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Found 46 results

  1. Full Orca Syndicate Set with Ligonberry wagon Set Includes the following: 2 Tall Banners 2 small Banners 2 Flags 1 Wagon in Ligonberry Finish 1 Military Tent Starting Bid 1.5g Reserve: None Buyout: None Sniper Protection : None Pick up only [19:44:25] A fairly large wagon designed to be dragged by four animals. It is locked with a lock of very poor quality. It is made from lingonberrywood. It could be improved with a log. Ql: 16.2037, Dam: 0.0.
  2. Good Things at Aeo's Attic Public Market There's a new market in town and you are invited! Aeo's Attic Public Market is conveniently located on the east coast of Pristine. We have speed, draft and farm animals for sale in our stockyard stalls and rows of merchant stalls. Several stocked merchants currently active, plus plenty of room for your merchant too. So, come on down, place your merchant and turn your clutter into cash. Need more info, contact Aeo or Katonya in game or forum message. https://pristine.yaga.host/#1847,1494 . We currently have some CHAMPION DEER available, 2 males and 1 female! . They are in the self-serve animal pens. Also, we're fully re-stocked with horses, mules, bison and sheep, too! We have more cows and sheep available on our breeding deeds as well. PM for details.
  3. I find that my wagon appears bugged. I purchased it from someone and changed the name. The new name shows on mouseover and also shows when locking and unlocking the wagon. When embarking/disembarking it shows the original name. [17:09:31] You unlock the "Welcome Wagon". [17:09:43] You leave the "CD1". [17:09:46] You lock the "Welcome Wagon" with the large padlock. [17:11:12] You ride on the "CD1" as the driver. [17:11:45] You ride on the "CD1" as a passenger. [17:11:58] You leave the "CD1". Here is the history of the wagon: History of this Large Wagon's Permissions changes Jan 22, 2023, 11:09:46 PM Sacreddraconis Attached Lock Jan 22, 2023, 11:09:31 PM Sacreddraconis Removed Lock Jan 22, 2023, 10:26:56 PM Sacreddraconis Attached Lock Jan 22, 2023, 10:26:50 PM Sacreddraconis Removed Lock Jan 22, 2023, 10:25:15 PM Sacreddraconis Added Libbydraconis(+Can Command, +Can be Passenger, +Access Hold) Jan 19, 2023, 10:20:06 PM Sacreddraconis Changed Name Jan 19, 2023, 10:15:57 PM Sacreddraconis Added Allies(+Can be Passenger), Buttercuprincess(+Can be Passenger, +Access Hold), Citizens(+Can be Passenger) Jan 19, 2023, 9:44:58 PM Yaros Changed Owner to 'Sacreddraconis' Jan 19, 2023, 9:44:58 PM Auto Cleared Permissions Jan 19, 2023, 9:41:48 PM Yaros Changed Name, Added Sacreddraconis(+Manage Item, +Can Command, +Can be Passenger, +Access Hold) Jul 29, 2022, 8:51:29 AM Yaros Changed Name
  4. On examine you get the following message on wagons and large carts: [16:36:04] The "Mystery Machine" does not have a course plotted. At first I thought maybe this was linked to finding a route, but I checked and it is not related nor does it update. Of course upon right click I find I can not plot a course to Cadence and sail away on my large cart as such a message would imply. Certainly this doesn't seem to have any effect other than cosmetics, but such messages could be confusing to new players or those lacking experience with the game. I never noticed them before so maybe something was recently changed to cause this? This message appears on all large carts and wagons and to everyone I asked to check.
  5. D.A.R.G.O.N. Furniture And Fine Carp imps Dashingly Awesome Really Great One of a Kind Nifty Furniture!! Fine carpentry IMP and new items D.A.R.G.O.N Furniture has moved! We are now located on Elska Heima at E10 on Independence. Here you can get finely crafted hand made furniture, carts, wagons, rope tools, spinning wheels,looms and so much more. If its fine carp D.A.R.G.O.N has you covered! We now do interior design. If you have a nice new building or castle that needs furnished we come to you and help design the room with rugs, furniture, tapestries, statues etc. DARGON can be your one stop shop for all your furnishing needs. (Rugs and Tapestries by Missty's Leather and Lace) https://independence.yaga.host/#535,709 ALSO SEE MY MERCHANT AT Rope Tool imps WAGON/Cart Furniture QL Cost imping New IMPing New furniture prices based 90 50c 1s 5s 50c on number of items and 91 75c 1.5s 6.5 s 75 actions to create 92 1.s 2s 7s 1.s 93 1.5s 2.5s 7.5 s 1.5s 94 2.s 3s 8s 2.s 95 2.5s 4s 9s 2.5s 96 3.s 5s 10s 3.s 97 3.5s 6s 11s 3.5s 98 4.s 7s 12s 4.s Contact Chaoshaze by replying here or /tell Chaoshaze in game! Happy Wurming!!!
  6. I'd like to suggest this as an idea. That carts, wagons and ships be searchable. Many times I've dropped say a tool into a bowl and haven't found it in days. If I could find my misplaced item I wouldn't go crazy, looking and thinking where is it?! Anyways, thanks for listening.🥰
  7. Remember to like this post if you like what you see, a +1 post is ignored by the team. Current Observations: It seems as though 90% of the Wurm Population will use standard Horses for the majority if not all of their needs. Those who choose to use an alternative method typically choose Hell Horses as their main mode of transportation whether it's by Horse-Back or Cart/Transport pulling. Bison seem to receive very little love when it comes to much of anything! Bison are unable to be equipped with any sort of equipment and because Horses are more popular they are rarely Bred for their Traits, making them equally hard to obtain for those of us who do prefer to use a Bison for one reason or another. What I propose: Expand the Bonus a Bison receives from pulling a load to other "Large Transports" from just the wagon to also include Ship Transporter, perhaps even the Large Cart too. Bison are huge, durable beasts and should be able to pull larger loads much easier than a Horse or Hell-horse for that matter. Grant Bison other Colors Many new Horse Colors were added, making collecting all of the different coats an achievement for many Horse Breeders. Everyone appears to have their preferred Horse Coat and prefers to obtain that particular coat when obtaining a Horse for themselves Providing Bison alternative colors such as White, Black, Deep Brown, Light Brown, Grey, etc; would give Bison a variety and help add to their appeal Allow Bison to be equipped with even basic equipment Horse Shoes don't make a whole lot of sense on a Bison Bridles would be just as helpful on a Bison as they are for a Horse or Hell-horse. Bison are the only original intended Transportation Creature that cannot use a Bridle. (We're not counting the Bull here only because they are still "a cow") Give the Large Saddle a purpose again! Allow us to put a Large Saddle on the Bison! Allow us to ride Bison I was surprised to learn that Bison could in-fact not be ridden, they aren't even an option no matter what your Body Control is! I believe this also makes Bison less appealing to many players as Horses (of any kind) are a Swiss-army-knife of the Wurm World's transportation. Why have a Bison when your Horse can do everything a Bison can and then some? Conclusion: Bison were a wonderful addition and a great idea to be paired with the Wagon of course! Currently the Wagon bonus is barely enough reason to make them a viable option and as is hardly worth obtaining for that purpose alone. I feel our "Fluffy Cows" need some serious love to make them a viable option and a loved and welcome member to any Deed. Even half of these proposed suggestions I feel would allow the Bison to "claim more real estate" on Deeds and in our daily lives than they do now. We have a member of our Deed who has been playing Wurm with us for many years now and he loves his "Fluffy Cows". We are all saddened to see that he is only able to use them on his Cart and not able to be excited as the rest of us are when a new color appears in our Herd, his Bison just don't have that to offer him. Remember to like this post if you like what you see, a +1 post is ignored by the team.
  8. Hail my name is Khaldrogo I am the High King of the Iron Isle of Blacktyde located at O8 on Xanadu in game map, I am interested in purchasing items that bear the Black Legion Mark. These items include, banners and flags mostly but I am also interested in purchasing a Black Legion Wagon if any still exist. Blacktyde's taxes are in and its coffers are full, PM here or in game if interested to sell. Regards Khaldrogo High King of Blacktyde of the Iron Isle Xanadu
  9. Hello everyone! Welcome to the official Wurm University shop. Prices: Wagons - 10s each. Free delivery to Exodus/Deli/Pristine/Release/Cele and coastal Xanadu and Indy. Tents - 5s each Tall banners 1.75s+small delivery fee (no fee when delivered with a wagon) Small banners and flags - 1s The money from the sale will go towards improving our kingdom, it is not for personal gain.
  10. Hello. It often happens to give permissions to other players to rack, ships, wagons, carts, bsb; permissions to be passenger, to hold and so on. It is possible to deny the permissions, but the name remains in the list anyway, so slowly the list become longer and longer. I would like to see, next to "deny permissions", the option "remove player from the list", In this way it would be easier to menage our properties.
  11. I like that bison have a speed bonus for wagons. It makes the game more interesting if there are different optimal mounts for different things. Unfortunately, the speed bonus isn't enough to make bison on wagons faster than well equipped horses and hell horses, which makes the wagon speed bonus a bit pointless. I suggest we either allow bison to be equipped with horse shoes and saddles, or increase their wagon speed bonus so that they're better on wagons than equipped horses and hell horses. If none of this is going to be done, the speed bonus may as well be removed, as it's a little pointless otherwise.
  12. -=!Dreadnaught Dynasty!=- !We Fight! New Stock! NEW Prices!! Available For Purchase: 2x Remaining - DD PMK Bundles 50QL (Cedar) = 18s Each 2x Remaining DD Single Wagons 50QL (Cedar) = 10s Each 3x - DD Tents ~40QL = 4s Each DD PMK Bundles consist of: 2x Kingdom Flags 2x Tall Kingdom Banners 2x Kingdom banners 1x Wagon 1x Tent Note: All purchases include Free Delivery to any Freedom Coast Note: Our PMK items will be sold only in small batches every few months! Wagon Tent Flag Banner Tall Banner
  13. How to buy these items: Visiting the deed location shown below! Use one of the three merchants to find the statue you want and make sure to examine them to see what color it will be. Any inquires pm one of the people listed below. Payment Methods: Silver, Euros or bulk materials in trade. Bulk material list includes Bricks , Mortar, Support beams and Dirt. Ratio for bulk materials will be discussed on contact regarding a purchase. Pickup only! Deed Location: North East Deliverance right on the red cross hair (http://deliverance.yaga.host/#1783,248) Wagons - 10s per Military tent - 6s per Tall Banner - 2s per Banner - 1s per Flag - 1s HOTA Statue's All HOTA statues now are adamantine statues, they look the same as the older models but whats different now is the RGB are not all red they vary widely. Examine a statue to get its RGB value (https://www.rapidtables.com/web/color/RGB_Color.html) : Dragon - 30s per Lady of the Lake - 20s per Man vs Snake - 20s per Stag - 10s per Nogump - 5s per Sol Demon - 5s per Dogs vs Boar - 5s per Man vs Bear - 5s per Bull vs Bear - 5s per Scorpion - 5s per Contact : Egard(forums) Gavin(ingame) | Williamwierd (forums & ingame)
  14. Created a wagon in my inventory in a house on deed and ofcourse upon creating the unfinished wagon it drops to the ground. I was not allowed to continue building the wagon that I had just made, but once I took the unfinished wagon outside the house I could, so it was the house permissions stopping me because I wasn't allowed to modify the building, even though I was actually trying to continue an unfinished wagon I had just created and not do anything to the house structure at all.
  15. Hi, I have recently founded a PMK on an offline Wurm U server. I have been able to add custom Banners, Tall Banners, Flags and Tabards (for those interested was very helpful). I am assuming that there should be a file for wagons in the pmk.jar that hasn't yet been added to the game files, however I just wanted to know if anyone had found a way around this and has found a way to add in custom wagon textures. I have found the .dds (image) files in the "graphics.jar/transports" and am unsure if the "Wagon_main.wom" file is what needs to be changed. Also how do you edit a .wom file? Any help would be greatly appreciated, Thanks in advance
  16. As the title states, wts Black Legion goodies: Black Legion Wagon- 6s (Free Delivery, all usually Cedarwood above 50ql) Black Legion Tall Kingdom Banner- 1.5s Black Legion Kingdom Banner- 50c Black Legion Kingdom Flag- 50c Currently I only deliver on Xanadu, Release or Pristine. For delivery in other servers please check http://forum.wurmonline.com/index.php?/topic/125639-black-legion-guard-towers-banners-and-wagons/ Post on the thread or pm me to Tuga in forum or game for more info. Thanks PS All items available in bulk
  17. Bug: While on the second story of a multistory building, one can embark as the commander of a large wagon with hitched animals and suddenly find both wagon and animals on the second floor of the building. Observation 1: When embarked as the driver of a large wagon while animals are hitched, attempting to 'Climb up' a ladder will fail, perhaps implying that having animals hitched will prevent the cart from changing floors. Observation 2: When on the second floor and looking down at a wagon and team through a wood floor opening, one can successfully 'Embark - Commander' and suddenly find oneself on the second floor of the structure as driver of the wagon - wagon, animals, and all. Observation 3: While on the second floor driving a wagon with hitched animals, one cannot 'Climb down' as the driver - nor can one drive the cart off an open edge of the floor. Workaround: unhitch the animals, 'Haul down' the cart, re-capture the animals (hopefully before they've managed to make a run for it), and re-hitch them to the cart. It seems that the better solution is to not allow someone to 'Embark - Commander' from the second floor if a team is hitched to the wagon. Or perhaps: to teleport the driver to the wagon on the lower floor.
  18. I use alot of trucking keys and locks, I have over 500 active keys almost 6th satchel is full or my keys. WELL... I did Noticed after update I am no longer able to Lock and Unlock stuff while on my Wagon, or commanding I know have to be on solid ground ?!?!? This was not an issue before permissions. Could you please make it where we can put locks on items while commanding vehicles aging. Its a pain to dismount everyy single time I want to lock something. And I have to lock a ton of stuff with permission With the new permissions requiring locks to manage the permissions I have over 300 bsbs unlocked chests abd food bens etc... spread out all over tge place that still needed locks. I own over 1,000 lockable items mostly locked but I need to replace my locks soon on everything since Mirrormatch might of copied my keys from his last theft. Please fix this. Not sure if this was intended or not. I wear plate and always carry my tools, weapons on me I never walk faster tyan 2.00 km/h I enioy my mounts and Carts etc.. Fix the locks please. (Everything is acticing like a door now) instead of lock it reads attach lock. Which im not sure if it requires solid ground or not but anyways. Also an idea I wouls like to see added to permissions. I already share my merchants but I have to do everything myself. Also could we manage Merchants on permissions? And on the history can you add who bought what items? And what sold? I find myself guessing what sold 100% or the time because I forget due to the many items I put inside etc. I would like to share my merchants with my alts, friends and alliance etc... qity out adding items myself etc. Somw check boxes that could be managed in permissions. Add items Change prices Remove items Remove silver And finally an issue Also I have keys still to wagons I have collected from old alliances members, I am the maker but not the owner they quit the game. So I had wagona recovered I made them. 1) They are locked I do have the keys 2) I was able to command, load, unload and use normally 3) new permssions system A) I can Open remove item and add items I can not unload C) I can not command, thus No loading stuff D) I can not do permissions not the owner (understandable) E) I can not remove the Locks (wtf I got the key) F) I can not Drag,Push,Hitch,Etc... I can still use them as storage containers I guess wince I can open whilw holding the keys, but cant do anything big with then. I have 1 inside my boat loaded. I can unload it so now I got a rare cart inaide my knarr wasting space. Lol Could we fix it where if one holds the key abd the owners doesnt not play the game or exists anymore ( a delete option ) Or Claim command... I already own 8 of my own wagons but 5 additional ones were left behibx. I use them or I did not they are parked in horrible places for storage. I guess I could leave them abd just add items and remove items when needed. Please lets hear some good input on this post.
  19. I have some things I need to get rid of I have a full 9 Piece set of studded leather all 50 ql Full set of bronze chain all 30ql Full set of iron chain 20-30 ql 1800 dirt 2000 sand Saddles and cowboy hats all 20 ql Wagons and furniture all made to order yer choice in wood Small braziers marble brazier pillers Strange devices All items are At S-11 deli Pickup or cod only I do NOT deliver All prices are obo. Leave me a message or contact me in game ty
  20. It is well known that we have a positioning bug in this game of two tiles back and one to the right. It is evident when people cannot hit the mobs from the back of your cart, get stuck in buildings, fall through walls and so forth. It is incredibly annoying and has been reported time and again. I believe it seeped into game around wagons came and were two tiles wide and then were changed back to being one tile wide to allow for travel though gates and in between walled one tile wide roads. Now this bug is probably causing heaps of other problems too. My wagon horses must also be experiencing the exact same bug. How do I know? They stand inside a doughnut house on all enchanted grass inside my deed and they pack tiles inside my actual house (where I have just normal grass) two tiles behind and one tile to the right of the horses. Last week, two of my horses - cared for btw - got diseases while on the enchanted grass. One died. They were never off the enchanted grass, they were always on it yet got skinny and diseased. This is while being cared for and on enchanted grass their whole lives. The positioning bug most probably caused them to eat grass, which then wasnt there as they were looking for it two tiles behind and one tile to the right of where they were standing. I have heard others tell stories of how horses pack tiles in adjacent locked camps through walls. This needs to be addressed urgently. Note that you also cannot examine hitched animals in wagons, even though it looks like you are standing right inside of them, you get error message "you are too far to do this". More proof that wagon horses are not in the server where the client shows them to be. This bug also causes the same issue with our bugged bridges, as the client thinks you are on the bridge (and shows it on your screen) yet the server knows you are not and most probably floating in mid air next to the actual bridge, two tiles behind and one tile to the right of where the client shows you: You cannot lead horses on a bridge, you lose them and cannot relead them. You are not on the same bridge as them yet you are... You cannot drop stuff and pick it back up from a bridge, you are not on the same bridge as dropped item, yet you are.... You cannot dismount and remount on a bridge, you are not on the same bridge as your cart or horse, yet you are.... PLEASE FIX THE ANNOYING POSITIONING BUG URGENTLY ON BOTH PLAYERS AND ANIMALS (I think horses/bison in wagons are affected here).
  21. Ok, So it has always been a problem to unload ships. Considering this, I think it would be a good idea that the distance from the ship was lengthened so that it was easier to load and unload a ship. Also to make the cart or items visible from a longer distance while on your boat. Not too crazy long but enough that you don't have to park your cart in the water and your boat on the dock. Also make it so you can access your ship hold from anywhere near your ship, not just one or 2 spots. If you are close enough to get an examine menu then you should be close enough to access it.
  22. Grandma Ulvi?! Ulviirala entered through the portal to Wurm on day of the Ant, week 4 of the starfall of Dancers, 990. [18:51:24] It is 14:51:23 on day of Sleep in week 3 of the starfall of Diamonds in the year of 1049. She's a dancing 59 year old Wurmian, shakin' it, and carrying felled trees on her shoulder with lots of body strength! This is my first try at patching together a merchant ad and trying to come up with fair general prices. Let's see how I do! Ulviirala does live in Ussta Delmah on the Flamgra'in island in the far northeast of Independence. That is C24 on the in-game Map and 59x 4y community map. My timezone is CET/CEST (shiny link!), that's AEST-9, GMT+1, EST+5, PST+8, to list just a few. Due to DST in summer between the ends of March and October, that's AEST-8, GMT+2, EST+6, and PST+9. My in-game hours vary, but you can mostly expect european daytime hours, I do also like the Oxford comma. All items usually come at a little bit higher QL than advertised, sorry about that :/ All items that cannot be mailed via COD can be picked up either at Ussta Delmah (refer to the maps/links above), or if you're on foot, horse, cart, or wagon, I will meet you at the main land near Flamgra'in free of charge (green delivery zone). I can do deliveries, but for the amount of time that sometimes is required, I do charge a delivery fee. If you feel like it's going to cost too much, you will need to look for a merchant closer to you, I'm afraid. They're hiding everywhere though! My charges are as follows, please look at my delivery zones map for reference! And I do hope the numeration helps with colour blindness No delivery to Chaos because I'm a wuss Can be picked up at Ussta Delmah (C24) or Targoviste (E24) (northeast corner)Only coastal deliveries on other servers than IndependenceLand inwards delivery on Independence possible by agreementOrders worth 9s or more - Free delivery#0, Green zone - Free delivery#1, Yellow zone - 20c#2, Orange zone - 40c#3, Red zone - 70c#4, Purple zone - 1s#5, Blue zone - 1.5sTo finish everything up and imp it, the earliest to begin deliver is probably the next day after getting everything up to quality! It's very rare that I have everything and everychar ready to leave on a moment's notice. But if I do, I would. I will dedicate all my attention to your order as soon as it is placed, but it will likely need time to get everything ready. I'd also like to take the liberty to wait for favourable winds/weather, time's better spent productively instead of sailing at less than 2km/h for 12 hours. Please do understand the dilemma of sailing! For every ship* (Corbita and bigger) you buy, you can opt-in for any or all of the following extra items (please state clearly which ones you want, or "all of them", don' t be shy! I want you to have them, but also not shower you in crap you don't feel you need!):One fine fishing rod QL90* with a random circle of cunning enchant20x replacement fishing linesOne small barrel QL70, fitting wood type, because you can barrely reach the ocean ground for drinkingOne small chest QL70, fitting wood type, for all your miscellaneous stuffOne small crate QL70, fitting wood type, contains 50 potatos and kindlingOne iron frying pan QL70, for all your nutrition needs, combine fish with potato5x large crates QL70, fitting wood type, Note: To move them around, you need 23+ body strength to use Load Cargo! Otherwise, just leave them in!* Rowboats and sail boats can come with 80QL fine fishing rods, they cannot fit crates or rafts. Quality levels are mostly for longevity. Imp to at least QL72 - 20c (green delivery zone and pick-up only)Rowboat - 1s*Sailboat - 1.5s*Corbita - 6sCog - 9sKnarr - 14sCaravel - 19sLarge crate or raft - 7.5cSmall crate - 5cParts (unfinished ships, ropes, sails, rigs e.g. by agreement)Free repair and re-imp** of all ships bearing my maker's mark.* Rowboat and sailboat deliveries only to green or yellow zones, or pick-up at Ussta Delmah or soon near FM/Freedom Docks, unless the total order is around 5s or more. ** Whenever I travel and I am in your area, you can get a free repair and re-imp to at least QL72. Or you can visit me at Ussta Delmah on Independence (C24) when I'm home. To see where I am, look at my forum profile feed. I'll try to keep it up to date! If your ship turns rare, congratulations! If your ship turns supreme, I will be slightly jealous of you. If your ship turns fantastic, I will murder you and get stinking rich I will be very happy for you! No, really... I will ask for nothing Since I've been made aware more than once, that the prices I ask for my ships seem to be way too high, I thought I might include some thoughts about my pricing. I know that you often see offers on the forums for much less, Corbitas for 3.5s, Cogs for 4s, Knarrs for 9s, Caravels for 10s. But often, those offers stem from wanting to get rid of something useless, and a lot of the time, delivery is not even an option. You can pick up a ship with anchor, lock, sometimes not even key, at any QL, and that's it. I do not want to be the cheapest dealer around, I do not want to sell as many ships as possible, I don't want to sell them as fast as possible. There's a whole lot more effort going into building a ship than is immediately obvious. If you want to supply yourself you need a farm to begin with. A farm requires a relatively flat piece of land of ample size, depending on your farming skill, to get a reasonable harvest of wemp and cotton. Cotton needs to be spun into string, string needs to be woven into cloth, and then tailored into sails - requiring a decent amount of Cloth Tailoring skill. Wemp needs to be spun into ropes - requiring a decent amount of Ropemaking skill. Although the prices are reasonable enough to buy these resources from a local farmer instead. You will need a couple times more wemp than cotton though. Most importantly, and often underestimated, you will need to maintain a healthy stand of trees. Depending on what ships, and how many ships you want to build, and how often, perhaps even a decently sized forest. Requiring you to pick sprouts regularly and always replant as you cut down and chop up. Having low skill on Forestry and Gardening, does not help your cause here. Once you hit 30 forestry, your hunt for sprouts is becoming heaps easier because of mouse-over information. If you want to train your Woodcutting skill, you will want to only cut down overaged trees! With a CoC enchanted QL1.00 hatchet, you'll do 7 damage per action (sometimes 8 if it's in full repair), enabling you to chop 13-14 times before switching to your high QL hatchet. The latter massively raises your chance of getting a tree QL equal to your woodcutting skill, while the former gets you the most skill points out of it. A very old tree takes 10-11 damage per action, meaning only 4 chops before switching. Besides attaching the parts in excess of thousands for a caravel, you will also need to craft them first, sometimes in multiple steps (tree -> log -> shaft -> peg e.g.). You will also want to spend two or so hours to improve single parts like masts, large and small tackles, or keel sections to 50+. It gives good skillgain and doesn't make you try 500 times trying to attach them later. You will need to find a lead ore vein, mine at least 20 pieces of it, to make an anchor. Ideally, at least I feel like it, you will want to mine more lead to improve the anchor to a decent quality. And cover any losses for failing to create it with low blacksmithing skill. You will also want to have trained some locksmithing, to be able to craft boat locks on large anvils, improving the large anvil further improves your chance at creating. Wurm is not fun creating items at 6% chance! And as the one but the last step, improve the boat. Finally, load everything that comes with it, and go deliver it. Sail hours on end to wherever your customer is, who may be without any boat or ability to pick it up themselves. And don't forget to transfer ownership in the vehicle management settings So, like with most other things, there's initial effort you have to go through. When self-supplying, you need a whole lot of skills, which makes the initial effort sheer gigantic. But building ships requires you to also make a fair amount of continuous effort. Woah! That was a load to chew! Only a few reasons I quickly managed to fathom into words, there's the whole sentimental part as well, but let's not build the wall of text any higher! I'm not yet overly confident to guarantee enchantment strengths, but I think I will be able to cast 70-ish strength spells on items. Seldom 80, but I did have the one and the other 90 lucky cast. Circle of cunning - Increases skill gained on tools and water (Tailoring or Pottery e.g., doesn't work for Blacksmithing) or resources (log, lump, clay e.g.)Wind of ages - Shorter action timers, alike circle of cunningFrostbrand - Weapon enchant, causes additional frost wounds when hittingAura of shared pain - Armour enchant, reflects some of the damage you takeDemise spells - QL70+ weapon enchant, increased hit chance against certain types of creatures. Does not shatter items, (I can't make QL70 weapons yet)Lurker in the deep - Pendulum enchant, enables the pendulum to find special fishing spots Although I'm aiming to be a Mighty Fine Carpenter, I am not one yet.Imping to Quality Levels mentioned below, 10% off the price, as creating items is the smallest portion - imping really takes the majority of time spent on items!If you need imping on stationary items, I'd charge the delivery fee (see above). Alternatively you can Load Cargo what you have, and drop by.Carpentry items QL95 - 2sCarpentry items QL90 - 1sCarpentry items QL80 - 50cCarpentry items QL70 - 30cWoodcutting QL80+ - 1s/100Fine Carpentry items QL80 - 1s (rope tools, looms, spinning wheels, wagons, furniture e.g.)Fine Carpentry items QL70 - 40cMasonry items QL70 - 40cBuilding a guard tower QL70 - 2.5s (one guard per 10QL, but 5 guards max)Leatherworking items QL70 - 30c Exception saddles: 70c Complete set of leather or studded: 1sChain Armour Set QL70 - 1sFarming - QL75+, 80c/kPlate Armour Set ... soonâ„¢Cloth Tailoring ... soonâ„¢Bowyery/Fletching ... soonâ„¢There might be other things I can do for you, for a fair compensation, but do note that I'd prefer to provide finished products rather than churning out raw bulk materials. For example, I can help you create or change digging steep slopes of around 240. Stabbing a band of monsters to death that are bullying you because you can't handle them yet. Odd things. If any questions remain open, feel free to ask them here so everyone can see the answer, via forum PM, or ingame /t Ulviirala at your convenience. Cheers, ~Ulvi
  23. Completing the last part of the puzzle. Finally all wagons are available on PVE, People said it was impossible but hey here is the proof. Selling Jenn Kellon Wagons Owner of the latest and most fancy cars. Niki Destroyerd Metrix Yossarian Price : 15 12 Silver only Open to trades Also selling JK kingdom banners: 2s each. Pickup from Konoha G-8 Deliverance ingame map.