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Found 13 results

  1. Hello, I just installed the Wurm launcher from this AUR package and there's no text in the launcher window. I'm using GNOME on Xorg and the open-source Nvidia drivers from the nvidia-open package. Output when I run it from the command line: Runtime path: /home/garf/.wurm-launcher/linux64/runtime/lib/amd64/server/ Working Directory: /home/garf/.wurm-launcher Number of options: 10 Native libs: -Djava.library.path=/home/garf/.wurm-launcher:/home/garf/.wurm-launcher/jcef-natives:/home/garf/.wurm-launcher/linux64/runtime/lib/amd64Create java VM! java.library.path: /home/garf/.wurm-launcher:/home/garf/.wurm-launcher/jcef-natives:/home/garf/.wurm-launcher/linux64/runtime/lib/amd64 java.class.path: /home/garf/.wurm-launcher/client_live.jar OS: Linux Time is Sun Jul 31 13:24:55 CEST 2022 Running client version 4.2.57(c4ab0f2) === System information === Executing from /home/USERNAME/.wurm-launcher/ Operating system: Linux (arch: amd64, version: 5.18.15-arch1-1) Java version: 1.8.0_211 (Oracle Corporation) <> Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 Max memory: 8012MB >>> Main thread exiting. Loading config default Executing /home/USERNAME/.wurm_data/configs/default/keybindings.txt Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for "toggle skills": F2 Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for ZOOM_OUT: MINUS Keybinds UI: Secondary keybind for ZOOM_IN: EQUALS Options up-to-date! No user player active, not loading password. I hope this issue can be resolved. Thanks in advance.
  2. WTS an amount of statues those 13 pieces statues and we have some and its a lowered price so all can afford ^^ ( 30c/Each ) + Some Uniqe skulls PM Mrcoolman or Ricthje. have a Good day Btw Old prices on merchant All gold Statuette Sold!! NEW PRICE IS 30c/each
  3. Hello Wurm Support, I don't have an option to build a wooden parapet inside wooden arch (on 1st floor of a wooden building), but I do have options to build any other parapet (i.e. stone) inside it. Is it a bug, or there is a purpose of it? I believe wooden parapet is the best option for wooden arch and if it is a bug, then please fix it. Thank you Kapybara
  4. Fragments of statues are not combined, they can be sent by mail Statue of kyklops Starting bid: 5 s Increment: 50 c No reserve No buyout Sniper Protection: 30 minutes Statue of rift beast Starting bid: 5 s Increment: 50 c No reserve No buyout Sniper Protection: 30 minutes Statue of mountain lion Starting bid: 5 s Increment: 50 c No reserve No buyout Sniper Protection: 30 minutes
  5. The fragments of the statue of goblin are not merged, so it can be sent by mail Starting bid: 5 s Increment: 50 c No reserve No buyout Sniper Protection: 30 minutes
  6. [15:14:27] You continue to build a arched wall. Should be: [15:14:27] You continue to build an arched wall.
  7. After completing the new stone L/R arch combination I tried to build a pair of stone and iron parapets under it. With my bar and bricks in inventory I activated my trowel and right clicked on the tile border, just like I do with the legacy arch. But I get no fence option with the new arch. However I can still build parapets under the legacy single tile arches.
  8. I am not sure the reasoning for the support in the middle of a tri-arch, but it just does not fit in my opinion. Great job on coming up with the new arch options though, I love them. Here is a picture of a T-arch with a fence, if this was to be a fence gate it would not make sense at all. Even without a fence gate and just a regular fence, it does not look like a good match in any case. The right and left arch's used alone look great, and I see no reason why we can't have a center arch without the post in the center, call it a crown arch, as I would like to use a tri-arch in a few designs, but will not if its an area I want more open without a post. Please change the T-arch or add a crown arch.
  9. I recently ran into a construction problem because I thought guard towers were solid and had planned on using two sides as walls. After asking in help about it, I was informed that my only options were to either demolish my project, or the tower, & rebuild; neither were very appealing. Because the only reason I thought the guard towers were solid is because they 'look' solid, I figure if the main level of the tower 'looked' to have arched walls instead of solid ones (& an unclimbable ladder inside, so it still looks functional) it might prevent others from making the same mistake.
  10. Feature Request Perhaps add the ability to flip walls or some other way to fix cosmetic issues as shown below. Not sure what can be done about the walls bleeding into the floors but maybe it has to do with thickness. Cosmetic Issues Pointed ends of straight walls always face one direction and causes an issue like this... Angled part of arched wall only faces one direction and causes an issue like this... Textures from stone brick walls overlap with textures of wood floors and stone brick floors...
  11. With the recent addition of new wall types like the trimless stone options, timber frame, and the portcullises, I've been thinking about a few other options that would be easy to add and allow players to develop new housing and castle designs! Stone Long Arched Wall: Stone Tall Arched Wall: Though they don't add much, I think they will add even more variety to the walls in game currently. Just a thought (:
  12. Hey all, I built a 4x4 building with a 2x2 open middle. I finalized the writ and started to designate the walls . First is surrounded the the outer ring with slab and the inner 4 tiles with slab as well. Naturally i began to add 1 brick and 1 mortar to just start all the walls. I was going around from inside the walls (like a long square tunnel ) starting all arches on all inner and outer walls. everything was working fine until i hit the 2 outer walls on the west side (the the 2 middle of the 4 outer walls on this one side). every wall but these to went normally ,However there two will not allow me to designate them to any type of building material or style. All I get is the "refreshing" indicator on the bottom of the building window when you right click an wall plan. I hope this is fixable. Thanks all Monctonclown (Deli)
  13. Hello, this evening I tried to sleep in my bed, which is in a House with no exterior Arched Walls, Only interior. I was unable to do so, Reciving a message telling me that I would not sleep with such a draft. Is this a bug? the bed is not on a tile connected to the arch, The arch is only on the inner walls, and If it is, is It going to be changed in any up comming patches?