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Found 79 results

  1. Those interested in the Wurmian sky should make a note of an upcoming conjunction of all three of Wurm's large moons. Best viewing will be at about 20:00 on Wrath day, week 3 of the Raven; moons will be nicely grouped in the Eastern sky shortly after sunset at that time. But any time within a few (Wurm) days before and after best viewing the sky should still look interesting. This will occur more or less in the middle of Apple season so if you are out and about harvesting apples, get out from under the trees somewhere with a view of the Eastern horizon. According to my forecasting It is 20:00:00 on Wrath day in week 3 of the Raven's starfall in the year of 1063. Jackal: alt=+17.7, azm=-92.3 Seris: alt=+32.2, azm=-74.0 Valrei: alt=+11.0, azm=-85.9 This event is probably as good as they ever get. Assuming of course that the new client retains the current moon positions if it is released in the interim. Last time I looked the test client showed the moons in different places than the production client. FYI the corresponding terrestrial time is approximately 2017-01-23T08:07:13.750-0600. So early afternoon for western Europe and morning for central USA.
  2. Hello, so since years ago, every time a unique is killed, and a tome drops in the corpse, it is up for grabs by any person there. This seems to be even a exploit like Enki mentioned, since you should not be able to pick up anything on deed with the permissions for it disabled. Lately seems its even a reason to kill this unique creatures behind closed gates. So why not fix this? if pick up is disabled, how can X person grab a item that dropped inside my deed by Wurm? My deed... Or whoever deed. Make tomes, cherry and all those Valrei items that drop on a unique death, to follow the deed permissions as well please.
  3. Had a nostalgic attack and played some old Dungeon Keeper II, and got to looking at the possession spell for taking control of individual minions. Something similar in Wurm could be an enchant or personally better yet as a sorcery ability, perhaps even replacing one of the more "worthless" ones. Or an artifact ability, anything is possible. As the name implies, possession allows you to take over the target monster like its your own character. Your character remains where you cast the ability, vulnerable to attacks and etc. High difficulty to begin with, and it scales higher based on the target critter's combat rating. You are limited to what that particular creature is capable of to begin with on its own. You can remove yourself from the creature at any time, limited by the usual logout rules. EDIT: ie no leaving while in a fight. The creature dying while you are possessing causes a backlash, which permanently removes some of your mind speed and/or logic. The exact amount could correlate to the possessed creature's Combat rating.
  4. Those among us who care about things celestial will be treated to a grand conjunction of Wurm's three largest moons in the near future. For quite a while now I have been studying the motions of the moons to discover the principles of their motions. I now have sufficiently accurate estimates of the orbital planes to be able to predict their positions with reasonable accuracy. So I am pleased to be able to alert sky gazers of an interesting conjunction of the moons in the hours surrounding day of the Wurm in week 3 of the starfall of Dancers in the year 1061, which is coming up in less than one Terrestrial week! I put together a graphic showing more or less what to expect here on Google Drawings (sharing now enabled). In Wurm just like in real life all of the really interesting astronomical events happen when the weather is overcast. So I am making an additional prediction of rain or fog at the same time :-/
  5. Mmm been a while since an Epic player in Wurm has Ascended. Then again players been complaining about how dead things are, so go figure. Anyways, a while back I suggested cheese as being Nahjo's favored sacrifice item for favor (which its still not, Booo!). In that same spirit I recommend live alligators as Smeagain's. Maybe just alligator meat and other butchered parts, if leading alligators to the altar (copy-ing valrei mission completion code) is too troublesome. Stockpiling crops by comparison is far, far easier. Granted that's more of a personal joke as when the name Sme, and variations thereof, initially appeared... almost every time I saw the name, this scene kept replaying in my head: Still the character tended to be on Epic, so very limited interactions with personally afaik overall. Something else may be far more appropriate. -.-
  6. Player gods favoring kingdoms display their message twice. Date of ss: 2016-08-07 21:06 GMT+2. Server: Chaos.
  7. The College of Astonomical Science at the University of Wurm at Release is pleased to be able to share the results of its investigation of the orbital motions of Seris and Valrei. The most exciting result is the ability to predict transits of Seris across the face if Valrei. https://sites.google.com/site/universityofwurmatrelease/wurm-astronomy/wurm-s-polar-moons
  8. Minor typos (too many spaces or missing spaces) in 2 different types of missions' descriptions. 1. Drain token missions, there's an extra space after the deed name. Description: Libila wants you to drain the Jenn-Kellon settlement token of Midgard Keep in the centerwest regions. Description: Libila wants you to drain the Jenn-Kellon settlement token of Midgard Keep {remove space here}in the centerwest regions. And another example just to show it's all deeds (thereby a mission description issue) vs. the name of a specific deed having an extra space. Description: Tosiek asks you to drain the Jenn-Kellon settlement token of Sanctuary in the south regions. Description: Tosiek asks you to drain the Jenn-Kellon settlement token of Sanctuary {remove space here}in the south regions. 2a. Give items to avatar mission, there is an extra space before the "number" of players to give an item to the avatar. 2b. Give items to avatar mission, there is no space after the end of the first sentence and start of the second. Description: Fo wants 1 of you to bring and give clay to venerable Avatar of Fo.venerable Avatar of Fo was last seen near Elysium in the southeast regions. Description: Fo wants {2a remove space here}1 of you to bring and give clay to venerable Avatar of Fo.{2b add space here}venerable Avatar of Fo was last seen near Elysium in the southeast regions. Could also make an argument for capitalization consistency on all mission descriptions, examines, mouse-over labels, and similar for age of creatures, Venerable vs. venerable, etc. but I'm sure that's a bigger dealy doo to fix.
  9. Astronomers of the University of Wurm at Release have published their findings pertaining to the periods of the moons of Wurm. Full results can be found here, but in summary the periods are: Name Period (Wurm Days) Valrei 50 Seris 28 Jackal 80 I would like to hear about any other observations any of you have made.
  10. Uttacha Slime: One charge http://imgur.com/iEFwnlH Description: This crystal vial contains the paralyzing slime of Uttacha, a giant slug living leagues deep in the Shaded Depths of Valrei. It has one charge left. Rifts are here: Get your fighting advantage now! Buy this great item! http://www.wurmpedia.com/index.php/Slime_of_Uttacha Spell granted: True Strike (Next hit is 100% Critical (doubles damage)) Resistance: Slash 15% (Decreases slash damage taken by 15%) Weakness: crush 10% (Increases crush damage taken by 10%) Title Obtained Upon using the charge: Witch Hunter (m), Soothsayer (f) Starting Bid: 1.15g/115 euros Sniper Protection: 1 HOUR Bidding Increments: 5s/e (no private bids, please list all bids here publicly for transparency) Buyout: 2g/200e Method of payment: Paypal (verified accounts only please) or in game currency. Contact: Please pm Dirk in game or here on forums if you want further information. Auction timer: Bid now!
  11. I have a single Uttacha Slime charge left and waiting to be Auctioned [14:53:43] This crystal vial contains the paralyzing slime of Uttacha, a giant slug living leagues deep in the Shaded Depths of Valrei. It has one charge left. http://www.wurmpedia.com/index.php/Slime_of_Uttacha Spell granted: True Strike (Next hit is 100% Crit) Resistance: Slash 15% (Decreases slash damage taken by 15%) Weakness: crush 10% (Increases crush damage taken by 10%) Title Obtained Upon using the charge: Witch Hunter Starting Bid: 2.5g/250euros Sniper Protection: 1 HOUR Bidding Increments: 10s/e Buyout: 4g/400e Paypal will be the method of payment, unless you crazy wurmians carry around all that in your banks!
  12. Always with the love & hate around uniques and justified on all sides, so how can we make it work? #1 - Change Valrei to be a simple percent chance to be auto bestowed on anyone that scored a hit. No more a lootable item. No more a sellable item. If you score a hit, you have a 1% chance (or whatever) of being gifted some random valrei skill. #2 - Scale/hide/blood. All prem accounts in local get a piece of scale/hide and it is the exact same weight, regardless of 10 or 100 people in local. Blood - no changes really need to be made, other than fixing them to all work properly when imbuing weapons & tools. #3 - Butchered loot - Trophies only, that offer no game advantage, just cosmeticly worn or for decorating a house/cart/boat. Yes, I want a real dragon head on the front of my knarr, plus a speedo made out of a kyklops eyelid. #4 - (possible option) Once a unique is found and penned, the finders schedule a kill time and relay that to a forum mod, who posts for all to attend. Should always be a minimum of 24 hours after notifying the FM. Take the high RL monetary value out of the equation and any reason to make it small, then nobody gives a doo doo if 100 people show up to play. Bigger groups are a great way to meet new people, show off cool armor, get some fatty sermons and trade goods. (just need to control lag I suppose). -Wurmhole
  13. Looking for a price check on: Green Cherry (3 charges) [20:43:47] This giant cherry wasn't mature when it was picked from the tree on Valrei, home of the gods. God food that may contain strange powers! It has 3 charges left. Wiki: Spell granted: Stoneskin (Attacker misses next 3 attacks) Resistance: Internal 15% (Decreases internal damage taken by 15%) Weakness: fire 10% (Increases fire damage taken by 10%) Title= Berserker(m)/Valkyrie(f)
  14. As title says, looking to buy a charge for me, Pm me if you got one pls, Thanks.
  15. Auctioning one of the highly coveted Smoke of Sol charges, which can easily tip the battle in your favor on PvP, where every advantage matters. Here is a table of the titles and effects of Valrei Sorcery: http://www.wurmpedia.com/index.php/Sorcery Starting bid is 1g (or 100e). Min Bid Increments of 10s/e Snipe protection of 2hrs no private bids no reserve no buyout (bid or go home, lol) Thank you for bidding and good luck!! Transaction completed quickly and clean. Thank you Cartier!
  16. AS the title says: Looking for most of them, let me know what you are selling and we can talk price.
  17. I was wondering if the Valrei terraforming events from WO happen with on the default adventure server with epic settings in WU? My friends and I would like to play with epic settings enabled but the terraforming events would be a deal breaker for us. I wasn't able to find an answer here or on the Steam forums sadly. If they do happen, is there a way to disable them? Thank you. EDIT: I found one post that seems to say they do in fact happen but I'm still not sure. A bit more info on the server types and settings like Home and Epic would go a long way towards helping confused players.
  18. A comment in another thread got me to wondering if having some artifacts double as tools would be too much or fine. http://forum.wurmonline.com/index.php?/topic/135399-why-making-scale-armor-sucks/#comment-1387558 It certainly would provide yet another incentive to obtaining them, or at least getting the ones that are not in much demand pvp-wise. For example the Finger of Fo acting as a needle. On the otherhand, maybe too much of a good tool...
  19. "Fo wants you to drain the Horde of the Summoned settlement token of Gloomshade in the south regions..." It's not drainable. Thus this is an impossible mission. Remove starter deeds as possible raid targets for the mission generators.
  20. Valrei scenarios are completely messed up in the last few days. Mag auto-won, carried over items to the next scenario. Nathan killed him. Didn't drop his (old) items, but did drop the items needed for the current scenario, in smaller quantity than he was carrying. It force-relocated a few other of the current scenario items from elsewhere on the map to Mag's home hex. Completely busted and messed up now, and it doesn't look like Mag has respawned since yesterday either.
  21. Looking for a price check on one Smoke from Sol charge. From Wurmpedia: http://www.wurmpedia.com/index.php/Smoke_from_sol
  22. Found on the shores of our deed. Please post here, or PM me.
  23. http://www.wurmpedia.com/index.php/Sorcery There's also titles gained after certain combinations of other titles. Mage to name one example. I believe Gary has a more complete list of such at the very least, http://forum.wurmonline.com/index.php?/topic/103098-sorcery-what-where-who-all-the-infos/page-6 EDIT: Also I believe there was an update where the sorcery items are divided up into separate items with single charges, instead of just one item with three charges.
  24. There is something that has been bothering me for some time. Nay not an itch I cannot scratch. Nor a slight pain in the back of my eyes. It is an act that to this day haunts my every night. A great weight that burdens and presses down upon my very soul! It is said confession eases troubled minds. Even a small respite will be welcome, so let us turn back the clock… It was early in Epic’s life span; though, not too early. It had been some time since the BL had raided around the Strongbox. Sticking people with so many arrows, they were as walking pincushions. I was in need of a quick ride, and was looking at the various sailboats beached nearby. Upon one in particular did my gaze befall, and I did covet it. “A sailboat!†I thought to myself full in my hubris, “I’ll steal it! And no one will ever know!†Oh my ignorance! Oh my pride! My ego! My shame! Would that I could reach back across time and throttle myself! Tickled the lock my fingers did (curses thrice upon them!), and there before me was such arms, armor, and gear! Jewels and coin! Take it all I did, ignoring the owner’s mark and name! Spent and used it all. Frittered it away on food, drink, and pleasurable company. Such pointless pursuits! Though, the more I ate, the more the food turned to ash in my mouth, No amount of drink would quench my thirst, And all the pleasurable company in the world would not slake my lust. A cursed man I was! Tested I was! Punished disproportionately to the nature of my crime! If only clothing myself in sackcloth and ashes, wailing and gnashing of teeth would ease me of this! How I to know the owner would become a demigod and in time (alot of time) even a god?!
  25. Something I wrote in like 2010-11, whenever mounts and horses were added. At the time was reading some Bedouin stories and got an itch. Do recall posting this in forums before; however, couldn't find the thread after coming across the Word doc file in some archives I keep. Apparently I also never bothered adding to wiki along with the others I did add. Anyways... here it is in its entirety as I had originally made it. Birth of the Drinker of Wind (Wurm Online fanfic) Inspired by Bedouin myths And so after the people of the kingdom of Fire had found favor in the eyes of Magranon, did the god appear in the southern desert. From long repose did he consider the Mol-Rehans as they spread from the western mountains into the surrounding steppe and deserts. Overtime a sand tornado errantly whirled into his face with great force, and with annoyance did Magranon brush it away. Again did the sand devil come, and again did the god flick it away. Thrice did it return, and Magranon finally seized it. In the fires of his wrath did the flame of an idea take form. Thus did the god Magranon begin to work. The tornado gathered itself into the form of a prancing creature, its mane and tail flowing with marvelous speed into the dry desert winds. Into it did the god impart great strength and stamina. However the god became weary and left his unfinished work for rest. Then did appear the goddess Vynora and the god Fo. Upon spying Magranon’s work did they consider it. Vynora finding it beautiful poured forth intelligence. Fo found nothing to give. They departed, seeking their brother deity. Drawn by the Three’s presence so close to her dominion did the dark goddess Libila appear. Finding instead Magranon’s abandoned work, she added a fragment of her own malevolence before vanishing. Soon the Three returned discussing and debating among themselves. It was Magranon who first sensed the taint, and sought to destroy his creation utterly. However, Fo interceded and imparted unto the work some of his own gentleness, hoping such would help counter. Thus did Magranon name the creature the Drinker of Wind and set it forth unto the kingdom of Fire. The people of Mol Rehan beheld the creature in awe. It somewhat resembled the unicorns; though, it showed far greater speed and endurance. Chasing led to not but only exhausted and beaten pursuers. Attempts to capture came to not but destroyed fences and nets. Some in their frustration sought to harm. Such came to not. Arrows easily avoided with a snort. Blade and hammer did not even come close. Even methods of hunting unicorns did not succeed. True the creature could be lured by innocent maidens. Such came to not with an almost malicious glee as it turned every trap. With great disappointment and dejection were the attempts finally called off. However, over time similar creatures began to be born by the unicorns. They were far easier to handle; though, their sire was plain to see. These offspring came to be called “Equus†in the tongue of the Ageless, or “Horseâ€. Long has sightings of the Drinker of Wind been; though, one can still hear the thunder of its hooves echoing across the Horseshoe Mountains. Only among the horses of Fire and Sand does its blood still flow strong.