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  1. Hey all! This week we've got more encouraging progress updates on the in-game Village Plan Viewer tool, which will allow you to both view a plan of your deed from in-game and export a plan to the 3rd party DeedPlanner program. Other than that, most of this week's other work was either behind the scenes again or stuff you've already seen, like the new dragons that went live on Monday. Rawr! The Week in Patch Notes The most significant patch this week was the implementation of the new types of dragon and hatchling. We also increased the loot dropped by them and implemented a 'pool' system to try and make scale/drake piece distribution fairer. We may tweak unique drops further at a later date depending on feedback - keep it coming! 31/8/15Fix for some creatures not moving in to attack properlyFixed an issue where some merchant contracts could not be moved between servers 2/9/15Dragon scale and hide loot amounts were increased on non-pvp servers.There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.Unique meat is now protected from butchering.Uniques should now bash mine doors more properly (was a bug).A bug with Mine Door permissions remaining after destruction was fixed. 3/9/15More work on tower guards to make them more responsive towards conquering.Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed. Village Plan View More work has gone towards the new village planning view this week, and barely an hour ago at the time of posting, Warlander successfully exported a deed to the 3rd party DeedPlanner program - which now includes details like buildings and fences! The only thing missing now is bridges, which aren't currently a feature in DeedPlanner anyway so can't be exported to. Bridges may not make it to the release version of the plan viewer, since it'd require quite a bit of work to DeedPlanner first to even make them viewable in a useful way in an export. Spot the difference? In addition, more work has gone into the in-game viewer from Tich, like an overlay to show which tiles are underwater and a tooltip on mouseover to show what each type of tile is. Permissions Tich also continued to work on the new permissions system this week. Below are examples of the proposed new building and deed permissions screens, and you can click here to give feedback on her proposed improvements to the deed permissions system. Tich sure wasn't lying when she said she wanted to "completely overhaul the game's entire permissions system" a few months ago... keep up the good work! Bandage Display Lastly for dev news is a small change to the way that wounds will be displayed. Bandaged wounds will be shown last! Which ought to help in stressful situations when you have to heal after you get attacked by that pesky aged troll. Screeenshot of the Week This week's screenshot was taken by Keenan, of a little project by Jakerivers, Whiterose and Rodney at Azkaban on Chaos. Apparently, "build a bridge between your two houses and put a pub on it" was a joke at first, but then they made it into reality! It's certainly the most... alcoholic example of what you can do with bridges we've seen! That concludes this week's news. Are you looking forward to the village planner? I am!