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The original thread is locked so I couldn't post there, because it says the issue has been fixed and references the patch notes. I'm looking at the patch notes and do not see where it addresses this issue or that it's been fixed. Maybe I'm misunderstanding the patch notes, first item (below)? The issue is that paved tiles don't recover. It says nothing about paved vs non-paved tiles. I read that as referring to timers and applying to all tile types. Also, maybe it's too soon (7days?), but I'm still seeing all the paved areas still say picked clean while surrounding, and even adjoining, non-paved tiles have recovered. Etherdrifter Villager Members 978 1646 posts Posted November 10 · Report post Not sure if this a bug or intended. Non-paved tiles recover their archaeology flag, but paved tiles do not. So you end up with large paved areas not yielding anything. Alectrys Elder Chat Moderator 1449 6509 posts Posted November 15 · Report post Fixed: https://forum.wurmonline.com/index.php?/topic/159116-patch-notes-15nov17/ [08:32] <@Budda> Alectrys i fixed things Archaeology Fixes Changed inhabited and abandoned deed time frames On investigations into ingame times. Tool enchants will now work correctly with investigate and identify. Corrected weights of large and small amphorae when completed from fragments. All fragments will now form a pile. Damaged fragments can no longer be repaired . Decay rate of fragments has been reduced. Removed double Identify option in inventory.