Search the Community

Showing results for tags 'weekly news'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 117 results

  1. Delish Marketplace, Deliverance - Jberg & Crew Welcome to the last Valrei International of 2017! It's been a jam packed year and we've seen some major changes and additions to WO, We'll be taking some time off after the next update and expect to return around mid-January. We'd like to start by wishing you all a very Merry Christmas and hope you all have a safe and happy holidays, don't do reckless things and enjoy the time with family! But we can't end there, there's still plenty being worked on into the new year, and we're happy to share some today! Next patch Over the next few updates into the new year we'll be looking at some long overdue quality of life updates, the first to come will be the addition of two new keybinds, PAVE and PAVE_CORNER. Now that each pavement type uses different materials, we've been able to add keybinds to help those poor highway builders over the holidays! There's more in the works, but news on that will have to wait! The next patch, which is the last update for 2017 will be launched on Thursday 21st of December. The update initially planned fro the 21st of December will now be going live on Saturday, the 23rd of December. Map dumps We'll be releasing new map dumps at the end of the year, with a new type of dump being released too! We'll be releasing dumps of the highways of each server, allowing you all to see where the highway networks connect and see the progress over the coming dumps Shiver me Timbers A long long time ago, on a server far far away, each boat wood type had their own textures, from cedar to willow to olive (the best). This was all changed with the addition of new models such as ships and bulk storage, but that may soon change... To the untrained eye, this is a simple sailboat. But to the keenly honed eye, this is a sailboat with a different wood texture! That's right, work has begun on implementing differences in wood types back into boats with the use of shaders, and that's not all, along with this will be the ability to dye specific parts of the boat! Community Content This weeks Community Content is the New Delish Market on Deliverance! Boasting a massive 15 story wall, the marketplace is impossible to miss, we round a noticeboard with all the info at the site: That's it from us this week, and for the Valrei International of 2017! We'll be back next year with all the news and tidbits from Affliction to Xanadu, so look after yourself, don't stuff yourselfs on the julbord too much, and as always, keep on Wurming! Image shamelessly stolen from Mclovin Retrograde & the Wurm team.
  2. Autumn Evening at Crystal Bay Estates, Independence - Finndar Another short and sweet News this week as we gear up towards the end of the year, with the final Valrei International for 2017 being released next friday. Christmas is around the corner, and I hope you're all getting your shopping done and not leaving it until the last minute (like me!) But anyways... Ongoing work The two main focuses of our work currently are ongoing discussions and balancing of the 1.6 update based on your feedback including: Mission requirements and rewards - High difficulty missions and balancing, rewards splitting, champion creature availability Archaeology mechanics and fragments - high failure rate at high skill, low frequency of archaeology specific fragments Restoration results - Enchant powers and rune frequencies have been mentioned as being a little low. Epic skillgains - Stat gains, action skillgain vs speeds Many of you have taken the time to provide feedback (and report bugs) and it's greatly appreciated, there's likely others apart from the ones listed, but we'll continue to look at addressing each issue as we go. The other main focus is the previously announced features of saddlebags and animal crates. They're ongoing works (though some may have noticed the graphics slipped in in the last update) and the creature crates will likely have a public testing round prior to launch, so keep an eye out for that when it comes up. There's no ETA yet though. Client Update As mentioned in last weeks news, yesterdays client update introduced a new system of rendering player models, with improved memory footprint and performance, we'll be popping around to check out gathering and be relying on your feedback too, if you encounter any high memory usage situations with many players in local, please be sure to provide feedback, every little bit helps us! WU Beta We've received a fair few questions about the WU beta, and it is ongoing, we have no firm ETA yet, but are reaching a point where we consider the current system stable to go into WU, so watch this space! Christmas break As stated earlier, next week will be the last Valrei International for 2017. Over the next week or so we'll be winding down to the Christmas break, there's still a bit of work to be done, but after that we'll be taking the Christmas and New Years period to rest, spend time with family, and get ready for next years work, there's plenty we've shared coming, and a lot more we want to get out of there. Community Content It's the second annual Shrimpalong! Also known as the Blackmoor Christmas Impalong, hosted by Shrimpiie (I prefer Shrimpalong) Launching today in approximately 15 hours and running until 17th, The impalong is the perfect way to get to know people from other servers, and work together in games, imping, and all round fun. We'll be dropping in from time to time to slaughter the locals, as well as turn shrimpiie into a carrot. Hope to see you all there! For the full details, check out the thread here! That's it for this week, I hope to see many of you at the Shrimpalong this week, and as always, keep on Wurming! Retrograde & the Wurm team
  3. “The sea is not our enemy! It’s those blasted ungainly large rats that chewed through the hull and helped themselves to all of the rum in the hold! They are the true enemy we face.” Sir Nimoy at the loading docks Hi everyone, A short and sweet news this week, as most work focusing on under the hood features and ongoing feedback discussions, there's a few things that may come but we haven't reached a final decision on the hows or whats, but we still have some things to go into this week! But first.. Patch Notes Community Assistant applications Community Assistant applications are now open! We're looking for knowledgeable and enthusiastic players to join our CA team to help new and old players alike, if you would like to join the team, and meet the requirements, make sure to apply! If you would like to join, but aren't sure how to go about it, we require a minimum amount 30 days of playtime, and we do use participation in CA HELP channels to ensure you know what you're talking about, so keep playing, answering questions, and learning! Ongoing optimisations A big focus of ours is improving performance with the new client, and part of that is focusing on large groupings of players (Be it through travelling, community events, or PvP encounters. One specific area of this is a new player texture system using a compressed format, which will result in faster player texture building (less stutter and faster switching when equipping armour) and less memory consumption when many players are around, as well as less stuttering when players enter local. These are improvements we've all been eager to see, just in time for the Christmas activities! Community Content This weeks community content is an awesome little plaza I found while travelling Release. Built by Leifar (and maybe others, sorry!) It uses multiple paving types, and diagonal paving to build an awesome design, helpful for anyone lost (especially with how bad the roads are on Release) Have you seen any intricate paving? Share your favourite down below! That's it for this week, next week we should have a firmer date on the WU beta, and hopefully closer to the release of saddlebags and animal crates (fingers crossed!), so keep tuned for that! until then though, keep on Wurming! Retrograde & the Wurm team.
  4. “They always tell you that the trees in these old forests can talk, but what I want to know is how to get the damn things to shutup!” - Sir Harold deep in the whispering woods Hi Everyone Another week down, and I hope all our American Wurmians have had a nice Thanksgiving yesterday, with plenty to be thankful for hopefully! With that out of the way, Christmas is almost upon us, with carols, trees, and tinsel about to fill every single shop window, and all the last minute shopping to do (I've totally done mine... maybe). Mission stuff Finding traitors can be tough work, so one of the changes to the mission system is the addition of being able to find traitors via lurker in the dark pendulums. That's not all though, given the relative size of Xanadu and independence vs the smaller servers, the range of the pendulums will scale according to what server you're on. An 80 cast on Deliverance will give a power / 2 radius (so 40 tiles each way with the player in the center), but an 80 cast on Independence will give you 80 tile radius , and on Xanadu will give a whopping 160 tile radius. This is designed to make hunting traitors much easier, but also applies to lurker in the woods casts for finding champion creatures too, with these casts also naming the creature it locates as opposed to referring to a mysterious "presence". Extended Freedom missions To help with completion, Freedom missions were extended to last for 7 days before expiring (I missed the patch note for that, my bad!). However, if the mission is not past the 33% mark after three and a half days, it will expire after 12 hours from then, meaning missions don't stay unfinished and drag on. A new addition We had a brilliant idea, one that we were amazed that no one thought of ever! We were so blown away by the genius of this idea that we rushed to make it and get it into the game, all the while patting ourselves on the back for thinking of it completely alone without suggestions, check it out below! Just kidding! A long desired feature is finally coming to a horse near you, and they look amazing! I know suggestions sometimes take a while to go from the board into the game, but on behalf of the dev team, I'd like to thank each and every one of you who puts in the time to suggest what you'd like to see in the game, or comment on other suggestions. Many good things have come from there, the feedback on each one is hugely influential in shaping the end result, so keep up the good work! Community Content This weeks video is a player made trailer for the Wurm Unlimited server World of Wonders, which is a really unique approach to a Wurm Unlimited server. It's a really cool trailer and certainly shows off some novel ideas!, what WU server do you like playing on? What makes it unique for you? That's it for this week, we'll be releasing an update with some more changes and fixes too, expected next week, so keep an eye out for that. Until then though, keep on Wurming! Retrograde & the Wurm team.
  5. “You never know what you will find in caves, so send someone else in first.” Sir Baggins at the foot of an old abandoned cave Hi Everyone! Another week down, and it's a bit of a slow news day today, with ongoing updates and adjustments, as well as collection of feedback and all that fun stuff that comes after a major update. But first... Patch Notes Branding WSA In today's update we introduced a new permissions group for branded animals, grouping anyone with the brand animals permission on a deed. Previously they were all individually added, which had the downside of those permissions staying even if that person left the village. With this update if someone leaves the village, they no longer have permissions to manage the creature. You can also deny permissions to this group if you have a personal horse. W.S.A. Currently this group does not copy over to the corpse upon creature death, so the items will not be able to be looted. This will be rectified in an upcoming update to address this issue. If you are concerned a bout losing gear and not being a ble to collect it please use specific names Discord! A few weeks ago we launched our own Official Discord channel, and this week we were verified! Our server now has A custom invite link at https://discord.gg/wurm and higher priority voice servers. It also means that our server is verified, and totally cool! (It was already cool, trust me). If you're not familiar with discord, it's definitely worth checking out, it's a great way to stay in touch with Wurmians outside of the game, and also join your own little communities, there's several community ones out there for servers already, so check them out too! But for the official one, check out: WU Beta I know with the release of Archaeology, Restoration and all those other goodies, many of our Wurm Unlimited players are chomping at the bit to get their hands on them. Right now our focus is getting it all working nice and smoothly in WO, and we'll continue to adjust and work with feedback until we're satisfied it's running perfectly, then release a beta. There's no ETA on the beta yet, but it's being worked towards, so keep your eyes peeled for it in the coming weeks! Creature Crates Each weekly news is rightfully met with the question "but what about creature crates?!" I know it can be tough waiting for these to come, and the last thing we want is another bridges, but work does progress on them, just a bit slowly, given the many areas we need to address, and in some cases redesign systems that were never intended to include creatures crossing. It's a long process and one we hope improves border crossing as a whole in the future, but until then though, we have no set date for their release. Community Content In this weeks community content, veteran grinder Ondar shares their tips on grinding as well as what drives them to the grind. I cannot fathom the statement "Yeah, good old WS. Its easier to grind it 3rd time around", clearly a sign of a deranged mind! Ondar has an awesome little blog where they share their wurmian adventures, and also what they focus on to grind, what do you grind and why? http://unrealondar.blogspot.com.au/2017/11/grindity-grind-burnity-burn.html That's it for this weeks news, we're beginning to set our sights on future updates and looking ahead into 2018, with plenty more in the works. What could be coming? You'll just have to wait and see.. Until next time though, keep on Wurming! Retrograde & the Wurm team.
  6. “I cannot change the laws of physics Captain, but give me a good hot forge and a strong hammer and I bet I can bend them.” - Sir Burton while bartering at a market Hi Everyone! We're another week into our 1.6 update with further tweaks, adjustment, calibrations, and any other words you can think of for the ongoing updates aimed at smoothing out any bumps that popped up. We're also looking at more things such as addressing fragment decay rates and other issues raised from both Epic and Freedom players. But First... Patch Notes Transfers Unfortunately with the update last week we had to delay the transfers from epic to freedom. While our initial estimates were some time early this week, with the major hotfixes and issues from the 1.6 patch that was unfortunately delayed. This is our focus at this point and we will have it out as soon as possible. The good news is that it shouldn't require anything more than a restart to update databases, but there's an awful lot of comparisons to do, as this affects every single account that's ever been on epic. We do understand it is frustrating to wait for this, and we want this out asap, just like you, and appreciate your patience. Archaeology Adjustments This update we also made a few adjustments to some Archaeology things, including making actions slightly easier to succeed at high skills by lowering the difficulty. We also adjusted the amount of fragments needed for masks, and feel that 10 is an achievable number either solo or by purchasing pieces, we'll also be looking at other rare item fragment requirements over the next few weeks. Skill feedback With one update to stat gain on epic this week, we launched a feedback thread on the skill system and skillgain/statgain rates. there's a few key things to understand with the new system, but the thread is there for people to share their logs and experiences, ask questions, and allow us to fine tune the system as time goes on. Check out the thread here Mission tweaks and fixes We've also been making tweaks and adjustments to the mission system, addressing bugs as they're raised, and boosting sleep bonus per participant, and ensuring that they scale/balance correctly. If you encounter any issues or bugs with the valrei mission system please report it, so it can be addressed in a subequent update! Leaky roofing begone! This last update introduced a long desired feature, and one of the benefits of the new client, rain occlusion! This means that rain will no longer show indoors! This has been a long frustration for many a wurmian, with leaky roofing leading to poor sleep and all sorts of maladies, but no more. If you are experiencing performance drops or stutters since the last update, disabling GLSL shaders should fix the issue for the short time, with a client update to address the issues, so make sure to turn GLSL shaders back on after that! Community Content Step right up! the Summerholt Fall Festival, hosted by NEXA is on! Show up, take part in the horse races, imping, games, and sermons, and get to know the people who live in north eastern Xanadu as well as travellers from afar! That's it for this week, we'll be working hard on the issues raised and the transfer over the weekend and early into next week, so report any bugs you find, and take part in the feedback threads to let us know what you think! Until next time, keep on Wurming! Retrograde & the Wurm team
  7. “To get to sleep I keep telling myself there is no such thing as giant spiders. I’d even half believe it myself if not for the one staring at me through the window.” - Lady Bell at the dig site Hi Everyone! A short recap this week as we're busy working with any issues that have arisen from the update. We'll continue to keep an eye out for them as they pop up over the weekend and address them accordingly but first! Patch Notes Skillgain on epic with the change of the skilling system on epic many are reporting lower tick sizes. This is to be expected to a degree as tick frequency has increased, but we'll continue to look over it all and make tweaks as necessary. This is an ongoing thing, and may take a few updates to get to a point where it's where we want it, we'd rather not overshoot and have skillgain far too high, forcing us to reduce it and cause further issues down the line. We'll be looking at it over the weekend with changes coming for it fairly soon Low memory client We're aware of the issues the low memory client is having, and are looking at getting it up and running again. We expect to have this out by some point during the weekend. Epic to freedom transfers Unfortunately we had to delay the epic to freedom transfers, but they will be our next focus, with the launch of that happening within the next few days. Once this has been ensured to work smoothly we';ll be doing an update to make the necessary adjustments to skill and players should be able to cross freely and easily. Wagoner contracts One thing we encountered that we didn't expect is wagoner contracts not appearing on existing traders. We'll be looking at addressing this for existing traders, but in the meantime have reset the traders at start deeds to stock the contracts, so if you want to grab one, head down to your local starter deed and pick it up! We'll be keeping our eyes out for issues to address, so we may need to hotfix at some point over the weekend, depending on any issues we encounter, but will continue to work on ensuring that we can pack as much into them as possible, limiting issues and downtime for you all to enjoy the new features! Until then though, thank you for all your support and patience while we iron out the greenish code bugs from this update, and as always, keep on wurming! Retrograde & the Wurm team
  8. “There are basically two kinds of people in this world. The living people, and the dead people. So what the hell is that?” - Sir Wheatley at the abandoned village of Trese Save the date! Today we are nearing the very end of the wait until the launch of the major update, including the valrei overhaul, epic skill system, transfers, wagoner, and a few more things! What are they? You'll just have to wait and see… On November 2nd That’s right, we’re getting ready for the major launch next week and it is going to be huge, incase you've missed anything coming we have Two new skills - Archaeology and Restoration Really cool wagoners Overhaul of the Valrei system Launching of the new Epic skill system Lots of tweaks, balances and fixes More Additions and Surprises you’ll have to wait and see, K?. That's not all though, there's a ton of minor changes, fixes, and balances coming out with the update too, and we'll be including all of those on the launch of the patch notes. Premium adjustments One thing we'll be introducing with this update is a few new options to premium purchases ingame. First time premium cost Ingame for new players Currently, purchasing premium from the shop or ingame gives the same bonuses, with a referral and 2 silvers cash back for your first time purchase. We’ll be adjusting this system so that if your first purchase of premium is from in-game it will only cost a total of 2 silvers, however you will not receive any of the referral or cash back bonuses. This means that the initial hurdle of earning first time premium is reduced drastically, and while they don't get the referral and 2 silvers, they can earn future coins as a premium player, as opposed to needing to earn 10 silvers as a non premium. Purchasing first time premium from the shop will still give the referral and 2 silvers back, along with the usual sleep powders. Please note - This only applies to your first time purchase, if you purchase your first time premium from a token you cannot get a referral when purchasing from the shop later. 15 day premium option We'll also be introducing an option to purchase 15 days of premium from a token for 5 silver. Meaning if you don't have the full month to play, or cannot find a referral, you can still buy in small increments! We hope these make it a bit more flexible for both starting out and paying your way ingame. Valrei showdown So with the addition of the new valrei system, fights between gods will be a lot more interesting! When gods meet, they will duke it out in a smaller board, and you can review old fights to see how they went! This was taken prior to the removal of the player gods from the board, so ignore nathan, he did not fare well in the fight. Libila is quite the powerhouse, with strong range and spell abilities, though a little weak in melee, the other gods all have their strengths and weaknesses too Community Content This weeks community content is the Summerholt Fall Festival! The NEXA alliance has been hard at work preparing for an awesome festival, with games and competitions, and of course, imping! One competition is already underway (an awesome idea might I add) and may be filled at the time of posting this, but that doesn't mean there's not lots more to do, including a horse race, musical chairs, and more! The event runs from the 10th of November until the 12th and you can check out the full details here: We'll be busy this week as we get it all in order, and we're definitely as excited as you all are (maybe even more so!). I know you're all keen to get your hands on these changes, but until November 2nd, you'll just have to keep on Wurming! Oh, and have a spooky halloween! Retrograde & the Wurm team
  9. “Look kid, if you keep poking that..that...whatever that thing is, it’s eventually going to wake up and eat you.” - Sir Landon prior to the Samling incident After last weeks news, we've spent the week working on the changes coming to epic, as well as ensuring that the transfer skill adjustments are fair to both sides. We spent an awful lot of time running those calculations (millions!) and seeing the results was pretty cool. This week won't be the huge reveal that we did have planned, as those have taken slightly longer, and we want them in and tested prior to revealing it, but I have some exciting news for you this week anyways! Epic transfer recap To recap the end result, epic accounts will transfer to Freedom with a reduced skillset. Reduced skills will have 3x skillgain until they return to the same level they were on epic however. A player has put together a total skill dump converter, allowing you to see what your epic skills will be after the transfer to freedom, check it out here: http://www.crusades.top/api/LogConvert.html Bulk movement Another thing coming with this update (there's so many things!) is the ability transfer items between bulk containers without constant clicking! Moving from one container to another will trigger a timer, that moves as many as you can carry each second (ignoring 100 item count, just weight limit). This will surely make Shifting contents of bulk storage a breeze (and save those wrist injuries!) Wagoner info As we revealed a few weeks ago, the wagoner will be a Wurm Online exclusive NPC, that handles delivers between players using the highway system on each server. There's a lot of detail to go into with how to use them, so our awesome developer, Tich, has taken the time to write up a handy guide for you all! It's still a work in progress, and could change before release, but we'll make sure to reflect any changes in this document before that! https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit?usp=sharing Community Content This weeks community content is the impalong with the fire and sand alliance! Today is the first day, so get on down there and take part! There's games and competitions, as well loads more to pass the time, I plan on dropping in and watching some people die, and maybe even getting my steel and flint imped, it's getting pitifully low... Check out the full details here, and I hope to see you there! That's it for this week, I'll be back next week with more news and teasers of whats coming in the next major update. Until then though, keep on Wurming! Retrograde & the Wurm team
  10. "Teach a man to fish and he can feed himself for a lifetime. Yeah, well, try it! I am so sick of fish! Fish for breakfast. Fish for lunch. Fish for supper. Day after day, meal after meal, fish, fish, FISH! I am thinking of taking up mountain climbing just to get as far away from fish as humanly possible!” - Sir Witwicky on board ship in the middle of the ocean HI Everyone! Well, a big week with some big announcements, I've been keen to share them all with you, for a brief overview check out this link But first... Patch Notes An Epic plan Starting with the upcoming large update, we’ll be changing how transfers from Freedom to Epic work. Instead of how it works now with your Epic and Freedom characters being completely separated, when using an epic portal to transfer from Freedom to Epic your skills and characteristics will follow with you, overwriting anything on your Epic character where the values are lower. This will only be a one way type deal, so any transfers back from Epic to Freedom will act as they do now where you’ll be back on your Freedom character with their skills. For an example of how this works, if you have 60 carpentry on Freedom and 30 carpentry on Epic, the next time you transfer to Epic your carpentry will copy across and be set to 60. Any skilling up done on Epic will stay on Epic and when transferring back to Freedom you’ll be back to your 60 skill on Freedom. Transferring from Epic to Freedom is a little more difficult, and we'll continue to discuss our options with this prior to the launch. We are hoping this will make the option of playing on Epic much more viable for most people that spend the majority of their time on Freedom since the dreaded skill regrind will not be necessary. In addition to the above, we will be changing how skilling works on the Epic cluster in a few ways. First is switching the skillgain system over to the ‘new’ system that is mostly used by Wurm Unlimited servers where using your skill is all that is needed to gain in it instead of the current system that relies on timer length and successful skill rolls between 0 and 40. In addition to this, the experience rate on Epic will be set to 2x as well as the action timer rate being increased to 2x. This will make most actions take half the time and give twice the skill gain, making things a bit easier for new players to get into the game on Epic. The curve will still be in effect. With PvP being the endgame focus on epic, we want to ensure that getting to that stage is not too long for players starting out. Not only that, but hopefully these changes make regearing and preparing tools, weapons and other aspects of the PvP system a lot easier to recuperate after a loss. This coupled with the ability to drop in and out via epic portals straight to Freedom means it's a lot easier to get into the action faster, and hopefully encourages more activity. Meditation Meditation has long been an issue raised and we've already mentioned plans for an overhaul in the future works, but we'll be making some small changes to it in this update on epic as well. As has been stated in many areas, meditation on epic is somewhat different to how it works on Freedom. Given the curve hinders rather than helps in this case, (requiring 70 actual skill meaning 91 effective) it actually makes it harder to raise. In this update we'll be changing this from requiring actual skills to effective skills. This means high path levels in meditating are much faster to gain, with level 11 requiring roughly 47 meditation instead of 70, but that's not all. We'll also be halving the time it takes between each path up, meaning the maximum length of time between path increases is 12 days instead of 24. This of course is aimed at both new players and existing players crossing from freedom to get pvp ready and in on the action, and we'll continue to monitor it once implemented to see how it pans out. Sleep bonus We'll also be making changes to how transferring between clusters affects players, and that will be by granting sleep bonus to the opposing cluster (going from freedom to epic will give sleep bonus on freedom and vice versa) This is aimed at encouraging travel between the two clusters, and also gives a nice little bonus. As you can see these are major changes focused on improving flow and feasibility of getting into PvP on epic. Valrei Changes There are a fair few changes going on with the Valrei system on Epic and Freedom so we’ll just touch on a few of the main points for now and may expand upon these at a later date. First up, and one of the larger changes to how Valrei works, if that player gods will no longer roam the board on Valrei. Players that use the key to the heavens will still exist on the Valrei board while they are demigods, but once they fully ascend to godhood they will be removed from the board to live out their days as gods. Existing player gods will also be removed from the board when this update goes out, however they will still provide missions and all other benefits of being a god to players. Missions for player gods will act as other missions, but will not affect the Valrei board in any meaningful way - instead they will just provide bonuses and rewards to the players completing the missions as normal. We’ve also revisited all mission types, difficulties and rewards to hopefully be a bit better than currently. Each mission type will have its own related difficulty levels and rewards scaling with difficulty. More info will be available in game for these missions than currently available, showing what needs doing and what the player (and god) will receive when the mission is completed. Successfully completing a mission for a god will cause the next mission to spawn at a higher difficulty (and higher reward for completion), where failing a mission will cause the next mission to be at a lower difficulty. Related to this is a rework of how end of scenario rewards work, where the rewards have been split up into different tiers based on scenario participation by the player. More participation in missions across the scenario will mean a higher chance to get a reward at the end of the scenario, and also a higher chance to get a better reward than those with less participation. The god that wins a scenario will also have a reworked reward system over what it currently used. Lastly for today, we’ve changed how the entities on Valrei fight each other when they move. Currently the entities on Valrei have two stats for their attack and vitality - these stats are used in fights when one entity tries to leave a tile that contains an enemy. These stats will be completely changed and reset in this update to instead be related to the 7 characteristic skills that are in game - Body Strength, Body Stamina, Body Control, Mind Logic, Mind Speed, Soul Strength and Soul Depth. All of these stats will be used in a more complex fight system where the entities can move around a smaller game board with various actions available to them - such as ranged attacks, casting spells, and melee attacks. Once a fight occurs, a history of it is then saved on the server and will be available to players in game where you will be able to watch a replay of the battle and see exactly how your favourite god lost (or won!) Other Epic changes There are other planned changes for Epic as well, some of these will be Epic specific changes to PvP mechanics and other game mechanics aimed at eliminating some of the less desirable meta and also systems that haven't worked as intended over time. More info on those will be available later. Highway rules changes As we advised with the launch of the new highway system, we’ll be phasing out the existing highway rules in exchange for a new ruleset with the next update too. The focus will be on returning the majority of control of the highways to players, but still allowing for accountability and control by the GM team when necessary. This is subject to change prior to launch, so please do keep an eye on the GM rules in the city hall on our forums. Wurm Unlimited on Humble Bundle! This week saw the launch of a special Humble Bundle, one with Wurm! We’ve seen a LOT of new players on the servers and I’d like to say welcome to them all, we hope you enjoy your stay, and only get eaten by like, five spiders. If you haven't checked out the bundle yet, here it is! https://www.humblebundle.com/endless-rpg-lands-bundle Community Content. This weeks community content is a beautiful screenshot by kasumi, who routinely travels the lands and takes some of the best pictures of wurm I’ve seen, it’s just amazing! That’s it for this week, I’ll be back next week with some more news, and some might say we’re saving the best for last.. That’s me, I’m the one saying it, next week will blow your woolen socks off! Until then though, keep on Wurming! Retrograde & the Wurm team
  11. Vynoras Grace - Killin U softly - Steam HI Everyone! So... the wait is finally over, and this week we announce what the new skill coming to Wurm Online is, and we do so with the factional fight brothers! We sat down with them this week and went through the ins and outs of the new skill, talked about its inception, and just what you can do with it. So go ahead, watch, I'll wait. I really hate listening to my own voice... Anyways, some of you sneaky Wurmians already guessed it, but in-case you didn't, the new skill coming to Wurm is Archaeology! As shown in the video, you'll be able to find fragments of items across the lands of Wurm. As you search you will find remnants of ancient, long forgotten deeds and also learn a little history about the deeds and those who occupied them. That's not all though, one secret we kept is that there's another skill coming, one tied to Archaeology, and that's Restoration. Investigating will only yield small fragments, and you'll need to work on them with a chisel and brush to identify what they might be. once you've worked out what the fragment is you'll have to piece together multiples of the same fragment in order to restore the item to its former glory. Some Wurmians have been bragging that they have uncovered seemingly insignificant relics, but closer examination of some of the restored items have has shown some very unique properties, as if they've been blessed by the deities of Valrei themselves... That's not all though. Preliminary explorations on long past deeds have included reports of as yet unknown items. Could these scattered fragments be relics of ancient Wurmians? What others could there be? Mysterious statue pieced together by exploratory Archaeology team on Celebration- Unknown date of origin Random Enkounters. Has there been something strange in your neighbourhood? Is your roof mysteriously shiny? Does that creaky door no longer make that telltale sound? Is your broken wagon shiny and mended? If you answered yes to one or more of these, you may have been a subject of a random Enkounter! In his desire to see more of the world, and strike fear into the hearts of more Wurmians, Enki has begun a series of trials, appearing in random places all over the Wurm world. Whoever finds him, and completes the tasks he sets out, receives whatever is in his pocket at the time (They're weird pockets, I once got a breath mint, two tickets to the 1992 Superbowl, and the second half of "Gone With the Wind" on Beta-max) Keep your eyes peeled for anything strange, and carry a broken engine part at all times in-case you need to distract him and run! WU Beta The Wurm Unlimited beta was launched this week, with the new rendering client like Wurm Online, and everything up to and including the last patch. We'll be working on a few issues raised over the weekend, with the live launch planned for Monday, 9th of October. So make sure to get everything ready! Community Content This week is the showcase of a new trailer for the Wurm Unlimited server of Wyvern Reborn! a great trailer showing off some features unique to the Wyvern server run by Sindusk, an awesome modder and host. I've poked my head in on the new server, and I have to say, horned ponies are OP! Check out the trailer here, and if you're looking for somewhere new to check out, definitely check out the server. That's it for this week, there's a lot to digest and I'm sure many of you are already planning adventures across the land with the next update. We're gearing up towards a massive end of the month, with loads more to still show, including a full overview of the new Valrei system and much much more. Until next time though, keep on Wurming! Retrograde & the Wurm team.
  12. Eclipse - Yaga Hi Everyone! This week saw a (slightly bumpy) update which will be the last content update before the big one, with the new skill, Valrei overhaul, and a whole bunch of new systems and changes. We'll go into detail with each one over the coming weeks, starting today But first... Patch Notes The wagoner! The introduction of the highway system was part 1, with part 2, we introduce the wagoner! Remember this hidden person? The wagoner provides a way of sending bulk items (e.g. bricks, etc) to a particular deed in a semi-automated way. Deliveries may be pre-paid or CoD. A maximum of 20 large crates may be sent in a single delivery, and transport runs between deeds. Wagoners operate a special wagon for their deliveries. When making a delivery, the wagoner will load his/her wagon, and drive it from the origin to the destination, unload the goods, before returning to his/her home deed. Wagoners use the new highway system to navigate, so the origin and destination need to be connected to the same highway network. The wagoner will be available via a contract sold on traders as well as public ones at starter deeds. They may be set to charge a small fee per crate delivered, or free use. Mine door showcase We've teased the gold and steel mine doors, but today we reveal all four of the new ones! The rock one will remain the same to blend in of course, sometimes standing out isn't in your best interests. Community Content - Official Discord As discord becomes more and more popular, there's been a few questions about getting an official discord up and running, and today we launch it! Discord is a text and voice chat system that can be used on mobile, in a browser, or on a desktop client. It's a great way of connecting and getting to know your fellow Wurmians out of the game so jump in and try it out today (we may even include some giveaways!) https://discord.gg/TTr9KPm Simply follow this link, sign up if you haven't used Discord before, and get started! There's more to come before the next update, We'll be catching up with the guys from Factional Fight and we'll be revealing all the details about the new skill in a special video starring myself and Budda! I know you're all as keen as I am for that, so keep your eyes peeled! Until then though, keep on wurming! Retrograde & the Wurm team
  13. Church - Stormblade Hi Everyone! We've covered a few upcoming features in the next patch over the past few weeks, so it's time to get ready! The next update will come out on the 28th, and include tree collisions, branding protection on corpses, and the new tapestries! There's also another thing coming, which is a small change to how eating in houses works. Eating out In order to make it easier for providing food at events and such, players will be able to eat foods from locked containers as long as they have the may open permission, and the may enter building permission. With these sittings the foods themselves cannot be taken out of the container, and does not need the ability to pick up items, meaning no risk of sticky fingers (except from the food!) Big update coming This update will be the last content update before the major one, including the new Valrei system, new skill, and a few more surprises. We have no firm date on that yet, but will begin revealing and discussing what this major update will entail over the coming weeks. I hate to use the old "Soontm" but it'll have to do! WU beta All WU-ers have been patiently waiting (some not so patiently) for the next WU update, and I can confirm it will be coming to beta in the next week or so (pending any major issues). We'll have it up as a beta for a little while as usual before going live, hopefully early October for that one! Community Content This weeks community content is the culmination (or maybe just a continuation?) of a descent into madness, with the Fire and Sand alliance (formerly known as the Empire of Mol-Rehan of Chaos) hosting an impalong at Magranons Rest, the ginormous underground construction by Nadroj and Co. The impalong will have lots of events, a live auction (I love those!) and a few "accidental" deaths I'm sure. It runs form the 20th to the 22nd of October, so make sure to save the dates in your calendar! That's it from us for this week, I'll be back next week with some news and info on what's coming in the big update. and we'll begin organising public testing of a few parts of it, until then though, keep on Wurming! Retrograde & the Wurm team.
  14. Another awesome picture - Kasumi Greetings Wurmians! We've been hard at work this week with the new big features coming, which aren't yet ready for big reveals, but don't worry, there's still plenty to share! Damaged goods One change coming in the next update is a more visual indicator of damage in your inventory. Items with greater than 0, but under 20 damage will show in a light yellow, with items higher than 20 damage having a darker orange. This option can be disabled in the settings, but should help a lot with reminding you all to repair your tools before you lose them! Tree collisions There's been an ongoing thread (and debate) about the tree collisions. and after the improvements to the width of the blocking trees, we'll be reintroducing them into the game. We've reworked how the collisions work and they've been on test for a while as well as Wurm Unlimited, so we know they function quite smoothly and shouldn't get players stuck like the old ones. Expect this to come into effect next update, so sharpen those hatchets! Corpse permissions A long requested feature is a way to protect items on branded mount corpses. When a creature died any items on it could be looted, but no more! With the next update when a branded creature dies, the corpse can only be interacted with by those people who had ride/lead permissions on that animal prior to it's death .People without permission cannot take, open, butcher, bury or move the corpse. Due to the way the corpses work this will only last until the next reboot, so if you do lose a mount, be sure to collect the gear before the next time the server goes down! Fosters Farm This weeks community content is the return of Emoo and Fosters Brewery, with a timelapse video of the creation of his farm. That's it from us this week, and this is just a fragment of what's in the works, and I look forward to sharing it all with you soon! Until then though, keep on Wurming! Retrograde & The Wurm team.
  15. Reflections - Shmeric Another week down, and despite that pesky dev team stealing some of my thunder with releasing unteased works, the latest update is out! Sure, it's old news, but we'll touch on these new containers and a little on the enchant fix too, but first... Patch Notes Bulk Container Unit The bulk container unit is the next level in bsb technology (I did want to name it the bsb 2000). This unit not only has the capacity of 4 bsbs, but also has them as shelves inside, meaning you can store and sort based on any attribute you desire. This functionality does come at a price though, not only does it take 4 finished bulk storage bins to build, it also requires a minimum of 50 fine carpentry. It's also quite difficult to build, so get those parts high quality before you try! Rack for empty bsb The rack for empty bsb's also comes in with this update. With all the new racks and containers, many bsb's are left lying around, unfilled and unloved. We can't help much with the unloved, but we can provide a save place to store them without cluttering up the place (and also improving performance by not having to render them all!). The rack for empty bsbs' is easier to make than its bulk container unit partner, and will happily hold up to 30 bsbs until you need to use them. Enchant decay changes Along with this update comes a few changes to how enchant power decays, and we'll go into them here. Previously, every 5 seconds of an action an enchant had a small chance of lowering by 1, this meant that if you were extremely unlucky, you could lose more than 1 point per action. This new system gives one chance per action, with the length of the timer determining the chance. This change also reduces chances of enchants being lost on actions under 10 seconds, in some cases enchants are up to 30% less likely to go down than before. This of course stacks with enchant power affecting it, with a 100 enchant being half as likely to lose a power, and rarity, with rare being five times less likely, supreme being ten times less likely, and fantastic fifteen times less likely. we'll be tweaking this slightly with leveling actions on dirt, but Enchants don't affect leveling anyways, so don't use your enchanted tools! Tapestry reveal Of course, the fanart tapestries had three very deserving winners, and Saroman has been hard at work adding them into the game. I managed to score a sneak peak, and reveal the ingame versions of these winners, so without further adieu I think they all look fantastic, and have three tapestry stands waiting to build each one, which will you build first? Animal cages I've seen a few requests for an update on animal cages, so I figured I'd touch a little on them to keep you in the loop. They're currently still in the works, with the intricacies of crossing servers and not having them needing to be put back together by Enki and a pot of glue. On the bright side, Enki has developed an eight legged horse that we think could win the Kentucky derby, but there's currently no ETA on their addition to the game (the cages, not the eight legged horses). When we get closer to their release we'll do a complete showcase and go into detail about how it all works. Community Content This weeks community content is the unlucky burglar! The unlucky burglar is a small inn located in celebration, right on the edge of hunting grouns and other ammenities. If you're in the area, or want to visit Celebration and see what it has to offer, make sure to book a room! That's it from us this week, I know you're all busy building those bulk containers and eager to find out more about what the new skill is and what's coming to wurm next. You'll just have to wait and see! Until then though, keep on Wurming! Retrograde & the Wurm team
  16. Underground abode - Leifar Hi Everyone! Later on today sees the change of the 4.0 "unstable" client as the live stable release! It's a big change, and Wurm never looked better, but we're aware those on a lower end PC and some configurations are having issues, so there will be two additional clients along with the stable. But first... Low memory This client doesn't use the dynamic memory system of the stable client, and instead has the same memory limitations as the previous (Legacy) client. it will be useful for systems with limited ram, or using multiple clients. Legacy This client will be the existing stable one, given to those who continue to have issues with the stable client and the low memory one doesn't resolve them. This client will receive very limited support for issues, and only critical errors will be addressed. These clients will be available for those who need them, but we'll be working hard on ensuring that everyone can get on the stable client and running smoothly as soon as possible. The stable client brings a whole lot more opportunities to the game, so don't miss out on the fun! Wurmpedia users We're looking at opening up the applications for the wurmpedia to be much more streamlined, simply requesting an account via the Wurmpedia itself. Wurmpedia editor accounts are open to all players, and can be used to add and edit wiki pages, as well as write your own user profiles and record your history in wurm. In the meantime, you can use our current method to apply for a Wurmpedia editor account via the link here: CA applications open We're also looking for community assistants to join the team! Community Assistants are a vital part of the team, helping old and new players alike with questions about game mechanics and information when new updates land. Successful applicants must display a good level of knowledge and activity in CA help (so we can see you know what you're talking about!), good standing with the community and meet minimum playtime requirements. If you're keen on joining, head to this topic and apply to our Lead Chat Moderator Idony today! Community content - you have died of dysentery This weeks community content is an idea from Bloodscythe to create a wurmian Oregon trail. Players meet at a specific starter deed on Xanadu and wind their way throughout the lands, using only limited resources and equipment. It looks like a fun adventure, and gives a good excuse to tour the land and check out all the wild spots! That's it from us for this week, work continued on the updated textures for the steel, silver and wooden mine doors (Rock remains the same to be sneaky!) along with a few other things. But that's for another news day.. Until then, keep on Wurmin Retrograde & the Wurm team.
  17. Room with a view Wilczan (Did I do this one before?) HI Everyone! One week since the highway system was introduced, and we've been keeping an eye on feedback and issues raised. We've also got the winners of the tapestry contest and the blossom redesign to announce. It's a winner packed Valrei International today, so let's get started! Tapestry contest winner(s)! This tapestry competition had some AMAZING entries, and the entire dev team was blown away by the amount and quality of entries, so we felt it only fair to expand the competition to three winners! After deliberation, discussion, and perfecting our art critic poses, we have determined the three winners who will see their tapestry ingame (as well as a supreme copy of it upon introduction) Ehizellbob: Mclavin: Evening: On behalf of the dev team I'd like to congratulate all winners, and thank everyone who entered. This competition has proven to be extremely popular, we might have to look at more ways of getting your content into the game... We'll be in contact with the winners to sort out the fine print and will see these images ingame in a future update! Blossom redesign There has been some hot competition for the blossom update, and the top place has been close, but the winner of the redesign contest is Joelle with "Blossom Park"! I'd like to congratulate her and we'll be in touch to organise the start of work. All designs were amazing, and I'm keen to see more entries for future deed design contests! Unstable client With continued work on the unstable client we finally have a date for the switching to stable! Come September 1st we'll be releasing the 4.0 client as the stable version, meaning the current stable one will no longer be the client you receive when you click play. Obviously this means it's really important that you try it now, we'll be leaving reminders in-game to check it out and report any issues you do have. Trying it now means you avoid issues when it launches as the stable client, so please do! Feedback on your feedback Throughout the past week we've been helping with highway questions, and taking your feedback on board. From this we'll be making three changes in the coming updates 1) Planting catseyes is currently at 2 seconds on deed and 10 seconds off deed, this will be changing to 2 seconds on deed and 10 seconds minus .5 seconds for every 10 paving skill. Meaning at 50 skill it will be 7.5 seconds and at 90 skill it will be 5.5 seconds. 2) Many have commented on the brightness of the colours of the waystones, citing them as slightly jarring. The colour of the stone is important as it provides information of links and status, but we'll be looking at dimming the colour somewhat and making it a little more subtle. 3) Blessed lamps on highway tiles will not take decay. Mine door updates. Mine doors are an important part of any deed security, and we've been working on giving them a bit of a makeover, here's the first: You vs the guy she tells you not to worry about That's not all though, coming soon mine doors will have a brand new opening animation: Community Content This weeks community content is a Wurm Online fansite, Xanadu or bust! http://xanaduorbust.tumblr.com/ This player toured deeds on xanadu and sharing his sights along the way, it doesn't look to be up to date, but certainly gives ideas for travelling and exploring! That's it from us this week, I hope you're all mining gold and making sheets in preperation for the new mine door(s)! Next news will be the day of the unstable launch, so make sure to try it out! Until then though, keep on wurming! Retrograde & The Wurm team.
  18. Hi everyone! After a few hiccups we're pleased to see the new huge update live! There's all sorts of things, from highways, to crate racks and new fence types, so let's get to it! But first... Patch Notes Highway update We've been busy setting up all starter towns with the catseyes and waystones. They will extend into the perimeter of all starter deeds allowing you to connect them to your highways. The highway rules will continue to operate for a while, we'll give notice when we begin to phase them out and replace them with the updated ruleset to incorporate catseyes. Map dumps! As promised, we have the new map dumps to coincide with the release of the highway update! The map dumps were taken earlier in August and we're currently looking at adding a new dump type into the roster showing off highways in the next rotation! The folder of all dumps can be found here: https://drive.google.com/open?id=0B6J_aGQ6URL8UURFN2VadWxtSWs Unstable client With todays update the unstable client is very close to launching as the stable client. While we will offer the stable one temporarily as a legacy client, it's really important you test this as soon as possible to avoid any major issues when we switch over. For info on what feedback to leave and how check out this thread here: Blossom voting The blossom starter deed design contest is now open for voting! I think all designs look awesome, and I'm keen to see how wins! check them out and submit your vote here: Battle bards! This week I was shown a little podcast by a group that covers MMO music, and this time they checked out the Wurm Online soundtrack! From Gurubear's quirky songs to the atmospheric soundtracks by Tom E. Morrison, Check out the podcast here: https://biobreak.wordpress.com/2017/08/16/battle-bards-episode-103-wurm-online/ Community content This week the factional fight guys check out one of the surprise additions to this weeks update and talk about how it impacts the game for them, what's your favourite part of this update? That's it from us this week, we'll continue to monitor the update and take any action necessary over the next week. There's plenty more in the works as we've hinted at before. What is it? You'll just have to wait and see... Retrograde & the Wurm team
  19. San Fazenda, Deliverance - Kriet A short news this week as we prepare for the next update, expected to land this Thursday, 17th of August. Which will see the release of the new highway system to the live servers! Unfortunately the animal crates won't be in this update, as we're still working out all the issues with crossing borders, but crate racks will be in so get ready to store! Highway testing and learning If you'd like to get a better understanding of the highway system the test server is open to all players, and a GM or dev will happily help with resources or tools if you require, just jump in IRC and ask! During this week we'll also be handing out deed settlement forms for building and connecting highways, so if you want to understand the system, now's the time! Map dumps This introduction will have a huge impact on travelling in Wurm, and we also said to time with this update we'll also be releasing map dumps, which will be coming out on the same day or by the weekend. During testing we used a special map dump to map out highways on the test server, and we'll be looking at the possibility of including a dump like this in our regular map dumps, showing an overlay of highways and how they map across the server! (the deeds would not be shown) Blossom rebuild We've had a whopping four entrants to the blossom rebuild proposals, making it one of the most popular ones (if not THE most popular). We'll be organising it for a vote some time next week. Whitefay didn't get any proposals, but that's okay! We'll revisit the contest down the line and see if there's any takers then. Community Content This weeks community content is the latest Factional fight video, where they discuss their thoughts and ideas about what we have coming to Wurm, what do you think about their ideas? How would you like to see the proposed works come into the game? That's it from us this week! Of course, with the highway system out we begin to look at the other projects we have underway and will be looking at sharing more with you on this in the near future, until then though, keep on wurming! Retrograde & The Wurm team.
  20. Karma - Angelklaine Hi Everyone! A surprise in this weeks news with a long suggested and requested addition finally coming, and that's not all, we'll recap what's been going on this week as well! But first... Patch Notes A crate surprise With the launch of 1.3 we introduced several new storage options with the barrel and wine barrel rack, the planter rack, and the amphora rack. Today we tease a new rack coming, one that's been asked about for a while now, the crate rack! The crate rack will hold 30 large crates and a whopping 50 small, stockpiling just got a whole lot easier! Highway testing We've had a few races this week using the new highway routing system which is a lot of fun and really easy to follow. We'll be continuing to hold random events with a little notice, but we also encourage you to jump on and try it all for yourself. It's a huge system with a lot of possible uses so make sure you spend the time learning it! For testing and a guide check out this thread here: Midsummers event all wrapped up! I'd like to thank you all for attending the Midsummers event and providing your feedback. It was a lot of fun and I've learned some valuable lessons for future events (not so long!) We have some more events planned in the future, so stay tuned for those. Unstable client! The unstable client is extremely close to going stable and replacing the existing one, so it's incredibly important that you try it and report ANY issues you have with it. if you have bad performance, crashes, anything that could hinder your play compared to the stable client it's incredibly important that you do report these before it goes live as the stable client. Failure to do so may impact your play if any issues arise from the use of the unstable client and we definitely do not want that to happen! The unstable client link can be found here: http://www.wurmonline.com/client/wurmclient_unstable.jnlp Community Content - Tapestry comp There's been some amazing submissions to the tapestry competition, (I'm torn between so many!) I thoroughly advise taking the time to look through them. I may have to nag Saroman about more than one winner... Not only are we working on the highway system, work continues on the valrei overhaul, the creature movement changes and the new skill coming to the game. There's a lot in the works, and I'm keen to share all the information on them as they near completion. Until then though, keep on Wurming! Retrograde & the Wurm team.
  21. Winterscape - Jonydowy Hi Everyone! Another week down as we work on our many projects coming to fruition, I know I'm excited for the cages and something that hasn't been announced yet, but that'll have to wait until it's closer to the release date so stay tuned for more news on that. This week we'll touch on a few upcoming events and competitions! Blossom and Whitefay redesigns The proposal entries for Blossom and Whitefay redesigns are up, so if you're interested in submitting a proposal, get a team together and get cracking! The proposal threads can be found here: Wurm fanart ingame! Starting next Tuesday, the 1st of the month, we'll be launching a competition for you all to submit entries for a new tapestry design. The rules will be pretty straight forward, with original works or ingame screenshots required (no copyright material!) and one entry per person. A decent resolution must be used too, but we'll make sure it fits properly. The winner will receive a supreme version of their tapestry when it goes into the game! Weekend highway testing We'll be looking at setting up some scenarios for testing the new highway system this weekend, providing materials to build and form your own highways, as well as use the routing system. We'll also be looking at some events on the test server utilizing the new system and the ability to win some prizes in the live server! Midsummers event, last weekend! Don't miss out! This event finishes up at the end of the month, so this is your last chance to get in there and get the awesome Mask of Rebirth as your prize! I've heard there are a few maps floating around, so if you've been waiting for a guide to go through, now is your time! Community Content This weeks community content keeps in line with the highways coming, and showcases an amazing highway built by Shyruban, along with help from many others. I personally love the moss as the border, it keeps the sides clear but also green! The full details of the highway as well as a few screenshots can be found here, it looks awesome! That's it from me this week, I hope to see many of you on the test server getting ready for the highway system coming, but until then, keep on Wurming! Retrograde & the Wurm team
  22. Crystal Bay Estates - Finndar Hi Everyone! Patch day has come and gone, and the java update issues have been addressed. We're aware of the horse and cart issues, as well as the water sources, and will be looking at that over the weekend. There's lots to share this week, so let's jump in! But first... Valrei overhaul So we mentioned we'll be sharing some more details about the valrei system and the planned overhauls some time ago, and now it's time to share! So let's jump into it. We have some planned changes for Valrei, the mission system, and Epic in general. These changes are well underway and due in the next few weeks to a month or so. To start off, with the larger number of player gods that have been added to the game over the past few years, it is necessary to look at how those gods impact the Valrei board. Coming with this set of changes will be player gods being removed from the Valrei board once they are changed from demigods into full gods. When a player uses a Key to the Heavens, they will still be added to the Valrei board as a static entity paired to their god, but once their god wins a scenario may become a full god and removed from the board. When this happens the player god will still generate missions for players to complete, but these missions will not directly affect the Valrei board in any way or give scenario points. Scenario rewards are also being changed slightly. Coming with this update will be a requirement for players to be premium in order to be rewarded scenario points as well as karma upon completing a mission. If the player that participated in the mission is non premium, they will only be rewarded karma and sleep bonus, but not scenario points. At the end of a scenario, there will be 3 tiers of rewards The top tier will be available to those with the top 20% of scenario contributors, and contain the highest rewards of a single use tome, or a small chance of a Key to the Heavens or dragon egg for those in the top 5%. After this tier will be a second set of winners for the top 50% of contributors where there will be 3 prizes of a yet to be announced item. The final tier for the full 100% of contributors will have 5 chances for either the above unannounced item, or a moon metal lump. This will only impact the Epic servers, as Freedom does not receive scenario rewards. In addition to the above is a full rework of all mission types, difficulty and rewards. Some existing missions will be removed, some new mission types will be added, and we’ll be going over all mission types to make sure that their difficulty to complete, and reward amounts (of karma, sleep bonus and scenario points) scale properly to the difficulty of the mission. As a larger overall change to this system, the difficulty tiers will be changing from a system of 1-4 to a system of 1-7, where the difficulty of the mission is determined by the number of successful missions in a row for that god as opposed to the number of source items that god is currently holding on Valrei. This means as more missions for a given god are completed, the difficulty and rewards of the mission will increase. This applies both to Epic and Freedom, where an additional bonus on Epic will be increased help for the given god, reducing their move timer more depending on the mission difficulty. Similar to now, some missions will be available in friendly territory, and some will be available in enemy territory only according to the difficulty. As mentioned above, the sleep bonus and karma rewards for participating in a mission will be changing from a flat 1000 karma and 30min sleep bonus per mission, instead scaling with the difficulty of the mission with the very low difficulties giving less than the current defaults, and the higher difficulties giving more than the current defaults. There are also more changes planned for Valrei and Epic in general, but we’re not quite ready to release details of these changes yet. More info about these will come in the near future. All caged up A long requested addition is the ability for creatures to be loaded into vehicles, and I have a very special surprise this week, without further ado... That's right, in a coming up date creatures will be able to be loaded into cages, and onto vehicles! Different creatures will take different volumes, and they will need to be led prior to being loaded (meaning no ships full of spiders!) Upon crossing servers they retain all info about traits. Parentage and cared for status will return upon returning to the original server. Highway testing push we're gearing up our public testing of the new highway system in anticipation of releasing it with the next big update! We'll be looking at how best to organise public testing, but the best thing you can do is jump on the test server and play around with paving the catseyes and building highways! The ongoing discussion thread with the technical gory details can be found here: Wonders of Celebration Iberis (known ingame as Hexd and Mizova) is at it again! This time she's taking her sightseeing tour to Celebration and is looking for your input on what's great to see across the server. If you have a suggestion, or know a landmark she might want to check out, let her know! Community content This weeks community content is a video by qwizat, with a tour of his twin deeds eden and dune. His village is open to all new players, so if you're looking for somewhere to start your journey, contact him! There's a lot coming in the next few updates, and we haven't even begun to tease you all about the new skill coming to Wurm, what is it? You'll just have to wait and see Until then though, keep on wurming! Retrograde & the Wurm team.
  23. Esert Sunset - Joelle Esert Redesign with the Fire & Sand alliance Hi Everyone! Retrograde here with all the news and happenings on the dev and team side of Wurm. There's quite a few exciting things in the works (and some LONG LONG LONG desired) but alas, I cannot tease them just yet, I cannot wait to see them come in, so as soon as I'm given the green light, you'll know all about it! So lets get into this weeks news! Shatterproof potions The shatterproof potions which came with the rifts have been somewhat buggy for a long time, but with the last update they were adjusted and should now work correctly, providing 4-5 protections against cracks when channeling, and 1 protection against a shatter, the full details can be found in the last patch notes, but one bit that was missed was that it can be applied to any item, NOT JUST WEAPONS. So enjoy! A new Lead Chat Moderator I'd like to say a big welcome to our new Lead Chat Moderator, Idony! Idony has stepped into the role after the departure of Shrimpiie and will be working with the Community Assistants and Chat Moderators as they do their work. I look forward to working with her and the CA/CM team in the future Freedom epic mission building Based on feedback about fears of epic mission buildings being deeded and griefing issues stemming from that we'll be making a slight change to how ritual missions generate. Previously, and up until the introduction of this system, ritual missions generate from a total maximum pool of 18 buildings (3 temples, pylons, foundation pillars, spirit gates, shrines, obelisks). These are the ones that are completed as part of a mission requiring it. From the next update, ANY mission building off deed will be eligible for a ritual mission to generate on it, they will no longer need to be built in accordance with a specific mission. Again, this applies only to PvE ritual missions, chaos and epic will require the 18 and block deeding as usual. Unstable client work Unstable works continue, with more focus on improving performance and those crashes, with the memory allowance upped with the recent version. This might have been noticed by some as their client usage went up above 2GB, but this was due to giving the client more breathing room to work, which performed well. Some had some issues however, so we'll continue to look at those. More work with shaders in on the way, with this awesome comparison, can you spot the difference? Upcoming starter deed makeovers This week has seen proposals for two new starter deed makeovers, with blossom on Pristine and Whitefay being looked into. We'll be opening the proposals for Blossom some time this week in the Pristine subforum, and the whitefay one will follow shortly after, I'm keen to see what you all come up with, so get together and work out a proposal! Community content - I'm a star! This week saw the release of the Factional Fight episode starring me! I went through the midsummer event with the brothers and answered all of their questions (well, most of them, I can't tell everyone who my favourite dev is now, can I?) There's also a little teaser about something big upcoming, what do you think it is? I'd like to thank the Factional Fight guys for having me, and for all their work contributing to making Wurm as enjoyable as it is, I know I was hooked on their videos early on in the game, as I'm sure many of you all have been too, so thanks guys, and I'd like to also say Brian totally needs to start the videos with "Hello! How are you?" Right? Right. That's it for this weeks news, We'll be back this time next week with all new info, but until then, keep on Wurming! Retrograde & the Wurm team
  24. Unknown deed - Seriphina Hi Everyone! Another patch down, and all new content for Wurm! This patch did have a hiccup with some clients, but this has been rectified for the most part, if you are having issues with the screen going black when entering a mine in unstable, turning on (or off) FXAA in post processing can help. But first... Patch Notes Unstable work As you may have noticed, work on the unstable client has continued, with the new post processing tab in settings with some new options Bloom - Added feathered glow to light edges FXAA - Anti Aliasing with better performance than existing AA in advanced graphics Vignette - Darkening window border this is of course on top of more performance work, and some big steps in memory management and overall look and feel, it's close to becoming the stable client, so make sure you try it out and get any and all issues back to us to address! Of course, when this goes stable there will be a brief crossover period where the old client is still available, but we'd rather have the unstable one running as smooth as possible first, which requires you! Tree size changes As noted in the patch notes yesterday the size of olive trees and chestnut trees has been reduced considerably, this is a preliminary step towards returning tree collisions. Many wurmians will know the pain of wandering through olive forests and getting eaten by spiders, so this will go a long way towards improving that "experience" while bringing back the immersion of trees blocking paths. Celebration creature tests As mentioned in Buddas devblog we've begun testing new creature movement code using Celebration as a live test run. We're looking for feedback on how animals behave and move around both in pens and the wild. Leave your feedback on this thread, but please do remember to keep it specific to feedback about the movement, off topic discussions and such might be removed. Epic buildings and Freedom This next update will introduce the ability to place a deed over Epic mission structures. This is a Freedom only feature at this point, and deeding over a mission structure will disqualify it from being used in missions. So if you do use any shrines or other mission buildings to protect land, be warned that this will no longer be the case! New wall textures the new wall textures are in the works, with current focus on introducing the following types Tall wall Portcullis fence Parapet High iron fence High iron fence gate Chain link fence These will of course come in the sandstone, slate, rounded stone, marble, rendered, and pottery textures. There may also be more fence types in the works, but they will come at a later date. I hope to have some sneak previews in the coming news, so stay tuned for that! Community Content This weeks community content comes from Zephyr Storm visiting the Mystic Highlands server with an awesome introduction and showcase, I do hope it turns into an ongoing thing, as I really enjoyed this! That's it for this week, I hope you all have a good weekend, and as always, keep on Wurming! Retrograde & the Wurm team.
  25. Strongbox, Serenity - Blart Step right up Wurmians! Another week down and more news for you all, let's jump right in! Midsummer madness It's been an awesome week with the midsummer events, many of you got lost, scared, and some even went insane, which is about par for the course of any of our events! I'd like to thank you all for attending and hope you all enjoyed it, it'll run until the end of July and then we'll look at dismantling it, so make sure to attend before then and get your mask! Forum upgrades As many of you will have noticed we had some performance updates with the forums, hopefully eliminating the double posting and extra threads. We also included two factor authentication, which will provide even greater security for accounts on the forum moving forwards. While hopefully the larger issues have been resolved, we'll continue to work on tweaking the forums to ensure they are an enjoyable and easy experience for all (Not including the posts!) WU Beta Wurm Unlimited 1.4.0.0 is here! With all the bridge textures and underground changes, they mark the next major update to the game. The beta will run throughout the week and we'll keep an eye on any issues raised by those running it, before launching the live version, so stay tuned for that! Cave exits Some players asked about the ability to pave cave exits, and while the answer was that it was unlikely, it did get some cogs turning. With a bit (lot) of work, I'm pleased to announce they will be coming soon! There's a bit of work still being done but cave exits will be able to be paved! Cooking rarity and affinities As you all know we ran the in-game poll on cooking affinities, and the results were extremely close. With a difference of less than 1% of the total votes. Being such a close result, we have decided to go with keeping rarity affecting affinity on both cooking systems. This was the slightly favoured result and avoids those who have spent time learning their affinities on rare+ cookers losing that time spent. We appreciate everyone taking the time to share their thoughts on it, and will continue to use in-game polls for important issues such as this in the future. Community content I spend a fair amount of my time on YouTube watching Wurm videos, and the other day I stumbled across one, Riddles explores Wurm online. It's an amusing series that I hope continues, because I certainly enjoyed the first three, catch the first here: That's it from us this week, I hope you all have a great weekend, and as always, keep on Wurming! Retrograde & the Wurm team.