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  1. So I had an idea for yet another way to increase the player base and bring in more revenue to WO. Wurm Unlimited Ultimate. Basically an open source version of WU. P.S. Sorry if this should have been posted in "Suggestions & Ideas"...seems to fit either category.
  2. Hey all! This week we've been doing final touches to Wurm Unlimited. It's been all hands on deck with testing and bugfixing - ranging from final bits of work on the Linux dedicated server to final tests of Adventure mode. As such, there's not really much news to show off - although we do have a rather exciting plan for the weekend, which you can find below... Remember, Wurm Unlimited comes out on Wednesday 21st October (next week!) and can be pre-ordered at 20% off of the release price from DLGamer. Wurm Unlimited Developer Livestream This Sunday at 8pm CEST, you'll be able to join myself and various developers for a livestream preview of Wurm Unlimited over on Twitch.tv. It'll be an informal chance to ask any last questions that you have about the new game, while watching us play live and look at a few features. We'll have a look at the things people are most interested in Can't make it? We'll make sure the stream is available to watch after it happens, and might do a written summary of what goes on too if anything big comes up. Keep an eye on the forums and our social media outlets for a link to the stream and for any relevant updates. I expect it'll last for 1-2 hours - longer if there's demand for it! Screenshot of the Week This weeks' screenshot was taken by Journeya of a white dragon looming ominously over the players trying to slay it. Looks like fun! That's it for the final week before we release Unlimited. See you on Sunday?
  3. Hey all! It's just under 2 weeks now until Wurm Unlimited releases! Excited? You can pre-order the game from DLGamer and get 20% off the initial Steam price if you want. The first batch of updates to the permissions system went live this week. Tich told me to tell you that she's sorry that there were some teething issues - like settings not always transferring to the new system properly - but we hope it'll be well worth it in the long run with just how much better the new system makes things. I'd strongly recommend looking at the Wurmpedia article on Permissions if you're unsure about anything - the Wurmpedia team (in particular Keenan) have put a huge amount of work into making it as accurate and complete as possible. As for devs, they mainly continued with general polish and bugfixing work on Unlimited this week. But we do have a few other things to show off that might interest you, like visible adamantine and glimmersteel armour... catch it all below! The Week In Patch Notes The big story this week is the new permissions system, though there were quite a few other things that went live this week; like the awesome new deed plan viewer & exporter. I've seen some crazily complicated deed plans that people have effortlessly been able to export from directly in-game! There were also some general fixes. 06/10/15:New Permissions System! Notes about security http://forum.wurmonline.com/index.php?/topic/131410-new-permissions-security-hints/Combined kindling will use the default weight when making a fire (forge, oven, campfire).Can now have a deed role for an Individual (non-citizen) role.Deed plan now available for mayors.Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.You can now attach locks without having the key on you on PvE (was already like this on PvP).You can now sacrifice keys when the lock still exists on same server.Repair keybind should now work correctly on fences and walls.Fences are now paintable.Added missing text for deed settings.Max number of branded animals is number of tiles / 11 (PvE).Fixed face masks overriding the face protection that some helmets give.Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.Fixed an issue where you wouldn’t stop dragging items when you died.Fix for player gods, so they allow flatten and level in caves if they can mine.07/10/15: Fix for Nahjo flattening / leveling in caves.Fix for allies in buildings, now checks the correct village (e.g. the owners village).Fix so planted items can be turned by the person who planted it.Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.Doors and Beds may now be managed by anyone who has manage permissions on the building.08/10/15: Fix for branding vanishing…(although some may have vanished this time).Fix so can lead branded animals if you have the brand village lead permission.Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).Disallowed getting hunted status on PvE.Fix for unhitching animals from a locked cart (PvE).Fix for picking locks. Adamantine & Glimmersteel Armour Textures This week, Saroman worked on textures for addy & glimmer armour so that it can be made to display correctly. Yet another thing for you Wurmians to wear! Oh how we spoil you. DeedPlanner Updates Warlander sent us a few pictures of his latest coding successes with the village planning tool DeedPlanner. He's getting ever-closer to being able to go live with bridges, which we'll also add to the in-game deed exporter so you can export on-deed bridge designs to the planner too. Screenshot of the Week This week's eaglespirit-themed screenshot was taken by Borgir, and happened to coincide with an eclipse too. It's quite mystical! What does the Eaglespirit want?! Why is it here?! Is this a message from the gods!?! That concludes this week's news! Fed up of hearing about Wurm Unlimited? Here, have an animated webseries about a cat. Cats solve everything.
  4. Hey all! Work has continued on a number of things this week, including the almost-ready first batch of updates to the Permissions system, and more work on Unlimited. Once again dependent on final bugfixing, we'd like to release said permissions update next week. We also have a new map API for Wurm Unlimited to announce this week, that ought to be released early next week in its first version. Once complete, it will help WU players to create their own maps. More below! Also, if you're still unsure about anything to do with Unlimited and how it will (but mostly won't) affect Online, then we released an FAQ last week that includes some helpful information. The Week in Patch Notes There were a few minor fixes this week. With any luck, this segment will be full of permissions news by next week! 23/09/15:Reinforced cave floors will no longer result in dying to suffocation.Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.Fixed applying masonry ointments. The ointment should now work like other imbuements. Wurm Unlimited Mapmaker Warlander has been working on an API for maps (Application Program Interface - aka it lets you make and edit maps) for Wurm Unlimited. He's planning an initial release next week, and in time he hopes to include things like a full feature suite for creating maps and the ability to make mapdumps. Long-term, this will mean that you'll be able to make, edit and dump your own maps to use with Unlimited. Screenshot of the Week This week's foggy deed was snapped by Kristof of the deed Peaceful Harbour on Celebration. Fog is good at looking rather mystical! Thanks to PandyLynn for sharing this on the forums. That concludes this week's news. It's still a little quiet while work continues on Unlimited - we'll have more to show over the coming weeks though!
  5. Hello WO comunity ! I welcome you all to visit our website and join our group in Steam The server will be opened as soon as possible after the release day on steam , Best of luck ! --- Alex http://wurmunlimited.enjin.com/ http://steamcommunity.com/groups/wurm_unlimited
  6. Hey all! As you may have already heard this week, we dropped some very big news about the future of Wurm. On October 21st, we'll be releasing Wurm Unlimited, a standalone version of the game that will allow you to play in a singleplayer world and host your own servers. The objective with Unlimited is to bring Wurm to a wider audience. By releasing it on Steam and with the help of a professional publisher, it'll bring Wurm to lots of of new people, who will be able to enjoy Wurm in a new and more accessible way. The Adventure mode, for instance, will allow players to explore a single-player sandbox world as a totally new experience - that we hope to be more accessible to more people. Scripted game worlds are fantastic ways to introduce complicated games more gradually, allowing Unlimited to help reduce the steepness of Wurm's learning curve. As for the future of the existing Online servers, they're very much here to stay! The function of the servers will change, from being the game to simply being officially hosted Wurm servers - complementing the many servers we expect Unlimited users to host themselves. We will not shut down any Online servers unless unless they're virtually dead for a long period of time, so there's nothing for existing players to worry about; especially since the increased revenue from Unlimited will hopefully allow us to put more towards developing the game on a whole (we'll roll out updates to both Unlimited and Online,) and as new players complete the single-player Unlimited experience and look for a multiplayer experience so they can keep playing Wurm, the Online servers will be incentivised as something to progress towards. We'd be very surprised if Unlimited doesn't benefit the Online servers in a variety of ways. Lastly, all of us here on the staff team - be we volunteers or paid devs - want to emphasise that we're here for you, the players. We know that this is a huge new thing for Wurm that has divided community opinion; but we feel that the strong business case of Unlimited will greatly benefit the game in the long run, and will allow us to further expand the Wurm franchise to new and exciting things. I'd compare it to when the game went 'gold' back in 2006, going from being free to having a paid premium service. Without those first steps, we'd never have been able to hire paid developers and Wurm would never be remotely close to where it is today. Almost a decade after Gold, Wurm is going Unlimited. We hope you join us for the ride! Scheduled Maintenance Just a quick note to say that our hosting provider has informed us that there will be some interruptions to the servers between September 23rd at 11pm and going through the night until September 24th at 5am for routine server maintenance (all times CEST aka GMT+2.) The maintenance is unlikely to take up all all of that time, and we'll update you if we hear anything new. The Week In Patch Notes Patch notes time! Lots of general fixes and changes this week, including the addition of a way to align your player's view with your mounts (it's toggled off by default, but if you want to give it a try, you can find it under Settings > Game > Rotate player together with mount.) 15/09/15:Fix for trusted friends being able to loot your corpse.Trade channel improvements. Added a colour to indicate if message is from current server.Trade channel improvements. Added a colour to show the message has your name in it.Trade channel improvements. Added server to message.Fix for Village and Alliance text being wrong way round in profile.Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them.Fix for trade channel reshowing when switched off (due to x-server trade messaged).Added option in profile so can switch off getting start messages in chats.Made wand of the seas create half the size islands in order to increase usability.Added clause about attending the game when using keybinds in the game rules found at http://forum.wurmonl...123-wurm-rules/Made the same server trade messages a lighter blue.Added server abbreviations for all trade messages.Fix so the strength check for digging on roads is performed at start of dig action.Fixed bug where we got more of same entity on the valrei map when reconnecting.Moved character name to display before game title instead of after.Added containers position remembering after logouts and for different resolutions.Fixed wrong size of Valrei map.Changed display default settings to make game start in fullscreen for new players.Changed wounds sorting to make bandaged wounds go to the bottom of the list.Added height display on hover when mallet or hammer is activated.Added possibility to align player rotation with mount rotation (toggled off by default).Changed border around items in character window to change color at any damage. DeedPlanner Updates Warlander sent us a couple of new pictures of his progress with implementing bridges into DeedPlanner. It looks great! Permissions We forgot to include it last week (oops) but Tich made a post about door permissions. She also made one about animal permissions this week. Your feedback in both would be appreciated! Wiki Accounts Marni has further clarified and improved the system for Wurmpedia accounts. Standard accounts can edit player and settlement pages, of which anyone may apply; and Editor accounts can edit almost all pages on the wiki (other than protected ones like the main page) and are available to people interested in contributing to the wiki who can be trusted. You can find out more here. Screenshot of the Week Finishing off, this weeks' screenshot was taken by Jberg of a stable design by Cita, built by Jberg, Cita, Crystallee and Drsatan. It's amazing to see people continue to innovate with new ways to implement bridges into deed designs. That concludes this week's news! Devs have been working on both Wurm Online and Unlimited for the past few weeks, and that format will continue until release. Watch this space for exclusive previews of the upcoming game! We're thinking about doing a number of special things, including hosting a Twitch stream Q&A while playing through the game once we get nearer to release day - would you watch it?
  7. Hey everyone! This week, devs have continued work on a range of things. We don't have so much to show but do have some updates, including FAQ questions about Wurm Unlimited answered by Rolf, and a date for when Tich's new permissions work will start going live. Fansite Policy Before we get into the main news, I'd just like to draw attention to our fansite policy. With the release of Wurm Unlimited ahead, many of you might be working on hosting your own new community portals or servers, which may include a website or other frontend. We have no issue with (and in fact are excited about) people expanding Wurm's online presence into a range of new places; but it is vital that your fansite is impossible to mis-interpret as being an official site. This means there should be a disclaimer somewhere (the wording required is specified in the link above) and assets like the Wurm logo shouldn't be the main part of the site (i.e. it shouldn't look like it's official, if you use a Wurm logo somewhere then your own site logo should be there too, and in a more prominent position.) If you're ever unsure about anything to do with a fansite, then don't hesitate to ask. It's much easier for you to PM me/a GM than for us to have to find out about the site by word of mouth, identify an infringement and chase you down wielding a soggy trout. We'll be updating the fansite policy soon to adapt to Wurm Unlimited as well. I think that the game agreement published on Steam to go with WU has something on fansites, but I haven't read through it yet The Week in Patch Notes There were a couple of small changes this week to the in-game chat. 23/09/15:Made the same server trade message a bit more blue.New command: /openchat takes a parameter for the chat type, can be a single char e.g. /openchat k Wurm Unlimited FAQ Rolf took some time out this week to answer some questions about Wurm Unlimited. They're worth a read! Unsurprisingly, there will probably still be some things you aren't sure about; keep asking and we'll keep answering. In addition, we're probably somewhere around 90% certain that we're going to do a livestream before release, where we'll showcase the new game and answer questions live. Permissions Tich has confirmed that a number of the improvements to the permissions system that we've been talking about for a while now should go live next week (so long as we can fix a few final bugs.) Until then, she'd greatly appreciate some help in testing the permissions system - find her on IRC (under the username Tich in #wurm) if you can help. She also asked for feedback on item permissions and on a new ownership papers system. Screenshot of the Week This week's screenshot is of Steeveleeb's marina. It's relatively simple but we liked the design, and the marble brazier pillars make for fancy lighting. We could do a crazy screenshot every week, but it wouldn't be representative of what most players get up to. That concludes this week's news. I just started at university and it's freshers week - bringing this news post to you was quite the battle against time, freshers flu and a mild hangover students...