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Found 10 results

  1. I updated my server today just want to know if anyone else had these problems or know how to fix them?? I had creatures mod installed I have removed it and deleted all the zebra, panda bears etc in the db
  2. When Show material suffix on items is not checked, the meat is organised into each type, however it is just shown as "Meat" When it IS ticked, it properly shows the type, both in fsb and out If any further information is needed please let me know Thanks Cartmann
  3. I deleted a village while protecting the tiles and trying to dig with a non gm character to test them, and boom got this one [05:42:09 PM] WARNING com.wurmonline.server.villages.VillageMessages: Failed to delete all messages for village: 602: [SQLITE_ERROR] SQL error or missing databa se (no such column: VILLAGE) java.sql.SQLException: [SQLITE_ERROR] SQL error or missing database (no such col umn: VILLAGE) There is no column VILLAGE in the VillageMessages table for the wurmzones.db There is however a VILLAGEID so that is likely a code error to be fixed. Probably not a disaster but who likes WARNINGS?
  4. I think it is weird when the server starts up you get Prime\\protectedTiles.bmp should not be double \ however this seems to be a message bug only as protected tiles are working, just did some testing on it.
  5. The cooking arena awaits! Hi everyone! Today marks the one year anniversary since the launch of Wurm Unlimited, and what a year it's been! Wurm Unlimited has brought many things to the game, giving players even greater control over their experience, and we've seen some pretty awesome things from it. It's also given us the opportunity to Identify where we need to improve, and we're making that a major focus in our future plans, both in PvE and PvP. We're keen to see where the next year takes Wurm Unlimited, and what people do with their servers. Wurmpedia changes Some might have seen a few small pages removed as we focus on making sure the information in there is as accurate and complete. This affects mostly outdated guides and roleplaying style pages. We're looking at our options to allow players to update roleplaying style pages (with their own stories about events and items) in the future, but for now please be sure to use player and settlement namespaces or the creative commons on the forum for them. Unstable client We've had some excellent reports about issues on the unstable client and we continue to need them! Please do load up the unstable client and play for a little bit, we're on the lookout for major performance issues and crashes, as well as simply failing to load. The random disconnect issue still exists, so you do not have to play it for long, just to be sure that it does run on your pc. Oddities such as shadows and such will be addressed in future updates, but we need to be sure that it runs for all players first. Cooking testing! This weekend we'll be launching public testing of the cooking and food part of the 1.3 update! We're currently in the process of ensuring it all runs smoothly on the new test server, and will open the gates to testing on Tomorrow (Saturday!) at uh, this time: We'll have a thread up then, a small survey, and like last time, some prizes for those who take part! Map dumps We've decided to set a date for the release of the map dumps to coincide with the release 1.3. It's a little later than we originally planned, but we feel it works well with the marking of a new update. We'll have them available for viewing online and download (I'll even arrange a torrent for a short period of time). Feature or bug? A question was raised regarding logout timers on Chaos being 5 minutes within enemy presence, and whether it was intended to be so, or 1 hour like on Epic. The answer is, well, a bit of both! While it's not a bug per se, we will look at the logout timers and make them the same across both clusters when in enemy presence. If you have a question about a feature, or wondering if something is a bug, feel free to ask in this thread! I'll do my best to get answers from the dev team. Community Content- Smeagain Ascending Today saw the ascension of Smeagain to demigod on Epic! Will she survive long enough to be our first player Goddess? We'd like to congratulate her, and we're excited to see how it goes! That's it for this week, I hope to see you all tomorrow at the testing of our new cooking system! Next week I'll have some stories to tell, maybe even some old stories about special resources from faraway planets and their properties.... Until then though, keep on Wurming! Retrograde & the Wurm team.
  6. There appear to be two distinct, but related, bugs regarding "Taste" being possible on things that shouldn't allow it: A sealed container lets you taste the liquid inside even if it's not food. For example, you can taste lye, and it will give you all the normal food-tasting information, including "strength" and nutritional value. If you select multiple items in your inventory, and one is a food item, clicking "Taste" will taste all of them, including non-food items. Example: [13:11:55] The pickaxe tastes royal, noble, and utterly delicious! It also seems not at all nutritional.
  7. Was thinking about things, we've got this wonderfully ...fleshed... out system for cooking, but no love for cannibals and the unholy black light! I would love some recipes requiring human meat. For reasons. Affinities, nutrition, ccfp, disease. All in favour, say aye. All not in favour, say nay. Naysayers will be saut├Ęd to flavour, eh, eh?! Thread is under construction. Discuss. Devs, pls. It exists in game, only needs my culinary expertise. Recipe ideas: Basic stir fry:
  8. Torn between collecting meat for the new cooking update, and having the cart drawn, some Wurmians opted for compromise It's full steam ahead as we move towards the 1.3 release, the hamsters have been briefed, the various sacrifices to Valrei performed, and we're almost there! By now you should have received a copy of the news letter (or ten, if you're like some players I know) so you'll have a fair idea of what's coming, but we'll go into a few details we've wanted to share too. If you haven't seen the newsletter, here it is! Fruit Inspector A few months ago, A player by the name of Noizhead raised questions about how fruit harvest quality works, with the fruit difficulty being your skill / 2, meaning as you get better, your results get worse! In this update we'll be addressing that mechanic, as well as a few others: Fruit harvested as well as foraging and botanizing finds will now be closer quality to your skill Yield from harvesting trees and bushes will now increase depending on skill and tree age (or trellis QL). Two huge changes to harvesting fruits and bushes, time to sharpen that sickle! Decorate for days! We previously announced that decoration items on deeds with over 30 days upkeep will not take decay, I've done some digging (nagging) and gotten a list! It may not be fully comprehensive, as some things might have been missed, but the general rule of thumb is, if it doesnt form a pile when dropped, and it can't be lit, then it won't decay (don't worry, this doesn't mean lamps will when planted) Cookbook update! The cookbook, as previously mentioned has been getting some serious reworking, and in the 1.3 update will be a little different to how most of you tested it. It will now be available via the quickbar! you will be able to add notes to each recipe, making note of the affinity you get from specific combinations, and also mark certain recipes as favourites! We'll also have the cooking guide ready for release on Tuesday, along with the full patch notes of all the changes coming in with 1.3, so there's a lot of work ahead of us, but we're super excited and so should you be! Community Content This weeks community content is from just outside Strongbox, on the Serenity Epic server, Skymart! This awesome building bearing the colours of Jenn-Kellon, along with interconnected bridges just looks amazing. The colossus on the right is a tribute to long time JK player PaulTRW, who sadly passed away some time ago. That's it for today, we'll be busy crossing i's and dotting t's, making sure everything is ready for Tuesday. Until then though, keep on Wurming! Retrograde & the Wurm team.
  9. With the introduction of all the new cooking utensils and tools, a storage system like the weapon and armor rack but for cooking tools would be very nice.
  10. Hi Everyone! And what a week! Testing our new cooking update has been super productive, with bugs, text errors and all sorts of fixes being addressed, we're really thankful for all your hard work and feedback. Based off that, we have a few changes we'll be doing: Complexity and effort It's been pointed out a fair bit that the system might be a little too easy to gain the best benefit, while we do wish to make this system as simple as possible it is true that there should be more reward for performing more complex meals. As such we'll be scaling the CCFP gains and affinities to work with the complexity of a finished meal. It will take into account amount of ingredients, actions needed to be performed, and difficulty to provide a greater boost to those high end meals. Our main focus will be ensuring that high end meals provide greater reason to create them, and encourage exploration in meals as well as sharing recipes found. Quick and easy meals will still fill nutrition and provide basic sustenance, but will provide minimal boosts to CCFP or temporary affinity timer. With over 500 recipes multiplied by different methods of cooking and optional ingredients, there's enough of a range of options to get the affinity you are looking for in a high end meal (around the vicinity of 10,000 possible combinations). As is current with the affinity system temporary affinities will only show if you are a premium player, non premium players will not see any temporary affinities. Redesigning the cookbook Currently the cookbook design has been focused on functionality, in order to ensure that the system worked, we'll be looking at taking feedback and ideas on the setup of the cookbook with a focus on improving it for usability. With that in mind though, due to the nature of the system not all suggestions will be feasible, though we are looking at moving it to a client sided system which would allow it to remain open with other windows, and give it a place on the quickbar. We'll keep you updated on how that goes. This system will be ongoing over the next week or so, the test server will remain open this time as updates roll out, so be sure to jump on and try it out! The winners! Even though the current test window will be extended, we'll be announcing the winners of the prizes today! The winners of 10 sleep powders are: Garit Ecrir Rheascope Greyfox Lianya The winner of the supreme steel frying pan is... Hickory! We'll arrange delivery of the prizes over the weekend, if you have any concerns about being on to receive them, please send me a PM I'd like to congratulate the winners as well as thank everyone for taking part, your testing means a smoother launch, which benefits everyone! The test server will remain open over the next week, with focus on being adding those updates as they go in. Rift materials As teased last week, the uses for the strange materials harvested from the rifts that have been appearing. When combined with a metal, they can be forged into strange little runes, which will provide bonuses to equipment, vehicles and containers. Bonuses from these items will depend on the metal used when forging, as well as other factors, and provide a range of bonuses, including: Increased volume capacity Lower weight Less damage taken Higher shatter resistance Resetting the mailing limit Reducing decay of the contents of a container Some will be one use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to a tool, excepting the single use ones such as mail reset limits. This is a huge new system coming in, with almost 200 possible combinations, not all effects are currently outlined, but as this system is worked on we will bring you all the information about them in time for 1.3! Extension on source rifts As asked in last weeks news unstable source rifts will have their date extended by a few weeks, to allow for a decent length of crossover time to allow people to properly set up their new system with the new storage options for liquids and the removal of decay on decorations. Wurm Unlimited The next Wurm Unlimited update will go live on the 31st of October, some time in the US morning. We will provide an exact time closer to the date on IRC and Twitter/Facebook. Community Content Desolation v4! Today marks the launch of Desolation version 4, a heavily modified PvP server project being run by Nappy (and I believe others!) I'm quite keen to see how this goes, and might even jump on myself! That's it from us for this week, as you can see, 1.3 is shaping up to be more than just a nice big meal, we still have more in store and will be going into detail with those in the following weeks, in the meantime though, have a happy Halloween! Retrograde & the Wurm team