Search the Community

Showing results for tags '123'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 1 result

  1. Situation: Planting flowers and sprouts. Expected behavior: Stamina loss from planting doesn't mysteriously get worse at 90+ skill. Actual behavior: Stamina loss from planting mysteriously gets worse at 90+ skill. There is no stamina loss at less than 90 skill, but after reaching 90, there is some loss. Steps to reproduce: Plant flowers or sprouts with a character who has less than 90 gardening skill, and note stamina loss (none). Then, plant them with a character who you've gotten 90+ skill with because you're dead inside and this is all you have in life, and note stamina loss (some, about 1.5% stamina loss on a character with no body stamina). Cause of bug: The code responsible for the cute "plants thanking you" messages in Terraforming.java put the stamina loss code in the wrong place. Example from decompiled WU code: if (gard > 60.0 && flower.getTemplate().isFlower()) { if (gard < 70.0) { tosend = "You plant the " + flower.getName() + ", and you can almost feel them start sucking nutrition from the earth."; } else if (gard < 80.0) { tosend = "You plant the " + flower.getName() + ", and you get a weird feeling that they thank you."; } else if (gard < 90.0) { tosend = "You plant the " + flower.getName() + ", and you see them perform an almost unnoticable bow. Or was it the wind?"; } else if (gard < 100.0) { tosend = "You plant the " + flower.getName() + ". As you see them bow you hear their thankful tiny voices in your head."; performer.getStatus().modifyStamina(-1000.0f); } } else { tosend = "You plant the " + flower.getName(); performer.getStatus().modifyStamina(-1000.0f); } In this case, you lose stamina if you have less than 60 skill and if you have greater than 90 skill, but not if your skill is anywhere in between. For some other cases, like planting flowerbeds, sprouts, or hedges, you only lose stamina if you have at least 90 skill, otherwise you lose no stamina. Solution: Move calls to modifyStamina() in Terraforming.java's various planting-related functions to the appropriate spot, presumably after skill checks, depending on what the intended behavior is.