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Found 82 results

  1. Can we get a screenshot's page under the Wurm Unlimited section so people don't get confussed or mad if players from WU post screenshot's. I think WU screenshots need to be seperated from WO section.
  2. I have been hosting a server for over a month with no issues... I had a windows update last night and now cannot seem to get the dedicated server to work. I thought maybe it was an ip issue, but I cannot see what is wrong as I am still port forwarding, and the ip is still the same as what is showing in ipconfig. My log is below, did anyone else have recent trouble with this? Feb 10, 2016 7:27:44 PM com.wurmonline.server.Server shutDown INFO: Shutting down at: java.lang.Exception at com.wurmonline.server.Server.shutDown(Server.java:3385) at com.wurmonline.server.Server.shutDown(Server.java:3377) at com.wurmonline.server.ServerLauncher.runServer(ServerLauncher.java:116) at com.wurmonline.server.gui.WurmServerGuiController.startButtonClicked(WurmServerGuiController.java:277) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.event.Event.fireEvent(Unknown Source) at javafx.scene.Node.fireEvent(Unknown Source) at javafx.scene.control.Button.fire(Unknown Source) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(Unknown Source) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.event.Event.fireEvent(Unknown Source) at javafx.scene.Scene$MouseHandler.process(Unknown Source) at javafx.scene.Scene$MouseHandler.access$1500(Unknown Source) at javafx.scene.Scene.impl_processMouseEvent(Unknown Source) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$355(Unknown Source) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Unknown Source) at com.sun.glass.ui.View.handleMouseEvent(Unknown Source) at com.sun.glass.ui.View.notifyMouse(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$149(Unknown Source) at java.lang.Thread.run(Unknown Source) Feb 10, 2016 7:27:44 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Polling Battles Feb 10, 2016 7:27:44 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Players Feb 10, 2016 7:27:44 PM com.wurmonline.server.Players savePlayersAtShutdown INFO: Saving Players Feb 10, 2016 7:27:44 PM com.wurmonline.server.Players savePlayersAtShutdown INFO: Finished saving Players Feb 10, 2016 7:27:44 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Clearing Item Database Batches Feb 10, 2016 7:27:44 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Creatures Feb 10, 2016 7:27:44 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Clearing Creature Database Batches Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving all creatures Feb 10, 2016 7:27:48 PM com.wurmonline.server.creatures.Creatures saveCreatures INFO: Saved 0 creature statuses. Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving All Zones Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Surface Mesh Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Rock Mesh Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Cave Mesh Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Resource Mesh Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Flags Mesh Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Constants Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving WurmID Numbers Feb 10, 2016 7:27:48 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Closing Database Connections Feb 10, 2016 7:27:48 PM com.wurmonline.server.DbConnector closeAll INFO: Starting to close all Database Connections. Feb 10, 2016 7:27:49 PM com.wurmonline.server.DbConnector closeAll INFO: Finished closing all Database Connections. Feb 10, 2016 7:27:49 PM com.wurmonline.server.Server shutDown INFO: The server shut down nicely. Wurmcalendar time is 28215500 Feb 10, 2016 7:27:49 PM com.wurmonline.server.Server$4 run INFO: Wurm Server Shutdown hook is running Feb 10, 2016 7:27:49 PM com.wurmonline.server.DbConnector closeAll INFO: Starting to close all Database Connections. Feb 10, 2016 7:27:49 PM com.wurmonline.server.DbConnector closeAll INFO: Finished closing all Database Connections.
  3. I'm looking to buy Wurm Unlimited keys for in-game cash. I am paying well. Please PM me either here or in-game @ mikesandy.
  4. As the title says, because we all know if SOTG is nerfed we won't continue playing a game whose development staff listens to lazy players who think it's too hard to get or can't get enough friends together (in an MMO lol) to counteract enemy SOTG.
  5. Wurm Unlimited has been a lot of fun for me over the past month, no issues whatsoever. However, for about a week now, I have been getting random freezes here and there, mostly on my deed which is for the most part uninhabited. My machine will just completely lock up (WU screen freezes, my second monitor, with Firefox playing Pandora, also crashes, and finally the cursor freezes). This is where I realize the computer has seized up. A hard restart brings me back to my desktop with no answers. I can't find a log file, since the game didn't have time to generate one. I am at a loss as to what is happening. Other games work fine (especially Minecraft, another Java game). The game's video settings are maxed out, where I hit 60 FPS in the wild and roughly 35-40 in large cities. I would like to know if anyone else has had such a problem, as well as anyone that may be able to help me. Any other info you need please let me know. Specs are below: - Processor: Intel i5-4670 3.4GHz (no overclock) - Memory: 8GB DDR3-1600 (CAS8 latency) - Graphics: EVGA GTX 970 1216MHz base (no overclock) - Main display: LG 34" ultrawide (2560x1080) via DVI - Aux. display: Cisco DX80 (1920x1080) via HDMI
  6. villager runs into this in event window "The guards kindly inform you that you are not allowed to do that here." I checked all the settings few times, I checked boxed a lot things yet they still unable to work with the coal pile.
  7. Good day. I just want to confirm that I ain't missing something and that Wurm Unlimited needs to fix this issue. 1. Bridges needs 2 players to build 2. WU can be played as a single player game. Some players like me and a few of my clients (own a PC shop) plays WU as a single player game and thus are unable to build bridges. Am I missing something (like a way to solo a bridge), are they gonna patch that in soon just for WU , or are those of us who play it Solo stuck whit out bridges. I see server mods for the Priest spells that needs to be linked so that is community fixed (would have preferred a more link to gem approach)
  8. Merchant Exporter

    I made a little Node.js script that exports all merchants and their inventory to a JSON file. It can be used to display merchants inventories on a webpage, or in an external application. If you want, give it a go and let me know what you think! Suggestions are welcome. The script: https://github.com/woubuc/wu-merchant-exporter (see the Readme for information on how to use it) Example output from my local test server: https://gist.github.com/woubuc/33a2a5d5bcec8ce078a7 If there are any bugs, feel free to create an issue or submit a PR. Note: I have only tested this with a couple of merchants on a local creative test server. I don't know how resource-hungry the script will be when used on a busy server, so be careful.
  9. I occasionally use a level 5 GM character on my creative WU server. I don't keep that character online as I use a non GM character for gameplay. I log her in, do what I need to do with that GM character, and then log back to my "regular" character. However, every other time I log my GM character in, she seems to gained another Ebony Wand. I now have about 20 wands now in my inventory. They can't be deleted, dropped, or destroyed. I know they don't take up weight, not sure if they take up slots. The main thing is that they are cluttering up my inventory! Any Suggestions?
  10. Nothing special, just somewhere for the casual player to hang out. http://infinite.purp.co.uk/ Location: France Map: Vanilla Creative Kingdom: Freedom, all spawns at a fixed location. Skillgain: 20 Action timer: 10 Base skills: 30 (inc. Body & Mind Logic) Free deeds and traders are enabled, there is one currently at the starter deed who starts with 1s. Breeding is set to 5 Wurm days (1 real day) Field growth stages at 4h each. Events & Activities I've just opened the Maze of Infinity, not for the faint hearted. Halloween treats all around!
  11. More Clothing

    More clothing would be a nice addition, I don't know how hard it is to add but the current clothing line is rather limited
  12. Galapagos[PVE]

    Hi All, I would like to welcome you join the Galapagos server. Its been up since the start and I should imagine it will be up for many years. I play WO for quite a while Currently its set up with; Start Island with open iron, forges, traders (with loads of silver left), open inn with free beds, lots of space for you to venture, 15k max creatures (10% hostile) - will change if it density is off but fine so far, give feedback Skill Gain *3 Action Speed *3 Mind Logic 25 Body Control 25 Body Strength 24 (so you can load/unload, ask gm in freedom to bump) Characteristicts start at 20 Fight and overall skills start at 10 Deeds are free, until we build up an economy and may change if long term abandoned lots ever become an issue Teamspeak (ask in game and i'll give you the address) A few people on from the release of WU but I haven't been proactive hunting for players, all are welcome to use and its in a vm on my dedicated servers that have been up many years and will be for the foreseeable future give or take a dead hard disk every so often which get swapped out of the raid set quick when needed, should this change I will release the map to all players so they loose nothing. Lots of stuff to get kitted out in the starter island which is bridged to the mainland for you to wander and find your place, also several sail boats for people to share (or pinch). The setup is flexible and may change subject to community consensus, so chat in freedom or poke me in teamspeak if you have suggestions. Thanks for reading jim (in game Jimmy/YanVogel)
  13. Hey everybody, Woah! What a busy week! But Wurm Unlimited is now out on Steam, and the Wurm franchise now has two games to its name. We haven't got much new stuff to talk about this week, so I'll use it as an opportunity to talk about our PR plans from here on out and make sure you know about all the things we want to do and keep doing with WU and WO. Starting from next week, we'll be posting the weekly news to Steam as well, and it'll be a slot shared by both WO and WU for talking about dev work on both games. It's because almost everything we develop for one game can and will be added to the other (things like graphics updates or new features,) and so it seems logical to share the news between the two. We'd also like to thank everyone, as players, for playing and contributing to Wurm thus far. There are many new journeys to be had with many new players - game on! The Week In Patch Notes There were a few small fixes over the past week, and amphorae and kilns were added too! 19/10:Fix for dragging unlocked small carts when you do not have an item active. Also applies to catapults. Fix for clay containers. Fix for rotating various items, e.g. large anvil. Fix for config twitter for villages. 20/10:Allow settlement may pass gates work even if some permissions exists for gate. Fix for feeling bad about bashing floors when you have modify permissions. Removed possibility to attack your own mount on PvE servers. You should now be able to invite offline players to your village using /recruit . The player should use the command /join. Check /help for reference. 22/10:Added Large and Small Amphora and Kiln. Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players. Screenshot of the Week This week's screenshot was by Devily of his Temple of the Forgotten Gods. It looks really nice, especially in its soft shade of green light! That concludes this week's news. Come and join us aboard the Wurm train: we don't know where the next stop is, but we'll make it a good one
  14. Just wanted to compliment whoever did the art on them, they look really good. Anyone got a badge yet?
  15. Hey all! It's the week after! Wurm Unlimited happened and we're really happy with the feedback we've had. You, the players, have played, built and enjoyed the latest chapter in Wurm as a game. For those of you new around here, this is the Weekly News. Every week, we talk about what the devs have been working on, round up patch notes and talk about some community things too. Since both Unlimited and Online are very similar and will share the same updates, we're going to cover both ga,es in the weekly news from now on. There's not much to talk about this week as dev effort went towards bugfixing (which isn't entertaining or pretty.) A little birdy told me that birdcages went live in WO though (see what I did there?!*) *I don't always try to be funny. I should avoid it really.. The Week in Patch Notes Some things were added to WO including birdcages along with some fixes, while WU received a number of fixes (not all are listed here.) Wurm Online 29/1015 Fixed a minor issue with using tomes (for the first time), where it would check if you’re outside a mine, instead of inside. Kings now have two titles: their normal king title followed by their normal title. This normal title can be changed. Fix so kiln can be made indoors as not restricted them being used only outside. Added display of signature for ‘fire’ items, and added creator for kiln. Added sig for crates (as they were already on bsbs). Increased depth that tiles can be paved. Fixes for pvp (epic) permissions. Fix for some minedoors not being able to be remotely managed. Added birdcage. (PvE) Auto-add some permissions when an animal is branded. Added 1st tile of perimeter to Deed Planner map export. Fixed bug in Deed Planner related to deeds being shifted one tile horizontally while exporting. Wurm Unlimited 23/1015: Game Client Settings should now be saved correctly. The "Cancel Refresh" button will now be enabled on start. The Quit keybind will now unbind itself if bound to the F12 key. The Quit keybind will no longer default to the F12 key, uses F11 instead. Screenshot binding now defaults to F12. Server Missions should no longer be generated with the objective of slaying 0 creatures. Logs will now be created in the current server folder, for instance in Creative/Logs. Removed some logging that is no longer used. You can now change which steam query port to use, enabling multiple server instances on the same machine. NPCs should no longer stay in local chat when they die or are too far away. You should no longer start with the hatchet and carving knife equipped. Kilns should now be movable. Amphorae are now turn-able. Screenshot of the Week This week's cave dwelling was built by Caellon and pictured by Cayce. It's dark and evil, especially with the HotS flag! That concludes this week's news. Welcome to our weekly posts for anyone who's new!
  16. What specifications would be good and ideal for a Wurm Unlimited server and is there an officially sponsored hosting company somewhere? The few hosts I've found have had different prices of servers for basically the same specs. I'm not looking for a huge map (maybe as small as 2048x2048) and the max amount of players would be from 10-30. Explain good host server specs to me like I was am a noob, and if you know, about how much it'd cost.
  17. Hello as a GM player I have used the wand and right click skill learn and given Affinities to a player but they have not stayed at all each time they log off they lose it I am wondering if theres a way to make this stay no matter what
  18. Greetings fellow Wurmians! With 11 days until Wurm Unlimited is released, I figure it's time to announce my intentions to run a Wurm Unlimited private server. Again, most of the capabilities are uncertain but the following is a rough road map of what I want to do with the server. In-Game and Community Features Monthly in-game events (provided these can be scripted) - Examples would be a troll uprising and invasion of the starter city that players must defend against or holiday themed events Additional creature types if available Occasional quests offered by wandering NPCs with rewards being skill gains in a related skill, high QL items, or other rewards Pre-scheduled dragon slaying events, limited to 1 every other month in addition to whatever the current dragon spawn mechanics are Played owned deeds and alliances New items (if possible) Public Mumble server with private channels for alliances and villages If possible a web based news feed for new deeds being started, disbanded, and other notable events (event starts, dragon slayings, etc...) Fully functional in-game economy, including foraging for money and traders 10 silver to each new player that joins Patreon account to facilitate extended benefits for those who help offset costs of the project* Challenge mode featuring 60 day resets, other details to be worked out with community Starter city with access to free food, basic (10 ql) tools, and other items to help new players / characters get established Alliance / village leader boards - compete in a variety of categories with your fellow community members Accelerated skill gain, up to 5x Infrastructure Each server is planned to be hosted on a virtual private server in a major data center, not running on a spare tower in my basement! Planned for three initial servers: Pve, Challenge Mode, and a testing environment for testing modifications to the game Both PvE and Challenge Mode will have public Mumble server Weekly server maintenance performed Sunday mornings (OS patches, restarts, etc...) Project Specifics Server costs - $39.95 per month (potentially more depending on resource requirements) Mumble software - open source Forum software - potentially open source, potentially licensed Web site software - open source Development and enhancements - myself / volunteers GM staff - myself / volunteers *Patreon rewards are limited to silver and in-game items, not skill gain increases or other features that would give Patreon subscribers an unfair advantage over non-subscribers. It simply exists for those who wish to help with the costs of the project, and is not considered mandatory. Any money received via Patreon will go 100% to the project, and not to my wallet. So why am I starting this project? I love games, and I love Wurm. Running a server allows me to add my creativity to the game via the modding tools and server admin tools it offers, plus allows me to provide a place where people who want to flex their creative muscles can do so in a medieval fantasy environment. It's no small secret that Wurm is a unique game, and by running this project I get to ensure that experience is preserved and enhanced. I also enjoy creating things for others to enjoy. Over the years I have been a server admin for various MUDs in the mid-late 90s, ran several pen and paper RPGs, and founded / led gaming communities in various MMOs. My favorite thing is when a bunch of players get on and enjoy what I have put together, be it roaming fleets in EVE Online, raids and games in World of Warcraft, a 10 session campaign into political intrigue around a table with dice, pen, and paper, or by experiencing a journey through one's imagination via a text based MUD. I am committed to funding this project for a minimum term of one year. If the player base grows to 15 players in the course of that year, then the project will move from a project to long-term endeavor. If this project attracts donations, then it will be guaranteed to run longer. After one year I would like to have 2-3 volunteer game masters, and another volunteer developer working on extending the game, if possible, or working on in-game events. So what qualifies me to put this project together and manage it? In real life, I am a server administrator / business intelligence developer with 14 years experience. I have a deep passion for this game and for providing fun content for others. I like to code, and I like to design elements ranging from houses to sprawling deeds. If you are interested in this project, post here and let me know what you like and don't like about the plans. I'll be updating the thread as I work through the initial setup over the next 11 days.
  19. Can it be made with mod? remember this is just a concept/example. Original topic http://forum.wurmonline.com/index.php?/topic/109425-notice-board-quest-board/
  20. Make the raft usable and act like a boat. the easiest to build, before the small boat easy to make but slower than a small boat I'll try to figure out how to change the the models/item properties but if anyone knows how to make changes, this is a idea in-game raft gif -> http://i.imgur.com/li6iYRH.gifv
  21. Hello to all, im very new in the wurm galaxy i have a really noob Question and i hope that somebody can help me with this. Can somebody tell me step by step: How to set up a public dedicated server on my local pc please ? i tried but everytime i can only see my server in LAN and not in the public Internet List. My Firewall is turned off and im using Windows 10. i hope somebody can explain it to me. thanks for any help and regards from germany
  22. On my Adventure server I found that I am unable to sell to my settlement token. (It is set to being Home server, freedom isles) Could there be something I missed somewhere in the settings that is causing this or are there others who are unable to sell to token? I've tried a few different corpses (cat, bear, pig) as well as meat and forage/botany items. I am activating the item in my inventory, and right clicking token. But there is no "Sell" option on the token menu. My fiance who plays on my server couldn't sell to it either so it doesn't seem to be a player bug. Let me know if I just missed something in settings or etc.
  23. Hi Guys, I have been so hyped for WU for such a long time now, as I have always wanted to tweak my gaming experience and it has been a long standing title that has been a favourite of mine and my friend since we first played it in around 2010 . The fact me and my friend could play co-op on a server of our own was a big factor for the hype, so naturally the first thing we did was try to set up a server for ourselves! However, I just can't seem to get the damn thing to work on LAN - or at least virtual LAN. Apologies if this has already been raised as a topic, but we have tried connecting via Hamachi and it just doesn't want to work, despite Hamachi working for various other games easily . Here are the problems I'm getting: Can ping the server and see it in the LAN list Cannot connect and get retries each time I try to connect Can join other servers - so its not my network I just want to hear you guys thoughts, and just find out any way/the best way to get a private co op server going via LAN or hamachi? Maybe if anyone else has achieved it and what the best route to go down is . Look forward to hearing what people have to say.
  24. So i just pmed warlander and found out recipes are server side, So i got a simple mod request here. ? amount of water + 20kg of dirt = 1kg of clay. Rotab was the first to post the modification, you can find the post here
  25. Hoping these maps work well on WU! Fingers crossed for release. Spent some time making up this 2048x map, which unless I missed something, includes everything (incredibly rare glimmer/addy). ZIP: https://drive.google.com/open?id=0BxcZRLd3WWEDRVBpeVhEaUlzamM World View; Cave view; http://i.imgur.com/WuA4fTM.png