I recently restored some items from archaeology that have some... problems.
The halberd head model is displaced a very large distance from its actual location. It has a glow rune, and the glowing spot in the red circle is where it was actually placed. For example, if I were to place it in the center of that table, the visible part of the model would be hovering in the air somewhere to the left of the table.
Hatchet heads appear to be using the huge axe head model.
The crude shovel looks like a normal shovel, with the wood shader applying to the metal shovel head instead of the wood itself.