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Showing results for tags 'Bug Fix'.
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Beta version 1.0.0.7 I just threw this live on my Pingperfect server. They took the time to create a beta option download system for us a bit ago and it works great. Thanks again if you'll ready this post at PingPerfect you rock as usual. What this did for my server. All them malformed issues we was having are gone. I rebuilt all my db and still the creature db still couldn't be fixed unless I spent 200 bucks or more to buy a program to repair them professionally. But once this was added all that crap vanished and server is working fine. Why is this build in beta when 1.0.0.6 needs to be in beta for all the bugs it has. Rolf you all might want to go ahead and push 1.0.0.7 in to the main files at this time and not leave it as a beta seeing it is correcting 1.0.0.6. Just my 2 cents.
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Recently, the developers changed the current game mechanic where weapon enchants never decayed with use to include the decay typical of tools and other enchants. Public news of this was recently broken by Jberg in the thread HERE. Apparently the change has been live for some time but never mentioned. My opinion of this is to revert this change ASAP, weapons are a necessity in survival of Wurm Online, allowing you to gather food and protect yourself. With the option of obtaining multiple casts on weapons, it will become increasingly difficult to maintain these enchants, as most weapons are recasted in a lengthy process with current casting being almost completely random this change will severely hurt the player base, and so I am suggesting this changed be removed ASAP. What are your views on this? Please post below and vote in the poll. Fooli
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- Weapon Enchant
- Decay
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