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Found 3 results

  1. Water tiles on village plan - their edges appear bloated. So. Not sure if this is intended update, or some glitch. I think it looks ugly, so I call it a glitch. Left is 'used to be' water tiles. On the right, you can see the edges of the water tiles, appear bloated to the point its difficult to make out any other information on the water tiles. It is even now hard to see if they are perimeter or not. So, please fix if broke. If its intended, please fix anyways 🙂 Thanks your time, Teeebomb
  2. so the fences in my lower half of my deed dont show up on the village planner and in deed planner when i exported it dont have the fences either. this is proof that there are fences there this is the village planner this is farther north form that spot where you can see the fences end at this is in deed planner where is stops with the fences not sure how to fix this. please help im afraid to build anything else south cuz it wont show up on the village planner and deed planner. And i use deed planner alot too.
  3. The .MAP file generated by Export from the village plan encodes pottery brick walls the same as wooden walls. The first sample below is an export showing a tile with wooden walls on all levels. Actually the walls on the two lower levels are pottery brick. The second sample shows the same tile as it was originally planned in DeedPlanner. Note that the lower story pottery brick walls are saved with a "pb" prefix. Export <tile height="-977.0" x="33" y="27"> <ground id="pl"/> <level value="0"> <hWall id="wArch"/> <vWall id="wArch"/> </level> <level value="1"> <hWall id="wArch"/> <vWall id="wArch"/> <floor id="wFloor" orientation="UP"/> </level> <level value="2"> <hWall id="wwWindow"/> <vWall id="wWall"/> <floor id="wFloor" orientation="UP"/> </level> <level value="3"> <roof id="wRoof"/> </level> </tile> DeedPlanner <tile caveHeight="5.0" caveSize="30.0" height="229.0" x="33" y="27"> <ground id="pl"/> <cave id="sw"/> <level value="1"> <hWall id="pbWindow" reversed="true"/> <vWall id="wArch" reversed="false"/> <Floor id="wFloor" orientation="RIGHT"/> </level> <level value="2"> <vWall id="wWall" reversed="false"/> <Floor id="wFloor" orientation="RIGHT"/> <hWall id="wwWindow" reversed="false"/> </level> <level value="3"> <roof id="wRoof"/> </level> <level value="0"> <vWall id="pbWindow" reversed="true"/> <hWall id="pblArch" reversed="false"/> </level> </tile>