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Found 120 results

  1. Transmutation fluid is a Christmas Gift from 2009, this fluid can transform one material into other materials. Most commonly used for turning Peat into Charcoal for high quality steel as the QL of Peat dug will be the resulting QL of Charcoal. Iron to CopperCopper to ZincZinc to SilverSilver to TinTin to GoldGold to LeadLead, Steel and Charcoal to DirtDirt to SandMoss to PeatClay to Rock shardsBronze to BrassBrass to Zinc10kg Peat to 0.5kg Charcoal Starting bid: 3s Min, Increase: 50c Buyout: none Private bids: no Currently located on Chaos, my alt does quite a few deliveries world wide so I will deliver to near by coastal areas of the winner. Will accept euros also at 1s:1e ratio.
  2. WTS 3x weaponsmithing potions: QL 61,25 Ql 4,5 QL 31,33 Will be cod from Exo Price is 2s per! Buy all price is 4,5s! Save 0,5s aka 25% just by buying all!! (1,5s per)
  3. It would be nice for end game content if wurm adds another monster stage after Champion and below the Uniques toughness. Too add some solo challenge for us players with 90+ Fighting skill, 90+ Weapon skill and top end armour Disclaimer: It doesnt have to be named Legendary, it can be named Paragon or whatever Rolf feel is appropriate.
  4. Want to sell: 1x Soft Cap 99ql, 6.32dmg - 1s 2x Snow Lantern 99ql - 1s each 2x Potion of Acid - 50c each Cod cost is 10c to Xanadu and 20c to other servers (per item).
  5. Contact: PM Tango/Huskyjnr ingame, reply in the topic or PM this forum account Delivery: Coastal delivery if multiple items or a little extra cost, CoD mail if possible. Trowels: 41ql 88w-60c 45ql 71w 49c-80c 84ql 63w-50c Shovels: 67ql 49c-20c 79ql 63w 65c-1s Single tools: 4ql BIRCHWOOD rake 43w(unimpable)-30c 28ql rake 78w 72c-1s 73q fishing rod 75c-50c 50ql awl 59c-30c Pickaxes: 60ql 68c-40c 72ql 76c-50c Needles: 40ql 60c-30c Leather knives: 48ql 66c-30c 50ql 57c-20c Hammers: 60ql 65botd-70c 69ql 52w 71c-90c
  6. Hello! I like participating in unique hunts, and by doing that I managed to amass a good number of those tasty potions. It's time to auction them off. Pickup can be arranged from Xanadu (M20) or Pristine (O16). I can also mail from one of these servers. For everything: Starting bid: 1s Increments: 50c No reserve No buyout 1h sniper protection Current bids: 1# - 4s (Tuanta) 2# - 4s (Tuanta) 3# - 1s (froggeryz) 4# - 1s (froggeryz) 5# - 1s (Ted) 6# - 1s (Ted) 7# - 1s (Ted) 8# - 1s (Ted) 9# - 1s (Ted) 10# - 1s (Ted) 11# - 1s (Ted) 12# - 2s (Ryamu) 13# - 14# - 3s (Tuanta) 15# - 3s (Tuanta) 16# - 3s (Tuanta) Good luck!
  7. Alrighty got another auction for yas involving rare stuff! #1: Rare Horse Shoe 60.03QL Starting Bid: 3s Buyout: 7s #2: Rare Horse Shoe 60.15QL Starting Bid: 3s Buyout: 7s #3: Snow Lantern 99QL Starting bid: 3s Auction will last 7 days, winning bids will receive the items via mail, buyer pays CoD price unless they choose to pick up at Valkyrie Landing J24 Xanadu.
  8. Starting bid: 20s Reserve: none Buyout: Make me an offer Min inc: 2s Sniper: 1 hour Will deliver for free to anywhere on any coast Auction ends sunday Current Bid:Sold
  9. my observations with the potions are as follows alchemy 57 natural substances 93 channeling 1 30 potions can be made from one 0.03 weight source salt potions ranged from 50-99ql casts/improves ranged from 9-14 power 9 potions to max power [08:20:59] It has been imbued with special abilities, and it improves leather working max ql [13] 13 [08:21:35] It has been imbued with special abilities, and it improves leather working max ql [24] +11 [08:25:49] It has been imbued with special abilities, and it improves leather working max ql [35] +11 [08:26:17] It has been imbued with special abilities, and it improves leather working max ql [45] +10 [08:27:20] It has been imbued with special abilities, and it improves leather working max ql [56] +11 [08:27:57] It has been imbued with special abilities, and it improves leather working max ql [68] +12 [08:28:25] It has been imbued with special abilities, and it improves leather working max ql [81] +13 [08:40:54] It has been imbued with special abilities, and it improves leather working max ql [92] +11 [10:09:02] It has been imbued with special abilities, and it improves leather working max ql [100] maxed - [19:04:58] It has been imbued with special abilities, and it improves armour smithing max ql [10] 10 /50ql potion [19:05:49] It has been imbued with special abilities, and it improves armour smithing max ql [23] +13 /60q lpotion [19:11:29] It has been imbued with special abilities, and it improves armour smithing max ql [33] +10 /70ql potion [19:12:34] It has been imbued with special abilities, and it improves armour smithing max ql [46] +13 /70ql potion [19:13:34] It has been imbued with special abilities, and it improves armour smithing max ql [59] +13 /70ql potion [19:16:00] It has been imbued with special abilities, and it improves armour smithing max ql [69] +10 /85ql potion [19:16:41] It has been imbued with special abilities, and it improves armour smithing max ql [82] +13 /91ql potion [19:19:26] It has been imbued with special abilities, and it improves armour smithing max ql [92] +10 /94ql potion [19:20:49] It has been imbued with special abilities, and it improves armour smithing max ql [100] maxed /94ql potion - [19:28:58] It has been imbued with special abilities, and it improves carpentry max ql [10] 10 /40ql potion [19:31:17] It has been imbued with special abilities, and it improves carpentry max ql [20] +10 /50ql potion [19:32:20] It has been imbued with special abilities, and it improves carpentry max ql [32] +12 /60ql potion [19:33:26] It has been imbued with special abilities, and it improves carpentry max ql [44] +12 /67ql potion [19:34:06] It has been imbued with special abilities, and it improves carpentry max ql [53] +9 /70ql potion [19:34:51] It has been imbued with special abilities, and it improves carpentry max ql [67] +14 /85ql potion [19:35:39] It has been imbued with special abilities, and it improves carpentry max ql [78] +11 /85ql potion [19:41:41] It has been imbued with special abilities, and it improves carpentry max ql [91] +13 /85ql potion [19:42:12] It has been imbued with special abilities, and it improves carpentry max ql [100] maxed/88ql potion didnt bother trying past 100 as i think it would fail will post more with my imping observations once i have had more time to play around see what these powers can do if anyone wants imbuing done / blood mixed its absolutely free if you want to travel to me or find me after an event
  10. As a possible way to eliminate some of the strife with the uniques, what if we change to a pair of buffs: - One for the entire server, that remains with the server for a period of time after the kill "as the dragon's blood gushes out of it's severed head, it vaporizes and spreads across the land, infusing it with an unusual power". - One for the battle group, giving everyone that was directly responsible for dealing damage, or providing support spells/heals, their own special buff. Ideally, a buff that won't cross server borders, much like a writ. I suspect this would eliminate the bulk of the frustrations people have, over not getting their hands on those super valuable unique drops. Penning issues? Who cares. Pen it to hold it for the group to form and kill it. No longer a financial gain to pen anything. Take away that financial gain (and the greed) and you will see much better cooperation. Consider the RoS casts and Impalongs. Those are truly the ultimate community building, cooperative events - as hunting uniques should be!
  11. one dark night. an shape enters one of the few inns around the land of Independance, orders a drink and turns to the crowd present. hear hear! gather round me good fellas, and come share the story that hapened upon thy humble servant upon this fair day. this all started on a cool eve. the bright Sol was still hot but started ta feel the day's work tiring him and gettin' ready ta go fer some well earned rest, when yers truly was making a wee run ta meet with sum friends that had sum guuds fer trade, but this be non matter ta what hapened next. on me way back, here i was called at by a group of heavy armed knights. whum i didn' recognise the faces nor voices. and whom spoke ta me of a common friend, and how they would go out soon ta meet with a mighty beasty, and thus decided ta grab yers truly fer the ride. i then quickly took me old creaky cart home. knowing it be no good fer a fight. and took me good old horse, and me armor. then returning ta meet tha compagny. from here on we rode shortly. before entaring one mighty dark and tall tunnel. turning and twisting in the bellies of da mountain like yer belly afta eating that old grub sum serve 'round there parts. the man gives a sly grin to the barkeep, and grabs a refill for his mug. afta wunderin' where yers truly wos gunna pop out, i came out ta see a sight yer dun' see eve'y day.... there stood. all clad in them mighty gear. bout a dozen 'nd half knights and amazons, frum tribes spread all over this fair land of Independance. few still hadnt gotten them helmets on and yers truly recognised a few familiar faces. 'fter that was told ta grab a bite at the lil fire by tha cave, takin' tha chance ta look 'round a bit. i's noticed i knew that spot. i'd been passing thru that tunnel only a fews days ago. and nuw was full of live. wi'h a smull road 'nd a house. sum fences and all. looking quite like a fancy lil house. but i quickly learned the compagny had not met there fer sharing a meal and a drin' only! nay me good fellas. they hast met fer a purpose! and that purpose wos that sone nasty beast wus around. yes! fer just a ston'throw 'way wus one of them foulest beast. one of yet old troll king. this a nasty one that is... strong...but nut as strong as tha compagny wus. and with the guud help of the forest god, Fo. his priests hulped us all nut take hits taa nasty... yers truly could nut tell yer much bout tham troll king looks tho in case ye evar see on'... looke' bit like an old nurmal troll. only smelled stronger. and covere' in all kinda junk 'nd crap them trolls nasties luv su much. will. most reason nun' cald git a look wos 's soon 's yer uld troll driped its list bit uf red. coverin' the compagny and making us all clean up fast be'ore it ate at ours armors... one of them took the carcass ta be carved up by his gal. and thus ends tha stury of the troll kings. But do not despair! cause the compagny's adventure dids't nut end here. cause as suun 's the trull yelled its lust yell. a mighty roar be heard. and them most experienced than meself. someof them strongest warrior me seem int he realm, clung hard inta there swords, mauls and axes... they knew the beast tha' made the roar! and yea guessed be right lil one! fer it wus a dwagun. one 'd them nasty lizzurds that be spittin' fire, blowing yer ferm 'nd stealing yer cattle...if ye lit 't gruw 'ld. 'f c'urse ye dun' git rushin' a mighty beasty like thi' one, nut if ye wan' ta live ta tell the tale. nu nu nu. se furst. tha ban' 'f wurriurs rude closer ta tha noise. and when f'und a guu' spot. begun ta clear tha land a wee bit ta get a good sput ta fi't tha beast. plunnin' wus guu', we cleared them trees. ma'e few plankies 'nd shifs. tha sume rider tha' tuuk the troll corpse tuuk a ri'e ba'k ta the h'use. rattared wit' sum guud nails ta make sum fencing. so he could git good footin' ta go hoot at tham dwagun the man seems to become more drunk as time passes, probably from drinking more and more as the story goes on unce we all git re'dy tha one whu git the n'ils sturte' ta clim' 'p tha mo'ntai'. guy wus a muge tuu. summone' une biig duggy ur wulfy. twice da 'sual si'e! me neigh*hic*bur' he cime ta see... nut a bi' wurruir l'ke da rist. tha get pisse' he be he'e....whun tha dwagun git duwn frum thi muntai' tip...tap...top...*hic* th'y till h'm ta ittic' 'nd puur guy gits tur' 'n hulf in nu time. hi unly hud wea' 'rmur... dum sc'lly 'llmust git me taa.. our now almost fully drunk man points to his arm, doning a large bandage covering almost all of it. and coveredin a strong smelling balm nurly list 'n urm ta tha beast! 'nd it wus guud cuvered. 'n plutes 'nd ull! b't whut tha dudn tull 's wus this be'sty h't hurd. 'nd much fathe' thun uther...this whut nea'ly git me 'nd tuuk me poor neig'bur....luckly them guud gods been wutching 'ver him 'nd grunted h'm wit' a n'w chun'e. 'ftur tha' thi cumpagny tu'k tham beasty duw' r'ther 'k. lutt'e dwagun wosn' mush bugg'r th'n dug but culd fig't ug'in sum' lad 's befur' tuuk tha beasty's curc'ss . ull we 's gut wos w'und 'nd bluud. nut 'ur uwn tha. buth beasties bleed lut. but wos it. with this the man takes a last sip as yet an other mug full of drink, and pulls out a folder paper. upon which was drawn some pictures of a small drake. after a hiccup and a loud burp the man spoke again. th'wis ull i's culd git frem da luuks of it...ye all bitt' be carefil of 'hem beasties! ye'll know...thi' guy thut took them curp'e ...whun yers truly ask'd.. bun tol' ta shush 't! then finnaly goes quiet, sleeping off the alcohol and the wounds 'proper' english version (no more drunken slumber for those who find reading above a bit too difficult ) : one dark night. an shape enters one of the few inns around the land of Independance, orders a drink and turns to the crowd present. hear hear! gather round my good friends, and come share the story that hapened upon your humble servant on this fair day. it all started on a cool evening. the bright Sol was still hot but started to feel the day's work tiring him and getting ready to go for some well earned rest, when yours truly was making a short run to meet with some friends that had some goods for trade, but this shall not be the subject of this fair tale. on my way back,i was called at by a group of heavy armed knights. whom i did not recognise the faces nor voices. and who spoke to me of a common friend, and how they would go out soon to meet with a mighty beast, and choose to take yours truly for the ride. i then quickly took my old creaky cart home. knowing it would be of no good for the coming fight. and took my good old horse, and my armor. then returning to meet the compagny. from here on we rode shortly. before entering one very dark and tall tunnel. turning and twisting in the gut of the mountain like your stomach after eating that old mixture hey call food some serve around there parts. the man gives a sly grin to the barkeep, and grabs a refill for his mug. after wondering where yours truly was going to come out, i came to see a vision one does not see every day .... there stood, all clad in there mighty gear, about a dozen and half knights and amazons, from tribes spread all over this fair land of Independance. a few still had not gotten there helmets on and yours truly recognised a few familiar faces. after that i was told to grab a bite at the little fire by the cave, taking the chance to look around a bit. i noticed i knew that spot! i had been passing thru that same tunnel only a fews days ago. and now the area was full of life. with a small road and a house. some fences and all. looking quite like a fancy lil house. but i quickly learned the compagny had not met there in order to share a meal and a drink ! no my good friends. they had met for a purpose! and that purpose was that some nasty beast was around. yes! for just a stone's throw away was one of the foulest beast there is..a troll king. it is a nasty one that one... strong...but not as strong as the compagny was. and with the good help of the forest god, Fo. his priests helped us all not take hits too cripling... yours truly could not tell you much about what a troll king looks like in case you ever see one... it appeared akin to an old normal troll. only it smelled stronger. and covered in all kinda junk and tinkets the trolls kind appears to enjoy so much. that aside. the main reason it was hard to get a loog look was that the creature bled a lot, covering the compagny and making us all clean up fast before the nasty substance started to corode ours armors... one of the compagny men took the carcass to be butchered by his love. and so ends the story of the troll king. But do not despair! because the compagny's adventure did not end here. for as soon as the troll shouted its last scream, a roar just as mighty would be heard. and the ones more experienced than myself, some amongst the strongest warrior i had seem in the realm, clung hard to there swords, mauls and axes... they knew what sort of beast had made such sound! and you have guessed correctly my young friend ! for it was a drake. one of the nasty lizzards that would be spitting fire, blowing up your farms and stealing your cattle.... if you let it grow old. for obvious reasons one does not go rushing head first against such creatures, not if you value your live and your compagnions so that the tale may be told. no no no. in order to prepare, the band of warriors rode closer to the source of the roar in order to seek a proper battle ground. once found some of us got off our horses and began to clean up the land to get a clear view when the fight would begin. while others kept watch for the drake. the planning went well, and within minutes, we had cleared a large enough area, made planks and shafts from the trees, and the same rider that took the troll's body earlier rode back to get nails in order to build fences to get a proper footing to lure the beast down from the top of the montain. the man seems to become more drunk as time passes, probably from drinking more and more as the story goes on once all where ready, the nail rider started to climb the mountain and target the beast. the man was also a mage and after a few arrows failed to pierce the drake's shells, he summoned a worg to lure it closer down. my neighbour came to see the fight.he was not a big warrior. but wished to take the risk of the drake's wrath to gaze on the beast. several of the warriors grew angry at having a stranger nearby. but when the fight began they told him to join in. didnt him too much good however as the wild beast tore him in half without even paying him attention. and i nearly was the beast's second prey! our now almost fully drunk man points to his arm, doning a large bandage covering almost all of it. and coveredin a strong smelling balm the beast nearly took my arm. and i had some rather fine plating cover.. what nearly killed me tho is information the warriors had forgotten to give. it is that a drake, small as it is. has an incredible reach, and while i thaught myself to be a safe distance away, a second hit came. this time i only managed to get out thanks to my good old horse draging me away while i was half gone and feeling the icy fingers of death closing upon me allready. for luck. the mercyful Gods had been watching the fight and returned the fallen man to the land of the living. after that little trouble. the rest of the compagny took out of the beast rather easily. the drake was not much bigger than a dog...but it sure could fight... again like before, the same man took the beast's carcass . all the rest of us got was wounds and blood covering our weapons and armors. not our own tho, as both beasts had bleed quite a lot. with this the man takes a last sip as yet an other mug full of drink, and pulls out a folder paper. upon which was drawn some pictures of a small drake. after a hiccup and a loud burp the man spoke again. this was all i could get of the way those look. you all might want to be watchful of those beasts and you know that man who took the corpses? when asked what was going to be done with them an other told me to shush it then finnaly goes quiet, sleeping off the alcohol and the wounds ((for now only the raw pictures. couldnt figure out how to turn it into charcoal/pencil looking drawings for now ))
  12. Kyklops

    Just encountered him above Uloa on Goblin Peninsula, X17 y46
  13. Well we have seen that they intend on changing the dragon AI so they can not be penned and respawing them soon. I thought it might be nice if we could maybe give them a hand and discuss what the players would like to see in this new system. I had thought on this some last night and my only fears on it is that they start causing chaos to players until they get hunted down and killed. I thought maybe they should act like the sharks do now where they are aggressive only when attacked. This way you can hunt in the same area and even get up close to them but still be safe. (I guess this would apply to any of the uniques too) So what are your thoughts and concerns on a new system for them?
  14. By fortunate coincidences I am in possession of The Treasure Of The Ageless! The treasure is a collection of five unique silver tools that were created in the ancient times by the kings of the Ageless and buried in a secret place deep beneath Dragontooth Peak on Deliverance. Read the tale about the treasure and how it was found: http://forum.wurmonline.com/index.php?/topic/94163-the-treasure-of-the-ageless/ These are the five unique tools, made of purest silver: All items can be improved and repaired. They have no special abilities that I know of, but each of them is a precious unique collector's item, that exists only once in the game. They all bear the signature of Rolf himself! As told in the story quoted above I decided to offer those 5 items to the community of Wurm Online. They are perfect collectibles for anybody who is interested in acquiring a very special treasure that nobody else can call his own. The auction is for the complete set only! Starting bid: 100s Minimum increment: 20s Hidden reserve: Yes Buyout possible Sniper protection: 1h
  15. By fortunate coincidences I am in possession of The Treasure Of The Ageless! The treasure is a collection of five unique silver tools that were created in the ancient times by the kings of the Ageless and buried in a secret place deep beneath Dragontooth Peak on Deliverance. Read the tale about the treasure and how it was found: http://forum.wurmonline.com/index.php?/topic/94163-the-treasure-of-the-ageless/ These are the five unique tools, made of purest silver: They have no special abilities that I know of, but each of them is a precious unique collector's item, that exists only once in the game. They all bear the signature of Rolf himself! As told in the story quoted above I decided to offer those 5 items to the community of Wurm Online. They are perfect collector's items for anybody who is interested in acquiring a very special treasure that nobody else can call his own. The items can be improved and repaired. I have not set a price yet, so I am expecting your offers. Please keep in mind, that these are very special and unique items that can not be crafted, so I consider them very valuable. You may either place an offer for a single tool or for the complete set. Please send me a PM with your offers.
  16. Rare named dogs Spooky & Hannibal are looking for a new home. They are on Celebration at Northern Sanctuary. Spooky Starting Bid: 15 silver Minimum Increase: 1 silver No Reserve Sniper Protection: 1 hour Buyout: 45 silver Hannibal Starting Bid: 15 silver Minimum Increase: 1 silver No Reserve Sniper Protection: 1 hour Buyout: 45 silver
  17. [01:36:03] A heavy knife with a bent blade perfect for butchering. This is a very rare and interesting version of the item. It is glowing from the heat. It could be improved with a lump. [01:36:03] You can barely make out the signature of its maker, 'Might'. [01:36:03] Wind of ages has been cast on it, so it will be quicker to use. [68] [01:36:03] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [70] Starting Bid - 15s Minimum increments - 1s Buyout - None Hidden reserve - None Sniper protection - One hour End time - March 5th 2PM GMT The Knife will be COD'ed to the winner from Independence.
  18. Selling a supreme metal torch on the Exodus server, I'm looking for 2 silver or your best offer. Will deliver within reason. Player name is same as forum name, Vanrian.
  19. Title says it. These are no longer possible to make. It is very useful for expanding your forge's capacity, or maybe put in a coffin or chest- whatevever satisfies you. Start bid: 15s Buyout no. no reserve. Auction ends 3 days from first bid. COD only. Any questions, feel free to ask below. Happy bidding! Pic: Uploaded with ImageShack.us
  20. Hi there! I would like to sell Garden Gnome (19.5 ql, clay) - 4s (+ CoD, Deliverence). Send me forum pm if intrested. My ingame name is Archerpl.