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Found 1 result

  1. After reading another recent topic on merchants, this idea gradually emerged in my mind: How about fundamentally changing merchants so that instead of putting items for sale on the merchant itself, we let a player link his merchant to a house designated by the player as a "warehouse" and allow the merchant to sell any items in that house actively pricetagged by the player. The link could created simply by putting the merchant inside a house or in a way that would allow the merchant to stand right outside the "warehouse". By putting items for sale in a warehouse like this, we wouldn't need a limit on items per merchant and we could have full containers, wagons, boats, horses, you name it, for sale through the merchant. We could be able to browse the contents of all containers for sale through the merchant, but buy individual items from unlocked containers only (so for example we could sell only whole sets of armor). When buying large items they would be magically taken from the warehouse and dropped at the buyers feet. Additionally I would love to have all merchants networked serverwide, so that from each merchant we could browse what's for sale through every single other merchant on the same server. I don't like the idea of having any of those items magically transported to the buyer though. Just this. Through the network we would get the name of each merchant and its owner and would have to find it just from this information. Maybe merchants should be sorted by distance so that local merchants would be listed first. Also I would love to be able to put buy orders on my merchant "buy 12 bsb's full of minimum 35 ql stone bricks for max 95 copper each" or "a barrel of 45 ql wine for max 1.30 silver" or "a full set of appropriately enchanted golden chainarmor" and have these browsable through the network. Whatever the merchant buys would be dropped and stored in the warehouse linked to it.