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Showing results for tags 'Cooked'.
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There appear to be two distinct, but related, bugs regarding "Taste" being possible on things that shouldn't allow it: A sealed container lets you taste the liquid inside even if it's not food. For example, you can taste lye, and it will give you all the normal food-tasting information, including "strength" and nutritional value. If you select multiple items in your inventory, and one is a food item, clicking "Taste" will taste all of them, including non-food items. Example: [13:11:55] The pickaxe tastes royal, noble, and utterly delicious! It also seems not at all nutritional.