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Found 5 results

  1. starting Wire on unfinished creation to determine metal type of birdcage. Nothing else to change. Just another way to add style. Also if not already possible. wires to be made from any metal including moon metals.
  2. hello its me !!. so since the new map dumps came out i been considering doing something to update the old map dump with the terrain changes the new one has, without adding all the roads and other useless crap that new map dump has. so now i made a small piece of the map as a test for people to see. so i dont waste my time doing the whole map if its not going to be used. old map dump new map dump my test dump so give your opinion about it
  3. I would like to see an oil/extract made from cedar that could be used on other wood types to instill the same longevity that you credit Cedar wood for. The reason is to fully use the other wood grains/types for looks without loosing the lasting durability of Cedar. A skill such as alchemy, Nature or some other related type (even cooking) could be used in the creation process. This also goes off the other idea I proposed by allowing different woods traits, such as alcholic beverages containers or reagents that have unique traits to the wood types that may be imbued in other items(mainly woods). Just an idea, what do you think?
  4. Can vary from opening a hatch for hauling up stuff to another floor, or even a trap-type of floor that drops unwanted quests. Course there's lifts, elevators, dumbwaiters, and etc. Another thread.
  5. I cannot draw but really would like the option to build walls like in the pic here, so that you can have the option to build just a little strip of wall either to the left or right of a tile, or just across the top, or half arch to the left or half arch to the right...please. We can then build tall arches, or wide arches, as big as we want. All of these parts have to line up when built next to or on top of each other, and when the arches are built there is empty space to the side where the wall is not built, so if you build another one on the adjacent tile they line up like one big over two tile arch, same principle for building them on top of each other to create very tall open spaces.