 [16:10:27] screen_shake = true [16:10:27] screenshot_file_format = 1 [16:10:27] season_override = 0 [16:10:27] send_extra_tile_data = false [16:10:27] setting_timestamps = true [16:10:27] settings_version = 15 [16:10:27] shadow_level = 2 [16:10:27] shadow_mapsize = 1 [16:10:27] shift_drag_default = 10 [16:10:27] showKChat = true [16:10:27] show_body_in_inventory = false [16:10:27] show_creature_overlay = true [16:10:27] show_detailed_hover = true [16:10:27] show_examine_world_text = true [16:10:27] show_hit_direction_indicator = true [16:10:27] show_inventory_filters = true [16:10:27] show_local_world_text = true [16:10:27] show_old_menu = false [16:10:27] show_old_quickbar = false [16:10:27] show_tab_blinking = true [16:10:28] silent_friends_update = false [16:10:28] skillgain_minimum = 2 [16:10:28] skillgain_no_alignment = true [16:10:28] skillgain_no_favor = true [16:10:28] skydetail = 1 [16:10:28] sound_al_gain = 5 [16:10:28] sound_buzzlevel = 2 [16:10:28] sound_cache_enabled = true [16:10:28] sound_doppler_enabled = false [16:10:28] sound_engine = 2 [16:10:28] sound_footstepslevel = 10 [16:10:28] sound_music_level = 4 [16:10:28] sound_play_PMAlert = false [16:10:28] sound_play_UIsounds = true [16:10:28] sound_play_ambients = true [16:10:28] sound_play_buzz = true [16:10:28] sound_play_combat = true [16:10:28] sound_play_door = true [16:10:28] sound_play_emotes = true [16:10:28] sound_play_footsteps = true [16:10:28] sound_play_music = true [16:10:28] sound_play_weather = true [16:10:28] sound_play_work = true [16:10:28] structure_render_distance = 3 [16:10:28] submit_client_data = 0 [16:10:28] supersampling = 0 [16:10:28] swap_mouse_buttons = false [16:10:28] terrain_res = 2 [16:10:28] test_attach_equipment = false [16:10:28] test_mode = 0 [16:10:28] thirdPerson = false [16:10:28] tile_transitions = true [16:10:28] tiledecorations = 2 [16:10:28] togglePushToTalk = true [16:10:28] treelist_outline = true [16:10:28] trees = 3 [16:10:28] ui_dir_indicator_scale = 100 [16:10:28] ui_font_scale = 100 [16:10:28] ui_scale = 110 [16:10:28] update_optional = true [16:10:28] use_alpha_particles = true [16:10:28] use_anisotropic_filtering = 4 [16:10:28] use_antialiasing = 1 [16:10:28] use_default_action = true [16:10:28] use_fast_clock_work_around = true [16:10:28] use_nano_timer = false [16:10:28] use_non_alpha_particles = true [16:10:28] use_phobia_models = false [16:10:28] use_tree_models = true [16:10:28] use_weather_particles = true [16:10:28] vbo_enabled = 1 [16:10:28] vg_ui_theme = 1 [16:10:28] viewport_bob = true [16:10:28] water_detail = 2 [16:10:28] water_transparency = false [16:10:28] [16:10:28] CachedOption: use_antialiasing : 2 [16:10:28] CachedOption: model_loading_threads : 2 [16:10:28] Setting up WurmModel Model Loader [16:10:28] Executing d:\games\wurm online\wurm\configs\default\keybindings.txt [16:10:28] Translating legacy key NUMPAD7 to KP_7 [16:10:28] Translating legacy key NUMPAD9 to KP_9 [16:10:28] Translating legacy key SUBTRACT to KP_SUBTRACT [16:10:28] Translating legacy key ADD to KP_ADD [16:10:28] Translating legacy key EQUALS to EQUAL [16:10:28] Translating legacy key NUMPAD8 to KP_8 [16:10:28] Translating legacy key NUMPAD5 to KP_5 [16:10:28] Translating legacy key MULTIPLY to KP_MULTIPLY [16:10:28] Translating legacy key NUMPAD1 to KP_1 [16:10:28] Translating legacy key NUMPAD0 to KP_0 [16:10:28] Translating legacy key NUMPAD3 to KP_3 [16:10:28] Translating legacy key NUMPAD2 to KP_2 [16:10:28] Translating legacy key DECIMAL to KP_DECIMAL [16:10:28] Translating legacy key DIVIDE to KP_DIVIDE [16:10:28] Translating legacy key NUMPAD6 to KP_6 [16:10:28] Translating legacy key NUMPAD4 to KP_4 [16:10:28] Setting up OpenAL Sound Engine [16:10:28] OpenAL version: 1.1 ALSOFT 1.21.1 [16:10:28] OpenAL renderer: OpenAL Soft [16:10:28] OpenAL vendor: OpenAL Community [16:10:28] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [16:10:28] Generating: 128 source channels. [16:10:28] [16:10:28] === OpenGL information === [16:10:28] LWJGL version: 3.3.1 1.2.0 [16:10:28] OpenGL vendor: NVIDIA Corporation [16:10:28] OpenGL renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2 [16:10:28] OpenGL version: 4.6.0 NVIDIA 528.02 [16:10:28] OpenGL extensions: [16:10:28] GL_AMD_multi_draw_indirect [16:10:28] GL_AMD_seamless_cubemap_per_texture [16:10:28] GL_AMD_vertex_shader_viewport_index [16:10:28] GL_AMD_vertex_shader_layer [16:10:28] GL_ARB_arrays_of_arrays [16:10:28] GL_ARB_base_instance [16:10:28] GL_ARB_bindless_texture [16:10:28] GL_ARB_blend_func_extended [16:10:28] GL_ARB_buffer_storage [16:10:28] GL_ARB_clear_buffer_object [16:10:28] GL_ARB_clear_texture [16:10:28] GL_ARB_clip_control [16:10:28] GL_ARB_color_buffer_float [16:10:28] GL_ARB_compatibility [16:10:28] GL_ARB_compressed_texture_pixel_storage [16:10:28] GL_ARB_conservative_depth [16:10:28] GL_ARB_compute_shader [16:10:28] GL_ARB_compute_variable_group_size [16:10:28] GL_ARB_conditional_render_inverted [16:10:28] GL_ARB_copy_buffer [16:10:28] GL_ARB_copy_image [16:10:28] GL_ARB_cull_distance [16:10:28] GL_ARB_debug_output [16:10:28] GL_ARB_depth_buffer_float [16:10:28] GL_ARB_depth_clamp [16:10:28] GL_ARB_depth_texture [16:10:28] GL_ARB_derivative_control [16:10:28] GL_ARB_direct_state_access [16:10:28] GL_ARB_draw_buffers [16:10:28] GL_ARB_draw_buffers_blend [16:10:28] GL_ARB_draw_indirect [16:10:28] GL_ARB_draw_elements_base_vertex [16:10:28] GL_ARB_draw_instanced [16:10:28] GL_ARB_enhanced_layouts [16:10:28] GL_ARB_ES2_compatibility [16:10:28] GL_ARB_ES3_compatibility [16:10:28] GL_ARB_ES3_1_compatibility [16:10:28] GL_ARB_ES3_2_compatibility [16:10:28] GL_ARB_explicit_attrib_location [16:10:28] GL_ARB_explicit_uniform_location [16:10:28] GL_ARB_fragment_coord_conventions [16:10:28] GL_ARB_fragment_layer_viewport [16:10:28] GL_ARB_fragment_program [16:10:28] GL_ARB_fragment_program_shadow [16:10:28] GL_ARB_fragment_shader [16:10:28] GL_ARB_fragment_shader_interlock [16:10:28] GL_ARB_framebuffer_no_attachments [16:10:28] GL_ARB_framebuffer_object [16:10:28] GL_ARB_framebuffer_sRGB [16:10:28] GL_ARB_geometry_shader4 [16:10:28] GL_ARB_get_program_binary [16:10:28] GL_ARB_get_texture_sub_image [16:10:28] GL_ARB_gl_spirv [16:10:28] GL_ARB_gpu_shader5 [16:10:28] GL_ARB_gpu_shader_fp64 [16:10:28] GL_ARB_gpu_shader_int64 [16:10:28] GL_ARB_half_float_pixel [16:10:28] GL_ARB_half_float_vertex [16:10:28] GL_ARB_imaging [16:10:28] GL_ARB_indirect_parameters [16:10:28] GL_ARB_instanced_arrays [16:10:28] GL_ARB_internalformat_query [16:10:28] GL_ARB_internalformat_query2 [16:10:28] GL_ARB_invalidate_subdata [16:10:28] GL_ARB_map_buffer_alignment [16:10:28] GL_ARB_map_buffer_range [16:10:28] GL_ARB_multi_bind [16:10:28] GL_ARB_multi_draw_indirect [16:10:28] GL_ARB_multisample [16:10:28] GL_ARB_multitexture [16:10:28] GL_ARB_occlusion_query [16:10:28] GL_ARB_occlusion_query2 [16:10:28] GL_ARB_parallel_shader_compile [16:10:28] GL_ARB_pipeline_statistics_query [16:10:28] GL_ARB_pixel_buffer_object [16:10:28] GL_ARB_point_parameters [16:10:28] GL_ARB_point_sprite [16:10:28] GL_ARB_polygon_offset_clamp [16:10:28] GL_ARB_post_depth_coverage [16:10:28] GL_ARB_program_interface_query [16:10:28] GL_ARB_provoking_vertex [16:10:28] GL_ARB_query_buffer_object [16:10:28] GL_ARB_robust_buffer_access_behavior [16:10:28] GL_ARB_robustness [16:10:28] GL_ARB_sample_locations [16:10:28] GL_ARB_sample_shading [16:10:28] GL_ARB_sampler_objects [16:10:28] GL_ARB_seamless_cube_map [16:10:28] GL_ARB_seamless_cubemap_per_texture [16:10:28] GL_ARB_separate_shader_objects [16:10:28] GL_ARB_shader_atomic_counter_ops [16:10:28] GL_ARB_shader_atomic_counters [16:10:28] GL_ARB_shader_ballot [16:10:28] GL_ARB_shader_bit_encoding [16:10:28] GL_ARB_shader_clock [16:10:28] GL_ARB_shader_draw_parameters [16:10:28] GL_ARB_shader_group_vote [16:10:28] GL_ARB_shader_image_load_store [16:10:28] GL_ARB_shader_image_size [16:10:28] GL_ARB_shader_objects [16:10:28] GL_ARB_shader_precision [16:10:28] GL_ARB_shader_storage_buffer_object [16:10:28] GL_ARB_shader_subroutine [16:10:28] GL_ARB_shader_texture_image_samples [16:10:28] GL_ARB_shader_texture_lod [16:10:28] GL_ARB_shading_language_100 [16:10:28] GL_ARB_shader_viewport_layer_array [16:10:28] GL_ARB_shading_language_420pack [16:10:28] GL_ARB_shading_language_include [16:10:28] GL_ARB_shading_language_packing [16:10:28] GL_ARB_shadow [16:10:28] GL_ARB_sparse_buffer [16:10:28] GL_ARB_sparse_texture [16:10:28] GL_ARB_sparse_texture2 [16:10:28] GL_ARB_sparse_texture_clamp [16:10:28] GL_ARB_spirv_extensions [16:10:28] GL_ARB_stencil_texturing [16:10:28] GL_ARB_sync [16:10:28] GL_ARB_tessellation_shader [16:10:28] GL_ARB_texture_barrier [16:10:28] GL_ARB_texture_border_clamp [16:10:28] GL_ARB_texture_buffer_object [16:10:28] GL_ARB_texture_buffer_object_rgb32 [16:10:28] GL_ARB_texture_buffer_range [16:10:28] GL_ARB_texture_compression [16:10:28] GL_ARB_texture_compression_bptc [16:10:28] GL_ARB_texture_compression_rgtc [16:10:28] GL_ARB_texture_cube_map [16:10:28] GL_ARB_texture_cube_map_array [16:10:28] GL_ARB_texture_env_add [16:10:28] GL_ARB_texture_env_combine [16:10:28] GL_ARB_texture_env_crossbar [16:10:28] GL_ARB_texture_env_dot3 [16:10:28] GL_ARB_texture_filter_anisotropic [16:10:28] GL_ARB_texture_filter_minmax [16:10:28] GL_ARB_texture_float [16:10:28] GL_ARB_texture_gather [16:10:28] GL_ARB_texture_mirror_clamp_to_edge [16:10:28] GL_ARB_texture_mirrored_repeat [16:10:28] GL_ARB_texture_multisample [16:10:28] GL_ARB_texture_non_power_of_two [16:10:28] GL_ARB_texture_query_levels [16:10:28] GL_ARB_texture_query_lod [16:10:28] GL_ARB_texture_rectangle [16:10:28] GL_ARB_texture_rg [16:10:28] GL_ARB_texture_rgb10_a2ui [16:10:28] GL_ARB_texture_stencil8 [16:10:28] GL_ARB_texture_storage [16:10:28] GL_ARB_texture_storage_multisample [16:10:28] GL_ARB_texture_swizzle [16:10:28] GL_ARB_texture_view [16:10:28] GL_ARB_timer_query [16:10:28] GL_ARB_transform_feedback2 [16:10:28] GL_ARB_transform_feedback3 [16:10:28] GL_ARB_transform_feedback_instanced [16:10:28] GL_ARB_transform_feedback_overflow_query [16:10:28] GL_ARB_transpose_matrix [16:10:28] GL_ARB_uniform_buffer_object [16:10:28] GL_ARB_vertex_array_bgra [16:10:28] GL_ARB_vertex_array_object [16:10:28] GL_ARB_vertex_attrib_64bit [16:10:28] GL_ARB_vertex_attrib_binding [16:10:28] GL_ARB_vertex_buffer_object [16:10:28] GL_ARB_vertex_program [16:10:28] GL_ARB_vertex_shader [16:10:28] GL_ARB_vertex_type_10f_11f_11f_rev [16:10:28] GL_ARB_vertex_type_2_10_10_10_rev [16:10:28] GL_ARB_viewport_array [16:10:28] GL_ARB_window_pos [16:10:28] GL_ATI_draw_buffers [16:10:28] GL_ATI_texture_float [16:10:28] GL_ATI_texture_mirror_once [16:10:28] GL_S3_s3tc [16:10:28] GL_EXT_texture_env_add [16:10:28] GL_EXT_abgr [16:10:28] GL_EXT_bgra [16:10:28] GL_EXT_bindable_uniform [16:10:28] GL_EXT_blend_color [16:10:28] GL_EXT_blend_equation_separate [16:10:28] GL_EXT_blend_func_separate [16:10:28] GL_EXT_blend_minmax [16:10:28] GL_EXT_blend_subtract [16:10:28] GL_EXT_compiled_vertex_array [16:10:28] GL_EXT_Cg_shader [16:10:28] GL_EXT_depth_bounds_test [16:10:28] GL_EXT_direct_state_access [16:10:28] GL_EXT_draw_buffers2 [16:10:28] GL_EXT_draw_instanced [16:10:28] GL_EXT_draw_range_elements [16:10:28] GL_EXT_fog_coord [16:10:28] GL_EXT_framebuffer_blit [16:10:28] GL_EXT_framebuffer_multisample [16:10:28] GL_EXTX_framebuffer_mixed_formats [16:10:28] GL_EXT_framebuffer_multisample_blit_scaled [16:10:28] GL_EXT_framebuffer_object [16:10:28] GL_EXT_framebuffer_sRGB [16:10:28] GL_EXT_geometry_shader4 [16:10:28] GL_EXT_gpu_program_parameters [16:10:28] GL_EXT_gpu_shader4 [16:10:28] GL_EXT_multi_draw_arrays [16:10:28] GL_EXT_multiview_texture_multisample [16:10:28] GL_EXT_multiview_timer_query [16:10:28] GL_EXT_packed_depth_stencil [16:10:28] GL_EXT_packed_float [16:10:28] GL_EXT_packed_pixels [16:10:28] GL_EXT_pixel_buffer_object [16:10:28] GL_EXT_point_parameters [16:10:28] GL_EXT_polygon_offset_clamp [16:10:28] GL_EXT_post_depth_coverage [16:10:28] GL_EXT_provoking_vertex [16:10:28] GL_EXT_raster_multisample [16:10:28] GL_EXT_rescale_normal [16:10:28] GL_EXT_secondary_color [16:10:28] GL_EXT_separate_shader_objects [16:10:28] GL_EXT_separate_specular_color [16:10:28] GL_EXT_shader_image_load_formatted [16:10:28] GL_EXT_shader_image_load_store [16:10:28] GL_EXT_shader_integer_mix [16:10:28] GL_EXT_shadow_funcs [16:10:28] GL_EXT_sparse_texture2 [16:10:28] GL_EXT_stencil_two_side [16:10:28] GL_EXT_stencil_wrap [16:10:28] GL_EXT_texture3D [16:10:28] GL_EXT_texture_array [16:10:28] GL_EXT_texture_buffer_object [16:10:28] GL_EXT_texture_compression_dxt1 [16:10:28] GL_EXT_texture_compression_latc [16:10:28] GL_EXT_texture_compression_rgtc [16:10:28] GL_EXT_texture_compression_s3tc [16:10:28] GL_EXT_texture_cube_map [16:10:28] GL_EXT_texture_edge_clamp [16:10:28] GL_EXT_texture_env_combine [16:10:28] GL_EXT_texture_env_dot3 [16:10:28] GL_EXT_texture_filter_anisotropic [16:10:28] GL_EXT_texture_filter_minmax [16:10:28] GL_EXT_texture_integer [16:10:28] GL_EXT_texture_lod [16:10:28] GL_EXT_texture_lod_bias [16:10:28] GL_EXT_texture_mirror_clamp [16:10:28] GL_EXT_texture_object [16:10:28] GL_EXT_texture_shadow_lod [16:10:28] GL_EXT_texture_shared_exponent [16:10:28] GL_EXT_texture_sRGB [16:10:28] GL_EXT_texture_sRGB_R8 [16:10:28] GL_EXT_texture_sRGB_decode [16:10:28] GL_EXT_texture_storage [16:10:28] GL_EXT_texture_swizzle [16:10:28] GL_EXT_timer_query [16:10:28] GL_EXT_transform_feedback2 [16:10:28] GL_EXT_vertex_array [16:10:28] GL_EXT_vertex_array_bgra [16:10:28] GL_EXT_vertex_attrib_64bit [16:10:28] GL_EXT_window_rectangles [16:10:28] GL_EXT_import_sync_object [16:10:28] GL_IBM_rasterpos_clip [16:10:28] GL_IBM_texture_mirrored_repeat [16:10:28] GL_KHR_context_flush_control [16:10:28] GL_KHR_debug [16:10:28] GL_EXT_memory_object [16:10:28] GL_EXT_memory_object_win32 [16:10:28] GL_NV_memory_object_sparse [16:10:28] GL_EXT_win32_keyed_mutex [16:10:28] GL_KHR_parallel_shader_compile [16:10:28] GL_KHR_no_error [16:10:28] GL_KHR_robust_buffer_access_behavior [16:10:28] GL_KHR_robustness [16:10:28] GL_EXT_semaphore [16:10:28] GL_EXT_semaphore_win32 [16:10:28] GL_NV_timeline_semaphore [16:10:28] GL_KHR_shader_subgroup [16:10:28] GL_KTX_buffer_region [16:10:28] GL_NV_alpha_to_coverage_dither_control [16:10:28] GL_NV_bindless_multi_draw_indirect [16:10:28] GL_NV_bindless_multi_draw_indirect_count [16:10:28] GL_NV_bindless_texture [16:10:28] GL_NV_blend_equation_advanced [16:10:28] GL_NV_blend_equation_advanced_coherent [16:10:28] GL_NVX_blend_equation_advanced_multi_draw_buffers [16:10:28] GL_NV_blend_minmax_factor [16:10:28] GL_NV_blend_square [16:10:28] GL_NV_clip_space_w_scaling [16:10:28] GL_NV_command_list [16:10:28] GL_NV_compute_program5 [16:10:28] GL_NV_conditional_render [16:10:28] GL_NV_conservative_raster [16:10:28] GL_NV_conservative_raster_dilate [16:10:28] GL_NV_conservative_raster_pre_snap_triangles [16:10:28] GL_NV_copy_depth_to_color [16:10:28] GL_NV_copy_image [16:10:28] GL_NV_depth_buffer_float [16:10:28] GL_NV_depth_clamp [16:10:28] GL_NV_draw_texture [16:10:28] GL_NV_draw_vulkan_image [16:10:28] GL_NV_ES1_1_compatibility [16:10:28] GL_NV_ES3_1_compatibility [16:10:28] GL_NV_explicit_multisample [16:10:28] GL_NV_feature_query [16:10:28] GL_NV_fence [16:10:28] GL_NV_fill_rectangle [16:10:28] GL_NV_float_buffer [16:10:28] GL_NV_fog_distance [16:10:28] GL_NV_fragment_coverage_to_color [16:10:28] GL_NV_fragment_program [16:10:28] GL_NV_fragment_program_option [16:10:28] GL_NV_fragment_program2 [16:10:28] GL_NV_fragment_shader_interlock [16:10:28] GL_NV_framebuffer_mixed_samples [16:10:28] GL_NV_framebuffer_multisample_coverage [16:10:28] GL_NV_geometry_shader4 [16:10:28] GL_NV_geometry_shader_passthrough [16:10:28] GL_NV_gpu_program4 [16:10:28] GL_NV_internalformat_sample_query [16:10:28] GL_NV_gpu_program4_1 [16:10:28] GL_NV_gpu_program5 [16:10:28] GL_NV_gpu_program5_mem_extended [16:10:28] GL_NV_gpu_program_fp64 [16:10:28] GL_NV_gpu_shader5 [16:10:28] GL_NV_half_float [16:10:28] GL_NV_light_max_exponent [16:10:28] GL_NV_memory_attachment [16:10:28] GL_NV_multisample_coverage [16:10:28] GL_NV_multisample_filter_hint [16:10:28] GL_NV_occlusion_query [16:10:28] GL_NV_packed_depth_stencil [16:10:28] GL_NV_parameter_buffer_object [16:10:28] GL_NV_parameter_buffer_object2 [16:10:28] GL_NV_path_rendering [16:10:28] GL_NV_path_rendering_shared_edge [16:10:28] GL_NV_pixel_data_range [16:10:28] GL_NV_point_sprite [16:10:28] GL_NV_primitive_restart [16:10:28] GL_NV_query_resource [16:10:28] GL_NV_query_resource_tag [16:10:28] GL_NV_register_combiners [16:10:28] GL_NV_register_combiners2 [16:10:28] GL_NV_sample_locations [16:10:28] GL_NV_sample_mask_override_coverage [16:10:28] GL_NV_shader_atomic_counters [16:10:28] GL_NV_shader_atomic_float [16:10:28] GL_NV_shader_atomic_float64 [16:10:28] GL_NV_shader_atomic_fp16_vector [16:10:28] GL_NV_shader_atomic_int64 [16:10:28] GL_NV_shader_buffer_load [16:10:28] GL_NV_shader_storage_buffer_object [16:10:28] GL_NV_shader_subgroup_partitioned [16:10:28] GL_NV_stereo_view_rendering [16:10:28] GL_NV_texgen_reflection [16:10:28] GL_NV_texture_barrier [16:10:28] GL_NV_texture_compression_vtc [16:10:28] GL_NV_texture_env_combine4 [16:10:28] GL_NV_texture_multisample [16:10:28] GL_NV_texture_rectangle [16:10:28] GL_NV_texture_rectangle_compressed [16:10:28] GL_NV_texture_shader [16:10:28] GL_NV_texture_shader2 [16:10:28] GL_NV_texture_shader3 [16:10:28] GL_NV_transform_feedback [16:10:28] GL_NV_transform_feedback2 [16:10:28] GL_NV_uniform_buffer_unified_memory [16:10:28] GL_NV_uniform_buffer_std430_layout [16:10:28] GL_NV_vertex_array_range [16:10:28] GL_NV_vertex_array_range2 [16:10:28] GL_NV_vertex_attrib_integer_64bit [16:10:28] GL_NV_vertex_buffer_unified_memory [16:10:28] GL_NV_vertex_program [16:10:28] GL_NV_vertex_program1_1 [16:10:28] GL_NV_vertex_program2 [16:10:28] GL_NV_vertex_program2_option [16:10:28] GL_NV_vertex_program3 [16:10:28] GL_NV_viewport_array2 [16:10:28] GL_NV_viewport_swizzle [16:10:28] GL_NVX_conditional_render [16:10:28] GL_NVX_linked_gpu_multicast [16:10:28] GL_NV_gpu_multicast [16:10:28] GL_NVX_gpu_multicast2 [16:10:28] GL_NVX_progress_fence [16:10:28] GL_NVX_gpu_memory_info [16:10:28] GL_NVX_multigpu_info [16:10:28] GL_NVX_nvenc_interop [16:10:28] GL_NV_shader_thread_group [16:10:28] GL_NV_shader_thread_shuffle [16:10:28] GL_KHR_blend_equation_advanced [16:10:28] GL_KHR_blend_equation_advanced_coherent [16:10:28] GL_OVR_multiview [16:10:28] GL_OVR_multiview2 [16:10:28] GL_SGIS_generate_mipmap [16:10:28] GL_SGIS_texture_lod [16:10:28] GL_SGIX_depth_texture [16:10:28] GL_SGIX_shadow [16:10:28] GL_SUN_slice_accum [16:10:28] GL_WIN_swap_hint [16:10:28] WGL_EXT_swap_control [16:10:28] OpenGL pixel format: 8:8:8:8 [16:10:28] OpenGL depth format: 24:8 [16:10:28] [16:10:28] CachedOption: mega_texture_size : 2 [16:10:28] GLSL version: 4.60 NVIDIA [16:10:28] GLSL max vertex uniforms: 4096 (4096) [16:10:28] GLSL max fragment uniforms: 4096 (4096) [16:10:28] GLSL max varyings: 124 (124) [16:10:28] CachedOption: max_shader_lights : 2 [16:10:28] GLSL max lights: 8 (8) [16:10:28] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [16:10:28] [16:10:28] Vertex/index buffer memory limit: 4096MiB [16:10:30] Word filter loaded: 23 [16:10:30] Starting global frame job manager with 8 worker threads [16:10:30] Starting global lazy job manager with 4 worker threads [16:10:30] Starting workaround for fast running clocks [16:10:30] Using LWJGL timer. [16:10:31] Startup Phase - Initializing.. [16:10:31] Preloading builtin materials [16:10:31] Preloading builtin materials done [16:10:31] Setting up Collada Model Loader [16:10:31] Launching Collada Model Loader threads [16:10:31] Launching WOM Loader threads [16:10:31] Startup Phase - Setting up.. [16:10:32] Loading window positions from d:\games\wurm online\wurm\players\Azaral\windows_1024x768.txt [16:10:32] Loading props file d:\games\wurm online\wurm\players\Azaral\windows_1024x768.txt [16:10:32] Gui initialized [16:10:32] Startup Phase - Preparing terrain... [16:10:32] CachedOption: skydetail : 2 [16:10:32] CachedOption: tiledecorations : 2 [16:10:33] Startup Phase - Connecting .. [16:10:33] Disabling Nagles [16:10:34] Writing to d:\games\wurm online\wurm\players\Azaral\logs\_Event.2023-04.txt [16:10:34] CachedOption: collada_animations : 2 [16:10:34] Disabling Nagles [16:10:35] Writing to d:\games\wurm online\wurm\players\Azaral\logs\Alliance.2023-04.txt [16:10:36] Writing to d:\games\wurm online\wurm\players\Azaral\logs\Village.2023-04.txt [16:10:36] Writing to d:\games\wurm online\wurm\players\Azaral\logs\CA_HELP.2023-04.txt [16:10:36] Writing to d:\games\wurm online\wurm\players\Azaral\logs\GL-Freedom.2023-04.txt [16:10:36] Writing to d:\games\wurm online\wurm\players\Azaral\logs\Freedom.2023-04.txt [16:10:36] Writing to d:\games\wurm online\wurm\players\Azaral\logs\Trade.2023-04.txt [16:10:36] Login successful [16:10:36] Executing d:\games\wurm online\wurm\configs\default\autorun.txt [16:10:36] Starting update of login splash image... [16:10:36] Saving window positions to d:\games\wurm online\wurm\players\Azaral\windows_1024x768.txt [16:10:36] Saving props file d:\games\wurm online\wurm\players\Azaral\windows_1024x768.txt [16:10:36] Loading window positions from d:\games\wurm online\wurm\players\Azaral\windows_1920x1017.txt [16:10:36] Loading props file d:\games\wurm online\wurm\players\Azaral\windows_1920x1017.txt [16:10:36] Water reflection offscreen size 960x508 [16:10:36] Finished loading new login splash image! [16:10:39] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [16:11:27] Writing to d:\games\wurm online\wurm\players\Azaral\logs\PM__Achillis.2023-04.txt [16:14:15] Game loop broken due to exception [16:14:15] java.io.IOException: An existing connection was forcibly closed by the remote host [16:14:15] at sun.nio.ch.SocketDispatcher.read0(Native Method) [16:14:15] at sun.nio.ch.SocketDispatcher.read(Unknown Source) [16:14:15] at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) [16:14:15] at sun.nio.ch.IOUtil.read(Unknown Source) [16:14:15] at sun.nio.ch.SocketChannelImpl.read(Unknown Source) [16:14:15] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:601) [16:14:15] at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262) [16:14:15] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650) [16:14:15] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440) [16:14:15] at com.wurmonline.client.WurmClientBase.run(SourceFile:38391) [16:14:15] at java.lang.Thread.run(Unknown Source) [16:14:16] Startup Phase - Disconnected, trying to reconnect... [16:14:37] java.net.ConnectException: Connection timed out: connect [16:14:37] at sun.nio.ch.Net.connect0(Native Method) [16:14:37] at sun.nio.ch.Net.connect(Unknown Source) [16:14:37] at sun.nio.ch.Net.connect(Unknown Source) [16:14:37] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [16:14:37] at com.wurmonline.communication.SocketConnection.<init>(SocketConnection.java:171) [16:14:37] at class.GkJmVtjv0Y.<init>(SourceFile:236) [16:14:37] at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:327) [16:14:37] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:992) [16:14:37] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:431) [16:14:37] at com.wurmonline.client.WurmClientBase.run(SourceFile:38391) [16:14:37] at java.lang.Thread.run(Unknown Source)
  2. Not sure if there is an existing topic for this, couldn't find one. Essentially my game will randomly reconnect even though my internet hasn't disconnected or timed out, i'll just be in the middle of something and it reconnects me, yet in peoples friend tabs it shows me logging off for a second and then logging back on. I have no crash logs for these events but it happens at least once an hour, if not more and i am using the stable client. [02:56:51] Punishlife lost link. [02:56:51] Punishlife left the world.[02:59:56] Punishlife has logged in on Exodus. [03:10:42] Punishlife lost link. [03:10:43] Punishlife left the world. [03:10:53] Punishlife has logged in on Exodus. In those two instances i was making mortar, my game would freeze for a few seconds then it switched to the reconnecting/loading screen
  3. Boarded ship carrier, disconnected a few times, got kicked from commander position, unable to board again. No one seems to be able to board it. Changing settings around doesn't fix it.
  4. When I first found Wurm I spent a few hours walking around looking at random things. All I knew was that in wurm you could build houses and you could even terraform the very land. I was so intrigued that even though I couldn't find a single person in my local, and I didn't know how to do anything, I still logged on several more times that month and just looked around. That was in late 2004. It wasn't long until I learned how to play, joined a town, and fell in love with Wurm. Wurm has gone through quite a few changes since then. We the players saw, and often suggested, the implementation of horses, large carts, riding horses, hitching horses to carts, ships, stone houses, double doors, breeding, archery, and so, so many more. But, over the years since i first started playing, and especially in this last one we the players have also seen significant increases in lag and client issues. I Hope this to be a message to the staff not just about my own issues, but about those of the entire player-base. In the last six months or so the number of times I have seen someone mention the word "lag" or "disconnected" has gone up to at least four times a night. This is on a server that usually has about 24 to 50 players on it at a time. I have asked those on my sever to please post here, and I ask anyone else who sees this, and has similar issues, to do likewise. *** my own issues *** In the past few months I have gone from being able to run multiple clients at once even in a battle scenario to barely being able to run one client sitting in my house crafting. Of course this does vary from time to time and I can sometimes bring my alt on to tend the horses or imp and repair walls. For most of my time playing wurm I haven't said anything because I understand wurm is an indie game and I have given it a great deal of room for improvement. Recently, However, in September there was a few day period where I could only stay connected for less than a minute at a time. Since then the connectivity has never been the same, and it seems the client has followed in the same path as the server. Currently between the server lag, and the client's poor performance I am stuck to logging on once a day to either craft or terraform, and anything more is pushing it. Please take a look into the server and client issues so that I and my fellow wurmians can once again enjoy this great game.