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Found 39 results

  1. The uniques are coming, not sure how feasable it is to adjust # of tame creatures to taming level but still, could be a fun approach to try if at very least the "1 tame creature at a time" limit were either lifted or made adjustable by server admins. Thanks in advance to anyone who tackles this challenge.
  2. Starting this evening we are running our login server which will eventually act as the gateway to our cluster. Amber Coast Size: 16sq. km, 1024*1024 or the size of the old Golden valley for those that remember. Playstyle: PvE. It will remain so as a homeserver. Other: Deeds are disabled apart from the starter town, as are priests (no holy altars). Until our own religion overhaul is complete, there will be no way to advance religion. Artifacts have also been removed. Skillgain is set to 6x, action speeds to 4x with many skills individually tweaked to be easier/more balanced. Tree growth is slightly accelerated and crops should be completing their full cycle in 48hrs. Skill restrictions for riding mounts/sailing ships have been removed. The logout timer for beds has been reduced to 6s. The server is running 12, 000 animals with a lowered aggro count (subject to change). Teamspeak: 5.189.156.203 We will be making adjustments as time progresses to bring about the most enjoyable experience, however we will not be wiping characters or progression. The WUFU Project An extensive modification of the base game, WUFU's primary goals include an overhaul of religion, sorcery, meditation paths; rebalancing combat; altering travel speeds for sailing; model and texture improvements; and a review of how PvP mechanics come into play. There is also a long, long list of other modifications we hope to introduce. The main map for the cluster will be Tormaer, a 4096-sized PvP server, featuring PMK's and everything else you might expect. More details of these will be forthcoming with our new website.
  3. Sorry if this has already been requested. I like to travel around with a wagon and setup temporary camping sites. All the crafting items can be loaded in wagons and with tents you have a spawn point the only thing really needed now is a loadable altar. Thanks to anyone that can do this.
  4. This map is designed to link to other maps. Make a series of River maps that all link at the river, making a continuous river adventure. Read the books!! Toying with the idea of building near impassable mountain walls - mix of clay to prevent mining and lava to prevent climbing over? It would look a bit uglier though. I like the idea of an endless river cruise through multiple WU servers.
  5. My first map. Biomes are deployed by elevations. Sand/desert is lowest, Steppe next, Tundra at highest elevations. Clay is mostly along the shores, but a few random deposits at mid and high elevations (think mountain springs). Some of the water is hand carved. Max depth is 150. Mountains top out about 3800 above water level. Dropped dirt with max 40 diag slope, to make riding easier, since this map has plenty of water/mountain to hinder travel. Advice: Start making a boat! If anyone wants, I'm happy to upload the map. I'll likely make a version that blends the biomes better (less contrast between them), when I have more time to hand paint it. All created with WGen 2.x.
  6. Close

    can close
  7. open wurmplayers.db with your favourite editor under 'cult' section is the meditation info. Modify 'Level' to the path level required (ie: 7 for enchant grass, 11 for SoTG etc) As for Path: Meditation paths: 1 - Love 2 - Hate 3 - Knowledge 4 - Insanity 5 - Power Enter the NUMBER - and NOT the name in the 'Path' field. Enjoy!
  8. Decay Settings?

    Found this while poking around in an extracted Server.jar... \server\com\wurmonline\server\TimeConstants.class can someone make use of this? maybe the long awaited decay mod? Or am I hoping up the wrong tree? public static final long BASEDECAY = 1382400L; public static final long DECAYTIME_QL = 28800L; public static final long DECAYTIME_NEVER = 9223372036854775807L; public static final long DECAYTIME_GLASS = 12096000L; public static final long DECAYTIME_STEEL = 12096000L; public static final long DECAYTIME_WOOD = 9072000L; public static final long DECAYTIME_FOOD = 172800L; public static final long DECAYTIME_FOOD_CONSERVED = 604800L; public static final long DECAYTIME_CLOTHING = 3024000L; public static final long DECAYTIME_STONE = 12096000L; public static final long DECAYTIME_CORPSE = 86400L; public static final long DECAYTIME_MAGIC = 12096000L; public static final long DECAYTIME_VALUABLE = 12096000L; public static final long DECAYTIME_POTTERY = 12096000L; public static final long DECAYTIME_LEATHER = 3024000L; public static final long DECAYTIME_CORROSION = 3024000L; public static final long DECAYTIME_RAWMATERIAL = 86401L; public static final long DECAYTIME_FLOWERS = 1382400L; public static final long TENTDECAY = 1814400000L;
  9. Just curious which WU server has the most folks, and a link to that server so that others can join
  10. Hey folks, So I've made a Review on Wurm Unlimited (Using my experience in the Wurm World) (seen here if you wish to check it out) Please let me know what you think about the review, I'd have loved to put more but I feel it's already to big. http://steamcommunity.com/profiles/76561198032792135/recommended/366220 And I was wondering if anyone else has made any (Truth-full!) ones, I'm not looking for one's that straight-out just praise wurm (let's be honest, It's not perfect), but give honest experiences (Good and the Bad) If any of you have, Please share as I would like to see them so we can get WU realistic-views from people that have played.
  11. Hi Guys, I have been so hyped for WU for such a long time now, as I have always wanted to tweak my gaming experience and it has been a long standing title that has been a favourite of mine and my friend since we first played it in around 2010 . The fact me and my friend could play co-op on a server of our own was a big factor for the hype, so naturally the first thing we did was try to set up a server for ourselves! However, I just can't seem to get the damn thing to work on LAN - or at least virtual LAN. Apologies if this has already been raised as a topic, but we have tried connecting via Hamachi and it just doesn't want to work, despite Hamachi working for various other games easily . Here are the problems I'm getting: Can ping the server and see it in the LAN list Cannot connect and get retries each time I try to connect Can join other servers - so its not my network I just want to hear you guys thoughts, and just find out any way/the best way to get a private co op server going via LAN or hamachi? Maybe if anyone else has achieved it and what the best route to go down is . Look forward to hearing what people have to say.
  12. I am hosting a server for a few friends and one of them is having this weird issue were he seems to be 20-30 seconds behind us. i had him port forward, restart his router and pc, re-downloading. im running out of ideas. He also gets forced out with the error message that i have posted as the title.
  13. So i just pmed warlander and found out recipes are server side, So i got a simple mod request here. ? amount of water + 20kg of dirt = 1kg of clay. Rotab was the first to post the modification, you can find the post here
  14. Your bidding on (1) WU key code for activation of Wurm Unlimited on Steam. For those who can not purchase because of Country Restrictions. Etc here is your chance. Key has never been used. (Brand New Freshly Purchased) Starting bid: 15 silver Buy out: private offers Reserve: hidden Snipe protection: 1 Hour