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Found 6 results

  1. Hello, my name is Lars. I'm an intern here at Code Club AB. Nice to meet you all! As part of the interview that's about to go up with Wurm's Art Director Emil "Wox" Norrman, Emil was kind enough to make a comprehensive break-down of his work-process. The showcase is the 'Game Master Dark'-model, which he used to scare the crap out of me when I first jumped into Wurm. You can find it here! zip file with pdf version
  2. Hello everyone! While the all the in-house developers may have been covered previously, there still remained mr "Weekly Updates" RedBaron_Johan to be talked to. =) It's a long read this time around, but well worth it! Click here to read! Happy Wurming! /Lars
  3. Hello everyone, how's things? Closing out our series of interviews with the in-house developers of Wurm Online (yes, there's only four of them) is client-programmer Alexander Åström! Click here to read! Have a great day everyone! /Lars
  4. EDIT: I've updated the interview to include content that I previously cut out. You can find it here! Another Thursday, another interview with Wurm-people! This week we chat with server-programmer Erik Nytting! Click here to read! Take care y'all! /Lars
  5. First up in our series of interviews with the people behind Wurm Online: Click here to read! Hey guys, I'm Lars and I'm an intern at Code Club. Nice to meet you! This is the first in a series of interviews I will be conducting with the fellows behind Wurm Online to try to give an idea about what's going on behind the scenes. More will be coming up for those interested, along with alot of other stuff. /Lars
  6. Click here to read! The second part in our series of interviews with the staff behind Wurm Online is with Rolf "Wurm" Jansson. Have a great morning/day/evening! /Lars