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Found 5 results

  1. My PC asked me to update Java. I agreed and then finished the update. Running Wurm would randomly (but surely) reboot my PC without msgs or delays. I rolled back (System restore) to the point before the update. I got a msg that couldn't find Java base (?) I think. Removed all Java and downloaded the autoinstall download AND the manual 64 bit. I did both because I run Comodo Icedragon (Mozilla core) and Comodo Dragon (Chrome core) and Opera. Wurm was choosing to use the 32bit version and gave me crash before even loading the client UI. -and that was blank without more info Unistalled the 32bit Java and left only the 64bit. Ran Wurm again and the path was updated properly, but the crash remains. I get no .log file on desktop or in the Wurm folder (but I'm still looking) I'd appreciate any help
  2. anyone have the link that lets you run wurm in 64bit java ? i just built a new computer and need the link , lost it when old comp crashed.. thanks kindly also
  3. Recently I have been seeing alot of people having issues with the client crashing. All of the ones I have helped, seemed to have wurm using 32bit java on a 64bit system. I have had to type this out to around 10-20 people and thought it would be easier to just make one guide I can link them to! So here it is! This guide works for Windows 7, unsure for other OSs! Before proceeding please do not use this guide unless you are SURE you are on a 64bit operating system. How to check for a 64bit operating system: Force wurm to run on 64bit Java, a How To Guide. Finding your java version: Navigate to your C drive then to "Program Files" then to the "Java" folder. See what number is after the underscore on the "jre1.8.0_" Folder. *Note that if you do not have a "Java" or a "jre1.8.0_" folder you need to download Windows Offline Java 64bit from https://www.java.com/en/download/manual.jsp Showing the file extensions for all file types: Click the Start menu. Type "folder options" (without the quotes). A dialog box with the title "Folder Options" will appear. Open that by clicking. Go to the "View" tab. Click to uncheck the box for "Hide extensions for known file types". Click the "OK" button at the bottom of the dialog box. Creating the .bat run file: Next go to your desktop, right click, go to New and select Text Document. Name the text document anything you'd like, then change the .txt to .bat. Note: this should change the icon from the text file to an icon with a gear on it. Right click the file and choose "Edit" Enter the following code, I will provide a screenshot of what the file should look like after. @ECHO OFF "C:\Program Files\Java\jre1.8.0_---\bin\Javaws.exe" http://www.wurmonline.com/client/wurmclient_unstable.jnlp EDIT THE "---" AFTER "jre.1.8.0_" TO THE JAVA'S VERSION THAT WE FOUND IN THE FIRST SET OF INSTRUCTIONS!!! EXAMPLE WITH JAVA VERSION ADDED: Save the file and voila! Double click and the client will pop open! Except now it is using Java 64bit instead of 32bit. NOTE: "@Echo OFF" makes the comand prompt not show up. "C:\Program Files\Java\jre1.8.0_71\bin\Javaws.exe" is the Java File path for 64bit Java "http://www.wurmonline.com/client/wurmclient_unstable.jnlp" Is the direct download to the Wurm Unstable Client. This file tells command prompt to open 64bit Java, and then to launch the linked file from Java.
  4. Hello all. I'm unable to play Wurm online on OpenSUSE 13.1 64bits I have installed Oracle java 7 update 51 64 bits and I use nVidia propietry graphics drivers. Also I've read this http://forum.wurmonline.com/index.php?/topic/93856-opensuse-131/ but installing fetchmttfonts didn't solve anything here's the crash log Unexpected crash while playing The error was: <-15204340> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Tue Feb 18 12:48:31 CET 2014 Running client version 3.4 === System information === Executing from /home/USERNAME/ Operating system: Linux (arch: amd64, version: 3.11.10-7-desktop) Java version: 1.7.0_51 (Oracle Corporation) &lt;http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character LeeYaoSan Loading config default Loading props file /home/USERNAME/wurm/configs/default/gamesettings.txt Loading props file /home/USERNAME/wurm/players/LeeYaoSan/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/USERNAME/wurm/players/LeeYaoSan/password.txt Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1593) Loaded pack graphics.jar (r1) Options up-to-date! Loading props file /home/USERNAME/wurm/players/LeeYaoSan/playerdata.txt Loading props file /home/USERNAME/wurm/players/LeeYaoSan/stats.txt Preparing to enable console logging. Now logging to /home/USERNAME/wurm/console.LeeYaoSan.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:800:600:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 feb 18, 2014 12:48:38 PM class.hKiQxUFMJO run Información: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=df72308e-f3f8-4846-92a5-8f22759c8bf2, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=2087123205] Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /home/USERNAME/wurm/configs/default/keybindings.txt feb 18, 2014 12:48:38 PM class.hKiQxUFMJO run Información: Event successfully posted to Google Analytics Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN java.io.IOException: font.sign not found at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153) at class.LSp1tq8Vlm.<clinit>(SourceFile:35) at class.RTIFFtAKav.<init>(SourceFile:274) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252) at java.awt.Component.processMouseEvent(Component.java:6505) at javax.swing.JComponent.processMouseEvent(JComponent.java:3320) at java.awt.Component.processEvent(Component.java:6270) at java.awt.Container.processEvent(Container.java:2229) at java.awt.Component.dispatchEventImpl(Component.java:4861) at java.awt.Container.dispatchEventImpl(Container.java:2287) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422) at java.awt.Container.dispatchEventImpl(Container.java:2273) at java.awt.Window.dispatchEventImpl(Window.java:2719) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735) at java.awt.EventQueue.access$200(EventQueue.java:103) at java.awt.EventQueue$3.run(EventQueue.java:694) at java.awt.EventQueue$3.run(EventQueue.java:692) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87) at java.awt.EventQueue$4.run(EventQueue.java:708) at java.awt.EventQueue$4.run(EventQueue.java:706) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.awt.EventQueue.dispatchEvent(EventQueue.java:705) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138) at java.awt.EventDispatchThread.run(EventDispatchThread.java:91) Word filter loaded: 23 java.lang.NullPointerException at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480) at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468) at class.rJqDsG5Ivs.<init>(SourceFile:58) at class.joNJHpe4lN.<init>(SourceFile:13) at class.RTIFFtAKav.<init>(SourceFile:453) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252) at java.awt.Component.processMouseEvent(Component.java:6505) at javax.swing.JComponent.processMouseEvent(JComponent.java:3320) at java.awt.Component.processEvent(Component.java:6270) at java.awt.Container.processEvent(Container.java:2229) at java.awt.Component.dispatchEventImpl(Component.java:4861) at java.awt.Container.dispatchEventImpl(Container.java:2287) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422) at java.awt.Container.dispatchEventImpl(Container.java:2273) at java.awt.Window.dispatchEventImpl(Window.java:2719) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735) at java.awt.EventQueue.access$200(EventQueue.java:103) at java.awt.EventQueue$3.run(EventQueue.java:694) at java.awt.EventQueue$3.run(EventQueue.java:692) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87) at java.awt.EventQueue$4.run(EventQueue.java:708) at java.awt.EventQueue$4.run(EventQueue.java:706) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.awt.EventQueue.dispatchEvent(EventQueue.java:705) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138) at java.awt.EventDispatchThread.run(EventDispatchThread.java:91) Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 800:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 540M/PCIe/SSE2 OpenGL version: 4.4.0 NVIDIA 331.38 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLSL version: 4.40 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Loaded vertex shader shader.skin_tex0.1_light.vertex Loaded pixel shader shader.tex0+light.1_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.1_light': 6 active Updating uniforms for 'program.skin_tex0.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.1_light': 2 active (16) Loaded program program.skin_tex0.1_light Loaded vertex shader shader.skin_tex0.2_light.vertex Loaded pixel shader shader.tex0+light.2_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.2_light': 6 active Updating uniforms for 'program.skin_tex0.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.2_light': 2 active (40) Loaded program program.skin_tex0.2_light Loaded vertex shader shader.skin_tex0.3_light.vertex Loaded pixel shader shader.tex0+light.3_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.3_light': 6 active Updating uniforms for 'program.skin_tex0.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.3_light': 2 active (43) Loaded program program.skin_tex0.3_light Loaded vertex shader shader.skin_tex0.4_light.vertex Loaded pixel shader shader.tex0+light.4_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.4_light': 6 active Updating uniforms for 'program.skin_tex0.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.4_light': 2 active (46) Loaded program program.skin_tex0.4_light Loaded vertex shader shader.skin_tex0.5_light.vertex Loaded pixel shader shader.tex0+light.5_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.5_light': 6 active Updating uniforms for 'program.skin_tex0.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.5_light': 2 active (49) Loaded program program.skin_tex0.5_light Loaded vertex shader shader.skin_tex0.6_light.vertex Loaded pixel shader shader.tex0+light.6_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.6_light': 6 active Updating uniforms for 'program.skin_tex0.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.6_light': 2 active (52) Loaded program program.skin_tex0.6_light Loaded vertex shader shader.skin_tex0.7_light.vertex Loaded pixel shader shader.tex0+light.7_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.7_light': 6 active Updating uniforms for 'program.skin_tex0.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.7_light': 2 active (55) Loaded program program.skin_tex0.7_light Loaded vertex shader shader.skin_tex0.8_light.vertex Loaded pixel shader shader.tex0+light.8_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.8_light': 6 active Updating uniforms for 'program.skin_tex0.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.8_light': 2 active (58) Loaded program program.skin_tex0.8_light Loaded material material.mesh.skin Loaded vertex shader shader.skin_solid.vertex Loaded pixel shader shader.col.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.1_light': 6 active Updating uniforms for 'program.skin_tex0_rare.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18) Loaded program program.skin_tex0_rare.1_light Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.2_light': 6 active Updating uniforms for 'program.skin_tex0_rare.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42) Loaded program program.skin_tex0_rare.2_light Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.3_light': 6 active Updating uniforms for 'program.skin_tex0_rare.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45) Loaded program program.skin_tex0_rare.3_light Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.4_light': 6 active Updating uniforms for 'program.skin_tex0_rare.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48) Loaded program program.skin_tex0_rare.4_light Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.5_light': 6 active Updating uniforms for 'program.skin_tex0_rare.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51) Loaded program program.skin_tex0_rare.5_light Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.6_light': 6 active Updating uniforms for 'program.skin_tex0_rare.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (54) Loaded program program.skin_tex0_rare.6_light Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.7_light': 6 active Updating uniforms for 'program.skin_tex0_rare.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (57) Loaded program program.skin_tex0_rare.7_light Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.8_light': 6 active Updating uniforms for 'program.skin_tex0_rare.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (60) Loaded program program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Loaded vertex shader shader.static_tex0.1_light.vertex Updated attributes for 'program.static_tex0.1_light': 4 active Updating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.1_light': 1 active (15) Loaded program program.static_tex0.1_light Loaded vertex shader shader.static_tex0.2_light.vertex Updated attributes for 'program.static_tex0.2_light': 4 active Updating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.2_light': 1 active (39) Loaded program program.static_tex0.2_light Loaded vertex shader shader.static_tex0.3_light.vertex Updated attributes for 'program.static_tex0.3_light': 4 active Updating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.3_light': 1 active (42) Loaded program program.static_tex0.3_light Loaded vertex shader shader.static_tex0.4_light.vertex Updated attributes for 'program.static_tex0.4_light': 4 active Updating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.4_light': 1 active (45) Loaded program program.static_tex0.4_light Loaded vertex shader shader.static_tex0.5_light.vertex Updated attributes for 'program.static_tex0.5_light': 4 active Updating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.5_light': 1 active (48) Loaded program program.static_tex0.5_light Loaded vertex shader shader.static_tex0.6_light.vertex Updated attributes for 'program.static_tex0.6_light': 4 active Updating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.6_light': 1 active (51) Loaded program program.static_tex0.6_light Loaded vertex shader shader.static_tex0.7_light.vertex Updated attributes for 'program.static_tex0.7_light': 4 active Updating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.7_light': 1 active (54) Loaded program program.static_tex0.7_light Loaded vertex shader shader.static_tex0.8_light.vertex Updated attributes for 'program.static_tex0.8_light': 4 active Updating uniforms for 'program.static_tex0.8_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.8_light': 1 active (57) Loaded program program.static_tex0.8_light Loaded material material.mesh.static Loaded vertex shader shader.static_solid.vertex Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Updated attributes for 'program.static_tex0_rare.1_light': 4 active Updating uniforms for 'program.static_tex0_rare.1_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17) Loaded program program.static_tex0_rare.1_light Updated attributes for 'program.static_tex0_rare.2_light': 4 active Updating uniforms for 'program.static_tex0_rare.2_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41) Loaded program program.static_tex0_rare.2_light Updated attributes for 'program.static_tex0_rare.3_light': 4 active Updating uniforms for 'program.static_tex0_rare.3_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44) Loaded program program.static_tex0_rare.3_light Updated attributes for 'program.static_tex0_rare.4_light': 4 active Updating uniforms for 'program.static_tex0_rare.4_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47) Loaded program program.static_tex0_rare.4_light Updated attributes for 'program.static_tex0_rare.5_light': 4 active Updating uniforms for 'program.static_tex0_rare.5_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50) Loaded program program.static_tex0_rare.5_light Updated attributes for 'program.static_tex0_rare.6_light': 4 active Updating uniforms for 'program.static_tex0_rare.6_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (53) Loaded program program.static_tex0_rare.6_light Updated attributes for 'program.static_tex0_rare.7_light': 4 active Updating uniforms for 'program.static_tex0_rare.7_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (56) Loaded program program.static_tex0_rare.7_light Updated attributes for 'program.static_tex0_rare.8_light': 4 active Updating uniforms for 'program.static_tex0_rare.8_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (59) Loaded program program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Loaded vertex shader shader.tex0.vertex Loaded pixel shader shader.tex0.fragment Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Loaded vertex shader shader.vegetation.vertex Loaded pixel shader shader.tex0+col.fragment Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (64) Loaded program program.vegetation Loaded material material.mesh.vegetation Loaded vertex shader shader.grass.1_light.vertex Loaded pixel shader shader.grass.fragment Updated attributes for 'program.grass.1_light': 5 active Updating uniforms for 'program.grass.1_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.1_light': 5 active (16) Loaded program program.grass.1_light Loaded vertex shader shader.grass.2_light.vertex Updated attributes for 'program.grass.2_light': 5 active Updating uniforms for 'program.grass.2_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.2_light': 5 active (21) Loaded program program.grass.2_light Loaded vertex shader shader.grass.3_light.vertex Updated attributes for 'program.grass.3_light': 5 active Updating uniforms for 'program.grass.3_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.3_light': 5 active (26) Loaded program program.grass.3_light Loaded vertex shader shader.grass.4_light.vertex Updated attributes for 'program.grass.4_light': 5 active Updating uniforms for 'program.grass.4_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.4_light': 5 active (67) Loaded program program.grass.4_light Loaded vertex shader shader.grass.5_light.vertex Updated attributes for 'program.grass.5_light': 5 active Updating uniforms for 'program.grass.5_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.5_light': 5 active (67) Loaded program program.grass.5_light Loaded vertex shader shader.grass.6_light.vertex Updated attributes for 'program.grass.6_light': 5 active Updating uniforms for 'program.grass.6_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.6_light': 5 active (67) Loaded program program.grass.6_light Loaded vertex shader shader.grass.7_light.vertex Updated attributes for 'program.grass.7_light': 5 active Updating uniforms for 'program.grass.7_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.7_light': 5 active (67) Loaded program program.grass.7_light Loaded vertex shader shader.grass.8_light.vertex Updated attributes for 'program.grass.8_light': 5 active Updating uniforms for 'program.grass.8_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.8_light': 5 active (67) Loaded program program.grass.8_light Loaded material material.mesh.grass Loaded vertex shader shader.terrain.1_light.vertex Loaded pixel shader shader.terrain.1_light.fragment Updated attributes for 'program.terrain.1_light': 5 active Updating uniforms for 'program.terrain.1_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.1_light': 3 active (21) Loaded program program.terrain.1_light Loaded vertex shader shader.terrain.2_light.vertex Loaded pixel shader shader.terrain.2_light.fragment Updated attributes for 'program.terrain.2_light': 5 active Updating uniforms for 'program.terrain.2_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.2_light': 3 active (27) Loaded program program.terrain.2_light Loaded vertex shader shader.terrain.3_light.vertex Loaded pixel shader shader.terrain.3_light.fragment Updated attributes for 'program.terrain.3_light': 5 active Updating uniforms for 'program.terrain.3_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.3_light': 3 active (43) Loaded program program.terrain.3_light Loaded vertex shader shader.terrain.4_light.vertex Loaded pixel shader shader.terrain.4_light.fragment Updated attributes for 'program.terrain.4_light': 5 active Updating uniforms for 'program.terrain.4_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.4_light': 3 active (47) Loaded program program.terrain.4_light Loaded vertex shader shader.terrain.5_light.vertex Loaded pixel shader shader.terrain.5_light.fragment Updated attributes for 'program.terrain.5_light': 5 active Updating uniforms for 'program.terrain.5_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.5_light': 3 active (51) Loaded program program.terrain.5_light Loaded vertex shader shader.terrain.6_light.vertex Loaded pixel shader shader.terrain.6_light.fragment Updated attributes for 'program.terrain.6_light': 5 active Updating uniforms for 'program.terrain.6_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.6_light': 3 active (55) Loaded program program.terrain.6_light Loaded vertex shader shader.terrain.7_light.vertex Loaded pixel shader shader.terrain.7_light.fragment Updated attributes for 'program.terrain.7_light': 5 active Updating uniforms for 'program.terrain.7_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.7_light': 3 active (59) Loaded program program.terrain.7_light Loaded vertex shader shader.terrain.8_light.vertex Loaded pixel shader shader.terrain.8_light.fragment Updated attributes for 'program.terrain.8_light': 5 active Updating uniforms for 'program.terrain.8_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.8_light': 3 active (63) Loaded program program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 13 buttons. Could not load splash image, using fallback. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Execution aborted at connection 0, iteration 0 Run time 0s, local time Tue Feb 18 12:48:41 CET 2014 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.ArrayIndexOutOfBoundsException: -15204340 at sun.font.FileFontStrike.getCachedGlyphPtr(FileFontStrike.java:472) at sun.font.FileFontStrike.getSlot0GlyphImagePtrs(FileFontStrike.java:438) at sun.font.CompositeStrike.getGlyphImagePtrs(CompositeStrike.java:115) at sun.font.GlyphList.mapChars(GlyphList.java:272) at sun.font.GlyphList.setFromString(GlyphList.java:244) at sun.java2d.pipe.GlyphListPipe.drawString(GlyphListPipe.java:71) at sun.java2d.pipe.ValidatePipe.drawString(ValidatePipe.java:165) at sun.java2d.SunGraphics2D.drawString(SunGraphics2D.java:2867) at class.Dm37njnWW3.iSx4WIvakA(SourceFile:225) at class.Dm37njnWW3.Ma4vZ9hcx8(SourceFile:173) at class.Q3VJ4HSayV.Ma4vZ9hcx8(SourceFile:117) at class.vpspim0mgo.Ma4vZ9hcx8(SourceFile:407) at com.wurmonline.client.XU4A7KzrWy.ExaIxgC8EN(SourceFile:220) at com.wurmonline.client.XU4A7KzrWy.ExaIxgC8EN(SourceFile:193) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Thread.java:744) Thank you all
  5. Note: This is a solution to a problem that some users may be having when wanting to use 64 bit java. This is a fix for windows systems. Before the update a lot of people were having crashing problems that were resolved by installing and using 64 bit java. But when I installed the 64 bit version to my system I noticed that the game did utilize it and wouldn't even run after I uninstalled the 32 bit version. So I came up with a solution and helped a few others with it. I noticed that the update didn't fix this so here is are the steps. 1. Check to see if the game is using 64 bit java, if you don't have 64 bit java you can download it here. To check this simply open the game using the regular launcher. then once the startup screen appears, don't log in. Open task manager and go to the processes tab. Look for javaw.exe in the processes, if it has *32 by it then it is using the 32 bit version. If the *32 is not there then it is using the 64 bit. 2. If it is not using the 64 bit version that you have installed then you can make a batch file to run the game in the 64 bit java everytime. Just open up notepad and on the first line type "@ECHO OFF" without the quotes. Then on the second line paste in c:\windows\system32\javaws.exe http://www.wurmonline.com/client/wurmclient.jnlp Then save as Wurm64.bat where ever you would like it to be. It must be saved with the .bat extension on the end however you can name it whatever you would like. 3. Simply double click this file to run the game and check task manager to make sure it worked. I hope this helps a few people