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Found 174 results

  1. Hello there! I was looking for a good MMORPG and I came across this title. It looked really weird and it said that that was a sandbox game that you can build towns and all kinds of structures. I decided to find some more info online but there was nothing specific about the game out there so I came to the source- the forums. I scrolled around a bit and I was baffled "WTF is this game?" everithing is just so weird and alien about it- not the typical WoW clone with a building gimmick that I expected. I just can't comprehend what is going on so I decided to register and ask the community (I read the FAQ and I got nothing). So here are few of my qestions: 1. Is this game still alive? (obviously, but are there enough people playing to make it interesting and fun) 2. Is it and RP (role play) MMORPG? 3. How complicated is the game? Can a complete noob like me get into it easy or I will need months to learn the ropes? 4. Is the community good? By that I mean are there alot of trolls, hackers, cheaters and a-holes in general? 5. Is it a pay to win game? 6. How are new players treated? Will I get bashed by others every 5 minutes for my noobish mistakes? 7. Is the game still supported and is the community growing or dying? I am asking because the most current info I got about the game when I searched in google was from 2012-13 and that made me think that the game is going to "die" pretty soon. Those are my questions for now I'm pretty sure there will be more later. I usually never ask questions about a game, I just join in and see for myself but WURM looks like a game I will not understand on my own and I will leave it in like 2 hours. I just don't want to missout on a cool game just because I didn't get it. Thank you! edit: Something else I never got is this a free to play game? I understood it can be downloaded and played but there is some kind of a subscription or something like that. Is it possible to play for free without limitations?
  2. Hey everyone! I'm interested in buying a mag priest, doesn't need to be fancy, ideally: 70+ faith 60+ mining ropemaking/locksmithing/tailoring for favor sac is a bonus Reply here or PM if anyone got one Thanks, Kai
  3. Hi, My wife and I recently spent our first week in wurm, and I went ahead and wrote a comic about our experience. I intend to write many more and post them to this thread. Thanks for reading! The next installment: A bit blurry, I apologize. Third installation: Homestead These things happen Fourth Installment: These treacherous peaks You must strike a delicate balance between flat land, and being near water. This is not something I excel at. Fifth Installment: Is it ever NOT night? Funny how the sun becomes antisocial the moment you need something outside of camp. Side note: based on true events. Well, actually... the majority of this stuff is. Hence the name and all. Sixth Installment
  4. Hello fellow Wurm players! I decided to return to Wurm after a long break and I just now tried to recover the password of my Wurm character called ''djassist'' (My second account). Apparently there is no character called ''djassist'' and I'm 100% certain this was his name. This happened to my main character aswell two years ago; it was removed and GM's couldn't even find a single trace of him, so I had to start over all again . My secondary account djassist was indeed premium and thus shouldn't be removed, so I'm wondering; what happened? EDIT: The name is even saved in my login screen together with my two other characters.
  5. The blood shines bright on the mountain tonight Not a footprint to be tracked A kingdom of isolation Where all dirttiles are packed. The wind is howling like they got in tonight. Could not keep them out, heaven knows I’ve tried Don’t let them in, don’t let them see Be the good guard you always have to be Conceal, don’t reveal, don’t let them know Well, now they know don't let go, don't let go Can’t hold them back anymore don't let go, don't let go You can stay just slam the door I don’t care I just have to pray. Let the fight go on. They can never get in my way. It’s funny how some distance makes them all seem small and even though fear controls me, they can't get to me at all It’s time to see what we can do To test the walls before they break through No right, no wrong, no rules they see we're free don't let go, don't let go hold onto to deeds of mine don't let go, don't let go You’ll never see us cry Here we stand and here we stay Let the fight go on. our power flurries through the air into their ground Our priests are spiraling frozen fractals all around And when we catch them in our icey blasts We will push them back we'll fight until the last. don't let go, don't let go. we'll rise and they fall down. don't let go, don't let go. They will be gone from now. Here we stand now and every day Let the fight go on We will be staying safe anyway. I was bored and it had to be done
  6. Looking for a Village to join? Firwood Coast wants you! Location We are located at the upper right hand corner of grid square S25 Map with location here: http://s1222.photobucket.com/user/backhand143/media/XanaduDeedNEW.jpg.html Features At least 2 Iron Veins nearby Large tar pit nearby Clay on deed Plenty of room to build and of course tons of Fir Trees! 'Before' Pictures of Location: http://s1272.photobucket.com/user/Firwood_Coast/library/ Shows you around a little bit (Pictures were taken on day 2/3 after release) Join Now! To join the village you must: Play Wurm at least once a week and Follow rules/Be Respectful to other villagers If your interested leave a comment or PM with your: Username: Two Favorite skills: Hope to be Wurming with you soon!
  7. Hello Fellow Wurmians! On June 3rd Xanadu will be open to new players. I will be making an Alt to set up a deed as shown on the map below and I want to Invite anyone and everyone to join up with me and a few other villiagers on our journey in Xanadu! Xanadu Map With Deed http://s1222.photobucket.com/user/backhand143/media/XanaduDeed.jpg.html * See New Post Below Blue= Most obvious places for Future Canals Red=The deed I will set up on day one, June 3rd. Yellow=A second deed I will create later after Canal 1,2 and 3 are complete (By us or other players). DEED RULES 1.Everyone will be allowed to build where they would like in Deed 1 with a limit of 4X2 Area for Each Household (Ex: 2x2 house with 2x2 garden, *No height limit) Limit is only to save room for future residents and roads. 2.Obvious rules such as no griefing or stealing 3.Each villiager will need to have two different Jobs/Roles to create some trade (Ex: Miner & Blacksmith) *Skills don't neccessarily have to compliment each other but its a plus! 4.Do your best to work with other villiagers, No Loners here lets all be friends! : D JOIN US! Ready to Join? Application is not required but I would love some Information, Just Fill out the template below and post it here or PM it to me. All templates will be accepted! Template: Username: New Player?: Day you expect to go to Xanadu: 2 Different Jobs/Roles you will provide villiage: Here is mine for Example Username: Kushmode New Player?: Somewhat, Started around the beginning of 2014 Day you expect to go to Xanadu:June 3rd 2 Different Jobs/Roles you will provide villiage:Besides Mayor, Mining and Masonry Side Note Once Xanadu is connected to the other servers (Should be one week after release, June 10th) I will sail my current Character and some villiagers to Xanadu with my Cog to the Deed, so If anyone needs a ride to the deed from there current server I will see what I can do! Just send me a pm about this and let me know. I will be sailing from Indy. I will post exact coordinates once the deed is created Also You can PM me any Questions or post em here! Hope to hear from you!
  8. Anyone know what the twitter feed for xanadu is?
  9. Looks like they have a new trailer posted on the Wurm YouTube page looks nice.. [spoiler]https://www.youtube.com/watch?v=Wo_kRVR5zqI https://www.youtube.com/channel/UCUVUtOGzyIRg0f5wuGiU2Cw
  10. I thinked about to create RUM in game. Like if you drink a lot of RUM you will be drunk and that raise up your's nutrion level for 50-60 % and when you are drunk your speed is 30 % slower To create rum you need : 1-2 kg of SUGAR ( sugar can to be maked by sugar canes { Suggestion }) One pottery flask full of water And when you prepare that you store that into wine barrel and wait 24 RL hours to can to drink that RUM or if you drink unfinished RUM you can to be Poisoned and you can to cure that with healing cover {Suggestion} Spices like beber can to be added. "Salt - salt reduces the decay by half." Wurmpedia Beber - raise ql of meal { Suggestion } Beber can to be farmed ONLY PvP ( on small islands near Big islands ) like Spider island {Serenty} Beber onto Freedom Isles can to grow everywhere ! Becouse that in PvP worlds will beber be expensive not like onto Freedom ilses where will be cheap. Diamonds { SUGGESTION } To reduce diomond giving from gods when pray ! Becouse in RL diamond's is most expensive thing onto earth Here every 2 premium user have diamond's ! Thanks for readning ! ( Sorry for mistakes I dont know good to write English )
  11. Wurm has it's rules. We should keep to them to prevent hurting the others. These precious rules are also called: Wurms etiquette. To help you understand how we live in the world of Wurm we wrote them down. 1. Thy shall not jump! Wurmians are civilised people. That's why we shall never ever jump. This is considered very rude. There is a myth about jumping that says that it was so long ago a Wurmian jumped that we forgot how to. 2. Thy shall take off your cap in the presence of other Wurmians who are equal to you. Of course there are some exceptions. Like when fighting monsters. Easy to remember as bears are not companions, they are meat. 3. Thy shall not confuse the guards! Do not say anything else to the guards than: "help!" or "guards!". Guards are very low educated. Only the dumbest of dumbest npc's could become guards. Do not let guards feel dumb! Call them for what they are trained for. If a guard does not respond to your call, don't worry, you just hurt his feelings or damaged his brain. 4. Thy shall not sexually harass anyone in Wurm. If you feel horny and you are such a sad person that you think the only way to get what you want is through Wurm, go get yourself the 'secret' service of the merchants. They want to feel sexy for once too. 5. Thy shall not insult anyone in Wurm. Insult a guard instead! They won't understand anyway and you might damage their brain even more. That was what you wanted to do in the first place right? Damaging brains. But always remember rule No. 3 of the Wurm etiquette, which leaves no valid reason for insulting ANYTHING. 6. Thy shall be a gentleman! One with premium membership and way more awesome than others! Just kidding. Stay modest, polite and classy. 7. Thy shall respect noobs. You can think of reasons and ways too do it yourself. Trying to make jokes is hard you know! 8. Thy shall always logout next to a danger zone. This is not hard to do, it just happens. 9. Thy shall respect all gods! Plant flowers, like hot men like Magranon, fish and follow rainbows to hell, where you pinch people with pointy spears and steal their belongings! 10. Thy shall expand the Wurm etiquette and share it with your neighbours. Get it NEIGHbours. Like horses? No? Bad joke...
  12. Okay since we have not gotten any news and i was not in-game long enough to have seen any messages broadcast if there were any so i have to ask... Why were the forums down last night?
  13. Hello, I know this is yet another thread about the same old fighting system however I am trying to shed some new light to the problem. I will not make any concrete suggestion yet since I am waiting for yours first. Here are a few problems that PvP has and need to be adressed. I formed these idea mostly from this thread and my own experience in attempting to PvP. http://forum.wurmonline.com/index.php?/topic/93673-brainstorm-for-pvp/ 1. I think the most fundamental problem with getting new people in PvP are the high prerequisites before entering the battefield, You basically have to do everything except PvP to prepare for it. 2. The combat mechanics are not rewarding by themselves, it depends too much on stats and the knowledge on how to juggle the system. 3. Wurm is a Medieval Fantasy world, yet PvP tactics have no solid corespondence with the real World, instead gatehopping/champtroll. 4. Battle Outcomes can be very predictable, Why fight if you know you are going to lose or achive nothing if you sacrifice youself. Wurm has an Intense PvP experience. You enter the fight with everything to lose and you can't simply respawn after you are defeated. Fighting is only the end result of a bigger system that involves resource gathering, crafting, politics and planning. This is in my opinion one of the strongest points that make Wurm different from other games and it should be exploited. So do you think these points are accurate? Is Wurm PvP forever doomed to be unsuccessfull due to its sandbox nature or things can change?
  14. In the beginning i was nothing. a new player with nothing and knowing nothing. Started journey of Wurm on Release. Went to Pristine and back to Relase. Joining Date: [03:55:01] You entered through the portal to Wurm on day of Awakening, week 4 of the starfall of Diamonds, 1038. That's 69 days, 3 hours and 20 minutes ago. Gametime : [03:55:01] You have played 12 days, 20 hours and 58 minutes. Now u thinking why is Evil showing us all this and not showing the awesome Axe? I tell u this tale as i accomplished a lot in such a short time and so can you, i just sold some stuff like; Rare Chain Coif - all know that as i made 3 auction for it Rare Steel Helm - Made by the mighty Dark and he gave it to me as it was mine (Respect for the guy and his honesty ) Rare Pickaxe - Made only 1 pickaxe that day and got a Rare Rare Butchering Knife - Started weaponsmithing and got 1 from 31 i made Rare Gromming Brush : Got from a friend and sold it Rare Gauntlet: Bought and sold to a friend Rare Leather shoe : Bought and sold to friend Tartarus sale : My first deed, sold to a friend - is in very good hands now I still live in a 2x2 house near Release central Market-- [04:53:01] This is within the structure of Picnic spot. My fighting skill: [04:51:35] Fighting increased by 0.266 to 14.648 Personally i just wanna smith and help the new players : http://forum.wurmonline.com/index.php?/topic/99724-evil-the-traveler/ After all this i was thinking i have came a long way Surprise, Surprise As i was making a 5 axes yesterday i got something that might be the only one on Release and Pristine [02:50:11] A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands. This is a supreme example of the item, with fine details and slick design. It is very warm. The huge axe needs to be sharpened with a whetstone. [02:50:11] You can barely make out the signature of its maker, 'Evi.prince'. [04:23:01] It is enchanted with Animal's demise, and has an aggressive aura towards animals. My first Supreme Auction begins now: Your chance to Get the Only(maybe) Supreme Huge Axe on New Servers(Release and Pristine) Starting Bid: 30 Silver Increase : 1 silver Buyout : 99 Silver (Lets see if someone can ) Will not accept private Bid, only private buyout. Thought of day : Drake is common, Supreme Axe is not - Evilprince Thanks for your time and happy wurming all
  15. Hey guys if you're reading this with anticipation on an art piece, I apologize in not delivering. I'm posting this as a request to any wurmians who consider themselves decent artists who would like to pair with me in writing a Wurm themed comic. I recently started playing with the Wacom Bamboo Splash tablet so I'm far from being comfortable enough to do the drawing and writing myself, however I know several of you are capable of producing very enjoyable art pieces. Anyhow, if there is an artist out there (or more than one) who is interested in this idea of a Wurm comic, please let me know. PM me or comment here with some of your previous drawing work (if you have any to show) and we'll go from there. I look forward to your reponses!
  16. 1. Was thinking what if someone put a wave simulator at edge of the ocean next to land like small waves crashing just to test if it would work nothing to fancy untill someone in that department was satisfied it would work also implement the sound of waves crashing on beach. 2. If the wave idea worked the second step it would be cool to have a storm factor implemented into the games graphics nothing over the top at first just get a feel for it. Like gale winds that will make ur boat go other way and also a skill gain from weathering the storm. Other player can avoid the storm if need be by the dark clouds that surround the area it is at. As well as weather on land like the worst living on the coast and the lest inland. Also weather damaged houses and buildings like lower skilled players who made a 10ql house would face a storm of 60ql and after storm a house wall would be damaged. And you would repair it. The stronger the storm the higher chance that a wall will be ripped off leading lower skilled players the opportunity to rebuild parts of there house for skill gain. Needless to say the storm would keep you from falling asleep while waiting to make 1k of something lol as well as would be pretty i have my graphics on as high as you can go and its already pretty i think you guys can incorporate this into the game. 3. Fighting style is it possible to make a real time system like you click your mouse and it makes you swing your sword. and you right click and it makes you block ive played new games that have this feature and it has same chance like Wurm has of hitting or missing depends on skill. But it is a bit more fun to actually control whenever your character swings his/her sword and blocks. Just throwing that out there. 4. With the fighting idea on number 3. I will ask is it possible to make fishing look more real? Like when you click to fish show you throwing the line out and it landing into the water with splash animation and actual fish jumping out of water literally not all the action in a text format. 5. add new species to game like whales for meat or tame for the Animals protection lovers, as well as cougars in trees,Mountain Goats, Ect new animals that fit into there said environment. Also animals that fly and you can tame like avatar lol hey nowadays it is possible. Please Wurm workers and Rolf please continue to impress our imagination don't be afraid to explore the boundaries of a video game surpass the limitations of said technology make this game into a masterpiece that the world will come to love like our small community does now. Please I ask that you consider theses small ideas and im sure there is more to come in the future thank you Wurm and Wurm team
  17. Why hello Wurmians I am I need of your help solving this issue that I'm posting hoping to find someone who could fix it since the GM's unfortunately didn't know what's up with the thing basically the problem with my game is that caves do not render (i.e. when I enter a cave all I see is game objects inside the cave and the skybox/day-night cycle.) My other issue is that most game objects for me are not selectable and I can't highlight them like they aren't there but I can see them (for example; One of the objects that I can't interact with is a wall it doesn't appear for me to highlight so I can't right click and possibly repair any damages that the wall could have sustained, but I can clearly see the object and if I go into it acts like a barrier like how it should.) Currently the only objects I AM capable of interacting with are carts both big and small, chests, doors, living players and NPC's, Banners, and the ground. any help would be appreciated will be posting pics if its not working ill post links from photobucket.
  18. Dose it still exist? I think the devs could have a try at making a new version, could be fun
  19. What happened to me today...http://imgur.com/dxtblEF
  20. Ciao a tutti, Sono semi-novo in Wurm, Nel tempo infatti fa ho scaricato e Provato Il Gioco, ma poi avevo lasciato, ora Voglio Tornare indietro. utilizzare calcolatore Diverso delle Nazioni Unite, per Ora ha Windows XP a 32 bit e Una scheda grafica medio-bassa Ho INSTALLATO Il Gioco, ma avvolto BLOCCA QUANDO Faccio Cominciamo dall'inizio, invece avvolto Il Gioco SI APRE, DOPO il Carico, io appaio Nel server Rimane alcuni Secondi e poi SI CHIUDE e viene visualizzato QUESTO Messaggio. QUESTO Messaggio viene visualizzato Nella Finestra Che SI APRE DOPO l'incidente Congratulazioni, hai Trovato ONU client bug Nel di prova: <FBO non bound.> Si Prega di INVIARE log della console il forum Sotto i linea Wurm, e descrivere Quello Che Stavi facendo QUANDO E Successo. Contenuti di console.log: Il tempo Ê Ven Feb 21, 2014 15:56:08 CET Esecuzione di client versione 3.4 Informazioni di Sistema ====== Esecuzione da C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Sistema operativo: Windows XP (arco: x86, versione 5.1) Versione Java: 1.7.0_51 (Oracle Corporation) < http://java.oracle.com/> Jvm Versione: 24.51 - B03 (Oracle Corporation) [Java HotSpot Cliente VM] CPU disponibili: 3 >>> Principale del filetto in Uscita. Carattere Caricamento Blacksoul Caricamento di configurazione di default Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ default \ gamesettings.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt LoginFrame >>> voce di coda in Uscita. Caricamento config basso Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ Low \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ Low \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ Low \ gamesettings.txt Sound.jar Pacchetto Loaded (r1) Pmk.jar Pacchetto Loaded (r1593) Graphics.jar Pacchetto Loaded (r1) Opzioni up-to-date! Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ playerdata.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ stats.txt Preparazione per abilitare la Registrazione della console. Ora la Registrazione in C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Wurm \ console.Blacksoul.log === Opzioni Wurm === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1 | -1 customTimer2 = -1 | -1 customTimer3 = -1 | -1 customTimer4 = -1 | -1 customTimer5 = -1 | -1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false: false: 0:1024:768:32: -1: false: false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 layout_tastiera = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 riflessioni = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true alberi = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 21 Febbraio 2014 03:56:57 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, value = 1 name = tid = UA-44537377-1 valore, name = cid, value = 2b67ea17 - 2759 - 470a - 8f8e - 7534d5ac4858, name = t, value = evento, name = n, value = Wurm cliente, nome = v, value = 3.4, c = name, value = Churn, name = ea, value = raccogliere, name = el, value = avvio, name = v, value = true, name = CD01 , value = -957 772 206] Impostazione dotXSI modello Loader Impostazione Collada modello Loader Copiato file di default / keybindings.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ Low \ keybindings.txt C Esecuzione: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ Low \ keybindings.txt Per PRIMA Traducendo eredità PAGE_UP chiave AVANTI chiave Tradurre legacy per PAGE_DOWN Tradurre chiave eredità ENTER per tornare java.io.IOException: non font.sign trovato a class.On33p9XeBp.Ma4vZ9hcx8 (SourceFile: 153) a class.LSp1tq8Vlm. <clinit> (SourceFile: 35) a class.RTIFFtAKav. <init> (SourceFile: 274) a com.wurmonline.client.XU4A7KzrWy. <init> (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) java.awt.EventQueue.access a 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) Copiato file di default / badwords.dat a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ Low \ words.dat Filtro Word caricato: 23 java.lang.NullPointerException a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 480) a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 468) a class.rJqDsG5Ivs. <init> (SourceFile: 58) a class.joNJHpe4lN. <init> (SourceFile: 13) a class.RTIFFtAKav. <init> (SourceFile: 453) a com.wurmonline.client.XU4A7KzrWy. <init> (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) java.awt.EventQueue.access a 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) 21 Febbraio 2014 03:56:58 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics Partendo gestore lavoro con 2 thread di lavoro >>> Launch voce di coda in uscita. Con display LWJGL 1024:768:0:0 (false) Impostazione OpenAL Sound Engine Versione OpenAL: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL molle OpenAL vendor: OpenAL Community Estensioni OpenAL: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generazione: 128 canali sorgente. Informazioni OpenGL ====== LWJGL versione: 2.9.1 Info Adapter: nv4_disp (6.14.13.790) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW! Versione OpenGL: 2.1.2 Estensioni OpenGL: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control FBO Core non sono disponibili. Nucleo Profondità di serraggio non disponibile. 4096x4096 textures non sono supportate, downscaling. Versione GLSL: 01:20 NVIDIA via compilatore Cg Uniformi GLSL vertice max: 1024 (1024) Uniformi frammento GLSL max: 2048 (2048) GLSL varyings max: 32 (32) -> Hai bisogno di almeno 40 vettori, disabilitare il supporto GLSL Avvio discussioni dotXSI modello Loader Avvio discussioni Collada modello Loader Avvio soluzione per orologi in esecuzione veloce Utilizzo di timer LWJGL. Inizializzato mouse con 5 pulsanti. Sperimentale cleaner tampone diretta init successo Fase di avvio - Impostazione .. Inizializzazione carattere texture per SANSSERIF (11). Texture Size: 512 Inizializzazione carattere texture per SANSSERIF (11, corsivo). Texture Size: 128 Caricamento posizioni delle finestre di C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Caricamento dei puntelli file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Gui inizializzati Avvio Fase - Preparazione del terreno Fase di avvio - Collegamento .. Disattivazione Nagles Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ _Event.2014 - 02.txt 21 Febbraio 2014 03:57:12 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, value = 1 name = tid = UA-44537377-1 valore, name = cid, value = 2b67ea17 - 2759 - 470a - 8f8e - 7534d5ac4858, name = t, value = evento, name = n, value = Wurm cliente, nome = v, value = 3.4, c = name, value = Churn, name = ea, value = raccogliere, name = el, value = login name = v, value = true, name = CD01, value = -957 772 206] Accedi successo Copiato file di default / autorun.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ Low \ autorun.txt Esecuzione C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ Low \ autorun.txt Avvio di aggiornamento dell'immagine spruzzata di login ... Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ CA_HELP.2014 - 02.txt 21 Febbraio 2014 15:57:13 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics OSA terreno ridimensionata a 256 FBO si voltò incompleta: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Finito nuova immagine di login spruzzata caricamento! Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ GL-Freedom.2014 - 02.txt FBO si voltò incompleta: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Nessun mapping trovata per hair0 Nessun mapping trovata per hair0 FBO si voltò incompleta: 36061 (0x8cdd) Esecuzione interrotta in connessione 1, iterazione 22 13s runtime, ora locale Ven 21 Feb 2014 15:57:27 CET Finestra di gioco Distruggere AFFERMARE FALLITA ============ com.wurmonline.client.ExaIxgC8EN: FBO non vincolato. a com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa (SourceFile: 61) a class.osbzZx1xQf.Ma4vZ9hcx8 (SourceFile: 147) a class.BQCSjpewf9.Ma4vZ9hcx8 (SourceFile: 597) a class.qoP1jlfSMA.Ma4vZ9hcx8 (SourceFile: 834) a class.mQbX6BhmVF.Ma4vZ9hcx8 (SourceFile: 1133) a com.wurmonline.client.XU4A7KzrWy.iexN2x5i03 (SourceFile: 328) a com.wurmonline.client.XU4A7KzrWy.run (SourceFile: 1466) a java.lang.Thread.run (fonte sconosciuta) invece questo è il file che si chiama "consolare il mio-nome-log" Il tempo è Ven 21 Feb 2014 15:56:08 CET Esecuzione di client versione 3.4 === Informazioni di sistema === Esecuzione da C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Sistema operativo: Windows XP (arco: x86, versione 5.1) Versione Java: 1.7.0_51 (Oracle Corporation) < http://java.oracle.com/> Versione jvm: 24.51-B03 (Oracle Corporation) [Java HotSpot Cliente VM] CPU disponibili: 3 >>> Principale del filetto in Uscita. Carattere Caricamento Blacksoul Caricamento di configurazione di default Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ default \ gamesettings.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt >>> Iscrizione coda LoginFrame uscire. Caricamento config basso Caricamento dei puntelli file C: \ Documents and Settings \ nomeutente \ Desktop \ \ config \ wurm basso \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ gamesettings.txt Sound.jar Pacchetto Loaded (r1) Pmk.jar Pacchetto Loaded (r1593) Graphics.jar Pacchetto Loaded (r1) Opzioni up-to-date! Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ playerdata.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ stats.txt Preparazione per abilitare la Registrazione della console. Ora la Registrazione in C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Wurm \ console.Blacksoul.log === Opzioni Wurm === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1 | -1 customTimer2 = -1 | -1 customTimer3 = -1 | -1 customTimer4 = -1 | -1 customTimer5 = -1 | -1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false: false: 0:1024:768:32: -1: false: false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 layout_tastiera = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 riflessioni = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true alberi = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 feb 21, 2014 15:56:57 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, valore = 1, name = tid, value = UA-44537377-1, name = cid, value = 2b67ea17-2759-470a-8f8e-7534d5ac4858, name = t, value = evento, nome = un valore = Wurm Client name = av, value = 3.4, name = ec, value = Churn, name = ea, value = raccogliere, name = el, value = avvio, name = ev, value = true, nome = CD01, value = -957772206] Impostazione dotXSI modello Loader Impostazione Collada modello Loader Copiato file di default / keybindings.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ keybindings.txt Esecuzione C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ keybindings.txt Tradurre chiave eredità PAGE_UP per PRIMA Tradurre chiave eredità PAGE_DOWN AVANTI Tradurre chiave eredità ENTER per tornare java.io.IOException: non font.sign trovato a class.On33p9XeBp.Ma4vZ9hcx8 (SourceFile: 153) a class.LSp1tq8Vlm <clinit>. (SourceFile: 35) a class.RTIFFtAKav <init>. (SourceFile: 274) a com.wurmonline.client.XU4A7KzrWy <init>. (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) a java.awt.EventQueue.access 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) Copiato file di default / badwords.dat a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ words.dat Filtro Word caricato: 23 java.lang.NullPointerException a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 480) a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 468) a class.rJqDsG5Ivs <init>. (SourceFile: 58) a class.joNJHpe4lN <init>. (SourceFile: 13) a class.RTIFFtAKav <init>. (SourceFile: 453) a com.wurmonline.client.XU4A7KzrWy <init>. (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) a java.awt.EventQueue.access 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) feb 21, 2014 03:56:58 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics Partendo gestore lavoro con 2 thread di lavoro >>> Launch voce di coda in uscita. Con display LWJGL 1024:768:0:0 (false) Impostazione OpenAL Sound Engine Versione OpenAL: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL molle OpenAL vendor: OpenAL Community Estensioni OpenAL: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generazione: 128 canali sorgente. === Informazioni OpenGL === LWJGL versione: 2.9.1 Info Adapter: nv4_disp (6.14.13.790) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW! Versione OpenGL: 2.1.2 Estensioni OpenGL: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control FBO Core non sono disponibili. Nucleo Profondità di serraggio non disponibile. 4096x4096 textures non sono supportate, downscaling. Versione GLSL: 1.20 NVIDIA via compilatore Cg Uniformi GLSL max vertice: 1024 (1024) Uniformi frammento GLSL max: 2048 (2048) GLSL max varyings: 32 (32) -> Bisogno di almeno 40 vettori, disabilitare il supporto GLSL Avvio discussioni dotXSI modello Loader Avvio discussioni Collada modello Loader Avvio soluzione per orologi in esecuzione veloce Utilizzo di timer LWJGL. Inizializzato mouse con 5 pulsanti. Sperimentale cleaner tampone diretta init successo Fase di avvio - Impostazione .. Inizializzazione carattere texture per SANSSERIF (11). Texture Size: 512 Inizializzazione carattere texture per SANSSERIF (11, corsivo). Texture Size: 128 Caricamento posizioni delle finestre di C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Caricamento dei puntelli file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Gui inizializzati Avvio Fase - Preparazione del terreno Fase di avvio - Collegamento .. Disattivazione Nagles Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ _Event.2014-02.txt feb 21, 2014 03:57:12 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, valore = 1, name = tid, value = UA-44537377-1, name = cid, value = 2b67ea17-2759-470a-8f8e-7534d5ac4858, name = t, value = evento, nome = un valore = Wurm Client name = av, value = 3.4, name = ec, value = Churn, name = ea, value = raccogliere, name = el, value = Entra, name = ev, value = true, nome = CD01, value = -957772206] Accedi successo Copiato file di default / autorun.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ autorun.txt C Esecuzione: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ autorun.txt Avvio di aggiornamento dell'immagine spruzzata di login ... Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ CA_HELP.2014-02.txt feb 21, 2014 03:57:13 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics OSA terreno ridimensionata a 256 FBO si voltò incomplete: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Finito nuova immagine di login spruzzata caricamento! Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ GL-Freedom.2014-02.txt FBO si voltò incomplete: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Nessun mapping trovata per hair0 Nessun mapping trovata per hair0 FBO si voltò incomplete: 36061 (0x8cdd) Esecuzione interrotta in connessione 1, iterazione 22 Eseguire il tempo 13s, ora locale venerdì 21 febbraio 15:57:27 CET 2014 Finestra di gioco Distruggere ====== ASSERT FALLITA ====== com.wurmonline.client.ExaIxgC8EN: FBO non vincolato. a com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa (SourceFile: 61) a class.osbzZx1xQf.Ma4vZ9hcx8 (SourceFile: 147) a class.BQCSjpewf9.Ma4vZ9hcx8 (SourceFile: 597) a class.qoP1jlfSMA.Ma4vZ9hcx8 (SourceFile: 834) a class.mQbX6BhmVF.Ma4vZ9hcx8 (SourceFile: 1133) a com.wurmonline.client.XU4A7KzrWy.iexN2x5i03 (SourceFile: 328) a com.wurmonline.client.XU4A7KzrWy.run (SourceFile: 1466) a java.lang.Thread.run (fonte sconosciuta) Uscita Wurm dopo asserzione non riuscita Il tempo è Ven 21 Feb 2014 15:58:50 CET Esecuzione di pulizia finale dopo aver giocato 13s Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ playerdata.txt feb 21, 2014 03:58:50 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, valore = 1, name = tid, value =, name = Cid, valore = 2b67ea17-2759-470a-8f8e-7534d5ac4858, name = t, valore = ni-44537377-1 UA, nome = un valore = Wurm Client name = av, value = 3.4, name = ec, value = Timing, name = ea, value = raccogliere, name = el, value = SessionTime, name = ev, value = 330, nome = CD01, value = -957772206] Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ stats.txt Salvataggio delle posizioni delle finestre di C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Finestra di gioco Distruggere Chiusura sottosistema OpenAL. XSI Modello Loader Discussione terminato. Collada Modello Loader terminato. Collada Modello Loader terminato. XSI Modello Loader Discussione terminato. Esecutore di lavoro 0 di terminazione Esecutore Job 1 di terminazione Esecuzione di garbage collector ... Esecuzione di finalizzazione ... Orologio veloce Soluzione Discussione terminato. Arrivederci. Exit. ATTENZIONE: OpenAL era già fermato.
  21. During this current downtime of wurm, on top of having some mild withdrawal symptoms I did some snooping about. It came to my attention that the current games on the market are not as satisfying for most gamers, and a lot of gamers are looking for a more involving and time consuming games. People are constantly looking for new games to play and something to chuck money at. I came across a game called 'Terrayn', which currently has only 27 days left on its kickstarter, and only has $2500 out of the $300000 it would like. Whilst it does boast a more advanced terraformer than wurm I can't help but think that the guys working on it would be better if they helped develop Wurm. I'm going to chuck a prediction out there and say that in a few months time tons and tons more of these persistent-world-terraforming-MMO-simulators will be slabbed onto the market, most might not do well, but a few might prevail. And how good would it be to see Wurm Online leading that push in this design of game? I know I definitely would back up Wurm if more competitors showed up, Wurm is unique and has a close-knit team and an in depth player made lore. Just thought I would like to help keep our devs heads up and keep pushing out patches and tweaks, I'm looking forward to seeing progress. Link to terrayn kickstarter: https://www.kickstarter.com/projects/538232333/terrayn-build-your-legacy (see for yourself) P.S Get them nice servers set up in Germany, the current server providers seem to be a little less diligent in fixing ddos problems
  22. As the game mechanics go, you can only plan 1 house writ at a time until you finish building said house, before you can plan another writ. This rule is completely understandable in most of the lands, with the exception of deeded villages. A deeded village needs to be able to bypass this rule. A perfect example of this bypass is the sign planting rule. You can only plant 1 sign every 24 hours outside of deeded land, however inside a deeded village there is no limit to how many signs you can plant per 24 hours. Some people have multiple projects going on at one time, or multiple villagers who may need houses planned for them to work on, so this rule tends to cause frustration and get in the way of progress in such cases. EDIT: A few people have stated that they are able to plan more than 1 writ per 24 hours. If these changes have already been made please lock this thread. It has been confirmed that you can plan more than 1 writ per day, as long as you finish building each house before planning another one. However, the question still remains on whether deeded villages should be able to bypass this rule altogether.
  23. I've seen more than one mission where BL has to sacrifice 0 calves. Does this mean that until the mission expires nobody must sacrifice a calf? Is this a bug?
  24. From Brazil

    Gosta de Wurm, não deixe de conferir. (Like Wurm, be sure to check) >https://www.youtube.com/watch?v=5oNXbHZURPw Não esqueçam de fazer uma visita ao canal. (Do not forget to pay a visit to the channel.) : http://www.youtube.com/TheLordbelroar Abraços e espero que gostem (Hugs and hope you like it )
  25. my wurm account keed showing a red box and thing like : Arg wurm crashed or holy crash , batman and things like these... since the last java update... i tried things like redowload it but keep showing these, its the client version donwloaded from the site