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Found 56 results

  1. I think this would be hilarious. And its the closest we can get to a palanquin carried by *paid employees*. It seems like it would be a simple mod, where you just have to toggle the Leadable & Hitchable property on the creature object. But I don't know how to do it. Preferably, only mayors or GMs could use this hidden power. But since that might be more complicated to code, I'm not worrying about that part for now. How can this be achieved or can someone help me write this?
  2. I am playing Wurm Unlimited via Steam on my Windows 10 PC. I am having a repetitive issue where whenever a creature dies, I de-sync from the server. By De-Sync, I mean that I am no longer able to take actions, and I can't pick-up or drop anything. It reminds me of when I am lagging really badly. It sticks like that until I quit and re-open my client. After re-installing the client and the server, it changed from this de-syncing into instantly re-connecting me every time a creature dies. The bigger problem is that when I kill a creature myself, I crash! The red crash error message box said "Error Number <null>" My player log looks like: Jun 09, 2021 8:38:37 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Jun 09, 2021 8:38:37 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: res/missingsound.ogg Missing texture data requested: graphics.jar:texture/weather/rainbow.png Writing to PlayerFiles\players\Toddleson\logs\_Combat.2021-06.txt Execution aborted at connection 1, iteration 77780 Run time 43m, local time Wed Jun 09 21:16:24 EDT 2021 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringShortLength(SimpleServerConnectionClass.java:5781) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdMessage(SimpleServerConnectionClass.java:2487) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1392) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:618) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:277) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1539) at com.wurmonline.client.WurmClientBase.preUpdate(WurmClientBase.java:353) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:529) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:325) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:304) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1601) at java.lang.Thread.run(Thread.java:748) Exiting Wurm after an Error Time is Wed Jun 09 21:16:47 EDT 2021 Performing final cleanup after playing 43m Saving props file PlayerFiles\players\Toddleson\playerdata.txt Saving props file PlayerFiles\configs\MySettings\gamesettings.txt Saving props file PlayerFiles\players\Toddleson\stats.txt Saving window positions to PlayerFiles\players\Toddleson\windows_2103x2114.txt Saving props file PlayerFiles\players\Toddleson\windows_2103x2114.txt Destroying game window Shutting down OpenAL subsystem. Collada Model Loader exited. Job executor 0 terminating WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Job executor 8 terminating Job executor 9 terminating Job executor 10 terminating Job executor 11 terminating Job executor 12 terminating Job executor 13 terminating Job executor 14 terminating Job executor 15 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. WARNING: OpenAL was already stopped. The server log looks like: [09:16:24 PM] INFO com.wurmonline.server.Items: Destroying 363683155673107 com.wurmonline.server.NoSuchItemException: No item found with id 363683155673107 at com.wurmonline.server.Items.getItem(Items.java:249) at com.wurmonline.server.Items.destroyItem(Items.java:584) at com.wurmonline.server.Items.destroyItem(Items.java:576) at com.wurmonline.server.Items.destroyItem(Items.java:571) at com.wurmonline.server.creatures.Creature.destroy(Creature.java:13430) at com.wurmonline.server.creatures.Creature.setDeathEffects(Creature.java:9341) at com.wurmonline.server.creatures.Creature.die(Creature.java:8227) at com.wurmonline.server.webinterface.WcKillCommand.lambda$execute$0(WcKillCommand.java:128) at java.lang.Thread.run(Thread.java:748) This was spammed 17x within a second at the moment the creature died. In terms of mods, I am running no client mods. The client is on version 1.9.1.5 I am running some server mods: betterdig cropmod nodamage onetilemining spellmod timerfix I am pretty sure none of those have anything to do with creatures or fighting. Please let me know what other files & details I should provide to give you more information about my issue. Edit: I should mention, I play solo on a server hosted on the same PC that I play with. My character was made on an Epic server but I travelled to a Creative Server (also hosted by me). On both servers, my character has been given Level 5 GM Permissions but only temporarily, and I am playing on Level 0 Permissions when these crashes happen. I did not have these problems while I was playing on the Epic server. I only started to encounter these issues on the Creative Server.
  3. Is there a way to temporarily mute the spam in the events channel?
  4. Pretty much what the title says. I've been trying to make a pilgrimage to the white light to become a follower and then maybe a priest, but while everyone else sees the white light, I don't. I've messed with settings a lot, but maybe I've missed a setting? The GM of the server offered to teleport me to the altar, but honestly, that would ruin the immersion of doing the pilglrimage. It also seems to me that I may not be the only one to have ever had this problem so maybe someone else will benefit from this post, should it be solved. For reference, the map is Orcrea, and as I said, I know there is an Altar of Three, and I know that other players on the same server do, in fact, see the light. I've tried: Rebooting (both the game and the computer) Installing the game on another computer and playing from there (which indicates it might be an account or setting issue) Thanks to anyone for any help they can offer.
  5. Discord : https://discord.gg/jxUYnpd PvP server designed for open field combat. Custom spells for construction items so as to make deed building easier. Custom landmark item that must be conquered, similar to a depot. (can only be conquered 1 time per hour). Gives 4 Horseshoes and a saddle 80-100ql (random rarity normal - fantastic) with 80-100woa. Full quiver of 80-100ql maple arrows with 80-100 fb random tome with 1 charge. 10 random fully vesselled gems 80-100ql. HoTA is every 3 hours. Stats are capped at 50. There are no champion players. There are no meditation perks (-enchant grass which all med paths get at level 1). All karma ability's are disabled (Town Portal and such). Money is made from hunting and lots of game-changing items like drake / scale / and other items can be purchased by right clicking coins which can be withdrawn directly by right clicking your body. Hell Horses spawn throughout the map with 5 speeds, these have special names based off the Greek alphabet to distinguish then from there normal counterparts. Locate soul has been removed. Libila is deity.warrior = true; deity.deathProtector = true; deity.itemProtector = true; deity.befriendCreature = true; Fo is deity.warrior = true; deity.deathProtector = true; deity.itemProtector = true; Basically the only difference between these 2 gods is there name. They both have all spells. Most Misc. mods are just the ones normally added by every server host like no priest restrictions and no crop wilting and such. Onward to the map : Map is Old Elevation, The ore distribution has been regenerated to differ from the public version. Spawn points match the old server exactly. Connect to Accolade [PVP] I most likely forgot to add stuff to this post so ill do that as i remember.
  6. For those of us that miss our old stomping grounds, without further ado I present you with the map files for the Old Elevation, the old central pvp map for Wurm Online's Epic Cluster. Some Notes : The mine systems are not included I regenerated those fresh. Any mine door, I converted to rock. Any diagonal roads, I replaced with dirt, there data values were changed at some point in the past so couldn't salvage those. No database data was brought over, just the maps. https://drive.google.com/open?id=1ImKOnoOo45ZuwoVMVPcKBxC5cSigcajy
  7. Lost all the files before managed to upload >.<
  8. Dungeon - A PVP Challenge by Sklotopolis - Round #1 Sklotopolis is going to the next level and introduces a PVP Challenge based server. What's Challenge? Challenge is an old concept in Wurm which was a big success in the first rounds but has been discarded by the Wurm Online developers before Wurm Unlimited was released. We are now trying to take the concept and improve it further. On challenge we will have two kingdoms Horde of the Summoned and Jenn-Kellon fighting against each other on a PVP Map sized 2048x2048 tiles. Dungeon will be the ultimative PVP experience without anyone who has to fear a loss or a long time bad influence on a character. The Dungeon rounds will be limited to exactly one calendar month, which means that each round will start on the first of every month and end on the last of every month. Maybe this doesn't make too much sense for someone who hasn't played on a PVP server, but it fixes PVP in this game in various ways. PVP in Wurm has been broken for almost 6 years now and DEVs have been unable to fix it since then. We have also seen it on different Wurm Unlimited server that there is interest in PVP but the victory of the world is decided within one month and players quit playing on the server. The major problem of PVP is the late game experience which is more than just boring, but with challenge we will never experience a late game PVP experience. The server will run for one calendar month and provides a clean and fresh start for every player. The reset happens every second month and is an automated process which doesn't need any developer interaction. Of course this server will not be grindy at all because of the limited time, action timers will be 20 times faster and skill timers will be 10 times faster compared to the EPIC server of Wurm Online. The Dungeon also has the Epic curve enabled, which provides a huge advantage in skill gain and makes the game much more enjoyable. For example bringing digging to an effective skill of 90 should take no longer than one hour. We also hope that the limited time will make this world about playing, enjoying and having fun in the game instead of PVP drama as we have seen it on Wurm Online. In the first rounds we will collect a lot feedback about the map, all the mods and some other PVP related stuff. We will use almost all mods we also have on our PVE cluster, to make the game more like it was meant to be played in the first place. There will be no real rewards in the first few rounds, but a live score list will be available from beginning, so the competition is real and there will be winners for sure. The world will also have various ressource points deployed all around the map, which will spawn very fancy and valueable stuff. This is where the most PVP interaction will take place, but also a HOTA and some other mechanics to force people into PVP will be given. Dungeon will also be 100% seperated from our PVE cluster, you will only keep the coins on your bank account between the resets. As I have mentioned above this is a try to make PVP more attractive to all players, without ending up with a dead world. We are planning to run at least 6 rounds, depending on the interest we will put more or less development power into the world. If the interest is high enough we will improve the PVP experience in the game , create a pool of maps which will be chosen randomly each month and much more. First round will already start on the 1st March, 2018 around 8 PM UTC and will run until 31st of March, 2018, you need a new character to join and can enter the adventure via a portal on our login server. Round #2 will start on 1st May, 2018. There is always a month break between the rounds to improve the world and dig through the collected feedback. The break will also help to keep the concept interesting hopefully as it is not something which is there all the time. Furthermore I can already proudly present the map of our Dungeon server: This map is inspired by the map Orion created by the awesome map creator @ausimus, which is available for the public in the Wurm Unlimited forums. Who are we? Sklotopolis is one of the most successful and most stable Wurm Unlimited servers out there, we have been up and running since 1st November 2015 and we are still growing and working on this project. Read all about Sklotopolis in our Wurm Unlimited forum thread right here: More information http://www.sklotopolis.bplaced.net/ Steam Group Forum Discord Disclaimer: We are aware that there are multiple client modifications which can make PVP very unfair, but in the first place this server should be about the fun. If the interest is high enough, there is a good custom client protection concept we have planned, which could go live in the future.
  9. Biggest map I have made to date. Probably best to have a decent server to run this beast. If not expect lag, much lag. Comparing with Xanadu superimposed https://photos.google.com/share/AF1QipO_iS6cBKc5Hk8ZjvMe9g-s-lpSHvNE2lP15-kAyUkmOUPNwQPLzRZ3qd_jEiU2kQ/photo/AF1QipO-EbqBqVs5bSj12IvKVXh9_Ntd-J-yWfc38IXY?key=N0hEWGRMTjNhQkI2RUNXUjlqZlp2Y09HZ25xYm13 Download https://drive.google.com/file/d/11YRsaunVjohnmRmD5UfyKbJi28X8PaPN/view
  10. 1. if bt get nerfed to 33% on epic. how good is it on freedom.(and why there so many people saying 10k BT give 10% dmg?) 2. Is bt nerfed/buffed/changed on unlimited?
  11. Hello all! We have a little server ready for you! Join our fresh community and be part of a new great adventure! https://discord.gg/4XpYUAF
  12. I've asked around a bit, and I haven't spoken to many people who actually want to change the Epic skillgain system in the upcoming update. Most of the changes being implemented sound good, and I expect will bring some life to the server (already have, in fact!), but I don't recall anyone in the past requesting even quicker skillgain than we already have. And I definitely didn't hear anyone requesting this new system that completely changes how skills are gained; where actions give skill, rather than skill relying on timers. Remember, Epic already has increased skillgain (2x) and the curve to assist new players in starting the game. It has been demonstrated before that you can be completely PvP ready in under a month of gameplay! In my opinion it just makes a legitimate server cluster seem more gimmicky, like Challenge.
  13. While Wurm Online may need the breeding changes to make miscarriages and pregnant animals die more often, WU shouldn't have that limitation. My wife and I play on a server with one other person and we have animals die or miscarriage way too often to be logical. Please take this unnecessary code out for WU, or at least make it a checkbox for server admins to select if they like.
  14. I suggest releasing fixes for Wurm Unlimited as they are coded, as is done with WO, rather than waiting for larger content releases. Found out from a friend today that Sandstone veins in WU are still limited to ~50 rather than acting like veins. Was surprised as I know that's been changed in WO. I presume that's not the only small fix that hasn't made it over but would be nice. I realize some WU admins may not like the idea if it creates more work having to patch. I don't know how all that works, but if mods can be added without causing havoc, patches with fixes from CCAB could as well?
  15. Youtuber and Wurm player Zephyr Storm visits the Mystic Highlands server under the name Calaway. This first video in a possible series shows how to connect to the server using the Wurm Unlimited client, and what new players will discover in and around the spawn area, Safehold.
  16. We welcome you to.... Statera Unlimited www.stateraunlimited.com Your one stop shop for a full Wurm experience! Statera is a PvE/PvP server for Wurm Unlimited based out of the U.S. We hope to be your one stop, everything experience to feed your Wurmian needs! Statera is the Latin word for "balance". And that will be our daily goal as admins for you, our players. We know it is hard to please everyone, but we can sure as hell try! Please take a look around the site and lets get ready to have a ton of fun! Weekly News for week 1 is up and we are releasing Lux on July 9th! Click here for website Click here for official Discord Server Info & Rolandts custom content Server Settings Custom Additions * Ancient Ruins system Traditional Skill System (No spam creation) 5x Skill 3x Actions * Foreign Caravans and Travelers 3x Breeding 3x Farming 17k Creatures 30% Aggro * Skill Scrolls 3x Combat Start with 20 Skill Custom Content/Mods Click here for more info on custom additions and our Mods Seperate Gms for PvP/PvE Shop with limits preventing pay to win Server Crossing enabled Diety Spells Only No Priest restrictions Standard Deed Upkeep/purchase And here are our custom Maps we are very proud of! Click Here! Grand Opening for Lux (PvE) aimed for July 9th at 11am EST Vex(PvP) will open 1 week following! Please post below if you plan to be there, or PM me for any questions!
  17. Hey just want to know how to view a server chat log cant find it anywhere, I want to log and view the village chat and player to player chat, thanks
  18. Is there a independence map for wurm unlimited
  19. I don't know if its just me but wurm buildings would look much better with ceilings. Please let me know if your interested in making this mod. ;-)
  20. How do I remove the artifacts from my server? I deleted my altars and spawned new ones they were working but now if I turn endgame items off my altars don't work, I cant seem to delete the artifacts in the db in "endgameitems"
  21. As the title states. Give us your pvp videos and views. Even if u fail a raid or make some funny mistakes. Always happy to do PVP in Wurm.
  22. Hello everyone, I'm looking for Spanish players. Do you know if there are any Spanish on the servers you play?
  23. This map was an original concept for my PVE server, I decided against using it due to its size. No Moon Metal Version https://www.dropbox.com/s/xyiz3peye5epdf2/Aus_Ultima_Thule_NoMM_8192.zip?dl=0 Moon Metal Version (0.1 Adamantine and 0.1 Glimmersteel) https://www.dropbox.com/s/jdzsa57is2ky2fj/Aus_Ultima_Thule_MM_ZeroPointOne_8192.zip?dl=0
  24. IT would be great to add a checkbox to quests to make them global. Like everyone gets the quest, but only the person who performs the action gets the reward. For example, One person triggers a quest, another person gives the item to an NPC to complete the quest. The Quest is marked complete for all, and the timer to repeat disallows anyone else from doing the quest. Something along those lines.
  25. Hi! So, I've been running a small private WU server for myself and a few friends. We can't however, for the life of us, seem to be able to get branding to work properly. We've branded a number of horses while on deed, but despite them showing as branded when examined, there's no manage / permissions options when right clicking them, nor is there an option to manage animals when the deed owner right clicks their own body, nor are we able to equip the animals (When trying to put a saddle or horseshoes on them it says "You are not allowed to do that"). I've done a bit of searching and can't seem to find anyone else having this problem. Is there something we're doing wrong?