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Found 3 results

  1. simple enough.. I'm happy to wait if it's on the roadmap, this is more a request than a suggestion. Could we (shoud we?) upgrade low stone walls and curbs to the new textures? pretty please thank you.
  2. I'd like to suggest to change the Highway Rule. As it is: As it is now we have the options to sand the adjacent tiles of a road or to make a road two tiles wide to mark them as a highway. In my opinion both aren't good solutions when it comes to building highways in steep terrain. The sanded tiles look pretty horrible when the tiles left and right of the road are very steep. Plus it just doesn't fit the beauty of the surrounding environment very often. The two-tile wide roads look pretty good but when building a road along a steep mountain for example this means tons of extra dirt and time to finish a project. I know some will tell me that Wurm is a tough game to play and I should deal with it but let's be honest... Someone who's building a 1k or 2k tile long road or longer does know that Wurm takes work and time but that doesn't mean it should be unneccesarily hard and or discouraging. What I suggest: So my suggestions are to change curbs to only need one rock shard (instead of six (which is madness compared to one stone brick for the road anyway)) and add using curbs as a definition for highways.
  3. I think they need to make brick curbing. I can't see how it will be hard we have brick walls and obviously the bricks. They would look nice and clean with the new cobble roads.