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Found 27 results

  1. Introducing Riviera! A giant island-cluster separated by rivers and lakes, can you survive it? You will wake up on a random part of the isle and it's up to you where it goes from there. To help you navigate, best use the Livemap linked below in conjuction with the /location command. You can also teleport to the central town on the map Character Menu >>Check out the Livemap >> You can vote for this server here Server Info Name in Serverbrowser : Riviera PvE - Free Deed - Epic - Bounties - Modded IP : 78.46.108.247 Port : 3724 Est. 09. February 2019 General Settings Map Size: 4096x4096 Random Spawn Locations PvE (No PvP) Epic Skill Curve (Increased Skillgain & Scaling) Skill gain rate multiplier : 3x Action Timer multiplier : 3x Max Creatures : 35.000 Aggro Creatures : 35% Freedom Kingdom Mods and custom features Original map dump Join us today!
  2. Ebonaura Reborn

    Hey my Ebonaura brothers and sisters and fellow Wurmians. I created a dedicated server for Wurm unlimited and I would love to have you guys play in it and shape the land. It is running on a 20 core server with plenty of RAM and HD space in my house. It is open to anyone and I also need GM's to help out running the server. I have plans to make it a multi server with a freedom style one and a pvp style server like Chaos if we get a good enough player base. The info to join it is below: Server name: Ebonaura IP: 198.57.6.224 As one of Ebonaura's founder I would love to keep the kingdom alive in this server. HMU if you want to have a GM role as well.
  3. custom map is large and hosted on a professional grade collocated dedicated server with 4x Core 8x Thread Xeon processor and 64gb RAM. menu's cache instantly. Login's are quite fast.It is set chaos style with a flat 5x skill gain and action timer bonus. No Epic bugs. You can start as Freedom Isles, HotS, or any of the PMK's already setup by players.Be the first to claim your throne and begin your empire. Rule your lands and kill all those that oppose. Or, Setup trade routes, grow your riches, buy yourself neutrality from other players. Or, sail the seas pirating and trading. Or, do anything you want. But, login and do it before someone else claims your legacy! Links: Live Map : http://hyper-core.net/map/ Vote Page: https://wurm-unlimited.com/server/1075/ Website: http://hyper-core.netMods:- Farming, plants will not wither. Growth time sped-up- Priest restrictions removed, feel free to main character a Vynoran Priest- Naming Tags. Animals are born with no name, create a name tag for custom names- Dig to ground for dirt and clay- Ash accumulates in ovens and forges from material used as fuel to keep them lit.- Starter gear consists of choice of 40ql weapons and 40ql chain or 20ql plate.- New Characters are given 25 body control and 23 body strength, no feeling useless for 2 weeks.- Your first affinity will appear very soon if not immediately.- Meditation altered, no need to change where you meditate to gain skill- The 5 prayers per day cap has been removed- Carts and other vehicles are locked with a very poor ql lock upon creation- and More
  4. We want to inform, that You can get FREE VPS hosting package from serveroffer.net How to get ? Sign up and submit request here Free VPS will be activated in few hours! Technical details: RAM: 1 GB CPU: 1 vCPU, Intel Xeon 2.6 - 3.4 GHz Storage: 30GB, RAID10 Operating system: you can choose from most popular Windows and Linux versions, FreeBSD Location: Serveroffer private data center in Europe Network: 100Mbps, multi-homed DDoS protection: available, let us know in advance if needed Period: 30 Days Full VPS description: read VPS hosting description Other services we provide: VPS hosting - Xen VPS, Windows, Linux, FreeBSD operating system support Linux VPS hosting - OpenVZ with TUN/TAP support Dedicated servers hosting - physical server hosting, servers with onboard and add-on GPU, KVM Colocation service - data center space rent DDoS protection - advanced DDoS protection against world wide attacks Payment methods: Bitcoin, PayPal, Bank transfer, CashU, Webmoney, SMS, SafetyPay and many more Data center location: Lithuania, EU https://www.serveroffer.net - Dedicated server hosting
  5. Fairytail Island - Please Close.

    Fairytail Island Created by Mavis/Sprigor Website: http://fairytailisland.boards.net/ Team Speak: jonnyboy3581.ddns.net Special Thanks to Miretta for the Custom Earthland Map! What is Fairytail Island? Fairytail Island is a Wurm unlimited Server Based of a Popular Anime called Fairy Tail! Using the Earthland Map of Fairy Tail and with the help of Miretta, we created a world very Similar to the design of Fairy Tail. Does this server have PVP or Just PVE? This server is a PVE world with a PVP Island. It also has "Hunt of the Ancients(HotA)" Events. Is this server dedicated? How long will it be up for? Fairytail Island was created as a place for players to join and play for a long time. It is dedicated and Open 24/7, 365. What kind of events does this server have? Fairytail Island will hold Unique Slayer Events, HotA, as well as Special Exp Events. (More Events to Come) What is the current server setup? Right now the Server is; 3x Skill Rates 5x Action Timers 15,000 Creatures with 35% Agreesive Plant Growth is set to 24hrs for full cycle We have a custom map, 4k by 4k Deed Costs are 50% OFF Deed Upkeep is On and Normal Starting skills is 1, Characteristics are set to 20 Mods are active on Server (see Mod Section Below) What kind of Mods does the sever have? Fairytail Island has quite a few mods actually. All of them to improve the way of life in Wurm. Current List of Mods; Bounty Mod (Mobs Drop Money Upon Death) Creature AGE Mod (Mobs age faster until They are of Adult Age) Creature Mod (Custom Creatures have been added to Server as well as few Reskins) Creatures On Water (You can now Lead Many more animals over water; Ex: Cows, Bulls, Sheep, Chickens, etc) Crops Mod (Plants will never Wither Away) Digging Like Mining (All Dig actions that put items in your inventory now drop them to ground; Ex: Clay, Tar, Dirt) Mailbox Mod (Mail now costs NOTHING to send. You may still COD Players) Meditation Mod (You wont fail meditating, and The 10 Tile Distance Limitation was removed.) Skill Fix Mod (Characteristic as well as normal Skills now correctly gain exp according to Server Rates) Spells Mod (Priest Limitations have been removed, This includes Building, Crafting, Skill Rate Penalty and Spells required Linking have been set to 90 Favor) Upkeep Mod (All Deeds now cost half price to Expand, Resize, and Deed) Ago's Client Mod (This is required to see the In game Map as well as Custom Graphics) **** Requires Ago's Client Mod Loader ( Click Here To Get It ) **** How active are the Staff? I am on Everyday. Be it my Main GM account or my Secret Leave me be account Will I be accepting more staff? Of course! We are planning to accepting Applications for Staff as well as CA Players. (some people will be personally asked for a spot based on what we see in game) How is money earned on Fairytail Island? Like most servers you can gain money from selling Items of High QL to the Traders in Spawn, Earthland HQ. Money can also be gained from Events held by GMs and of course Hunting Mobs and Selling Loot. Is there an Official Staff List? Staff Team Mavis (Dev: Owner) Precht (Arch: GM) CA Members Sprigus -More To be Added Later!
  6. Zenath - The Beginning [PvP & PvE]

    The Beginning Mission Our mission is to create a fast, reliable, and stable wurm unlimited server that all players can enjoy. We pride ourselves in finding solutions to problems quickly and utilizing a 'hands-on' approach to server management, PVP situations are not included, of course. Our primary goal is fast response, whether it be for crashes, in game tickets, bugs or toxic players, response will be prompt. No more absent administration. Our secondary intention is to create a enjoyable server for players of most play types. Utilizing mods, we are able to reduce the mundane tasks usually associated with wurm. And our final goal is to make something unique. What we have to offer Currently we have one PVE server well as a linked PVP server. The PVE server launched September 7, 2016. Read on the server configuration Here or check out the quick look below. The PVP server launched September 29, 2016 and you can read on the server configuration Here. The server is hosted on a dedicated box in Montreal, Canada, providing ample uplink to both Europe and USA which gives the most even playing field between the US and EU in terms of ping. Quick look for the Reign of Man PVE server: Quick look At the PVP server: Zenath’s PvP Kingdom System So... Are you in? Join the official Discord Check out our website Take a peek at the PVE map
  7. Dedicated hunting server

    With the introduction of highways it made servers small, and small servers tiny. Everyone can easily get anywhere and deed. Mobs don't spawn close to deeds (most times). I would like to request a server dedicated to hunting with buffed mobs, increased spawn rates and no deeds allowed. Would be awesome for the dedicated Wurmians who regularly need a hunting fix (or those of us who need cochineals so would be looking for a cave bug spawn).
  8. I do all steeps ( I think so) that figure on wurmpedia and also follow some suggestions that I read in other threads. I tested hundred of times but my dedicated don´t show on public servers tab. I use my own PC and standard router. 192.168.101 is the ipv4 that I check when type ipconfig on CMD Router Ports config: Dedicated server config: Help please!
  9. Rare weapons durability bug

    Hello there! I apologise for my English - it's not too good without any practice here at Russia. We engaged some kind of a bug, and i could'nt find any decisions via internet, so i created an account here and started this thread... We host a dedicated server with standart adventure map. Yestarday were in the dungeon and found a rare maul there and a bone, that allows to transfer it's rarity to an item, so we made a rare adamantine longsword. Later i was attacked by a chicken and after 3-5 hits my rare maul was damaged for 5 percents! I tryed the same with adamantine rare sword and got the same result: over 3-4 damage to the sword after 2-3 chicken hits. The 3rd stage was making my old steel longsword rare by gm and trying it again - the same result. So wht can it be and who could see this before? Thanks for your replies!
  10. Ages of Urath

    Ages Of Urath Closed to the public: Must apply for access. Apply on the website to get access. Live Maps: Irata Laoks (Advanced PVE) Featured on MMORPG Stat Perk System (unique) Boosted Starting skills http://forums.mmorpg.com/discussion/430193/razors-edge-online-urath-online-saga Home City No pay-to-win In game Live map HUD. Mount Ticketing system: ADDED Dungeon Exploration, Adventure Maps Huge 4096 Maps Multiple Cluster servers. Hunt of the Ancients(HotA) Reduced Priest restrictions. In PVE priests can cast any spell. 5x Exp 5x Action Timers 5x combat In game map, New ships. Running Ago modloader Support for Ago Client modloader Event Timer Mod No crop decay Horse Names, ages, breeding MOD spawned random Boss encounters, with multiple stages (event timers) New sound effects (complete overhaul) Only map displayed on PVE Main Cluster: Live Map: Long time WO players. Very newbie friendly and helpful. Search "Urath" on the server list and it'll come up every time [in response to servers disappearing randomly from list]. Vote for us at: http://wurm-unlimited.com/server/1004/ : Trade Packs: (Archeage Style) A simple explanation of the trade system breaks it down into three steps. A player first crafts a trade pack using raw materials or goods harvested from the game world, then carries that pack across the game world before depositing it for a profit at a target destination. The transportation process is not without its dangers, however, as trade packs reduce a player's movement speed and make him vulnerable to other players who may steal his goods. If a player is killed by a bandit or pirate, the trade pack is dropped and may be captured by the criminal, who may then deposit it themselves and usurp the profits. These would be interactive boards (much like the village recruitment boards) where players can choose the pact runs they wish to carry out. AI Pirate Ships: I have sloop models completed but need the AI behind it. The goal of the encounters is to create more of a PVE and PVP fear at sea. Pirates would also tap into the routes frequently used by Trade Pacts. Named captains. Bounties (see below) Bounties: ADDED As pirates sink player ships the fleets of the Captain grow. Bounty boards would also be created much like the village recruitment boards and the reward would be based on the strength of the fleet as it grows. Mount Ticketing system: ADDED Player made Harbormasters that can exchange a mount for a ticket which can be loaded into a cargo hold of a ship. The weight of the ticket would reflect the weight of the animal. Tickets can then be unloaded and activated to spawn the original animal without the use of the harbormaster. No more Lead ropes on ships! Revamp Player Economy Money system. Foreign currency for reach realm. Web based currency exchange rate. Investments in business. Stock market. Kingdom and Realm Hierarchy Titles & Nobility Voting & political system (PVE areas only) Realm vs Realm System The map is broken into 16 4096 maps with 36 fortresses. Keep defenses are rebuilt / repaired / NPC defended based on the success or failures of pact runs for each of those Realms. This encourages Realm owners to promote pact runs. Realm perks for capture of each keep. Complete MOD list Annoucer MOD Server greeting for each player which displays on the screen in and in the event log as they join the server Event MOD Custom Boss and minion generator for re spawning events. This will soon incorporate NPC movement, schedules, quest offerings in the future. Bagofholding MOD A spell a priest can cast to increase the storage capacity on a container. Betterdig MOD Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Biggerhouses MOD Allows larger floor plans by increasing carpenter skill when laying out a floor plan for a building beyond the limit of 99 skill level. (only temporary math calculation change to skill level) Chestclaim MOD Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma CreatureAge MOD Slows down the aging process of bred animals. Creature MOD New types of creatures and various new types and looks to some creatures in the game. Crop MOD Prevents crops from turning to weeds. FixGuards MOD Fixes villages spawning infinite number of templars due to a database error HarvestHelper MOD The command /season tells you what is in season and time to other seasons in real days. Hitching Post MOD Allows you to hitch mounts to a post to prevent them from roaming off. InBreedWarning MOD Meditation MOD Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. Specify custom action duration for meditation (NEW) Configure the delay before joining a new path after leaving an old one (NEW) Now imposes a configurable maximum level a player may reach in any path Movement MOD Allows server admins to tweak many things related to movement of players, mounts and vehicles Speeds Weight limits for players Min/Max heights, depths and slopes Wind impact for boats Loading ranges Required skills Prospct MOD Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) QualityDamageToolTip MOD Gives you a hover ability to see Ql and damage, from a distance, to any object in the game without doing an inspect command Sacrifice MOD Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits Salve MOD Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. Spell MOD SpellMod: a mod that makes all spells available and removes many priest restrictions to make playing a priest with only one character more enjoyable. Allows all spells to be cast by any priest on PVE cluster only. increase spell timers, removes penalties for offending actions by your deity. Settings: removePriestRestrictions=true allowAllSpells=true unlimitedPrayers=true noPrayerDelay=true favorLimit=99 StableMaster MOD Any animal that can be led can be exchanged into a ticket to load into a cargo ship or cart for easier travel, especially to other cluster maps within the world of Urath. See patch notes and video tutorial on using this NPC. TimerFix MOD fixes action timers in the game for various functions. LiveMap MOD An in game mini map that shows objects, terrain, around you as you move about the map. Menu / Live map toggles this feature on an off. Better Sound FX MOD Over 100 new types of the sound FX have been done by me to give you a better submersion experience in the game. More updates to the sound file as i get time. ClusterTalk MOD Better communication between cluster servers and login server. RMITool MOD Custom tool for Server wrapper to check server health, and reboot the server during maintenance windows. Ago Server Modlauncher v.20 This allows the mods to work and communicate with each other. Bulk Items Separated MOD Mod that allows you to use one BSB for any quality material. It separates items stored based on items QL, so you would have e.g. 10 stacks of iron lumps in ranges 0-10, 10-20, 20-30, etc up to 90QL. After 90QL each QL unit gets its own stack. There is an option to revert the mod functionality, by simply blessing BSB. Don't forget to rename your blessed BSB, however, since blessing is not visible on "Examine"! Bounty MOD You recieve bounties for killed creatures, when you bury them. Harder the creature, better the bounty! Decay tick MOD This is one of several bandaids mods that we run. Wood scraps, rock shards, dirts and logs left on ground off-deed would be rmoved on first damage increase. Tweaks MOD Sets number of sleeping powders on every trader to 9. Domestics replacement MOD This is one of several bandaids mods that we run. Most of domestic spawns are replaced by hostile creatures, so it is harder to find a horse or a ram, but easier to find an adventure. Kingdom stuff MOD Mod that adds every single kingdom item available to list of craftable items. Tabards and towers are not craftable yet! Event & Loot MOD Adds various non-craftable loot items to creatures killed. During events,adds higher chance of dropping specific items from specific kills. Nofogspiders MOD This is one of several bandaids mods that we run. Removes fog spider event from game, because said event drastically affects server performance. Dead Shoulders MOD Adds rift shoulderpads to riftcreatures loot table. You can even get rare,supreme or fantastic shoulderpad if you're lucky! Dead critters MOD Adds progressively increasing chance for every creature to die, starting from "Old" age. Cared, bred, unique and champion creatures are not affected.
  11. KangaWU - Australian WU Dedicated Server Disclaimer: This server is not official in any way, and is not linked to CodeClub AB or Wurm Online. It is my own personal project. Thanks . KangaWU is a dedicated server hosted out of Sydney, Australia - primarily made for Oceanic players to get some sweet low pings, but the server is open to everyone that wants to join. We have been up and running since day one of WU, and plan to be around for the very foreseeable future. We have a lovely group of players from all over the world currently playing on KangaWU, with special events, prizes, mods and other fixes that happen regularly. The server is a PvE server, with a small player-created PvP arena for those who like that sort of thing. We recently added a new regular event to the server called Hunt Events. These events spawn randomly on the map every now and then, with custom creatures in the image of the 4 gods. Defeating these mini-gods gives some special items and bonus skill gain, along with a final reward of seryll once all of them have been taken care of - but before you can fight them, you'll have to find them. Hopefully this little blurb intrigues you and you decide to come check us out. If this isn't enough to get you excited, here are some examples from the server: Changes and Mods: You can find a full list of patch notes made since we first started here, but I've listed some highlights below: New levels of rare items above fantastic - epic, legendary and unique. Each with more bonus effects and special effects when sacrificed. Rare items overall are easier to gain, but the lower rarities effects are still balanced based on difficulty. QL, Enchants and Rarity have a large effect on boat speeds. Get up to and above 40km/h with the best boats and enchants. Huge champion creatures, including rideable ones. Be the master of all from atop your 5 storey tall unicorn. Improving items made from moon metals allow you to use steel instead of the limited moon metal resources. Deeds are free to place and free upkeep. Auto disbanding deeds occurs when no citizens have logged in for over the total /playtime of all citizens combined, with a 30 day minimum. Surface mining takes the player's mining skill into account, instead of being a flat 20% chance to succeed. Plus you only need one rock face exposed to surface mine, instead of all 4 faces around a corner. No daily prayer limit, but faith gains limited to once per hour. Unique "Hunt Events". Hunt around the server for mini-gods and battle them for bonus items and skillgain. Events and Competitions: We like to have some server-wide events every now and then to keep things interesting, below are some of the events we have held in the past: Christmas of the Gods - Colossus Building Competition Building Design Competition Unique Slaying Events Easter Bunny Hunt
  12. Wyvern

    http://forum.wurmonline.com/index.php?/topic/145952-wyvern-reborn/
  13. Welcome to Woodstock Commons! Our server is a personally owned dedicated server located in a data center in Atlanta. It is highly secured and established for a max reliability, low ping service. The server is set to allow ease of play. The mindset of this era in time is the aftermath of an on-going exodus, forcing hardy adventurers to make their way and re-establish themselves in far away lands. Features of the server include: Server Map - Dedicated Server ran inside Intermap ( http://www.internap.com/ ) - 8192 x 8192 squares in size - Modest resources scattered throughout the islands - Web based map to server updated every 24hrs ( http://64.95.62.130/ ) - Minimal down/maintenance time (24 hour restart, generally 9.30 EST) - PvP only island (in progress) - 75,000 animals on map - New predators and prey (mod) - Skill multiplier is 5x - Max server population 200 - Body control start is 22.00 (enable immediate mounting of horse due to size of map) Starter Town (Woodstock Commons) - Accessible mine - Usable forge and ovens - Numerous traders - Public mine - Docks - PvP Arena (in progress) - Open stalls for establishment of Personal Traders Alternate Starter Town (In Progress) - Located on different end of map - Public Mine - Public Forge and Oven - Traders - Docks - Open market stalls Settlements - Settlement size is 6400 tiles (You can build smaller and should, as while there is no cost to found a settlement, upkeep is enabled and your settlement will decay if the fee is not paid for the upkeep) - Two settlement deeds per player - Free to establish - Monthly maintenance (upkeep) costs - Crops do not wither Used Mods - Live Map - In game map - Stablemaster - Deed Mod - Creature Mod - Crop Mod (No rot, 8 hour crop cycles) - Harvest Helper (Announce Season) - Stable Master - Hitching Host - Inbreed Warning - Bounty Mod NOTE: As the numbers of the server increase, an option of a Teamspeak channel dedicated to server may be established. This will ease in the correction of server issues and fixes GMs can assist with as well as allow players to interact with each other.
  14. Drakeal Network

    A New Server, seeking new more players as so far we got 5 dedicated players and 1 GM... Server is hosted on a dedicated box that I manage. A code of honor should be applied in pvp, if your in the wilderness we recommend to allow players to bypass PvP unless they trespass on deeds or attack first. I Prefer players that want to fight will fight and willing to lose. http://forum.drakeal.com. Server Settings Skill Gain= 1.5x Start Characteristics= 20 Mind Logic= 25 Body Control= 25 Fight Skill= 5 Overall Skill Start= 5 Free Deeding Disabled Settlement Upkeep Enabled Mining hits= 35 Breeding time= 1.0x Aggressive %= 28.5 Action Speed= 3.0x
  15. Dedicated Server - Size of map

    Hello all, what are your experiences with headless dedicatet server. I try to run a custom map at my server - but wurm unlimited server will not start., Last line in log: INFO: Finished loading Wurm IDs, that took 1.879341 millis. ... for more than 15 minutes it will not be go on and i abort. Map size 2048 will work wothout problems an fats. Maybe map size 4096 is to big for RAM and wurm server gives no feedback? AMD Athlon II X2 RAM 4GB CentOS 7.2 Greetings
  16. Server won't connect to steam (Root Server)

    Hi people, I'm trying hard to open a server on my Root-Server for me and my friends to play on. Unfortunately this is not as easy as it seems. Currently I'm getting this problem (taken from the connection_log_3724.txt): [2015-12-02 15:16:53] Log session started [2015-12-02 15:16:53] [0,0] SetSteamID( [A:1:0:0] ) [2015-12-02 15:16:54] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api. . . [2015-12-02 15:16:57] CCMInterface::YieldingConnect -- got 100 CMs from ISteamDirectory/GetCMList. [2015-12-02 15:16:57] [1,4] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:02] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:02] [0,0] StartAutoReconnect() will start in 0 seconds [2015-12-02 15:17:02] [1,8] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:07] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:07] [0,0] StartAutoReconnect() will start in 4 seconds [2015-12-02 15:17:11] [1,10] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:16] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:16] [0,0] StartAutoReconnect() will start in 7 seconds [2015-12-02 15:17:23] [1,12] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:29] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:29] [0,0] StartAutoReconnect() will start in 5 seconds and so on, this keeps going 'till the cows come home. No connection to steam established --> can't see my server in the browser. I've already gotten the server to the point where it connects to steam and shows up in the server browser, but then I couldn't connect to it, because it couldn't establish a connection with my client. A short overview of the stuff I tried: 1. Server-Software via Steam-CMD - Connection to steam established - Server is visible in the Server-list - Can't connect with my client (Error-Message: "connection timed out: connect") 2. Server software downloaded through the Steam-client ("Tools"): - Connection to the lobby can't be established (see "Connection failed" from the log-file above), although the settings are the same as in #1 - Can't see the server - In both cases I've tried it with an active logged in steam-client on my root server and without. - I've tried setting the external IP to my real external root-ip and the internal ip to the localhost (127.0.0.1) - Auto-detect sets the external and the internal ip both to my external root-ip - I've tried setting both ip's (internal & external) to 0.0.0.0 - The ports are opened and routed correctly (UDP: 8766, 4380, 27000-27036, 3724 / TCP: 7221, 3724, 8766, 27016-27030) - I can connect to other servers Any of you braniacs know a solution? Thanks in advance
  17. Nothing is created by GMs except the initial kingdom settlements (Starter area's). The starting map is mostly PvE with a large HotA zone. And the PvP server is a large map with rivers and lots of land. The server is up 24/7 hosted by Blue Fang Hosting in Dallas, TX. Both maps are 2048x2048. There is is TONS of land. Get in while the good parts are still available! Now there are 2 servers in a cluster Login server is the PvE server. The PvP Server is east with it's own unique map and everything PvP Server name is Consortium-PvP. The PvP server allows larger deeds, has full PvP rules, and has Moon Metal! Forums for server updates/status: consortium.boards.net SERVER SETTINGS All 4 kingdoms represented Each kingdom has a starting area with merchant, guide, bartender, mine (with iron), clay. Hunt of the ancient area in the center of the map on PvE server Ago client loader support (For maps and others as we add them) 20,000 Creatures Trader economy 3x Skill, 4.5x action rate Cost to start settlement No upkeep Mining at ~21 hits (for mining through that stone faster) Tree regrowth at 10 Animals mature to Adolescent faster MODS Mod: No priest restrictions Mod: Seasons can be viewed using the /seasons command Mod: Dig like Mining Mod: Meditate mod, guarantee to ask question. Time for next question at 0.25x rate Mod: HarvestMod - No crop decay Mod: Ago's mod to load custom maps and others as we add Mod: Seasons Mod (/seasons to see what is in season) Mod: Bounty Mod (Little change for killing stuff) Mod: Moon Metal (Only available on PvP server)
  18. (Mods Please remove old topic, Sorry). Laputa Kingdom www.laputakingdom.com Welcome, Traveler! Laputa Kingdom is open to all. While catering for PVP, we're also heavy in other areas, creating PVE 'Safe-Zones' for you to relax without fear of death or having your settlement destroyed. Settlement owners my choose to have a safe-zone created for their settlement, however this means they will not be able to go to war with others unless they first have the zone removed. We are based in the UK though we welcome anyone! x6 Skill x5 Action Community Events Free Deeds! No Upkeep! RP Lore! (We are actively expanding lore. Would you like to be a part of it!?) Map Size: 4096 Default Religion Custom Map - Dark Island by Jerico 200 Players Friendly, Active GMs Starter Town fully equipped with everything you need! (Forge, Ovens, Mine, Clay and Tar pits, Altars, Meditation Rugs, Training Dolls, Archery Targets and more!) Character We build with character in order to bring our settlements to life! From decorations to careful molding of nature. - (If you think you're a pretty good interior designer, maybe you could lend your hand? ^^) We do encourage other settlements to follow our lead as it not only brings life and character to settlements, but it's also a fantastic way to level those much needed skills! Friendly, Fun, Creative! We have a small yet dedicated team working on the server. Fun and Friendly GMs promote creativity within our community to help make it flourish. We have implemented fair systems to ensure a caring and understanding community for all to enjoy. Newcommer Friendly! We've all been 'The New Guy' at some point or other. We happily help new and old players alike to get settled into our community. You'll never be slandered for your lack of knowledge in our world or the Wurm world. Bonus Experience While we love how the system lets you build up your skills, using a wide-variety of items to craft with, we also understand it's sometimes daunting having to start all over again when starting a new server. This is why we've gone for a x6 x5 approach, allowing you to catch up with where you left off and get into the spirit of creativity! A Helping Hand Our 'Spawn Town' Sora, is equipped with plenty of resources to help you get started on your adventure. We have public mines, Clay and Tar pits, A Cooking and Forge area, Altars and Meditation rugs, all set up and fully equipped should you wish to use them. PMKs While we have started everything off with just one kingdom (Laputa) We're also very happy for others to form their own kingdoms too! Go out and create your own alliances and enemies as you see fit! Free Deeds! We allow totally free deeds without upkeep. The only condition? Keep it active! If we notice the deed is unused for a long period of time and the space could be better used we may remove it from our server. Events and Quests We love community! And we love to get everyone involved. We'll be hosting events and quest nights where you get the chance to take part in some awesome adventures with us! From pilgrimage to settlement founding. Wild hunts and dragon slaying! All sorts of fun is waiting to happen in Laputa Kingdom. Come on over and check us out! www.laputakingdom.com
  19. Nothing special, just somewhere for the casual player to hang out. http://infinite.purp.co.uk/ Location: France Map: Vanilla Creative Kingdom: Freedom, all spawns at a fixed location. Skillgain: 20 Action timer: 10 Base skills: 30 (inc. Body & Mind Logic) Free deeds and traders are enabled, there is one currently at the starter deed who starts with 1s. Breeding is set to 5 Wurm days (1 real day) Field growth stages at 4h each. Events & Activities I've just opened the Maze of Infinity, not for the faint hearted. Halloween treats all around!
  20. Currently 2 servers with 1 more in development/testing. Interactive maps, cluster info and a tutorial on how to install the maps for our servers in to your client can be found with this link. We've been running VWT Home since 23rd of October 2015. VWT Home - 2048x2048, landing server, 8000 creatures (30% hostile), altars VWT South - 4096x4096, 16000 creatures - will be increased once population rises (25% hostile), has a couple of no-PvP zones, altars All new players have the option of 3 kingdoms to join: Freedom Isles (Freedom), Dragonsteel Militia (Mol Rehan based PMK) or Tenebrous Exiles (HotS based PMK) all with their associated newbie villages which have most newbie resources close by. We're currently looking for more active players to join Tenebrous Exiles and Dragonsteel Militia so as to balance the three kingdoms. There is even a spot for an active player to become the King/Queen of Dragonsteel Militia as we already have a King for Tenebrous Exiles. Game mechanic settings: PvP - yes Skillgain - 1x Characteristics start at 20 Fighting starts at 5 All other skills start at 1 Combat rating - 1x Action timers - 1.4x (subject to change) Upkeep is enabled Free deeds are disabled Minimum mining actions - 40 Breeding modifier - 1x Field growth - 8 hours Tree spread - 1x More active players are also needed to become priests and meditation leaders. We're hosting events every month (with prizes or loot) which are decided by polls so the players get to choose what we do that month. Silver (and gold) coins can be made available along with skill dumps from your Wurm Online character should people find playing on our servers enjoyable and wish to donate to the running costs of the servers. If you didn't check out the cluster info link above: to connect to the servers search for "VWT Home" in the server list. The Violent Isles waits for you...
  21. I am having problems connecting to my dedicated server. I have followed the steps relating to running ipconfig in order to confirm my ip addresses, making sure the external matches, and one post suggesting I clear the ip fields in both tabs on the launcher (including the advanced tab). Clearing the two ip fields, reloading the dedicated server then restarting actually worked one time, but since then I am having no luck. I reinstalled the dedicated server app from steam as well to no avail. I have also updated java. Any suggestions?
  22. North American Gaming Network (NAGN) We have recently Launched a Dedicated Wurm Unlimited Server using the Creative Map slightly customized for your play pleasure. Included with playing on our server you may Join our Teamspeak to have voice communications with fellow players join up and form settlements. Settlements established with 4 or more members can request and obtain a permanent Sub-channel they can password or leave open. Server Stats: 5 x SkillGain 5 x Actionspeed Public iron mine at Spawn to get started Creative Map Player Limit of 250 (max server limitation) Teamspeak 3 (Wurm Lobby Channel is just above the Default Lobby when you join) Server= nagn.no-ip.org All hosted on a dedicated box in a data center in Chicago 6 Core Intel Xeon E5-2690 @3.0 Ghz 16Gb Ram 50Mbps interconnect The intention of the server is to conduct as little admin interference with the game as possible its there for the players to build create and form their own economy. Deeds cost to establish and upkeep is required. Spawn hosts both a single Shopkeeper and Bartender to help you on your first few days (as well as a single source of coin injection to the world) Greifing / attempts to hack / damage or other acts of aggression will not be tolerated and players can be permanent banned without warnings. If the demand is there down the road additional map clusters will be added (PVP, No Hostile Monster Maps etc.) Come enjoy and have a good time.
  23. Tamriel Online

    I launched a test server with Tamriel map. Everyone can find the server "[RU/EU] Tamriel Online [x2]" Wipe is not planned. Map: Tamriel 8192x8192 http://cs625122.vk.me/v625122432/504f2/cdEeHClZkoE.jpg Start in Imperial Island J-K 11. Settings: PVP is allowed x2 skill x2 timers 60 000 mobs max 30% agressive
  24. Added server to a tracker. If you like, you can vote for it Brand new server with a custom map just now going public. No server wipesHosted 24/7Dedicated server core4096MB RamDDoS protectedRealtime process priorityEast Coast USA Location Also the following server settings are worth noting: 10x Skillgain21 Minimum mining hitsActiontimer x10 Forums located at http://www.theminingcolony.com The Map is 4096x4096, has the default kingdoms added back in, one player made kingdom exists so far. Come in and check it out! Normal Map: Topographic Map: Terrain Map:
  25. So hope everyone is ready for WU release day, we are a group of active admins and we will be opening a 24/7 Data center hosted WU server. There will be PVP and PVE, no fees and full open building with crafting and all the goodness of WO but with no costs. We will soon have a website up and we will post the link here and various other places, we hope it will have fill active forums and be assured our admins will listen and act on our communities desires. The Animatrix server will have NO wipes, NO over active admins, NO age limits etc etc, we do hoever expect a code of decent conduct online, and griefers and hackers Will be dealt with. We hope you can come and join us and make our server as good as if not better than official servers. See you online ;-) The Animatrix Team Email our admin team at admin@wurmunlimited.karooit.com web site will be at http://wurmunlimited.karooit.com